GOTM 137 spoiler

Hi Major Advantage,

Yes I appreciate the comment about Captain Hindsight, but he comes and sits here a few turns into most games, not just with early republic. I think he does get a bit bored later on in big Civ2 games when lots of real time is being put in and so he goes a bit quiet. He may even go off for a game of golf. But actually I don't mind him.

Describing the flowers...

Not sure how necessary ship chains are, but there are folk, including you, with better understanding of supply and demand, and I think that might help. I suppose someone might even calculate where best to site the off-Pentagon cities based on the commodities for London.

The other point, as I referenced on a few occasions in my log, is that it would be better to work with the Mongols some of the time, which I rarely did. I admired your gaining Berlin as well as acquiring techs through that approach.

regards, Inkerman
 
I think the very basic idea comes down to "make use of your government".
Monarchy:
+settlers less hungry
+no away unhappiness
+martial law works
+tribute can be demanded
-corruption
-low base trade arrows
-riot factor after 6th city
Republic:
+more base trade arrows
+less corruption
=>higher trade payouts
+cities grow by celebration
+8 cities before riot factor kicks in
-settlers eat twice
-every unit requires shield-support
-away unhappiness after 1st unit
-no tribute to demand

So in order to use the major advantage of republic (better trade-payouts), it would be necessary to get those vans to the Mongols as fast as possible, that is why I was thinking about shipchains in a republic game.
Concerning your game, something I noticed is that you have avoided happiness wonders for a long time, so maybe Michelangelo could have been built a little earlier.

Concerning my game, it was a little fortunate that I could appease the Mongols by joining their war on germany. And bribing a city seems to be the only safe way to get what I want if they do not agree on tech sharing. I didn't want to just steal a tech with a dip because they had some techs I did not want to have. Furthermore, the AI seems to be in more peaceful mood after they had lost a city (or two). But basically, the Mongols were not very helpful, except for being a trading partner.

Here is my next half-millenium, during PD started working.

1000 AD plan: Magnetism, Democracy, start big trade

1020 phys->Mag
1060 Mag->Steam, get Demo from Celts
1080 Magellan built, Revolution
1100 Democracy established, wine(u) 178g
1120 A lot of celebration @ 20Lux, 340g for wine(d)
1140 Steam -> Railroad
1180 silver(d) to London 312g, silk(d) to London 360g, still nothing unblocked...
1200 Railroad -> Industr.(1040)
1240 Ind.->Econ., deliv. 92, 212, 194
1260 Econ.->Corp
(Celts ask for help with war on Aztecs, we are in)
1280 Corp.->Refining; deliv 282, 660, 432
1300 Ref. -> Combustion; attack Tenocht. with Ironclad, won but deep red; 305, 336, Mongols have Metall but refuse to trade
1320 Comb.->Gravity; 260, 662, 252, 252
1340 Grav.->Metall->Electric->Steel(1372), Darwin built, London builds Newton with zoom-home, get Feudalism from Celts; 408, 750
1360 Steel->Automob.(1500); Destroyer loses against Legion; 292, 544, 864
1380 Auto->Conscription, some deliveries
1400 Conscr. -> Flight, a lot of deliveries and rushbuying (including battleship & Adam Smith), gift conscr. to Mongols
1420 Flight->Radio, Battleship kills 3 units in Tenocht., could get 1 t/a at 90% Science... so go for Bach and cfc next, focus on science after that
1440 Radio->Theology; Tenochtitlan conquered, get 360g and the eagerly desired knowledge of warrior code
(Egypt respawns and is at war with Mongols)
1460 Theo -> Gen. engin.; Bach built
1480 Gen.->Mass prod(1767), Cure for Cancer built, 1178g for wine from London to airport city, same for oil to London, switch to 90% science, need some entertainers
1500 Mass Prod. -> Electronics -> Chivalry

Stats at 1500 AD
pop: 24.41M; cities: 55; techs: 58; gold: 4317; government: Rep. TR: ?D?F Wonders: Pyr, LH, HG, Michelangelo, Copernicus, Shakespeare, Leonardo, Bach, Newton, Adam Smith, Darwin
units: 7 settler, 18 army, 3 boat, 4 dips, 4 vans
Celt: Enth, allied
Babylon: Neutral, allied
France: Cooperative, peace
Egypt: No contact
America: Enth, peace
Mongols: Enth, peace; 14 cities, 42 techs; Colossus, Oracle, Sun Tzu, KRC, MPE, SoL

plan: Go on with trading and 2 a/t, store some gold/vans for wonders, go for fulll-size-spaceship asap

A (big) mistake during this period was going for flight too early. I had not thought of that trade-payout-cut, and since I had a small isolated colony south of "the hammer", it seemed like an easy way to include those cities into my trade network. Should have build another shipchain (+railroad and connection cities) instead.
 
Peaster is correct that I had a landing in mind... I did think about EC, and decided not to do that. I will own up to perhaps not having thought it through right - or maybe for my ability with EC I did?
I try to make such decisions based on goals and principles, but in this case it is probably best to just do whatever you enjoy. If you are going for a Green Star, EC is the best way. But if you are going for GOTM score, I don't think EC vs Landing matters much.
In favour I noted there was space for a lot of cities on the Pentagon. My estimation though was that I could only reasonably remove two of the other five civs, making space harder to come by. Whereas Peaster achieved three, and took one city as part of that. I didn't have any confidence I would then be able to conquer before the Mongols got the mid-game techs that I have found very awkward to overcome in the past (admittedly when I had less experience.) A factor in that was doubt over the ability to maintain happiness if the Mongols took HG early (in my GotM 135 they took it at the time Peaster built it in this game.)
I admit that I didn't think all this through carefully, and was fairly lucky to remove 3 AI's with one chariot. Usually I can build 10 cities and approx 2 WoWs before the AIs get into the WoW race, and I figured that with only one normal AI (Mongols) this time, the competition wouldn't be very serious.
Incidentally Peaster comments that in certain circumstances he would be after tribute virtually every turn. I have a vague memory that every eight turns is thought most efficient?
I must admit ignorance of this principle. But demanding tribute is good for keeping the AI weak, and I usually like to provoke the AI to declare war. So, I demand frequently. If I tried to do it every 8 turns, I would probably just forget all about it!

Quick note to Ali: It sounds like alliances can be very useful in OCC and maybe other landing games. I am no expert on them, but experimented with them a few times in EC games and did not like the results. The main problem for me was that they were hard to break, and when you do, your advanced forces get moved back. Also, I don't recall getting much from the AI that way, probably less than from demanding tribute.
 
