GOTM 167 Spoiler

1916/1 3 Russian armies killed and a zeppelin lost. Russian MG killed by artillery.
Zeppelin sinks allied dreadnought.
Gibraltar refounded. This will allow my zeppelins to attack a couple of NW African cities, though that may not be a good idea. A better plan is to use the zeppelins to control the sea traffic in western Mediterranean.
Denmark1 founded.

1916/2 Allies sink an empty transport. Americans lose one and Russians a few armies attacking me. No more American troops seen in Spain. War bonds give me 1K.
First of many planned airports built.
1 Russian army killed.
Last defender of Murmansk killed and the city captured for 50g and 3 structures.
Lost a zeppelin attacking allies. Lost one of my 2 battle cruisers attacking allied dreadnought. 2 allied ships sunk in the Adriatic.

1916/3 Allies develop Aircraft 2. Allied Dreadnought kills an army.
Russians lose an army attacking me.
Austrians develop Colonial Troops.
Zeppelin sinks allied dreadnought.
Lost 3 artillery and a zeppelin attacking Russian cities.
Uppsala founded.

1916/4 Ottomans develop Colonial Troops. Russians develop ship design 5.
Russians lose several units attacking me.

Status at start of 1916/4
Objectives 51 Cities 59 Techs 43 Gold 711 Cost 375
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Manhattan
Units: 9 engineers, 108 land, 18 sea, 30 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Scapa Flow, slow and steady conquest of Russia, African coastal towns.

1916/4 Espoo, Cameroon, Ghana, Alhambra, and Barcelona founded.
1 Russian and 1 British army killed. Lost a Zeppelin attacking Oran.

1916/5 Allies kill a zeppelin. Russians lose a unit attacking me.
War effort -> Arms 1. Cordoba founded.
Lost an artillery attacking Moscow.
Lost a zeppelin before capturing Oran for 8g and Bank.
Lost a zeppelin on Algier.
Lost an artillery and a zeppelin on Skopje
Allied Cruiser sunk.

1916/6 Allies develop Submarine 2. Allies sink a destroyer.
Russians lose 2 units attacking me.
Minsk refounded.
2 Allied units killed.
Lost an artillery before capturing Casablanca for 8g and bank.
Zeppelin kills allied ship in kamikaze attack.
Lost 3 Zeppelins and an army on an allied MG.

1916/7 In the first air fight Allies kill a zeppelin. War bonds give me 1K.

Status at start of 1916/7
Objectives 53 Cities 68 Techs 44 Gold 1369 Cost 386
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Manhattan
Units: 7 engineers, 113 land, 17 sea, 23 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Scapa Flow, slow and steady conquest of Russia, African coastal towns.
 
Dec 1916: Kill 2 MG’s, a Biplane and a Colonial unit in Firenze: Firenze seized for 57g. How convenient, there is already a fortress nearby Rome. But not right next to it.

Interturn: United States start International Diplomacy. (The UN) Washington builds Air Force Academy. Allies develop War Bonds. Lose an MG unit near Smolensk. Austria-Hungary develops Aircraft Research 1.

Jan 1917: Attack Riga. Geez Louise, this is insane! Lose 1 Army unit, 2 T1 and 2 T2’s and no kill. Maybe I’ll have to wait until T3’s to be able to move in… big problem. Maybe I just needed more T2’s (but where will I find six more vet T2’s when I lost Sun Tzu’s? Especially when you take the time needed to build enough military compounds and factories...). Kill 2 MG’s and a T1 in Smolensk at the cost of a single T1. Capture Smolensk for J.S. Bach, 91g. Very good boost to my cash flow. Multiple Russian units near Stockholm. Taxes still T5L0S5 because I kinda need money. Almost ready to disembark near Quebec.

Interturn: Turks and Italy declare war.

Feb 1917: Arms Research > Siege Artillery. T3 arties are expensive (200 shields!) but very overpowered with 40 atk and they ignore walls too! Definitely a priority. Will probably max taxes after researching that to pay for these new units, and Barracks as well. Kill 2 MG’s and a Ship of the Line in Ançona. Ançona taken for 132g. Rome is near. Disembark near Quebec. Fortress built. That is 20 units invading Canada. I’m gonna skip Halifax and St. John because it would slow me down too much. (In hindsight, probably a mistake? The cities were free as hell, and I didn't make very good progress in NA due to American interference) Fortress near Kiev. Stockholm units killed. Almost midway and I only have 34/80 extra objectives…

Interturn: USA almost done with International Diplomacy. That’s gonna be SUPER annoying. They tell us they know Economic Warfare. Attack on my troops at Quebec fails. The Austrian troops are physically in the way and I can’t reinforce the troops bound to Rome…

March 1917: Milano Industrial District. That city still has Barracks. Kill 1 MG unit at the cost of a Zeppelin: the city name doesn’t show but it’s there. (Post-game edit: the city was built by the AI after the scenario started. Apparently the DL’d .zip lacks a cities.txt file.) Size 1, the city isn’t there anymore. 33g plundered. Decide to call off the attack on Rome so more T2’s can get in position. Kill Colonial Troop near Moscow. Kill a single MG in Quebec: Quebec taken for 5g. 2 ship stack sunk near Quebec. Cruiser sunk near Halifax.

Interturn: Chicago builds International Diplomacy. Pfew, it’s accessible by sea. Russians develop Arms Research III. Multiple units killed. Cease-fire between Allies and Austria-Hungary.

April 1917: We officially reach mid-point of the scenario. Fortress built near Montreal. Attack Kiev: Lose 1 T2 and 2 T1 killing 3 MG nests and a colonial troop. Kiev taken for 218g. Attack Rome: Lose a T2 and seven!! T1’s killing 5 MG nests. I had more T2’s than I thought I had, as the “Select Units” screen only showed me T1’s… waste of units. Rome captured for Italian Unification (Mikes) 384g and a military compound. Dangit, I forgot about the cathedral bug, I don’t get increased cash flow for that…doesn’t seem to be anything wrong in the rules.txt That’s weird. That’s like 225g per turn lost. City of South Sweden built. Rush Military Compound in Koln: the city is producing more than 50s per turn thanks to KRC. Kill defender in Barb city of Madrid: Madrid seized for 0g. At the half-way mark, we hold 58 objectives. Two behind pace. Although I am getting closer to Ali's.

