Originally posted by Duke of Marlbrough
Sounds like a lucky game for Lucky again. Only getting two things of Barbs from huts and getting no roaming barbs is better than I could even have hoped for.
I´m still pretty early in the game, still in the BC´s, so the rush of seaborne barbs can easily come later.
My strategy against roaming barbs popping up near the darkness is to explore as much and as early as possible. I think that by 2000BC I knew most of my continent (maybe a bit later
![Wink ;) ;)](/data/assets/smilies/wink.gif)
). Also the 2 settlements I got were in the far eastern and northeastern part of the continent so no possible barbs from there. I´m not quite sure but there is something like a minimum distance a barb uprising has to have to the next town, maybe even to the next unit. So that leaves only the northern part and this other western island.
And maybe seaborne barbs don´t come until you have mapmaking?!
AND I forgot to mention that I had barbs in 2 huts on the western island, I only mentioned what I got on the main continent!
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)
In earlier games I didn´t send as much scouts and as far away as now and consequently I got a lot barbs, too.
So the best defense is to explore and colonize!
I know the hut pattern, and also think there could be another special in that city location, but why would it be a whale? It would be a water one, so it could be a fish or whale. Just curious if I'm not fully schooled in specials to the point that I should know what specials they would actually be as well as where they might be.
Well, I hope I can explain that.
![Wink ;) ;)](/data/assets/smilies/wink.gif)
Let´s see, at first you always have 8 specials in a certain area, and 2 distintive pattern, like these:
![](http://www.uni-magdeburg.de/flucklum/temp/p2.gif)
Second comes the seed level (not sure what´s it in English), i.e. what kind of specials are in that pattern. In my example all specials are the same in one pattern.
Now for our GOTM map.
First we have 2 silk and 1 whale and on the western island another silk and to the south 1 whale. Then we do NOT have a special on the southern mountain, in the 2 tile lake near the starting position NOR on the plains tile next to the northen mountain.
Ok, that means that it has to be the second pattern, 6 specials in a row and 1 above and 1 below.
Now as a conclusion there have to be even 2 specials in the darkness sea and another one on the eastern tip of grassland on the western island.
So far so good, this should be obvious to most players. Now why a whale?!
The seed gives you either 8 equal specials or 2*4 different specials. BUT we already know 5 specials, 2 whale and 3 silk, in that area. Whale and silk are the SAME special, ´just´ convert water to forest.
So it has to be 8 equal specials in the second type of pattern.
Therefore a (or better 2) whale!
I hope this was understandable. :crazyeyes
To review this just open an empty map in your map-editor and play around with the seed level (?) and terrain converter.
Hope this helps!
![good job :goodjob: :goodjob:](/images/smilies/goodwork.gif)