Quick note to Ali: It sounds like alliances can be very useful in OCC and maybe other landing games. I am no expert on them, but experimented with them a few times in EC games and did not like the results. The main problem for me was that they were hard to break, and when you do, your advanced forces get moved back. Also, I don't recall getting much from the AI that way, probably less than from demanding tribute.
Alliances are indeed most useful in OCC games mostly because the AI rarely gifts you when you are more powerful than they are. In EC games, they are not useful since you are planning on conquering the rivals and are very likely in a government form where you can demand tribute. Alliances have some useful features in landing games:
1. If you are behind in the power rating (which only happens in special circumstances like playing on custom maps), it gives you a good revenue stream in republic/democracy where you cannot demand tribute.
2. You do not have to worry about their units in your territory. Most advanced players play with very few defensive units. With a close neighbor that is not an ally you need to spend resources on defense. Even when your cities are defended, units from a peaceful non-allied rival can cause trouble by forcing your workers off the land they step on.
3. Allies are the safest trading partner, your vans will not be attacked. This only matters on maps where vans cannot be delivered off a ship and need to travel some distance on land.
4. Allies come to your help when you get attacked. In landing games you have minimal military and war is a distraction even with a minor rival.
 
Started playing. So far everything is going according to plans.

Date Notes

-4000 London founded. Worker on Silk.
-3950 -> Alphabet
-3800 Warrior produced. Chose Chariot for hut outcome.
-3750 Alphabet -> CBurial. Alphabet -> Babylonian (6) -> Bronze, peace. Warrior disbanded.
-3700 Our power is Mighty. German (2) -> peace.
-3450 Just as in GOTM 135, Babylonian civilization destroyed by Celts. Celt (4) -> peace, Laws.
-3350 Americans (2) step next to London and offer peace which I gladly accept.
-3300 Size 1 settler produced. German alliance.
-3250 Alphabet, Laws ->Aztec (5) -> Cburial, Currency, peace
-3200 -> Monarchy.
-3100 York founded on the west between Berlin and Tenochtitlan.
-3000 Currency -> American -> alliance

Status at -3000
Population: 0.02M; Cities: 2; Techs: 5; Government: Despotism
Gold: 7; Cost: 0; Trade routes: 0D0F;
Wonders:
Units: 1 Chariot
Goals: Monarchy, Trade, alliance with other pentagon rivals, expansion in pentagon
Celt: No embassy; peace
Babylonian Destroyed by Celt
German: No embassy; Allied with me
Aztec: No embassy; peace
American: No embassy; Allied with me
Mongol: No contact

-2750 Aztec -> 25g.
-2600 Cardiff repels barbarian attack.
-2550 Nottingham founded on the east between Babylon and Cardiff.
-2250 Monarchy -> Trade. Monarchy established. T3L0S7. Burial -> American -> Mapmaking, maps. Mapmaking -> German -> maps. Mapmaking -> Aztec -> Mysticism

Status at -2000
Population: 0.07M; Cities: 3; Techs: 8; Government: Monarchy
Gold: 24; Cost: 0; Trade routes: 0D0F;
Wonders:
Units: 1 settler, 2 warriors, 1 Chariot
Goals: Trade, boat for pushing back darkness, alliance with other pentagon rivals, expansion in pentagon
Celt: No embassy; peace
Babylonian Destroyed by Celt
German: No embassy; Allied with me
Aztec: No embassy; peace
American: No embassy; Allied with me
Mongol: No contact
 
Ali: Tx for notes on alliances. Makes sense. Also, I am curious why you chose the chariot, apparently without plans to attack with it ... was that for defense ?
 
Ali: I am curious why you chose the chariot, apparently without plans to attack with it ... was that for defense ?
I thought about it hard and concluded that Chariot is the best realistic choice. A nomad, of course, would be better but after about a dozen unsuccessful tries I gave up on that. Here is my reasoning for picking chariot over other outcomes:

1. Among units the chariot is the best you can get at this point in the game.

2. A good tech at this point in the game, is worth about 20 arrows which at this point is roughly equivalent to 20g. I get far more than that from disbanding the chariot. Besides how do I know that whatever I choose as the outcome isn't already known by one of my neighbors who would trade it to me. In such a scenario the hut would be totally wasted. Thus tech was definitely a poor choice.

3. Money is always good. Again comparing against the value of 15 shields I would get by disbanding the chariot, 25g is inferior and 50g is just over breakeven. If I could get 100g I would have taken it, but again after a dozen unsuccessful tries I gave up.

Moreover, I wanted to make contact with my pentagon neighbors as quickly as possible to avoid researching techs they may have and to get money via gifts and tributes. The chariot allowed me to that faster than the warrior I produced. Finally, as you mentioned should hostilities break out between me and a neighbor or between me and barbarians Chariot is far more effective than a warrior.
 
No major surprises in this period. Mongols started and abandoned a wonder more than once. I eventually gave up on alliances with Aztecs and Celts and decided to milk them for tribute instead. I was even tempted to wipe out the 2-city Celts, but I decided it is not worth it and I was afraid to lose the wonder race for Lighthouse to Mongols. As is, Lighthouse became available later than I would have liked it to in the sense that my settlers were doing terrain improvements I could not yet use.

-1950 Hastings founded between Tenochtitlan and Washington. Aztec -> 25g, Celt -> 0g
-1900 First trireme produced.
-1750 Aztec -> 25g
-1650 Canterbury founded between Cardiff and Washington.
-1550 Barbarian archer lands near Babylon. Aztec -> 50g
-1450 Mongols start Colossus. Trade -> Writing.
-1350 Aztec -> Pottery. Monarchy -> Celt -> Horseback riding. Monarchy -> American -> 25g
-1200 Aztec -> 0g, Celt -> 50g.
-1150 Silk from London to Berlin for 48 establishes the first trade route. Aztec -> 0g
-1000 Writing -> Wheel. Chose Wheel to be able to build decent assault units, just in case I need them, besides the single chariot I currently have. Aztec -> 0g, Celt -> 50g

Status at -1000
Population: 0.15M; Cities: 5; Techs: 12; Government: Monarchy
Gold: 34; Cost: 0; Trade routes: 0D1F;
Wonders:
Units: 3 settlers, 4 warriors, 1 Chariot, 1 Trireme, 4 vans
Goals: Colossus, Marco, Lighthouse, Hanging Gardens
Celt: No embassy; peace
Babylonian Destroyed by Celt
Japanese: No contact
German: No embassy; Allied with me
Aztec: No embassy; peace
American: No embassy; Allied with me
Mongol: No contact

-0900 Aztec, Celt -> 0g.
-0875 Colossus built. All 5 of my cities plus Berlin, Babylon, and Cardiff are connected by roads.
-0825 German -> 100g.
-0800 Aztec -> 25g, Celt -> 0g
-0775 Hides to Berlin for 36. All Pentagon cities are connected by roads.
-0750 Wheel -> Literacy.
-0700 Marco built. Hides to Babylon for 36.
Monarchy, Currency, Writing, Trade -> Mongol (6) -> Iron Working, peace, maps
Iron Working, Mysticism, Wheel -> Japanese (3) -> peace, maps. They are in South.
Aztec -> 0g. Celt -> 75g.
-0625 Aztec -> 25g. Celt -> 50g
-0575 Literacy -> Philosophy. Celt -> 25g
-0550 Literacy -> Mongol -> Math. Wine from London to Tenochtitlan for 84.
-0500 Lighthouse built. Trireme sails south with 2 settlers. Aztec, Celt -> 0g, American -> 50g.

