Major Advantage
Prince
Anyone else got started? I'm almost through with it.
First consideration was what to do. OCC would be possible and since our rivals are white and light-blue you would be able to benefit from having a key civ, assuming your are least powerful, whereas you will not have a (purple) key civ as supreme. Still I decided against OCC. Rivals will probably be far away, so getting some extra cash/science would be difficult and take a lot of time. Black clicking reveals that there are no big islands within trimes's reach, so establishing trade routes would require LH or you have to wait until navigation. I also had some time to spend on this game and OCC on such a map would also mean to leave a lot of space/islands untouched. What a waste!
EL was out of question without key civ and EC is something I never tried. And I assume that a large and mostly empty map with so much space for respawns is probably not a good setup for a first try.
So I decided to try for PD, or at least "something close to PD". My hut luck was amazing in the beginning, I almost thought I was cheating.
It turned later that the hut-luck was borrowed (just like Wembley
) and I had to pay back.
This is my log until 1 AD:
-4000 start moving 2 tile NW for city
-3900 hut: 50g (was hoping for unit to explore)
-3800 Zimbabwe founded (126,112), start settler for size1, will use hut-gold for some iprbing
Note: Persians and Celts are AIs, so Persians will be the worst AI's key civ (and only key civ at all)
-3750 start Alphabet
-3500 Alph-> CoL
-3300 settler done (another one), marching down the river
-3250 hut: Advanced tribe (Ulundi at 123,117)
-3100 hut: mapmaking (sweet, now monarchy should be available next)
-3000 Bapedi founded (117,115)
-2800 CoL -> Monarchy
-2750 Zim settler -> Warrior (for exploration)
-2450 Hlobane founded (123,105)
-2400 hut east Zim: Nomad!! (25 beakers left till Mon, = 5turns, T5S5L0 for 7 turns)
-2050 Mon. -> Writing, Monarchy established, Isand founded (138,110), Hlobane is in bad location, (re-)move it?
-2000 Intombe (121,111), Archer from hut
-1950 Island more or less uncovered, black-clicking shows only 1 small island nearby -> Lighthouse ?!
-1900 hut: Barb horse
(Barb horse kills warrior)
-1700 Writing -> Currency, Zimbabwe starts LH
-1650 Mpondo founded
-1550 Ngomo founded
-1450 Hlobane turned into settler
-1300 Cur -> Trade
-1250 Riots in Bapedi (growth), New Hlobane founded
-1150 Umtata founded
-1050 Sansibar founded (on cont. #49)
-1000 Trade -> Literacy
Status at -1000
Population: 270k; Cities: 11; Techs: 9; Government: Monarchy;
Gold: 50; Cost: 0; Trade routes: 0D0F;
Wonders: -
Units: 4 settlers, 1 boat,6 assault units
no AI contact
Goals: found final cities on home continent, build roads/irrigation,
start wonder building: High priority: HG, LH, MPE, Mike's; maybe Pyramids, might turn Isand to SSC
-950 Ibabanago founded
-900 Reconsidering: Delay LH for now, happiness control seems more important, so HG should be built first, Mike's also, so MPE first to get some techs (and maybe gold)
-850 Literacy -> Mysticism (for philo race), Ispezi founded
-800 riot factor in Mpondo
-775 Celts start HG; Amatikulu founded, home continent full
-700 MPE completed:
Persians: give Mapmaking, bronze, Literacy, get mysticism, peace, maps
Celts: Neutral, no peace (refused to give them Bronze in the beginning, negotiations cancelled, they have some nice techs)
-675 researching philo; Celts: give Bronze, Literacy, CB; get Poetry, Math, maps, peace
-650 Celts: give trade, get riding
-625 Invitations to ally, rejected
-600 Pemba founded (cont 49)
-575 Philo->Poly->Mono (build HG, Mikes, then republic), Gold(d) Isand-> Sansibar (66) 1st trade route
-525 Wine(d) New Hlob>Sansibar 30g
-475 HG completed, Celts switch to Pyramids
-425 Make Isand SSC?! It has good trade potential and all cities are in range for Trade route bonus
-400 Mono -> Republic (Persians are on it as well, but would be blocked next turn)
-350 Silk(u) Sansibar>Zim 20g, Michelangelo wil be build in 2 turns
-275 Michelangelo built, Isand starts Colossus, Republic 4-5 turns away
-250 Use some Elvisses to trigger celebration for more arrows
(Cardiff builds Pyramids)
-175 Republic -> Seafaring (then Astro, Navigation, expand with caravels instead of LH)
-125 Republic established T1S7L2, all cities >=3 will celebrate, give republic to Persia
-100 Some minor trades
-75 Isand completes Colossus
-50 Seafaring -> Astronomy
-25 Gems(d) Umtata>Isand 138g
Stats at 1 AD:
Population: 3.370M; Cities: 15; Techs: 19; Government: Republic;
Gold: 113; Cost: 0; Trade routes: 22D0F;
Wonders: MPE, HG, Michelangelo, Colossus
Units: 13 settlers, 2 boats, 6 assault units, 3 Caravan
AI:
Celts: Despo, 7 cities, 13 techs (Researching IW), enthusiastic, peace, Pyramids
Persians: Despo, 7 cities, 12 techs (Researching Pottery), enthusiastic, peace
Goals: Continue terrain improvement & setting up trade routes, start exploration/colonization when Caravels are available, work on SSC (city improvements, Copernicus, later Shakes)
First consideration was what to do. OCC would be possible and since our rivals are white and light-blue you would be able to benefit from having a key civ, assuming your are least powerful, whereas you will not have a (purple) key civ as supreme. Still I decided against OCC. Rivals will probably be far away, so getting some extra cash/science would be difficult and take a lot of time. Black clicking reveals that there are no big islands within trimes's reach, so establishing trade routes would require LH or you have to wait until navigation. I also had some time to spend on this game and OCC on such a map would also mean to leave a lot of space/islands untouched. What a waste!