Interturn: Ottomans develop War Effort. Two of my ships are sunk.

Status before conquering Rome: (April 1917)

Objectives 56 Cities 58 Techs 48 Gold 808 Income 817 Cost 444 T5L0S5
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Manhattan, Apollo Program, J.S. Bach
Units: 15 engineers, 87 German Army, 69 MG Troops, 48 T1's, 8 colonial troops, 17 T2 arties (total of 229 land units), 20 sea units, 8 transports, 7 blimps,
Notes: Allied with Austrians and Ottomans; War with Russian, Italy and Allies
Goals: Finish conquering Rome, conquer Canada. Prepare for an attack against the USA eventually. Keep plugging it in Russia. Aim for African towns. But most importantly, build barracks and factories back home.

As you can see, I got majorly screwed over by losing Sun Tzu's effect. Couldn't spam basic artillery in small cities anymore as they'd be Vet fodder for enemy MG units, and the factoryless bigger ones were unable to build T2's as well until I propped them up with Barracks and whatnot, which was expensive as all hell (and by then you'd want to build T3's anyway. I ended up almost running out of cheap units by the end of the scenario) The underdeveloped countryside cities away from the front were now starting to be a little bit useless... if only I knew War Bonds. At least they wouldn't be stuck building useless units or pointless city improvements. I wonder if non-vet T2's woulda been a good idea though... still would have needed the tech for Airport lifting.

That being said, I probably wasted too many resources in North America.
 
1916/7 Killed 5 Russian units.
Lost 3 artillery, 1 army, and 4 Zeppelins attacking Kiev.
Lost 2 zeppelins attacking Smolensk.
Sweden2 founded.
Single defender of Algier killed and the city taken for 12g and 3 structures.
Lost another zeppelin on Skopje.

1916/8 Arms 1 -> Artillery 2
Russia1, Liberia, Malta, and Toledo founded.
Single defender of Tunis killed and the city taken for 5g
2 Allied units killed.

1916/9 Russians lose a few units attacking me. 1 Russian unit killed.
3 Allied ships sunk in the Mediterranean.

1916/10 Allies develop Bomber Command. War bonds give me 1K.
Russians develop Chemical Industry.

Status at start of 1916/10
Objectives 55 Cities 75 Techs 45 Gold 2170 Cost 399
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Manhattan
Units: 7 engineers, 123 land, 19 sea, 20 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Scapa Flow, slow and steady conquest of Russia, Eastern Mediterranean coastal towns.

1916/10 9 Russian units killed.

1916/11 Allies sink 2 ships in English Channel. Russians lose 2 units attacking me.
Austrians develop Arms 1.
Lost a zeppelin and killed an allied dreadnought in English channel.
Lost a zeppelin before capturing neutral Athens for 4 structures.
One defender of Allied Dakar killed.

1916/12 Russians kill 3 units poised to attack Moscow and lose several units attacking me elsewhere.
Artillery 2 -> Arms 2
Allied Cruiser sunk in eastern Mediterranean. Valencia and ElJadida founded.
Second defender of Allied Dakar killed and the city taken for 4g and 4 structures.
Lost a zeppelin and killed 2 defenders of Allied island city of Valletta.
1 Russian unit killed. Massive attack on Kiev causes the loss of 4 artillery and 3 zeppelins before killing 2 Russian MGs.

1917/1 Ottomans develop Biplanes. Allies sink a submarine in eastern Mediterranean.
Russians lose some units attacking me but manage to kill 2 more attackers of Moscow including a 15cm artillery.

Status at start of 1917/1
Objectives 57 Cities 79 Techs 46 Gold 309 Cost 423
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Manhattan
Units: 6 engineers, 128 land, 18 sea, 20 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Scapa Flow, slow and steady conquest of Russia, Eastern Mediterranean coastal towns.
 
May 1917: Doesn’t seem like pollution is enabled in this scenario. Again, the Austrian troops are in the way, this time near Kiev. Attack Montreal: 1 MG and one destroyer killed. Montreal seized for 8g. Kill one MG in Ottawa: Ottawa seized for 3g. Axis Impasse.

Interturn: USA tell us they know Improved Equipment. USA start Battlefield Medicine.
Entente develop Arms Research I. Trade Arms Research III for Aircraft Research I to Austria-Hungary. Of questionable worth, but otherwise they’d demand tribute and I don’t want to kill the alliance just yet.

June 1917: Now both the Austrians and the Turks are in the way to Kiev… MISCLICK. Reload last autosave. Kill defender in Lisboa: Barb city of Lisboa taken for 0g. Fortifications near Moscow. T8L0S2. 2 MG’s killed in Napoli: Napoli seized for 180g. Lose 2 Zeppelins in an unsuccessful assault on the island city of Caligari. Only one defender and he’s so low…

Interturn: My African colony survives arty attack.

July 1917: Siege Artillery > Aviation Tactics. Kill 1 MG in Toronto: Toronto seized for 4g. I’ll attack Moscow next turn? Maybe that’s premature. I’m kinda stretched a bit right now. 63 cities out of 100.

Interturn: Sneak attacked by the Americans!! Oh snap, bad timing. I was nowhere near ready to attack them and wage war, I needed at least 6 more turns to get siege arties and blimps ready. Lose some ships and one MG nest.

August 1917: One MG unit killed in Sault St. Marie: the city is seized for 2g. 2 MG units killed in Taranto: the city is seized for 79g. Kill 1 MG unit in Moscow and 3 Infantry Units. Moscow taken for 219g: no, it was not the capital. Now up to 66 objectives. Slowly working my way to Czernowitz and Yekaterinoslavl. At least my allies aren’t in the way anymore. . I see a few gas bombs on the American Frontier: with no way of disposing them, I’ll probably lose a few arties as my own MG unit is super low. Kill last MG unit in Caligari: Caligari seized for 112g. I have 4 Vet 15cm near Riga: I’ll try to attack next turn. Accra sacked for 1g.