Status at -0500
Population: 0.28M; Cities: 5; Techs: 16; Government: Monarchy
Gold: 73; Cost: 0; Trade routes: 0D4F;
Wonders: Colossus, Lighthouse, Marco
Units: 4 settlers, 9 warriors, 2 Chariots, 2 Triremes, 1 Diplomat, 1 van
Goals: Hanging Gardens, establishing colonies South and North, Philosophy
Celt: 2 cities, 12 techs;
Babylonian Destroyed by Celt
Japanese: 5 cities, 10 techs;
German: 1 city, 11 techs; Allied with me, war with Aztecs
Aztec: 1 city, 10 techs; war with Germans
American: 1 city, 13 techs; Allied with me
Mongol: 10 cities, 16 techs;

-0475 Silver to Cardiff for 80. Trireme sails north east with 2 settlers. Aztec -> 0g
 
Finally got my last couple of turns done. I won't reveal my end date now, but things went pretty much "straight forward", got some future techs and I could subvert some mongol cities. Fundy made them quite expensive.
...
2. You do not have to worry about their units in your territory. Most advanced players play with very few defensive units. With a close neighbor that is not an ally you need to spend resources on defense. Even when your cities are defended, units from a peaceful non-allied rival can cause trouble by forcing your workers off the land they step on. ...
Totally! I was allied with Celts and Babylonians and didn't have to worry about their troops marching around the pentagon, however they sometimes blocked my railroad between Hastings (southern port) and Berlin (northern port). Both had southern colonies that eventually all were subverted, but nobody complained about that.
 
-0475 Silver to Cardiff for 80. Trireme sails north east with 2 settlers. Aztec -> 0g
-0450 Mongols land in pentagon and battle with Germans and Celts. Philosophy -> Polytheism -> Monotheism. Aztec -> 0g. Celts declare war over my tribute demands.
-0425 Reached peace with Celts.
-0400 Gems from London to Babylon for 126. London has 3 trade routes now.
-0375 Aztec -> 25g.
-0350 Shush founded on the southern continent as the first off shore city.
-0325 50g from southern hut.
-0300 Monotheism -> Republic. Hanging Gardens built. London celebrates. Literacy -> Aztec -> Seafaring, 0g. Literacy, Philosophy -> Celt -> Construction, 0g. Literacy, Philosophy -> allies -> 0g. Construction, Philosophy -> Japanese -> maps. Mongols demand 150g and declare war.
-0275 Aztec -> 25g. Celt -> 0g.
-0225 Shushtar founded in the south. Engineering from northern hut.
-0175 Babol and Amol founded in the north. Celt -> 75g
-0150 The first infrastructure, a Library in London, is built. Construction -> allies -> 2x25g. Construction -> Aztec -> 0g.
-0125 First Explorer produced in the north.
-0100 Explorer produced in the south.
-0075 Mongols build Sun Tzu. 5 barbarian horsemen from southern hut. Crusader from northern hut. Aztec -> 0g. Celt -> 50g. T7L0S3
-0050 Barbarians kill my explorer. Mongol chariot shows up next to Babol which just built a Phalanx. Advanced tribe founds Siberia too close to the north pole; it shall be relocated.
-0025 First Mongol chariot dies in attack on Babol; second one razes it. Iron Working -> Celt -> 50g. Aztec -> 0g. Wine to Washington for 74. T3L0S7
+0001 Republic -> Astronomy. Domestic offshore Spice for 132. Aztec -> 0g. Republic -> Celt; Republic -> German -> 50g; Republic -> American -> 25g; Japanese demand money and declare war.

Status at +1
Population: 0.61M; Cities: 9; Techs: 23; Government: Monarchy
Gold: 304; Cost: 2; Trade routes: 2D7F;
Wonders: Colossus, Lighthouse, Hanging Gardens, Marco
Units: 2 settlers, 10 warriors, 1 Phalanx, 2 Chariots, 1 Crusader, 2 Triremes, 2 Diplomats, 4 vans, 1 Explorer
Footprint: 5 cities in Pentagon, 2 South, 2 North.
Goals: Michelangelo, establishing republic in +140, milking Celts and Aztecs before Republic, expansion and hut hunting in both South and North, defensive posture against Mongols who have feudalism and Sun Tzu, possible offensive against Japanese once their map is better known.
Celt: 2 cities, 18 techs; war with Mongols
Babylonian Destroyed by Celt
Japanese: 5 cities, 14 techs; nominal war with me
German: 1 city, 16 techs; Allied with me, war with Aztecs and Mongols
Aztec: 1 city, 13 techs; war with Germans and Americans
American: 1 city, 17 techs; Allied with me, war with Aztecs
Mongol: 12 cities, 17 techs; Sun Tzu; war with Celts, Germans, and me
 
-0125 First Explorer produced in the north.
-0100 Explorer produced in the south.

I had the same idea (didn't mention seafaring in my log, but I got between 1 and 100 AD), but had decided against it: hut-hunting explorers are great, but once they hit barbs, they are (most probably) lost. So I tried to do it with dips, keeping movement points left if possible, but only if no vulnerable cities are nearby. In that case I waited for a city to be founded around that hut to avoid barbs. Well, at least most of the time. A lesson learned from gotm #12x (We were Zulu against Celts and Persians), when my expansion-plans where crushed by barbs from huts...

And another comment on Colossus: I didn't mind when I got the message that my Mongols built it. There is still a great benefit for the human player in it if you get your deliveries there, even undemanded. Plus the enhanced trade routes. But those morons built it in Samarkand (96,8), with hardly any roads and some rivers. I did build some roads there myself to enhance the trade payouts. Don't know if it is worth it....
 
I had the same idea (didn't mention seafaring in my log, but I got between 1 and 100 AD), but had decided against it: hut-hunting explorers are great, but once they hit barbs, they are (most probably) lost. So I tried to do it with dips, keeping movement points left if possible, but only if no vulnerable cities are nearby.
When you hit barbs any unit is useless, dips included. The only exceptions are when you get one or two barbs and when they pull away. A dip will at most be able to bribe one barb which at best can kill 2 more. When you get 5 or more barbs, you are dead no matter what. The advantage of explorers is their speed in getting from one hut to the next. My hut luck in this game has been particularly bad. No nomads, invention too early (blocking other techs), modest money, units, advaned tribes, and many many barbs. I have not just lost explorers but many regular units to hut barbarians. Most painful was a settler who would have finished making a mine a turn or so later.

And another comment on Colossus: I didn't mind when I got the message that my Mongols built it. There is still a great benefit for the human player in it if you get your deliveries there, even undemanded. Plus the enhanced trade routes. But those morons built it in Samarkand (96,8), with hardly any roads and some rivers. I did build some roads there myself to enhance the trade payouts. Don't know if it is worth it....
That is part of the problem: the AI building one-city wonders in places that makes them next to useless. I do not mind losing multi-city wonders to AI. I plan and capture that city.