EL was out of question without key civ and EC is something I never tried. And I assume that a large and mostly empty map with so much space for respawns is probably not a good setup for a first try.
So I decided to try for PD, or at least "something close to PD". My hut luck was amazing in the beginning, I almost thought I was cheating.


This is my log until 1 AD:
-4000 start moving 2 tile NW for city
-3900 hut: 50g (was hoping for unit to explore)
-3800 Zimbabwe founded (126,112), start settler for size1, will use hut-gold for some iprbing
Note: Persians and Celts are AIs, so Persians will be the worst AI's key civ (and only key civ at all)
-3750 start Alphabet
-3500 Alph-> CoL
-3300 settler done (another one), marching down the river
-3250 hut: Advanced tribe (Ulundi at 123,117)
-3100 hut: mapmaking (sweet, now monarchy should be available next)
-3000 Bapedi founded (117,115)
-2800 CoL -> Monarchy
-2750 Zim settler -> Warrior (for exploration)
-2450 Hlobane founded (123,105)
-2400 hut east Zim: Nomad!! (25 beakers left till Mon, = 5turns, T5S5L0 for 7 turns)
-2050 Mon. -> Writing, Monarchy established, Isand founded (138,110), Hlobane is in bad location, (re-)move it?
-2000 Intombe (121,111), Archer from hut
-1950 Island more or less uncovered, black-clicking shows only 1 small island nearby -> Lighthouse ?!
-1900 hut: Barb horse
(Barb horse kills warrior)
-1700 Writing -> Currency, Zimbabwe starts LH
-1650 Mpondo founded
-1550 Ngomo founded
-1450 Hlobane turned into settler
-1300 Cur -> Trade
-1250 Riots in Bapedi (growth), New Hlobane founded
-1150 Umtata founded
-1050 Sansibar founded (on cont. #49)
-1000 Trade -> Literacy
Status at -1000
Population: 270k; Cities: 11; Techs: 9; Government: Monarchy;
Gold: 50; Cost: 0; Trade routes: 0D0F;
Wonders: -
Units: 4 settlers, 1 boat,6 assault units
no AI contact
Goals: found final cities on home continent, build roads/irrigation,
start wonder building: High priority: HG, LH, MPE, Mike's; maybe Pyramids, might turn Isand to SSC
-950 Ibabanago founded
-900 Reconsidering: Delay LH for now, happiness control seems more important, so HG should be built first, Mike's also, so MPE first to get some techs (and maybe gold)
-850 Literacy -> Mysticism (for philo race), Ispezi founded
-800 riot factor in Mpondo
-775 Celts start HG; Amatikulu founded, home continent full
-700 MPE completed:
Persians: give Mapmaking, bronze, Literacy, get mysticism, peace, maps
Celts: Neutral, no peace (refused to give them Bronze in the beginning, negotiations cancelled, they have some nice techs)
-675 researching philo; Celts: give Bronze, Literacy, CB; get Poetry, Math, maps, peace
-650 Celts: give trade, get riding
-625 Invitations to ally, rejected
-600 Pemba founded (cont 49)
-575 Philo->Poly->Mono (build HG, Mikes, then republic), Gold(d) Isand-> Sansibar (66) 1st trade route
-525 Wine(d) New Hlob>Sansibar 30g
-475 HG completed, Celts switch to Pyramids
-425 Make Isand SSC?! It has good trade potential and all cities are in range for Trade route bonus
-400 Mono -> Republic (Persians are on it as well, but would be blocked next turn)
-350 Silk(u) Sansibar>Zim 20g, Michelangelo wil be build in 2 turns
-275 Michelangelo built, Isand starts Colossus, Republic 4-5 turns away
-250 Use some Elvisses to trigger celebration for more arrows
(Cardiff builds Pyramids)
-175 Republic -> Seafaring (then Astro, Navigation, expand with caravels instead of LH)
-125 Republic established T1S7L2, all cities >=3 will celebrate, give republic to Persia
-100 Some minor trades
-75 Isand completes Colossus
-50 Seafaring -> Astronomy
-25 Gems(d) Umtata>Isand 138g
Stats at 1 AD:
Population: 3.370M; Cities: 15; Techs: 19; Government: Republic;
Gold: 113; Cost: 0; Trade routes: 22D0F;
Wonders: MPE, HG, Michelangelo, Colossus
Units: 13 settlers, 2 boats, 6 assault units, 3 Caravan
AI:
Celts: Despo, 7 cities, 13 techs (Researching IW), enthusiastic, peace, Pyramids
Persians: Despo, 7 cities, 12 techs (Researching Pottery), enthusiastic, peace
Goals: Continue terrain improvement & setting up trade routes, start exploration/colonization when Caravels are available, work on SSC (city improvements, Copernicus, later Shakes)