Interturn: Lose an arty to a gas attack in NA. Americans move onto Montreal. Russians develop Chemical Research.

September 1917: Kill a two-stack in NA. Attack Riga again: only 2 nests defending this time, but still lose 4 T2’s, 1 T1’s and one infantry. Riga taken for 164g and a whole lot of salt on top. Kill Infantry in Gibraltar: Gibraltar razed for 0g. Fortress near Palermo. Fortress near Tula. Fortress near Yekaterinoslavl.

Interturn: Turks develop Arms Research 1. USA tell us they know Triplane Design. Austria-Hungary develop Aircraft Research II.


(No recap available, my nearest saves are in June and December 1917. 68/100.)

MRW I finally conquered Riga
 
1917/1 Lost another artillery on Kiev. 1 English ship sunk. Lost 3 more zeppelins on the island city of Valletta.
2 defenders of neutral Saloniki killed and the city captured for 4 structures.

1917/2 Allies develop Chemical warfare.
Finland1 founded.

1917/3 Russians kill an army.
2 Russian artillery killed.
Another massive attack starts on Kiev with 7 artillery and 6 zeppelins. Lost 6 artillery and killed 3 MG, 1 plane, and 3 army. Kiev razed.
Lost a dreadnought and a zeppelin on the island city of Valletta.
Single MG defender of Skopje killed and the city taken for 9g and 3 structures.
Allied artillery appears and is killed by zeppelin.

1917/4 Nikosia assault force survives Allied attack.
Russians develop Biplane. Russians kill MG and 6 artillery stacked together to attack Smolensk. This is a major loss. They kill an army near Moscow and also lose a few units attacking me near former Kiev.
Arms 2 -> Arms 3.

Status at start of 1917/4
Objectives 59 Cities 82 Techs 47 Gold 541 Cost 438
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Manhattan
Units: 7 engineers, 125 land, 19 sea, 21 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Scapa Flow, slow and steady conquest of Russia, Eastern Mediterranean coastal towns.
Carribean islands.

1917/4 2 defenders of Nikosia killed and the city captured for 5g and bank.
Berber and Senegal founded. Built a fort next to Smolensk.
1 Russian army killed.

1917/5 War bonds give me 1K. Russians kill an army and lose 2.

1917/6 Americans build Newton in Chicago.
Allies develop Battle gas and immediately apply it wounding two armies.
Allies sink a destroyer near Suez Canal.
Russians kill an engineer and lose 2 units attacking me.
3 Russian artillery killed.
3 MG defender of Smolensk killed by field artillery and the city captured for Bach, 238g, and 2 structures. Russians develop Russian revolution.

1917/7 Ottomans develop Ship Design 5.
Allies use gas near Suez Canal again but my army survives.
Allied dreadnought kills a MG on the NW coast of Europe.
Russian rebels take St. Petersburg after numerous attacks on its MG causing loss of 2 zeppelins.
Russians lose 2 units attacking me.
Austrians develop Arms 2.
Arms 3 -> Siege Artillery

Status at start of 1917/7
Objectives 60 Cities 85 Techs 48 Gold 713 Cost 424
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Bach, Manhattan
Units: 7 engineers, 140 land, 18 sea, 23 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Fort near London, recapture of St. Petersburg, capture of Moscow, Egypt, Puerta Espagna
 
Another massive attack starts on Kiev with 7 artillery and 6 zeppelins. Lost 6 artillery and killed 3 MG, 1 plane, and 3 army. Kiev razed.

That's gotta hurt... fortunately, it didn't happen to me THAT often because since I was bunnyhopping around building fortresses around cities, the regular infantry units would always suicide on my MG's before I'd actually attack. Many size 2-3 cities saved that way since less pop would die.

Russians develop Biplane. Russians kill MG and 6 artillery stacked together to attack Smolensk. This is a major loss. They kill an army near Moscow and also lose a few units attacking me near former Kiev.

Yikes.

3 MG defender of Smolensk killed by field artillery and the city captured for Bach, 238g, and 2 structures. Russians develop Russian revolution.

I never got events like these... even when I should have gotten them. Didn't see the barbarian Red Army troops appear after taking Smolensk, didn't get 2k gold on Kiev's capture. Is there a setting I didn't deactivate or something? Or - oh wait... I should have created an events.fre textfile... maybe that's it... since the original events.txt file seems to disable diplomacy, and it didn't work for me/I unknowingly got tech trades out of it, I guess my submission may be disqualified. Dang.

EDIT: Nope, doesn't seem to work either on my about-to-conquer-Rome savefile after creating a .fre file with the copypasted events.txt contents. Although I do get a message that the scenario encountered an error on the "events.fre" file, and am told to refer to the manual (game still loads as usual, but no events). So I guess that's something? If only I had that manual...
 
I read all your logs so far. Our strategies were quite different in this game:
- I relied very heavily on air power. Every time you posted stats you had less than 10 zeppelins and I often had 20 or more.
- I went after Russian cities early on when Russia was in attack mode and got a few of their cities easily (Warsaw, Riga, ...). You put that off. (I took Warsaw in late 1914 vs. you in mid 1916). However, later on Russians got into a defensive mode and it became very costly to take their cities. They put multiple MGs and many other units in their cities. Kiev and Minsk were both razed due to heavy fighting. Same thing happened to Austrians who spent a huge army trying to recapture the two cities they lost on the first turn (Lemberg and Czernowitz). Lemberg was razed due to heavy fighting and Czernowitz barely survived.
- You went after Britain much earlier than I did. By mid 1916 Britain was yours. I did not even dare attack till late 1917 and like you was underwhelmed by how lightly defended the island was.
- You went after Italians! Why? There were enough targets around. Why start a new war?
- You went after Canadians in early 1917. I am playing late 1917 now and have no immediate plans of attacking Canada. My western hemisphere conquest goal is Carri bean followed by South America.
- So far you have all but ignored Africa. I have already captured all West Africa and plan on using that as a launching ground for my Carribean and South American attacks. East Africa has been invaded. I plan to capture all allied and neutral cities in Africa. (I am leaving the Italians alone.)
- I conquered Spain long before you (end of 1915 vs mid 1917)
- I built a lot of cities. You only a few. I wonder how much they would pay off for me though.