Colossus is a great wonder to have and one of my top favorites. The extra arrows help greatly in everything: more money, more science, easier celebration, higher trade payouts, and higher trade rotues. The latter, as you pointed out, is the only one you enjoy if a rival gets Colosssus. The longevity of Colossus makes it all that much more valuable.
 
When you hit barbs any unit is useless, dips included. The only exceptions are when you get one or two barbs and when they pull away. A dip will at most be able to bribe one barb which at best can kill 2 more. When you get 5 or more barbs, you are dead no matter what.
Not necessarily! If you get 8 barb horses (usual barbs), you can bribe 1 (if movement points left) "corner horse" and move that away 2 tiles, save from attack. Or bribe one and move it away onto a mountain, giving you a chance to survive an attack. Or bribe one, move away and hope that the barbs choose to walk somewhere else. So there is at least a slight chance that there might be someone to carry on with the mission.
Colossus is a great wonder to have and one of my top favorites. The extra arrows ...
Of course, it is best to build it yourself in your SSC. I justed wanted to point out that there might be a great amount of use in it if the AI builds it in an appropriate city and you plan to use trade a lot.
 
Not necessarily! If you get 8 barb horses (usual barbs), you can bribe 1 (if movement points left) "corner horse" and move that away 2 tiles, save from attack. Or bribe one and move it away onto a mountain, giving you a chance to survive an attack. Or bribe one, move away and hope that the barbs choose to walk somewhere else. So there is at least a slight chance that there might be someone to carry on with the mission.
Great tactic. Never thought of it that way. I shall keep that in mind. Thanks.
 
Despite my stated goal of "defensive posture against Mongols who have feudalism and Sun Tzu, possible offensive against Japanese once their map is better known. " I ended up doing quite the opposite due to Mongol's ceaseles attacks on my northern colony even though I deliberately built it away from the heart of their empire. At my lowest point I had one city and one unit left in the north. Other than that the game is going more or less according to plans.

+0020 Declined American offer of 50g to declare war on Celts. Aztec -> 25g. Crusader kills Mongol chariot and turns vet. Invention from northern hut.
+0040 2x50g from southern and northern huts. Crusader kills another Mongol chariot.
+0060 Aztec -> 25g. Celts switch to Republic. I take advantage of anarchy and bribe Cardiff for 312g. Got 17g, Masonry, 6 soldiers, 2 settlers, and 3 structures. Celts declare war. Americans dissolve alliance over my refusal to share Invention.
+0080 Reached cease fire with Celts. 25g from southern hut. Legion from northern hut.
+0100 100g and Advanced tribe (Dezful) from southern huts. 7 barbarian horsemen from northern hut kill my explorer the next turn. 4 techs -> American -> 0g. Celt -> 0g.
+0120 Mongol horseman killed. American -> 0g. Revolution started.
+0140 All demands for tribute are ignored. Republic established. T1L6S3. Offshore salt to Berlin for 92. Legion and 50g from southern huts.
+0160 Michelangelo built. 5 cities celebrate.
+0180 Mongols build Great Library. 3 more cities join the celebration. Republic -> Aztec -> alliance.
+0200 Astronomy -> Navigation. Domestic offshore Copper for 72. 50g, 25g, and 8 babarian horsemen from southern hut; crusader kills 2 of them. T2L6S2
+0220 In a surprise attack Mongols take defenseless Siberia and Invention. Lost 5g, a legion, and an explorer. They immediately start Leo. Barbarians kill a crusader and a legion . 50g from southern hut. Invention -> allies. Invention -> Celt -> alliance. Invention, Republic, Seafaring -> Japanese -> peace, maps, no tech exchange.
+0240 Settler on rivered hill survives two barbarian horsemen and turns vet. Domestic offshore Hides for 84. Seafaring -> Celt -> Banking. Math -> Japanese -> Bridge Building. 25g and Legion from southern huts. Mongol Chariot killed.
+0260 Vet Settler survives yet another barbarian horse. Another settler survives barbarian horse and turns vet.
+0280 Vet settler survives yet another barbarian horse, but is finally killed by the last remaining barbarian horse. Chariot kills barbarian horse and turns vet. Mongol catapult killed. T5L3S2. Domestic Hides for 32.
+0300 Mongols kill my Crusader. 8 barbarian horsemen from southern hut kill my explorer. German -> 50g.
+0320 Mongols kills a warrior and caravan inside Amol, my sole remaining city in the north. Amol's freshly produced crusader kills 2 Mongol Chariots. London reaches size 12.
+0340 Mongol Knight killed and crusader turned vet. T3L3S4
+0360 Mongol catapult killed.
+0380 Navigation -> Physics.
+0400 Leo built; Copernicus and Magellan would have been more useful if not for the fact that Mongols started on this in 220.
+0420 Mongols build Pyramids and then steal Navigation from Amol. Mongol Knight kills Phalanx defending Amol. Crusader kills Mongol Knight. Ahvaz founded in the south. Aztec -> 50g. German -> 25g.
+0460 Mongol diplomat killed.
+0480 Mongol chariot killed. T7L3S0 in anticipation of bribing Mongol Kabul.
+0500 Celts reach peace with Americans. Navigation -> American -> alliance, 0g. Navigation -> Celt -> 50g, German -> 100g, Aztec -> 0g. At 996g Kabul is way too expensive. Khorramshahr founded in the south. T0L3S7

Status at +500
Population: 2.7M; Cities: 12; Techs: 29; Government: Republic
Gold: 47; Cost: 13; Trade routes: 10D7F;
Wonders: Colossus, Lighthouse, Hanging Gardens, Marco, Michelangelo, Leo
Units: 4 settlers, 2 warriors, 7 Phalanx, 2 Legions, 1 Horseman, 2 Elephants, 3 Crusaders, 3 Caravel, 2 Diplomats, 5 vans, 2 Explorers
Footprint: 6 cities in Pentagon, 5 South, 1 North.
Goals: Copernicus, Magellan, Sanitation. Daring risky attack on Mongol Kabul. Expansion and hut hunting in both South and North.
Celt: 1 city, 23 techs; Allied with me
Babylonian Destroyed by Celt
Japanese: 8 cities, 19 techs;
German: 1 city, 21 techs; Allied with me
Aztec: 1 city, 19 techs; Allied with me
American: 1 city, 23 techs; Allied with me
Mongol: 14 cities, 25 techs; Pyramids, Great Library, Sun Tzu; war with me

