SirPleb
Shaken, not stirred.
I'm afraid that data won't be useable from my games. When playing the GOTM I leave Civ3 running most of the day on my computer, to keep the reload count down. (Alt-tab back and forth to other stuff.) So my reload count will usually be the number of days I played the GOTM. (Plus a bit for crashes and for times when I want my screen at a different resolution.) Of course this means that the time played for my games will be insanely high. Other people have mentioned this alt-tab approach, so my games won't be the only inflated ones.Originally posted by cavemanf16
Also, I'm wondering if the 'hours of play' can be extracted from the PTW games? That might show some differences in scoring vs. real world time spent playing, thereby giving more of us a true idea of how much real world time needs to be spent on the game to achieve scores of 20000+.
BTW, a note for those who use this approach: Civ3 is at most times a huge CPU hog, using all available cycles. This can make one's computer rather sluggish in other work if you alt-tab away from Civ. I've found a useable work-around for this. When inter-turn popup windows are displayed (e.g. a popup indicating that a city has finished producing something, asking what to produce next), at that point the game does not use all available cycles. That appears to be one place in the code where it patiently waits for an event from Windows. So, if you can organize your play time to end a session between turns, at a point where one of those popups is displayed, you can alt-tab away from Civ and have your computer run nicely.