Nov 1916: ... Americans tell us they know Total War Effort… which cancels Sun Tzu’s. ***.
Well, that's an unfortunate setback...
Hmm... That is odd. In my game the Americans canceled Sun Tzu in late 1917. Both of us have left the Americans alone, why would there be 12 turn's worth of difference in this outcome? Did you trade any techs with them?
Goals: Italy (and eventually African towns) Continue war with Russia, Invade Canada, research arty techs. Prepare for war against Austria eventually.
Why do you want to go after Austria? They are your allies!

Status before conquering Rome: (April 1917)
Goals: Finish conquering Rome, conquer Canada. Prepare for an attack against the USA eventually. Keep plugging it in Russia. Aim for African towns. But most importantly, build barracks and factories back home.
Again, I wonder why you are going after Americans. I plan on leaving them alone.
As you can see, I got majorly screwed over by losing Sun Tzu's effect. Couldn't spam basic artillery in small cities anymore as they'd be Vet fodder for enemy MG units, and the factoryless bigger ones were unable to build T2's as well until I propped them up with Barracks and whatnot, which was expensive as all hell
I am playing late 1917 right now and faced with the same dilemma. I have not built any barracks because of the cost but got quite a few of them through conquest. (We started with only two.) With just one exception, I refrained from selling any barracks I conquered saving them for this day.

July 1917:... 63 cities out of 100.
I know that a few of them are not objectives but looks like you have caught up, if not gotten ahead, of me by this point. I only had 60 objectives in July 1917.
Interturn: Sneak attacked by the Americans!! Oh snap, bad timing. I was nowhere near ready to attack them and wage war, I needed at least 6 more turns to get siege arties and blimps ready.
That is a big worry for me too. Allies have to cancel alliance first so I am not too concerned. But Americans and Italians can sneak attack any time. I have kept better defenses near Italians but not nearly enough. I am not planning on being anywhere near Americans for the foreseeable future.

I never got events like these... even when I should have gotten them. Didn't see the barbarian Red Army troops appear after taking Smolensk, didn't get 2k gold on Kiev's capture. Is there a setting I didn't deactivate or something? Or - oh wait... I should have created an events.fre textfile... maybe that's it... since the original events.txt file seems to disable diplomacy, and it didn't work for me/I unknowingly got tech trades out of it, I guess my submission may be disqualified. Dang.

EDIT: Nope, doesn't seem to work either on my about-to-conquer-Rome savefile after creating a .fre file with the copypasted events.txt contents. Although I do get a message that the scenario encountered an error on the "events.fre" file, and am told to refer to the manual (game still loads as usual, but no events). So I guess that's something? If only I had that manual...
Your entry is definitely not disqualified. My guess is that your events file is dysfunctional. Lack of diplomacy hurts and Russian rebels have been a big headache. I have had to dedicate a large force to retaking and defending St. Petersburg. So far I have succeeded in doing so but at the cost of many units. On the other hand every once in a while I get 1000g through war bonds which helps quite a bit.
 
I went after Russian cities early on when Russia was in attack mode and got a few of their cities easily (Warsaw, Riga, ...). You put that off

I straight-up did not realize the earlygame opportunity for Zeppelins and bought field artillery instead+defensive MG troops, and didn't make an orderly city infrastructure list+sale as well so I was unable to rush as many units as you did. Your early lead reflected on that.

Hmm... That is odd. In my game the Americans canceled Sun Tzu in late 1917. Both of us have left the Americans alone, why would there be 12 turn's worth of difference in this outcome? Did you trade any techs with them?

No, they were only flaunting their new advance every time they got one. But never initiated real contact. I guess that's the luck of the draw, since Total War Effort doesn't seem to be referred to in the events file.

- You went after Italians! Why? There were enough targets around. Why start a new war?

The initial plan was to use Marseille as a staging port to send units to take over the North African peninsula using about half of the initial French invasion force (the other half was in Britain) However, the random Italian arty that appeared near Marseille early 1916 changed my plans, so it ended up being a preventive war of sorts that also gave me 1-turn passage for my cargo units heading to the African invasion. Worked out decently despite having to divert 15cm resources over there instead of sending them to the Russian front, but dunno if it woulda made enough of a difference over there. I did get Mikes out of the war (it unbugged eventually, +225gpt) and their industrial cities were intact (50+shields at the end out of Genova/Milano helped a bunch for T3 production after Barracks+Factories were built) Maybe it could have backfired hard, but it ended up not happening.

So far you have all but ignored Africa. I have already captured all West Africa and plan on using that as a launching ground for my Carribean and South American attacks. East Africa has been invaded. I plan to capture all allied and neutral cities in Africa. (I am leaving the Italians alone.)

I did get to the African north shore eventually, but I only managed to get to Egypt before my very last turn.

Why do you want to go after Austria? They are your allies!

I was scared that 1. progress on the Russian front wouldn't be quick enough and that 2. I'd run out of cities to conquer/that my progress would end up being geographically bottlenecked due to being bogged down in Russia. The Austrian empire looked like a bunch of geographically easy-to-reach objectives, since new production would get to the front lines quickly (it would take 8+ turns for new German units to get to the eastern Russian battlefronts. So if you're stuck in front of city walls+vet MG+river, then it delays your progress on this specific corridor for a VERY long time before enough T2/T3's arrive. I thought that opening a new corridor would help quicken the pace, but I did need T3's before attacking. Thankfully the Engi+MG troop fortress bunnyhopping helped soften the counterattacks' blows.)

That being said, I probably wasn't even supposed to be able to diplomatically cancel my alliance with them before the sneak attack since my events.txt didn't work... it was only 3 Austrian cities that I conquered. Maybe it doesn't make a difference by the end.

Again, I wonder why you are going after Americans. I plan on leaving them alone.