+0520 None Crusader from northern hut. T3L3S4
+0540 Physics -> Magnetism. 3 Crusaders attack Kabul and take out two defenders with one loss. None musketeer from northern hut. Celt -> 100g. American, Aztec -> 0g.
+0560 Defenseless Kabul captured for 33g, Chivalry, and City Walls. Mongol archer killed. Babol refounded on the original spot.
+0580 Mongol Knight and 2 Catapults killed turning a crusader vet. 50g from northern hut.
+0600 Aztecs steal Monotheism; I keep the alliance. Mongol Knight killed. American, Aztec -> 0g
+0620 7 barbarian horsemen from northern hut kill my explorer the next turn.
+0640 Mongol archer attacks Kabul and kills a phalanx. 2 Mongol units killed. T4L3S3
+0660 Mongol catapult attacks Kabul and kills a vet crusader. 2 Mongol units killed. Mongol Siberia bribed for 109g; got 16g, a pikeman, and Warrior Code.
+0680 Copernicus built. Mongol knight killed. Advanced tribe founds Dashtestaan in the south. Aztec, American -> 75g. T3L3S4
+0700 Magnetism -> University.
+0720 Wine to Mongol Bokhara for 170. Gold to Washington for 192. Domestic Copper for 48. 2 Mongol units killed. Spahan founded in the north.
+0740 Mongols kill a crusader.
+0760 Mongol knight killed. 50g from southern hut. Bridge Building -> American -> Medicine. Math -> Celt -> 50g; 3 techs -> German -> 50g
+0780 University -> Sanitation. Mongol knight killed. Andimeshk founded in the south. American -> 75g. Aztec -> 50g.
+0800 Japanese build Great Wall. None crusader kills Mongol one and turns vet. Silver to Berlin for 105. Abadan founded in the south. 5 barbarian horsemen from southern hut kill my explorer the next turn.
+0820 2 Mongol units killed.
+0840 Mongol knight killed. Domestic offshore wine for 105.
+0860 Barbarian legion lands near defenseless Abadan. Sanitation -> Chemistry.
+0880 Barbarians capture Abadan. Magellan built. Mongol Aleppo bribed for 255g. Got 34g, Feudalism, 2 units, and 3 structures. Celt -> 50g; Aztec -> 0g; American -> 100g.
+0900 Domestic offshore Beads for 68. Lost 3 units attacking Mongol capital of Bokhara before calling off the attack. Mongol catapult killed. Barbarian horseman killed.
+0920 Japanese build King Richard's. Abadan bribed back for 26g. Got a legion. Izeh founded in the south. Silk to Babylon for 282. Navigation, Physics -> Japanese -> Gunpowder.
+0940 Chemistry -> Explosives. Saari founded.
+0960 London builds Sewer and grows to size 13. 2 Mongol Catapults killed. 50g from northern hut.
+0980 Aleppo survives Mongol Knight. 50g from southern hut. Hoveizeh founded in the south.
+1000 Dye to Bokhara for 188. Gunpowder -> Celt -> Democracy. Sanitation, Democracy -> allies. Only Aztecs gift 50g. Revolution started.

Status at +1000
Population: 4.5M; Cities: 23; Techs: 40; Government: Anarchy
Gold: 1014; Cost: 37; Trade routes: 15D11F;
Ancient Wonders: Colossus, Lighthouse, Hanging Gardens
Medieval Wonders: Marco, Michelangelo, Copernicus, Magellan
Industrial Wonders: Leo
Units: 6 settlers, 17 Musketeers, 2 Crusaders, 3 Knights, 4 Galleons, 10 vans, 2 Explorers
Footprint: 6 cities in Pentagon, 9 South Central, 1 South East, 1 North Central, 1 North West, 5 North East.
Goals: Democracy next turn. Explosives the turn after that. Theology and Bach. Newton. Finishing up hut hunting in both South and North. Keeping Mongol warfare around Kabul and Bokhara. Bribing away outlying Mongol cities.
Celt: 1 city, 30 techs; Allied with me
Babylonian Destroyed by Celt
Japanese: 10 cities, 23 techs; Great Wall, King Richard's
German: 1 city, 31 techs; Allied with me
Aztec: 1 city, 29 techs; Allied with me
American: 1 city, 30 techs; Allied with me
Mongol: 12 cities, 34 techs; Pyramids, Great Library, Sun Tzu; war with me
 
+1020 Democracy established. T0L4S6. Domestic offshore wine for 280. Mongol knight killed.
+1040 Explosives -> Theology. A few cities celebrate. Coal to Karakorum for 380. 8 barbarian horsemen from southern hut kill my knight the next turn. Karun founded in the south.
+1080 Mongols switch to Democracy and kill Aleppo's Engineer. Theology -> Metallurgy. Mongol knight killed. Domestic offshore wine for 182. Beads to Kashgar for 336. Kelardasht founded in the north.100g from northern hut.
+1100 Shakespeare built in London. Metallurgy -> Electricity. Advanced tribe founds Ardabil of size 2 with 2 structures in the north.
+1120 Aleppo musketeer barely survives Mongol crusader and turns vet. Mongol knight killed. Single defender of Kazan killed and the city taken for 22g and Steam Engine. Senate hands Mongols cease fire.
+1140 Nakhlestaan founded in the south.
+1160 Electricity -> Refrigeration. Domestic offshore Beads for 194. Senate hands peace to Mongols.
+1180 Susangerd founded in the south. T2L3S5. Steam Engine -> allies. Celt -> 125g; American -> 50g; Aztec, German -> 0g
+1200 Thanks to city walls the musketeer in Cardiff survives two barbarian crusaders. None musketeer from southern hut.
+1220 Refrigeration -> Theory of Gravity.
+1240 Dye from London to Mongol Khorasan for 604.
+1260 Theory of Gravity -> Conscription. Silk to Berlin for 786. Mongols declare war rather than withdraw troops. 2 Mongol units killed. 2x100g from huts.
+1280 Mongols lose a knight attacking Kabul and kill Aleppo's engineer with an Ironclad. Conscription -> Economics. Lost 2 vet units attacking Tabriz. 100g from hut.
+1300 Mongol explorer killed. Mongol embassy established with a trapped diplomat. Deliveries to Berlin for 170, 300.
+1320 Japanese capture defenseless susangerd and take 11g and Steam Engine. Japanese crusader dies in attack on my None rifleman making it vet. Economics -> Leadership. Amirkola founded.
+1340 Japanese chariot killed.
+1360 Mongols kill my explorer. Japanese chariot dies in attack on my rifleman. Barbarian Frigate, turned None, bribed for 102g. Gems to Karakorum for 624. Mongol crusader killed. Conscription -> allies. German -> 200g, Aztec -> 75g
+1380 Leadership -> Tactics. Bach built. London produces the first pollution.
+1400 Susangerd bribed back for 51g. Got 20g and a chariot. Mongol Knight killed. Senate hands peace to Japanese.
+1420 Tactics -> Railroad. American -> 75g. Mongol catapult killed. Domestic offshore deliveries for 363, 335. Foreign offshore deliveries for 280, 306. Destroyer lost in attack on Mongol Iron clad.
+1440 Railroad -> Industrialization. T2L2S6. 2 Mongol units killed. Domestic offshore deliveries for 254.
+1460 Mongols build Eiffel.
+1480 Industrialization -> Corporation. Domestic offshore deliveries for 410.
+1500 Corporation -> Steel. Foreign offshore deliveries for 535. Domestic offshore deliveries for 637, 420. Mongol Ironclad sunk; destroyer turned vet.

