DaveMcW
Deity
- Joined
- Oct 8, 2002
- Messages
- 6,489
I achieved a diplomatic victory in 1360AD.
Research
My research was basically a beeline for Mass Media, with optional techs thrown in if they paid off more beakers before the end of the game. These included:
Alphabet - Trade for all the techs I skipped
Education - Universities and Liberalism
Liberalism - Free Radio
I made a few mistakes, such as going for Drama + Music in the mistaken assumption that the Great Artist would give more beakers than the research cost. And I should have focused on Printing Press before getting Education and Astronomy.
Great Engineers
In a perfect diplo game, you should have 2 Great Engineers ready to build the UN the turn you discover Mass Media. So after the capital got an Academy, I avoided specialists to focus on Engineer GPP. I built the Hanging Gardens and a Forge for 5
/turn.
I did get 1 Engineer, but I fell 330
short of getting the second one. I could have squeezed out a second Engineer if I was more careful.
- Get Metal Casting earlier
- Build the Heroic Epic in the Engineer city
- Recruit many scientists in a single turn, to add
without affecting the engineer probabilities.
Missing the 2nd Engineer cost me 20 turns on my finish date.
War with Montezuma
Just as I finished building my Samurai stack, Montezuma decided that now was a perfect time to attack the feeble human. Lucky for him I only had 3 hours until the GOTM deadline, or I would have made this war long and painful. But I could only spare enough time to buy every possible alliance and raze one of his cities. He eventually sued for peace.
That war left Montezuma with only one friend in the world, Huayna Capac. So guess who his next target was.
Then he decided that one front wasn't enough, and declared war on me too. All those mutual struggles made the diplomatic victory vote easy.
Diplomatic Victory
After the landgrab phase was over, Saladin maintained a comfortable population lead. He also maintained the only Hindu nation, which didn't make him very popular. The final vote was overwhelming.
Research
My research was basically a beeline for Mass Media, with optional techs thrown in if they paid off more beakers before the end of the game. These included:
Alphabet - Trade for all the techs I skipped
Education - Universities and Liberalism
Liberalism - Free Radio
I made a few mistakes, such as going for Drama + Music in the mistaken assumption that the Great Artist would give more beakers than the research cost. And I should have focused on Printing Press before getting Education and Astronomy.
Great Engineers
In a perfect diplo game, you should have 2 Great Engineers ready to build the UN the turn you discover Mass Media. So after the capital got an Academy, I avoided specialists to focus on Engineer GPP. I built the Hanging Gardens and a Forge for 5

I did get 1 Engineer, but I fell 330

- Get Metal Casting earlier
- Build the Heroic Epic in the Engineer city
- Recruit many scientists in a single turn, to add

Missing the 2nd Engineer cost me 20 turns on my finish date.
War with Montezuma
Just as I finished building my Samurai stack, Montezuma decided that now was a perfect time to attack the feeble human. Lucky for him I only had 3 hours until the GOTM deadline, or I would have made this war long and painful. But I could only spare enough time to buy every possible alliance and raze one of his cities. He eventually sued for peace.
That war left Montezuma with only one friend in the world, Huayna Capac. So guess who his next target was.

Diplomatic Victory
After the landgrab phase was over, Saladin maintained a comfortable population lead. He also maintained the only Hindu nation, which didn't make him very popular. The final vote was overwhelming.