I had about 20ish leftover troops from the Britain campaign, and Canada seemed like the closest potential battlefront I could send them to. As per the American attacks, it was the same logic as per the Austrians (panicking and looking for easy targets) but they sneak attacked me before I was ready, screwed my plans over and forcing me on the defensive. It ended up being a huge gold sink at the reward of only one single American city on top of the 4 (should have been 6) Canadian cities that I got out of the deal.
 
1917/7 Lost ship of Line attacking neutrals near Puerta Espagna.
2 Russian units killed. 2 Allied ships sunk.
2 defenders of Port Said killed and the city taken for 13g, Obsolete Leo, and 3 structures.

1917/8 More revolutionaries appear around St. Petersburg and they kill an army. This is going to be a major headache.
Austrians capture Russian Czernowitz.
6 rebels killed and 1 zeppelin lost in the process.
4 Russian units killed.
Trench built next to London and occupied by seven land units.

1917/9 Port Said survives several allied attacks. 1K from war bonds.
More rebels appear around St. Petersburg and kill another army in Revall which is about to be razed. Russians kill one of my units and engage in battles with rebels.
10 Rebels killed (8 in one shot).
2 Russian units killed.
3 artillery lost to kill 3 MG and 2 cavalry before capturing Yekaterinoslav for 333g and School.
Single defender of London killed and the city captured for (useless) Apollo, 83g, and 6 structures. This was too easy.
Lost 3 zeppelins and 1 dreadnought killing 4 armies and 1 MG on the Allied island city of Valletta before the city is captured for 13g and 3 structures.
2 Allied units killed.
Kiev refounded.

1917/10 Americans develop Total war effort which obsoletes Sun Tzu.
Allies develop Arms 1 and kill a mono plane.
More rebels rise around St. Petersburg.
Russians lose a couple of units attacking me.

Status at start of 1917/10
Objectives 64 Cities 90 Techs 48 Gold 2450 Cost 452
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Bach, Leo, Manhattan, Apollo
Units: 9 engineers, 151 land, 17 sea, 25 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Recapture of St. Petersburg, capture of Moscow, Egypt, Carribean

1917/10 2 defenders of Leicester killed and the city captured for 29g and 4 structures.
Single defender of Cardiff killed and the city captured for 32g and 4 structures.
Single defender of Liverpool killed and the city captured for 42g and 4 structures.
1 Allied unit killed.
2 defenders of Alexanderia killed and the city captured for 18g and 2 structures.
Single defender of St. Petersburg killed and the city captured for Shakespeare and 8 structures.
9 rebel units killed (8 in one shot).
1 Russian unit killed.

1917/11 Americans develop peace movement and start International diplomacy.
Allies lose several units attacking me.
With rebel spawning areas around St. Petersburg occupied by my forces, the rebels instead appear around Moscow but are no match fro Russian MGs.
Russians develop Arms 3. Russians lose a unit attacking me.
Siege Artillery -> Submarine 2
In a massive attack on Moscow 5MGs are killed with just one casualty before the city is captured for 341g and 5 structures. Russian government flees to Kharkov. 1 Russian units killed.
1 rebel unit killed.
Single defender of Edinburgh killed and the city captured for 36g and 4 structures.
2 Allied units killed.
Norway2 founded.
Single defender of neutral Port-au-Prince killed and the city captured.

1917/12 Ottomans develop Aircraft 1.
Allies lose some units attacking me.
Rebels spawning area around both St. Pete and Moscow are blocked.
Lost 2 artillery attacking Cairo killing 1 MG.
2 defenders of Odessa killed and the city captured for 308g and 2 structures.
3 Russian units killed.
Single defender of Glasgow killed and the city captured for 33g and 3 structures.

1918/1 Allies sink a destroyer and kill an army.
Rebels spawning area around both St. Pete and Moscow are blocked.
Austrians develop Arms 3.

Status at start of 1918/1
Objectives 74 Cities 101 Techs 49 Gold 2203 Cost 537
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Bach, Leo, Manhattan, Apollo
Units: 13 engineers, 168 land, 16 sea, 28 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Egypt, Ireland, Carribean
 
I guess I should have known, but I never expected this game to last this long. I can probably achieve marginal victory before the midpoint of 1918, but it is not going to be easy from that point to get another 20 objective cities. Russian cities are far and entrenched and there are only a few cities left in Africa. Even after the capture of the entire eastern hemisphere I will not have decisive victory. While I do have a foot hold in the western hemisphere, Port of Prince captured in Nov 1917, all western hemisphere cities are out of the reach of my zeppelins. Either I have to make a carrier (several techs away) or rely entirely on land and sea units. I have plenty of land units and rapidly adding transports to my fleet to get them over there but in some cases like the island cities of the Atlantic, there is nothing the land units can do as the entire island is covered with units. At 350 and 400, ships capable of land attack are extremely expensive and quite vulnerable to cities with coastal fortress. I am certain I will not be done in 1918 which gets me awful close to the end of the scenario.
 
Seems like your rebels are a major headache. I'll have to get the CFC MGE patch for an English version of Civ2, to see if the events file works there with an English executable. Your game seems to be miles more eventful than mine.

October 1917: 25 turns left. Fortress near Buffalo. Kill 3 MG nests and a T1 arty in Yekaterinoslavl: the city is seized for 190g. Lose a T1 arty taking down an MG nest in Tula: Tula taken for 60g. Fortress near Czernowitz. Lots of cities are being razed instead of captured. That ain’t helping. Start precharging near Lomé, Africa.

Interturn: Lots of my ships were sunk in the Atlantic by the Americans. Hard to spot them as they come out of cities.

November 1917: Sink the offending ships. Lose a T1 attacking Buffalo. The city is probably walled. MG in Palerno killed: Palerno seized for 154g. Disembark 2 units near Casablanca. Need to step it up. Rush a Barracks in Montreal: I’m going to need to look at city improvements again and sell stuff.

Interturn: USA almost done with Battlefield Medicine. Getting my arse handed in NA. Entente Cordiale develop Improved Equipment.

December 1917: Fortress near Revall. Disembark in Africa: fortress near Tunis. Kill MG nest in Casablanca: damnit, another unit inside. I am being forced to sell my Cathedrals as I have no effect from them, no tithes. Rush Barracks in Toronto. I’ll be RBing T3’s every other turn. Fortress near Vladimir.

