Good warmongerer civs

Resident Mario

Warlord
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Apr 29, 2011
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China - Cho Ku No rush + better/more GGs.
Mongolia - Keshik + Khan mobile micromanagement, city attack bonuses.
Songhai - Mandekalu Cav rush + triple city capture gold.
Aztecs - Healing Jaguar culturemongering.
German - hyper-early captured Barb rush.
Greece - double classical UUs.
Japan - always fighting at full strength, Samuri!
Rome - classical dominance.
Russia - late-game doubled resources pwnage.
Siam (?) - Elephants are actually better then Cavalry :rolleyes:

I want to try and log a Dom game with each of these. So far I've done China and am a long way down Songhai. Think I'll try Aztecs next; I've never done such an early rush though. Also, it's really annoying that Lakes has no actual lakes. Any tips...?
 
you don't need to rush/zerg w jags, all you gotta do is build a bunch of jags before they become obsolete and use their upgrade path. Get 6 "upgraded" jags up between turns 60-85 and have 2 RAs beeline workshops (w/e tech is named) & steel on the same turn.

If you play on immortal/deity turn 85 RAs is somewhat late for longswords rush but anything below will be just fine and it gives you enough room to build NC&HE (but no armory unless you are rich) and have jags w 15 exp, morale bonus and that are then upgraded to LSs retaining their +2 heal on kill

To be honest though the +2 heal on kill isn't what makes jags great it's their jungle +50% strength. Or at least IMHO +2 heal per kill is nice to have but kinda marginal, esp compared to janissary's full heal.

I would suggest you to play them in the new amazon map if you picked it through DLC. It makes a huge change (although it kinda blows to only ever be able to move 1 tile per turn :P) but I found it fun w aztecs.

Last, you don't NEED a lake. ofc lakes are equivalent to riverside civil services farm for aztecs but you still get the 15% growth bonus if you are riverside(and riverside jungles with trading posts provide 2-3 food, 2-3 gold, 2-3 science once you have university built allowing you to launch yourself ahead of everyone else for artillery+ aka late game wars. So a riverside start as aztecs allows you to "pick" how much lake equivalent tiles you want and science boost tiles.
 
Denmark is ridiculously good to use. I played a standard random immortal game today and got the vikings on a large continent, 4 other civs, with a stupid good starting position. After burning one turn to settle on a gems hill I end up with 5 gems (!) and marble in it's radius. I played for about 110 turns and then couldn't be bothered continuing as it was pretty much all already over in my favour but for the finishing touches. Those beserkers run riot.
 
I think the new viking civ is total warmonger.

Better longswordmen and better rifles.

Yep, free amphibious promotion extra movement with the longswords. The rifles get a bonus to damage when on a hill that does not have a jungle/forest. All units spend no movement points going from water to land, nor when pillaging.

I've been known to delay rifles on purpose to use up all my iron making berzerkers so I can upgrade them all to the ski patrol. Ya gotta love having those unique promotions that carry over when upgrading.

Let's not forget the English Longbows and SoLs. The longbow might not be great at damaging a city, but it works well as an early artillery, without the indirect fire that is.
 
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