Status at +1500
Population: 13.7M; Cities: 30; Techs: 54; Government: Democracy
Gold: 2567; Cost: 93; Trade routes: 28D19F;
Ancient Wonders: Colossus, Lighthouse, Hanging Gardens
Medieval Wonders: Marco, Michelangelo, Copernicus, Magellan, Shakespeare
Industrial Wonders: Leo, Bach
Units: 23 Engineers, 18 Rifleman, 6 Cavalry, 1 None Frigate, 2 Destroyers, 5 Transports, 5 diplomats, 20 vans, 1 Explorer
Footprint: 6 cities in Pentagon, 11 South Central, 2 South East, 1 North Central, 1 North West, 8 North East, 1 North far west.
Note: Mongols have long been in Democracy making bribery impossible.
Goals: Newton next turn. Cure (several vans already set aside). Maintaining defensive posture on land against Mongols. Cruisers and battleships for eliminating Mongol Ironclads and capturing Mongol port cities. Bribing away outlying Japanese cities.
Celt: 1 city, 35 techs; Allied with me, war with Germans
Babylonian Destroyed by Celt
Japanese: 11 cities, 25 techs; Great Wall, King Richard's
German: 1 city, 37 techs; Allied with me, war with Celts and Aztecs
Aztec: 1 city, 35 techs; Allied with me, war with Germans
American: 1 city, 35 techs; Allied with me
Mongol: 13 cities, 36 techs; Pyramids, Great Library, Sun Tzu, Eiffel; war with me
 
+1510 Steel -> Refining. Newton built. Deliveries for 187, 195. Rifleman kills barbarian elephant and turns vet. Railroad -> allies. Celt -> 200g, American -> 50g.
+1520 Mongol Ironclad sinks my destroyer. Vet rifleman survives barbarian elephant. Refining -> Combustion. Mongol knight killed.
+1530 Combustion -> Genetic Engineering. Japanese Yokohoma subverted for 2x444g. Got 96g, a soldier, and an aqueduct. Zanjan founded. T2L2S6
+1540 Mongols build Darwin and get Industrialization and Communism. Deliveries for 404, 252. Senate hands peace to Mongols.
+1550 Genetic Engineering -> Automobile. Deliveries for 870.
+1560 Automobile -> Mass Production. Cure built. Deliveries for 702, 214. Naayin founded.
+1570 Japanese sneak attack and kill a diplomat. Mass Production -> Machine Tools. Deliveries for 275, 516, 288. Yazd founded. Japanese musketeer, turned None, bribed for 150g.
+1580 Machine Tools -> Electronics. Nagasaki bribed for 432g. Got 99g, Barracks, and two soldiers. Deliveries for 288, 462.
+1590 Electronics -> Miniaturization. Deliveries for 572, 342.
+1600 Mini -> Computers. Deliveries for 384, 1332. Japanese settler bribed for 376g. Shiraz founded. Japanese catapult bribed for 188g. T4L2S4
+1610 Computers -> Recycling. Deliveries for 735, 1164. Bostan founded. Barbarian musketeer bribed for 61g. Finally got Mongols to declare war through repeated demands for troop withdrawal even when there were not any. 2 Mongol Ironclads sunk, one vet destroyer lost, and one musketeer killed. Japanese Nagoya subverted for 2x774g. Got 145g, 2 structures, and 5 units.
+1620 Japanese sneak attack and kill 2 units. Recycling -> Atomic Theory. Deliveries for 277, 456, 308, 398. 5 Japanese units killed. 1 Mongol unit killed.
+1630 Atomic Theory -> Mobile Warfare. Deliveries for 672. 1 Japanese units killed. 1 Mongol unit killed. Brujerd founded. Japanese Kagoshima bribed for 820g. Got 118g, 2 soldiers, 2 structures, and 1 settler.
+1640 Japanese build obsolete Oracle. Cavalry in fort survive two Japanese chariots. SETI built. Mobile warfare -> Robotics. 1 Japanese unit killed. 5 Mongol units killed. Khoy founded. Industrialization -> allies. Celt -> 0g, German -> 250g, Aztec -> 200g, American -> 125g
+1650 Japanese kill a catapult. 1 Japanese unit killed. 1 Mongol unit killed. Sarvestaan and Fereidoon founded. T6L2S2.
+1660 Mongols kill a vet wounded Cruiser, Japanese kill an explorer. Robotics -> Nuclear Fission. 1 Mongol unit killed. Deliveries for 392, 660, 1158. Tus founded. T1L2S7
+1670 Mongols kill an Engineer. Nuclear Fission -> Nuclear Power -> Laser. Four defenders of Kyoto killed and the city taken for 151g and marketplace. Accepted Japanese offer of cease fire to save my vulnerable cavalry. Senate hands Japanese peace. Communism stolen from Mongols. 3 Mongol units killed. T4L2S4
+1680 HongKong, Ramsar, and Laar founded. 2 Mongol units killed.
+1690 Mongols kill my cavalry. Laser -> Espionage. Deliveries for 354, 777. Miyaan2shahr founded. 3 defenders of Basra killed with naval bombardment and the city captured for 191g and 2 structures. One Mongol partisan appears. Senate hands Mongols cease fire.
+1700 Espionage -> Flight. Senate hands Mongols peace. Fasaa founded. Deliveries for 300.
+1710 Chachi founded.
+1720 Flight -> Radio. Deliveries for 292, 284, 87. Got Mongols to declare war. Mongol partisan, catapult, and 3 defenders of Bokhara killed.
+1730 Mongols kill 3 units. Radio -> Advanced Flight. 1 Mongol unit killed. Japanese embassy established. Induced Japanese to declare war. 3 defenders of Japanese capital Osaka killed and the city taken for 64g, marketplace, and 3 obsolete wonders. Senate hands Japanese cease fire. Shimonoseki subverted for 2x193g. Spy turned vet. Got 57g, city walls, and 2 units.
+1740 Senate hands Japanese peace. London is maxed out at size 32. German and Aztec embassies established. Tabas founded. Izumo and Satsuma subverted for 2x144g each. Spies escaped. Deliveries for 350. 2 Mongol units killed. T1L2S7
+1750 Mongols sink my submarine. Advanced Flight -> Rocketry -> Space Flight. Edo subverted for 2x171g. Lost vet Spy. Celtic embassy established. 2 Mongol units killed and a tank lost. Deliveries for 447, 420, 602. Explosives, Refining -> German -> 225g. Explosives, Economics -> Aztec -> 75g. T4L2S4.