Interturn: Detroit builds Battlefield Medicine. OH crap, forgot to move an MG nest on the fortress near Buffalo… heavy losses. 4 arties lost for nothing. That’s so stupid.

January 1918: Toronto compound. I really need to stop counterattacking in NA and vie for a cease-fire. I’m not ready yet! Notice that rushing T3’s is inefficient in non-coastal cities since you can’t IPRB from 120 to 200 shields with only ground and air units: you lose 180g doing that. Rush a zeppelin instead to get a permanent bomber stack near Buffalo. 2 MG nests killed in Russian Czernowitz: Czernowitz stormed for 134g. Kill 2 MG nests in Revall: Revall stormed for 64g. 2 turns away from St. Petersburg. Kill 2 MG nests in Tunis: Tunis taken for 1g. Another unit disembarks near Casablanca. Fortress near Lagos: the engy will be lost soon anyways to starvation. I’m hoping that the African cities don’t have walls: hopefully I’ll be able to get away and attack at ¾ strength once in a while as I disembark near Tripoli. Remember, don’t counterattack next turn and sue for peace.

Interturn: USA tell us they know Ship Design VI.

February 1918: USA don’t even want to talk to us. At all. The first T3 is put in action as a 2stack is killed near Montreal: apparently it uses the sound effect of a cavalry charge. Fortress near St. Petersburg: the capital will be attacked next turn. Kill 2 MG’s in Tripoli: Tripoli taken for 115g. MG killed in Casablanca: Casablanca taken for 3g. 21 turns left and I have 76 of the 195 objectives still on the map. Completely IPRBing a T3 costs like 600g… geez. These things better be OP. Ship of the Line spotted near Tripoli: I’ll probably lose 2 low health T2’s from the Tripoli battle. Lose a T2 and a T1 attacking Vladimir: the city has walls. I’ll have to rush a few T3’s in Moscow, which has Barracks still. I’m starting to run out of T2’s on the Russian front… maybe I’m producing too many Barracks? Or they’re stuck attacking St. Petersburg? OR maybe even in Munich, preparing a sneak attack on my allies from Austria-Hungary, as Vienne looks very heavily defended. Oslo built.

Interturn: Lose a T2 in Africa to a gas attack. The nice thing about fortresses near cities is that the regular armies garrisoning will always suicide, making the attack easier.

March 1918: Aviation Tactics > Bomber Command. The US still don’t wanna talk, but now my beachhead is a little bit more secure. Lose 6 T1’s killing 4 MG’s in St. Petersburg: the T3’s did work and lost barely any health. Seems like harassment with 2-3 T3’s is a viable tactic, similar to howitzers in the main game. St. Petersburg stormed for 490g and Shakespeare’s: the Russian gov’t flees to Kharhov. Attack Kharkov: 5 MG’s are killed at the cost of 2 T1’s. Kharkov taken for 144g: the Russian gov’t flees to Rostov. That one’s probably gonna be really difficult to take down, as it’s on a river. Dunno if it has walls, but it definitely has vets thanks to the Hungarian AI’s suicide attacks. Lose 2 Ships of the Line taking down 1 MG nest in Helsingfors: the ships are useless now since it’s the last coastal city there and it’s so far away from any other front, so might as well. (Postgame edit: Coulda disbanded them for enough shields for a T3. I’m dumb.) Fortress near an unnamed city. Unload 2 T2’s near Allied city of Cetinje, in the Balkans.

Interturn: Ottomans develop Arms Research II. USA keep trying unsuccessful bomber raids on cities, which ain’t gonna work anymore. Vet MG’s ftw.

(I have no saves between Dec 1917 and Nov 1918, so rip detailed logs. 78/100, 71/100 beginning of January.)
 
EDIT: Maybe I've gotten it...
http://apolyton.net/showthread.php/128235-help-with-Events

Yep, it seems to work! Refer to post number 6: all scenario files and saves in their own directory, with .txt files changed to .fre files. Feel free to ignore this post if no other updates are given.

Finally got the events.txt file to work, TIL scenarios need to be in their own directories to work properly. Still had to change them to .fre files, but it's embarassing how simple my problem was in hindsight.

EDIT: Poking around in the rules.txt file I found this...

2 ; City size for first unhappiness at Chieftain level

So if we are playing on Deity level we have 4 black hats by default?!? No wonder Scapa Flow was impossible to stabilize, 2 is the usual setting for the hardest level and not the easiest... Still couldn't find a way around the cathedral bug. Forget the tithes: they weren't even making a difference for happiness either when I was playing as the Allies, so a WLTPD strat is impossible. Really weird...
 
Seems like your rebels are a major headache.
That is an understatement. They could turn into an existential threat if I let them. I took Smolensk in June 1917 and the next turn I lost St. Petersburg to rebels. Every single turn 6 fresh units spawn right next to St. Pete and Moscow and they attack immediately. I thought that while I do not own the city they will not keep respawning but they did. It took me till October of 1917 to take the city back and I had to mobilize a large force for doing so. Meanwhile a nearby city was attacked repeatedly and reduced to size 1. After taking the city back I had to place units on the respawning tiles to prevent the rebels from appearing. The next turn the rebels appeared around Moscow which I was about to attack but they ended up attacking Moscow instead of my units.
As soon as I took Moscow I blocked the spawing tiles around it as well and since then I have not had a problem. One turn late last night my finger slipped and the occupying unit moved out of place. I was too sleepy to notice it right away. The next turn the rebels appeared and razed size 3 Moscow waking me up. I had to redo the turn from last save.
If I ever replay this scenario, one possible strategy would be to take Smolensk early on and then forget about Russians who will be busy battling rebels.


78/100, 71/100 beginning of January.)
I had 74 in January, 79 in March. Finished March late last night. Will post log soon.
 
Every single turn 6 fresh units spawn right next to St. Pete and Moscow and they attack immediately.


