Good worlds for a Civ-like fantasy game

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So, to those who don't know, the Trails series is a JRPG franchise consisting of 12 games set in a world called Zemuria. As you can see through the link to the fanmade wiki, it has detailed information on its

- Nations
- History
- Technology
- Magic

With all of this combined...could it make for a good Civ game? Simply swap out the map for a randomly generated one and start at what Trails calls the Septian calendar? Obviously, you've to do other changes than this (and get the copyright), but could it be a good start?



This thread is also for other fantasy worlds you feel would work for a Civ-like. Most fantasy worlds, in my opinion, wouldn't- making a secondary fantasy world for a story is much, much, much easier than making a world for even a partially simulationist game without any real narrative to speak of. The former involves 2 steps (figure out what your story is about and what it says, and then make everything your story's scope covers), the latter a thousand more (geography, biology, sociology, astronomy...)
 
Aren't Civ games usually based on a world where a game can either be played on a default (ie. the real continents of Earth as we presently know them) or on a random map, with anywhere from 3-7 factions, each of which have a few special abilities and/or tech that the others don't?

If you can't at least do this much with your setting, I can't imagine it as a Civ-type game.

And speaking for myself, I got rather spoiled when playing Test of Time. The Lalande and Midgard scenarios of that one use a 4-level map, where you can have cities underwater, underground, on the surface, in the clouds (Midgard) or on the surface, in orbit, on a moon, and on a gas giant (Lalande). These are vertical levels, so you really need to be careful where you build.
 
Aren't Civ games usually based on a world where a game can either be played on a default (ie. the real continents of Earth as we presently know them) or on a random map, with anywhere from 3-7 factions, each of which have a few special abilities and/or tech that the others don't?

If you can't at least do this much with your setting, I can't imagine it as a Civ-type game.

And speaking for myself, I got rather spoiled when playing Test of Time. The Lalande and Midgard scenarios of that one use a 4-level map, where you can have cities underwater, underground, on the surface, in the clouds (Midgard) or on the surface, in orbit, on a moon, and on a gas giant (Lalande). These are vertical levels, so you really need to be careful where you build.
True. You could make a premade scenario for Zemuria, but that would have much less freedom. You could make a civ game based off the premise 'what would a world look like if the rules of this franchise were true?'
 
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