Status at +1750

Population: 34.7M; Cities: 58; Techs: 77; Government: Democracy
Gold: 931; Cost: 361; Trade routes: 51D30F;
Ancient Wonders: Colossus, Lighthouse, Hanging Gardens, Oracle, Great Wall
Medieval Wonders: All but Sun Tzu
Industrial Wonders: Leo, Bach, Newton
Modern Wonders: Cure, SETI
Units: 1 Settler, 34 Engineers, 31 defenders, 9 assault units, 1 None Frigate, 3 war ships, 7 Transports, 2 diplomats, 2 spy, 15 vans
Footprint: 6 cities in Pentagon, 33 South, 1 North Central, 2 North West, 13 North East, 3 North far west.
Note: Mongols have long been in Democracy making bribery impossible.
Goals: Conquest of Japanese mostly through bribery. Taking Mongol capital of Bokhara. Hoover.
Celt: 1 city, 41 techs; Allied with me
Babylonian Destroyed by Celt
Japanese: 3 cities, 26 techs;
German: 1 city, 43 techs; Allied with me, war with Aztecs
Aztec: 1 city, 41 techs; Allied with me, war with Germans
American: no embassy; Allied with me
Mongol: 13 cities, 39 techs; Pyramids, Great Library, Sun Tzu, Eiffel, Darwin; war with me
 
+1752 Space Flight -> Environmentalism. 4 Mongol units killed. American embassy established. Oil deliveries for 928, 1651; silver for 350. Japanese Nara subverted for 2x82g. Spy escaped. Got 45g, 2 structures, 2 soldiers, and 2 settlers! T0L2S8
+1754 Mongols build Suffrage. Environmentalism -> Plastics -> Superconductor. Matsuyama subverted for 2x78g. Spy escaped. Deliveries for 516, 210. 2 Mongol units killed. Khorasan captured for Suffrage, 145g, and marketplace. Senate hands cease fire to Mongols. Barbarian leader for 100g. Kaveh founded. T2L2S6
+1756 Superconductor -> Stealth. First airport built in Spahan. Deliveries for 292. Sapporo subverted for 2x75g. Spy escaped. Japanese civilization destroyed.
+1758 Hakodate founded. T4L2S4
+1760 Stealth -> Fusion power. Ise and Toyama founded.
+1762 Fusion Power -> Future Tech 1. Tangestaan founded. Metallurgy, Magnetism -> Celt -> 300g. T1L2S7
+1764 Mongols steal Fusion power and Plastics; I declare war. They lose a knight attacking Kabul. Future Tech 1 -> 2. Deliveries for 546, 900. 7 Mongol units killed including 4 musketeers behind city walls of Bokhara. Bokhara captured. Mongol capital escapes to Samarkand. Eiffel and 3 obsolete wonders captured. Senate hands Mongols cease fire. Pasargad founded. T4L2S4
+1766 Future Tech 2 -> 3. Deliveries for 716, 328, 408, 302. Sydney founded. Sapporo disbanded into an engineer. Fukushima founded. T5L2S3
+1768 Hoover built. Future Tech 3 -> 4. Deliveries for 1068, 650. Shanjan founded.
+1770 Future Tech 4 -> 5. Deliveries for 226, 764, 696, 651, 267, 470, 157. Astara founded. T1L2S7
+1772 Mongols steal space flight; I do not get a chance to declare war. Americans steal Plastics; I keep the alliance. Future Tech 5 -> 6 -> 7. Deliveries for 168, 344, 508, 754, 350, 822. Siberia relocated. Abtin and Sangestaan founded. T0L2S8. Combustion -> Celt -> 250g. Other allies -> 0g.
+1774 Germans steal space flight; I keep the alliance. Apollo built. Future Tech 7 -> 8 -> 9. Kazan relocated. Deliveries for 524. T3L2S5
+1776 Future Tech 9 -> 10. First round of factories built. Space race starts. Deliveries for 190, 250, 434. Tokyo founded on the super southern peninsula. Melbourne founded.
+1778 Mongols join the space race. Future Tech 10 -> 11. Kuhestaan founded. Deliveries for 808, 272, 283, 959, 1162. Pentagon is fully terraformed. T1L2S7
+1780 Mongol space ship is one structural ahead of mine! Mongols steal Superconductor; once again I am not given a chance to declare war. Future Tech 11 -> 12 -> 13. Deliveries for 344, 297, 315, 384, 520, 380, 280, 1718. Suo founded.
+1782 Future Tech 13 -> 14 -> 15. Deliveries for 518, 304, 224, 765, 394, 156, 620. T4L2S4
+1784 Future Tech 15 -> 16. Deliveries for 1291
+1786 Mongols build Statue of Liberty and steal Electricity. Future Tech 16 -> 17. Barbarian rifleman bribed for 82g. Deliveries for 819, 1056, 232. AliGudarz founded. T0L2S8
+1788 Tabas barely survives barbarian attack. Future Tech 17 -> 18 -> 19. Deliveries for 472, 560, 360. Urumiyeh founded. T2L2S6
+1790 Future Tech 19 -> 20. Sabzevar founded. Deliveries for 251, 968, 564. T4L2S4
+1792 Adam Smith built. Future Tech 20 -> 21. Deliveries for 962, 240, 200, 415
+1794 After many years of playing it smart by staying in a neutral stance (no war, no peace, no cease fire) and building up their forces while stealing technology Mongols attack and also change government! Aztecs steal Fusion Power. I keep the alliance. Future Tech 21 -> 22. Bazargan founded. Deliveries for 252, 532, 357. 11 Mongol units killed. Tabriz captured. For the first time Senate supports war with Mongols. Ormuz captured. One Mongol partisan appears.
+1796 Mongols lose 2 units attacking me. Abtin barely survives barbarian attack. Future Tech 22 -> 23. Kazerun, Semnan, and Qandahar founded. Deliveries for 457, 562, 135, 207, 744, 158. T0L2S8
+1798 Mongols lose 2 units attacking me. Future Tech 23 -> 24 -> 25. Deliveries for 1525, 654, 52, 600, 262. Mashhad founded. 4 Musketeers killed and Nishapur captured. 3 partisans appear; one bribed for 492g. Senate hands cease fire to Mongols. T2L2S6
+1800 Future Tech 25 -> 26. Deliveries for 734, 308, 1144, 742. Shimonoseki relocated. Kashgar subverted for 2x2147g. Lost spy.

Status at +1800
Population: 78.0M; Cities: 89; Techs: 83+25FT; Government: Democracy
Gold: 2394; Cost: 625(Adam Smith); Trade routes: 129D45F;
Ancient Wonders: All but Pyramids
Medieval Wonders: All
Industrial Wonders: All but Statue of Libertry
Modern Wonders: Cure, SETI, Hoover, Apollo, Suffrage
Units: 48 Engineers, 32 defenders, 1 Partisans, 12 assault units, 1 None Frigate, 3 war ships, 7 Transports, 2 diplomats, 1 spy, 34 vans
Footprint: 6 cities in Pentagon, 48 South, 35 North
Goals: Reducing Mongols to one small city. Launch of spaceship.
Celt: 1 city, 55 techs; Allied with me
Babylonian Destroyed by Celt
Japanese: Destroyed by me
German: 1 city, 51 techs; Allied with me, war with Aztecs and Americans
Aztec: 1 city, 54 techs; Allied with me, war with Germans
American: 1 city, 55 techs; Allied with me, war with Germans
Mongol: 7 cities, 48 techs; Pyramids, Statue of Liberty;