EVERY TURN?!?!? Geez, I thought it was a multiple of 3 when I looked at the events file, so new units every 3 turns. (The use of "denominators" in the event file is very confusing) Not every turn... otherwise rushing fortifications ASAP would be required before enough tile-blockers are harnessed, and that's a good 1k poof. I guess that's where blimps come in handy. Still pretty weird that it happens regardless of StPete's allegiance at the time of Smolensk's capture. You'd think no riots would even be allowed to happen if the city was under the Kaiser's forces...


=
If I ever replay this scenario, one possible strategy would be to take Smolensk early on and then forget about Russians who will be busy battling rebels.

Despite the lack of rebels on my end, that's what ended up happening due to my lack of success in Riga: Smolensk was captured first and foremost. Wonder how it would have affected the Moscow capture a few months later, since the city doesn't appear to have fortifications: but StPete would have been a PITA to take with guaranteed veterans despite the siege artilleries. I guess you'd then go southward to Rostov and Saratov if you chose to ignore StPete? You'd still lose on a few cities, five at most.

If you knew of that event, you probably would have been able to prevent RedArmy spawns in StPete with enough blimps until army units fortify, but would have to build a go-around road to skip Smolensk until Moscow is secured, and that takes a lot of engineers (4 turns, 4 engis each turn and quite a few MG troops to secure the path to Moscow as well so units aren't killed in transit... )
 
EVERY TURN?!?!? Geez, I thought it was a multiple of 3 when I looked at the events file, so new units every 3 turns. (The use of "denominators" in the event file is very confusing) Not every turn...
You are right about the denominator of 3, but if you keep looking you will see multiple instances of this in the events file. I do not understand event files well enough to know exactly how it works but I am guessing a denominator of 3 means every 3 turns there is a good chance the event will happen. Not sure why it was done this way (multiple entries and a denominator of 3). Nevertheless, in practice I have been getting the message about rebels every single turn so far (about 9 turns in a row).
otherwise rushing fortifications ASAP would be required before enough tile-blockers are harnessed, and that's a good 1k poof. I guess that's where blimps come in handy. Still pretty weird that it happens regardless of StPete's allegiance at the time of Smolensk's capture. You'd think no riots would even be allowed to happen if the city was under the Kaiser's forces...
There are only 3 tiles around each of St. Petersburg and Moscow where rebels appear. The thing is that you have to block all 3. If you leave one open, all the rebels will be placed there. It is only when all 3 are blocked that you get no rebels. Even with fortifications you are going to need a constant supply of MGs to defend against so many rebels. It is far cheaper to use 6 units to keep those tiles blocked.
 
April 1918: Czernowitz fortifications. 2 MG’s killed in Buffalo using the T3’s: one T3 is in yellow HP. 1 MG and one Inf unit killed in Cetinje: Cetinje seized for 2g. The city has fortifications still! That’s convenient. Slowly making my way to Benghazi, bunnyhopping to new, freshly built fortresses each time I move. I am now selling State Schools (libraries) as I don’t really care about science anymore, I have the OP T3’s, only thing I care about. Kill almost-dead MG unit in Helsingfors: Helsingfors seized for 41g. MARGINAL VICTORY ACHIEVED. 18 turns, 20 cities. Wait, I’m getting the extra tithes from Mikes now?? That’s useful. Maybe it’s because I’ve sold all of my “House of God” improvements? Idk. Nope, forgot they just don’t show up on F5 in Fundy. But I’m now making 1300g per turn, and that helps a bunch. (Postgame edit: still no clue what happened that caused this. Big shame that my scenario is bugged, dunno about yours. Can you check pls? Cities that do have the HoG improvement?) Didn’t get any events during my game either, when they were supposed to be aplenty in events.txt. Huh, apparently researching War Bonds gives you the chance each turn to receive 1000g. (Postgame edit: don’t need to.) Raze unnamed size 1 city in Russia: 1 T1 and 1 MG killed. I was going to build a fresh city there, but seeing a fortress with a T1 inside nearby gives me pause. Kill Allied Arty near Tunis.

Interturn: Lose an MG to a bombing raid in Montreal. I am very unconfortable with how many units the Austrians are stockpiling.

May 1918: Fortress near Dunaburg. Notice Buffalo doesn’t have walls: Multiple MG nests killed. Lose 2 T1’s. Wait, I’m not sure, I can’t see the citizen number… Rename Toronto to “1” so I can see the city number go down after I kill another unit inside. Yea, they did have walls… damnit. Disembark near Oran. My units aren’t that banged up, I guess they’ll only heal like 10hp when they eat the city. Stalingrad built as a canal city in Russia on our way to Rostov bc building roads on top of rivers takes too long. Move troops near Algier. IPRBing from an empty box is a big pain in this scenario. Apparently airlifting isn’t disabled in this scenario!! Maybe I’ll try and send units to America from Europe.

June 1918: The Americans seem to funnel TONS of resources into Buffalo. Good. Kill 2 MG’S in Oran: Oran taken for 2g. 1 MG killed in Algiers: Algiers taken for 3g. The entire North African coast is mine. Troops disembark near Neutral city of Athens. Kill one MG in Vladimir for half of my T3’s HP. 2 more incoming, rush another one in Moscow as the city has Barracks. Almost 1 year of war with the Americans and no progress made. I feel like my progress is really slow, yet that I can’t physically do much more... (82/100)

Interturn: American T2 shows up in the open near Buffalo. Allies develop Bomber Command. Transport survives attack by Italian destroyer. Austrians develop War Effort.

EDIT: Random quip of the day: I have already sent in my submissions, so I decided to poke around as the Allies in cheat mode. I do have the events file properly set up, but was unable to research the "Sea Blockade" (had to give them to myself for prerequisites). Same for Dardanelles and LST. techs on my own. Also the game crashed when I gave myself all the techs, and was unable to research Future Techs.
 
I am at peace with Italians and hence do not have Michelangelo's. My houses of god seem useless too. They are not generating any tithes and under fundy all citizens are content anyway.
 
1918/1 Allied submarine sunk.
2 defenders of Cairo killed and the city taken for 31g and 2 structures.
4 Russian units killed.
3 MG defenders of Kharkov killed and the city captured for 546g and 3 structures.
Russian government escapes to Rostov.
Single defender of Tula killed and the city razed for 56g.
Safi founded on West African coast.

