Well, I hadn't played GOTM in a LONG time, so I gave this one a go. I did not post in the first spoiler thread, because I did not bother to look for people's borders. I never saw the borders of Cyrus or Monty until I traded for maps in 1090AD, missing the Spoiler#1 cutoff by a bit.
I kept an SG like turn-log, but even I don't really want to read it. So I doubt you do either. So here are some brief summaries of the major points.
The start:
I went BW first. worker/settler/worker/warrior was queued up. Original warrior explored W about 10 tiles, then S to a few tiles below the stone resource, then E where I found my second city site (copper), then waited there for the settler. My capital was undefended during this time, because there's no need to have it garrisoned this early. I had my second city down, and two workers out before I ever built a warrior to garrison the capital.
The first worker was timed to come out one turn before BW, by switching off the lake and corn. I chopped the settler/worker, overflow created warrior, and I was off and running. No huts found, no civ borders found. They all found me. I don't care about scouting, I just want to find my second/third city sites, and get them down ASAP. I get axeman before barbs start appearing, an easy way to take care of them. I completely ignore archery when there is copper close enough to hook up in a reasonable amount of time.
I built 4 warriors total, 1 archer, 1 spear...and the rest of the ancient age military was all axes.
Tech path (early part anyway):
BW (for chopping, but really, to see bronze so I can skip archery)
Agri
Wheel
Myst (chopped Stonehenge)
AH
Pottery
Poly
Writing (to build Libraries)
Priesthood (chopped Oracle)
Metal Casting (from Oracle)
IW
Sailing (more food for capital with lighthouse)
Masonry
Alpha (my favorite tech. I held onto if for a long time and traded everything else. Reminds me of the old Civ3 Map Making trading round)
Currency
Music (for Great Artist)
Feud
From here, I went for military techs, I don't want to list them all in order. The last tech I researched was RR, then I pretty much shut down research. I didn't list techs I traded for, because I did a lot of that, and forgot to write it all down.
The key part of my game (in almost every game) is due to the fact that Alphabet > All else! Don't trade it away...ever (unless you need to in order to catch up). Let every civ research it, while you continue to broker techs and leap ahead. If you hold onto it, you can trade for techs from one civ, and the next turn, trade them to another, and round and round like that...because they cannot trade with each other. This is a KEY spot in the early game.
Early Cities:
London founded on the spot.
2440BC York founded 5 tiles due S of London for the early copper.
1400BC Nottingham founded 5 tiles due W of York.
*720BC Aryan captured from Barbs, 7 tiles due W of London, perfect spot.
*120BC Barcelona captured from Spain
250AD Hastings founded 5 tiles E of London, across the lake.
270AD Canterbury founded SW of York.
780AD Coventry founded N of London by the silver...I hate Ice cities.
That's basically it. All the rest of my cities were captured (and a couple flips) after 1265AD. I only built six cities.
Religions:
I didn't found any religions. I didn't open my borders until pretty late, starting with Mansa (my pawn through the later ages). So I had no religion for a long, long time. I ended up capturing a few Holy Cities, the main one being Judaism from Izzy, and I built the shrine there....she'd already done a great job of spreading it around, as always. I did not adopt Judaism until 1250AD...my first and only religion, never dropped/changed.
Wonders:
I normally play Emperor, so I went a bit nuts finally getting time to build wonders. I'm ashamed that I built so many, so I'm not going to list them. I never noticed this before, but capturing the Pyramids knocked Washington into Despotism. Good times.
Great People:
I got mostly Great Prophets (on purpose), the first in 340BC. I joined most of them to my Capital, except for one to create the Temple of Solomon in the Jewish Holy City captured from Spain, and a couple to start a Golden Age to get Factories/Coal Plants chugging, as well as a GScientist to create an Academy in London. Couple Artists for CBombs as well.
Below are pictures of my Great People factory and London. The GPFactory came online kind of late, because it was a captured city from Saladin...the bastard stole the spot I wanted. London, also pictured below, has most of my GPeople joined into it, mainly Priests. They give 5gpt and two hammers each, because I built Angkor Wat in anticipation of this. I also built Oxford and Wall Street there, add in Bureaucracy, and the city really powered my economy.
Wars:
800BC - Izzy declared on me, so I took Barcelona from her, then kept her at war until 250AD when I learned Alphabet. Then I made her give me Hunting, Meditation, and Monotheism (a monopoly tech) for peace. I wasn't really doing anything to her at this point, I was building infra after taking Barcelona.
1125AD - Monty declared war on me, and ran 25 assorted axes/jags into my souther border, with reinforcements behind that. Honestly, I've NEVER seen the AI declare and have a force like that ready. I got a picture of his SOD after my first shot at it posted below...mainly because I was so surpised to see it that I forgot to take a screenie at first. Luckily I had been preparing a "Kill Saladin" force in the city Monty went for, so his force died quickly. I bribed Mansa to declare on him, because Monty wouldn't give me peace, and I could not get open borders with anyone that would allow me through to go raze Monty's cities. Monty comes begging for peace about 10 turns later, as predicted.
1250AD - Declared on Saladin right after peace with Monty. I capture five of his cites (one later flips to Cyrus, after I debated razing it because I thought it might), using Maceman and Cats. I normally start an Axe, or Axe/Cats war, but I got wonder crazy in this game. I made peace with Sal in 1385AD. Not because I wanted to, but again, I could not get to his last city because of border issues. Actually, I could have gone through Spain, because...
1315AD - Izzy declares on me while I'm still at war with Sal. He had one city behind her main lines, which is why I made peace with him. I captured nine cities from Izzy, burnt two to the ground (one would have flipped to GW, one was Ice), and also killed off Sal along the way. Sal died in 1550AD. I was actually at peace with him here, but he had a settler going somewhere, and it was too juicy to pass up. Izzy died in 1595AD. Maces/Cats still being used.
1658AD - THE BRITISH ARE COMING! Promoted my maces with City Raider, and upgraded to Redcoats, bring a few cavs along with the trusty cats. Declare on Monty, and bribe Mansa to join the party. I capture five cities, Mansa captures two, and I raze the final city (Susa, which pissed off Cyrus, would have flipped to him), killing Monty in 1690AD. I also has a Persian city flip to me during this war.
1706AD - A lot of decisions leading up to this. I'm at about 42% land. After a lot of though, I bribe Mansa to declare on Cyrus. I, however, declare on George instead. Mansa is my puppet, and this keeps everyone else occupied while I run wild. Nine cities captured, one auto-razed. George dies a horrid death in 1744AD. Some Redcoats have been upgraded to Infantry now.
1758AD - 61.1% won't do. Bribe Mansa to declare on Cyrus again.

I declare in 1760AD. I capture three cities from Cyrus, one city auto-razes, and I win a few turns later. Redcoats are fun, as long as you're the one building them.
The End:
Domination in 1766AD
5,364/48,855 scores
And for the people who like pictures...