+1802 Future Tech 26 -> 27 -> 28. Deliveries for 657, 204, 1563, 537, 450, 504, 462. Barbarian leader for 100g. Faranak founded. T0L2S8
+1804 Mongols attack and lose a unit. Future Tech 28 -> 29 -> 30. 5 Mongol units killed. 1 tank lost. Mongol capital of Samarkand captured (Statue of Liberty) after its seven musketeers behind city walls were easily killed by howitzers. 5 Mongol partisans appear; 2 are killed, 3 are bribed for 222 each. For the second time, Senate backs me up. Karakorum bribed for 647g. Spy turned vet. Got Pyramids. Deliveries for 472, 872, 570, 168, 720, 1022, 330. German Engineer bribed for 620g.
+1806 Barbarians kill cavalry. Future Tech 30 -> 31 -> 32. Full Space Ship launched. Deliveries for 484, 818, 340, 1298, 192, 782, 546, 1140. Bizen founded. Kish founded on island 3. 1 barbarian rifleman killed; another bribed; one rifleman lost to barbarians. Khanbalyk bribed for 647g; spy turned vet. Kerman and Shangtu captured. Quinsay bribed for 406g; spy lost.
+1807 Barbarians kill 2 units. Future Tech 32 -> 33 -> 34. Matsuyama relocated. Deliveries for 392, 367, 748, 907, 352, 248, 28, 1747. 1 barbarian rifleman killed. Echizen founded. Mongol Naples bribed for 474g; spy turned vet. Mongols are down to one size one city. T1L2S7
+1808 Barbarian rifleman kills an Engineer. Future Tech 34 -> 35 -> 36. Deliveries for 425, 215, 482, 510, 1352, 700. Mongol partisan killed. Last barbarian rifleman killed. Omi and Sarakhs founded.
+1809 Future Tech 36 -> 37 -> 38. Tech bombed Mongols. Deliveries for 406, 365, 390, 378, 1259, 195.
+1810 Future Tech 38 -> 39 -> 40. UN built. Sharud founded. Deliveries for 1422, 1072, 300, 422, 288, 35.
+1811 Future Tech 40 -> 41 -> 42. Prague founded. Deliveries for 132, 215, 167, 400, 456, 962, 198.
+1812 Future Tech 42 -> 43 -> 44. Deliveries for 1296, 328, 114. Eshghabad founded. T2L2S6
+1813 Future Tech 44 -> 45 -> 46. Deliveries for 442, 230, 1206, 338, 766. Rasht and Lahijan founded. T3L2S5
+1814 Future Tech 46 -> 47 -> 48. Manhattan built. Deliveries for 230, 1128, 310, 164, 697, 528, 676, 404, 472. T0L2S8
+1815 Future Tech 48 -> 49 -> 50 -> 51. Deliveries for 200, 1818, 243, 402, 175, 1323, 434, 16. Kozuke and Sabzestaan founded. T1L2S7
+1816 Germans join the space race. Future Tech 51 -> 52 -> 53. Venice, Mamasani, Canberra, Sijran, and Endgame1 -5 founded. Deliveries for 48, 56, 907, 6, 147, 44, 210, 33, 274. T0L10S0
+1817 Space ship arrives
 
Things went a little faster over here. ;)

1510 Chiv.->Leader->Tactics; Mongols want to talk and demand industr., granted
1520 Tact.->Mach.Tools->Mini(2079) triggered by final city Berlin, need to recalculate
1530 Mini->Comp.->Atom. Theory(2275), rush SETI, doing 2196 Beakers @ 90, 1962 @ 80, stay @90
1540 AT->Adv. Flight->Nucl. Fission(2345)
1550 Fiss->Power->Laser(2484)
1560 Laser->Rocket->Space; 4 more techs till fusion, but doing 2 a/t means all modules be zoom-home-built, won't do that!
1570 Space->plastics->superconductor; Apollo built via zoom-home
1580 Supercond.->Fusion; spaceship 23-3-3-0-0-0, barb fregate shows up, spend a lot of time on ss-building, block barb landing spots with engineers, spaceship would be 38-8-8-2-2-1, 4700g and 1 van left, that won't work! Smaller ship, delay launch or sell ~40 buildings? Check, selling might bring in ~3000 gold
1590 Fusion->Commy; ship at 36-7-6-2-2-1
1600 Launch ship: 39-7-7-4-4-4, didn't want to wait another turn for 2 more components, to land in 1614)
(French capture Cannae)
1601 Commy->Espionage, pick up trade gain, mongols back to contact, hail them, demand 1000g, war
1602 Esp.->Recycling, Cannae bribed back 147g, bribe mongol Kerman 218g(40&the wheel), spend 2000g on UN. Plan for endgame: bribe/subvert AI cities with gold from trade, celebrate
1603 Recyc.->Future tech; Orlean bribed 414g(38), bribe Ormuz 1414g(328+Women's suffr.+Eiffel)
(Amrica razes Empty Spot on SW coast)
1604 Attack Washington with battleship, out of movement points, peace with mongols, french refuse to talk
1605 FT1->Environment (too much pollution); conquer Washington (510g), America destroyed, bribe Lyon 270g,
1606 Envir.->FT2, subvert Camarthen 2*650 (86+GW+GL), Caernarfon (2*854), peace with France + Egypt
1607 FT2->FT3, Hoover Dam, subvert more celtic cities
1608 FT3->4, subvert Babyl. Niniveh & Ashur, only Babylon remaining, subvert Cork
(Thebes bribed by Mongols?!)
1609 FT4->5, must have built an airbase by accident, destroy it right away, some mongol troops moving around, hail them, hold back adv. flight, gift radio instead
1610 FT5->6, subvert Armagh, now all southern cities except for Paris are ours, subvert Aleppo (2*2500, get 313 & Amph. warf))
(Mongols join space race, build 7 structurals, 4 components)
1611 FT6->7, subvert Samarkand (2*3080, get 245 & Colossus), now I am short of cash, can't afford everything I would like to rush
(Mongol Ironclad on patrol in Pentagon Bay)
1612 FT7->8, pollution on mountain, cash in final trades, new record, oil(d) 1540, begin settling engineers, subvert Kazan, Kashgar (Sun Tzu), bribe that ironclad 486g, gift some techs, buy & sell aqaeducts,sewers T0S6L4
(Mongols steal some techs, we don't care)
1613 FT8->9->10, Manhattan built, cash in freights, raise more money, subvert Kabul (2*2020), get Marco Polo, raise more money, subvert Shangtu (2*620), raise luxuries, sit back and press ENTER
1614 Fasten your seatbelts please...

I think I could have launched a small but fast ship in 1580 via zoom-home for modules, but didn't find the time and leisure to do so.
 
Things went a little faster over here. ;)
That is an understatement. Quite a bit faster and quite nice; good job. I did not expand fast enough which is not odd for perfectionist me but I was also hurt quite a bit by troubles in the North. Repeated attacks by Mongols and barbarians put my small colony there under a lot of pressure and pushed it to the brink of extinction. In +1 I had two small cities north and two small cities south. By +500 the south grew to 5 cities, the north shrank to only one. The north never recovered from that and lagged behind south for the rest of the game. At the end the south was mostly full but the north had significant vacant areas.
 
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