Major Advantage
Prince
This time, things went really great: Incredible early hut-luck, a lot of research assistance from the AI and most things went as planned.
basic plan:
-warrior for hut popping (first Dnjepr hut, then Caucasus hut, then head for India and China)
-cities: atlantic coast, then baltic coast, triremes can reach North America without LH
-rivals: Might take out one or two to have oversea trading partner
-tech goals: Monarchy, mapmaking
-size-1-settler?: would take 17 turns, otherwise 12 turns to grow to size 2, allowing 5 shields...
-4000 Rename Zurich to Zürich
-3950 Research Alphabet
-3800 Warrior built->Settler
-3700 warrior meets chinese horse->peace, now heads south instead
-3600 pop Caucasus hut: Advanced tribe! Wow, we are lucky...
-3500 Alph->Laws (hoping to get Burial from someone else)
-3450 hail chinese to learn what they learned (Bronze), deny tech-trade, deny tech-gift, but alliance
-3400 Meet Greeks, peace, obviously no techs to offer, Zürich size 2
-3200 Meet Romans, peace, no tech, might need some protection in Zürich
-3150 settler produced, defender next
-3100 get Bronze from Chinese
-3050 pop indian hut: Burial
-3000 Nantes founded accessing 1 whale, others should be babylonian anyway
-2850 NONE Archer from Himalaya-hut (Archer will head back and might go for Africa, warrior explores Asia some more)
-2650 Meet spanish, don't want masonry, peace, nomads in China, will settle them in India
-2450 Laws->Monarchy
-2350 Calcutta founded
-2300 Advanced tribe (Irkutsk), perfect also to support Zürich's warrior from now on
-2250 Mapmaking from Cairo-hut, gift mapmaking to China, exchange maps, get 50g gift
-2200 Antwerpen founded
-2100 Currency from hut north of Irkutsk
-2050 50g from hut near Calcutta
-2000 Another A.T., Abuja in the heart of africa
Stats at -2000: cities: 6; techs: 6; gold: 99; gov: desp;
-1800 50g from Taiga-hut, empty hut in Mogadishu
-1750 Monarchy -> Trade; trireme sails west with settler & warrior, stop by Babylon, gift monarchy, peace, trade currency for writing
-1650 Monrachy est.; 25g from hut
-1600 supported Archer in southern Africa, Chinese start HG
-1500 Nomads from hut at arctic ocean (Siberia)
-1450 And another advanced tribe (seriously, I am NOT reloading after 1st hut): Montreal
(Viking warrior enters our territory, sign peace
-1300 Finally some barbs (most northeast hut in Siberia)
(Barbs land in Africa)
-1250 New Orleans founded
-1150 Wladiwostok founded
-1100 Trade -> Myst.; Monrovia founded, 50g from hut, get Myst. from Spain (they just told me about it), give tech, maps
-1050 Research Literacy
-975 Belem, Saigon founded, get warrior code from hut
Stats at -975:
pop.: 290k; cities: 13 (3 Europe, 2 Africa, 5 Asia, 2 N.America, 1 S.America); techs: 11; gov: Mon, gold: 52, cost per turn: 0
units: 3 settler, 8 army, 2 boat, 1 van
wonders: -
Romans: bad mood, peace
Babylon: enth., peace
Vikings: bad mood, peace
Spain: enth., peace
Chinese: enth, allied
Greeks: bad mood, peace
plan: build HG soon, keep expanding, maybe take out Rome
Of course, I did reload on that very first hut until I got 50g.
basic plan:
-warrior for hut popping (first Dnjepr hut, then Caucasus hut, then head for India and China)
-cities: atlantic coast, then baltic coast, triremes can reach North America without LH
-rivals: Might take out one or two to have oversea trading partner
-tech goals: Monarchy, mapmaking
-size-1-settler?: would take 17 turns, otherwise 12 turns to grow to size 2, allowing 5 shields...
-4000 Rename Zurich to Zürich
-3950 Research Alphabet
-3800 Warrior built->Settler
-3700 warrior meets chinese horse->peace, now heads south instead
-3600 pop Caucasus hut: Advanced tribe! Wow, we are lucky...
-3500 Alph->Laws (hoping to get Burial from someone else)
-3450 hail chinese to learn what they learned (Bronze), deny tech-trade, deny tech-gift, but alliance
-3400 Meet Greeks, peace, obviously no techs to offer, Zürich size 2
-3200 Meet Romans, peace, no tech, might need some protection in Zürich
-3150 settler produced, defender next
-3100 get Bronze from Chinese
-3050 pop indian hut: Burial
-3000 Nantes founded accessing 1 whale, others should be babylonian anyway
-2850 NONE Archer from Himalaya-hut (Archer will head back and might go for Africa, warrior explores Asia some more)
-2650 Meet spanish, don't want masonry, peace, nomads in China, will settle them in India
-2450 Laws->Monarchy
-2350 Calcutta founded
-2300 Advanced tribe (Irkutsk), perfect also to support Zürich's warrior from now on
-2250 Mapmaking from Cairo-hut, gift mapmaking to China, exchange maps, get 50g gift
-2200 Antwerpen founded
-2100 Currency from hut north of Irkutsk
-2050 50g from hut near Calcutta
-2000 Another A.T., Abuja in the heart of africa
Stats at -2000: cities: 6; techs: 6; gold: 99; gov: desp;
-1800 50g from Taiga-hut, empty hut in Mogadishu
-1750 Monarchy -> Trade; trireme sails west with settler & warrior, stop by Babylon, gift monarchy, peace, trade currency for writing
-1650 Monrachy est.; 25g from hut
-1600 supported Archer in southern Africa, Chinese start HG
-1500 Nomads from hut at arctic ocean (Siberia)
-1450 And another advanced tribe (seriously, I am NOT reloading after 1st hut): Montreal
(Viking warrior enters our territory, sign peace
-1300 Finally some barbs (most northeast hut in Siberia)
(Barbs land in Africa)
-1250 New Orleans founded
-1150 Wladiwostok founded
-1100 Trade -> Myst.; Monrovia founded, 50g from hut, get Myst. from Spain (they just told me about it), give tech, maps
-1050 Research Literacy
-975 Belem, Saigon founded, get warrior code from hut
Stats at -975:
pop.: 290k; cities: 13 (3 Europe, 2 Africa, 5 Asia, 2 N.America, 1 S.America); techs: 11; gov: Mon, gold: 52, cost per turn: 0
units: 3 settler, 8 army, 2 boat, 1 van
wonders: -
Romans: bad mood, peace
Babylon: enth., peace
Vikings: bad mood, peace
Spain: enth., peace
Chinese: enth, allied
Greeks: bad mood, peace
plan: build HG soon, keep expanding, maybe take out Rome
Of course, I did reload on that very first hut until I got 50g.