1918/2 Rebels spawning area around both St. Pete and Moscow are blocked.
Sub 2 -> War Economy
3 Russian units killed. Lost a fighter place attacking Russians.
Lost 2 zeppelins attacking allied forces. 2 Allied units killed.
Single defender of Suez killed and the city taken for 13g and 2 structures

1918/3 Americans develop Improved Equipment and start Oracle
Allies develop Bomber Construction.
Rebels spawning area around both St. Pete and Moscow are blocked.
4 Russian units killed.
Single defender of Dublin killed and the city taken for 105g and 4 structures.
Single defender of Belfast killed and the city taken for 24g and 3 structures.
Nord founded.

1918/4 Rebels spawning area around both St. Pete and Moscow are blocked.
Russian plane kills a zeppelin.
2 Siege artillery produced.

Status at start of 1918/4
Objectives 79 Cities 108 Techs 50 Gold 649 Cost 576
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Bach, Leo, Manhattan, Apollo
Units: 17 engineers, 189 land, 18 sea, 30 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Scapa Flow, East Africa, India?, Carribean

1918/4 15 seemingly useless houses of God which are not generating any tithes sold for 120g each.
2 defenders of Sevastopol killed and the city taken for 412g.
With 80/196 objectives marginal victory is achieved.
Lost a 15cm artillery, an army, and a zeppelin killing 2 defenders of Zarizyn
Lost 2 15cm artillery, 3 field artillery, and a zeppelin killing 1 defender of Vladimir.
Lost 2 zeppelins killing the single defender of Scapa Flow and capturing the city for Magellan, 26g, and Bank. I should have invaded England long ago just for this.

1918/5 Rebels spawning area around both St. Pete and Moscow are blocked.
War Economy -> War bonds.
2 more defenders of Vladimir killed and the city captured for 526g and 3 structures.
Lost a field artillery killing one defender of Rostov.
Killed another defender of Zarizyn.
Killed 2 British units in east Africa.
Sweden3, WAfrica1, and WAfrica2 founded.

1918/6 Rebels spawning area around both St. Pete and Moscow are blocked.
Ottomans develop Aircraft 2. Americans build Oracle and Marco.
1K from war bonds.
Russians kill 2 units and lose several in the process.
Austrians develop War Economy
2 Russian units killed and an artillery lost.
Zarizyn rendered defenseless but I deliberately put off capture to avoid razing it.
Killed 2 more British units in east Africa.
Single defender of Djibouti killed and the city captured for 46g and a structure.
Single defender of Caracas killed and the city captured.

1918/7 Rebels spawning area around both St. Pete and Moscow are blocked.
War bonds -> Total war effort

Status at start of 1918/7
Objectives 84 Cities 116 Techs 52 Gold 2924 Cost 598
Wonders: Hanging Gardens, Great Library, Lighthouse, Sun Tzu, King Richard, Shakespeare, Magellan, Bach, Leo, Manhattan, Apollo
Units: 15 engineers, 196 land, 24 sea, 28 air
Notes: Allied with Austrians and Ottomans; War with Russian and Allies
Diplomacy not yet possible
Goals: Aswan, Khartoum, Aden, Oman, India, Carribean, Russia
 
Hello Ali my old friend... I've come to post my log again...

July 1918: Kill 2 infantry units in Athens. City still has defenders!. Kill an MG nest in Benghazi: Benghazi stormed for 124g. Road is finally done between Ravenna and Munich. Move a T3 arty near Dunaburg. Fortress near Zarizyn. Kill MG in Centrafrican colony of Lagos. 1 MG killed in Buffalo. I’m holding back this turn because some of the T3’s need to heal at the Barracks.

Interturn: T2 in Buffalo kills an MG unit in my fortress. The game chose to defend a bomber attack in Toronto with a Ship of the Line… which is promptly lost. Stupid AI. The Americans have T3’s as well! Bad. Oh bugger, ran out of defenders at the fortress, they killed both MG’s… lose 3 arties as well in my fortress. I probably can’t deal with the Americans anymore: at least not outright conquer them. I’m gonna need a permanent bomber stack. I simply cannot make a logistical mistake anymore. Need so many resources…

August 1918: Fortress near Tobruk. Kill 2 MG’s in Zarizyn at the cost of a T2: Zarizyn stormed for 86g. Another MG and an Engi are also killed nearby. Kill one MG in Vladimir: I have 3 new T3’s in position. My log is missing a note on Athens: let's just assume I conquered the city on this turn. Kill one MG in Lagos: Lagos stormed for 5g. Holy moly this is stressful. Nearby destroyers have been hovering around Cote D'Ivoire (i think? No it's actually Nigeria...) and the ships are not dead even after taking all nearby cities. I’ll just leave them be. MG killed in Dunaburg. Alright, I’ll try to attack Austria next turn.

Interturn: Ottoman Empire develop War Economy. SCARY stack near my fortress, but no fighter. Allies want an audience: they quite literaly tell me to go screw myself. There are probably walls in Rostov as a Hungarian T1 arty gets almost oneshot by a defending MG.

September 1918: Should maybe have tried to research War Bonds before hiking taxes. Lots of wasted production. That’s actually a huge mistake. (Postgame edit: doesn’t trigger the 1000g event, but it does give my cities capitalization.) 1 Fortification, Paris Barracks. Clear skies, clear thoughts. 86 objectives: this cannot fail. Alliance canceled. Here we go! Don’t expect to get an immediate victory, simply not enough troops. Fortress near Vienne. Stack deployed. Kill six MG’s in Vienna: still nowhere near done. Lose a T2 attacking Insbruck. Am I going to have to deal with walls everywhere? Compound rushed as the T3’s are kinda hurt. MG nest killed in Tobruk, Tobruk seized for 85g. Somehow the Americans have more shield production than I do. 3 MG’s killed in Buffalo, alongside a 3-stack. Troops arrive at Murmansk. Sell Barracks in Konigsberg, as the city will not see any more action and has pitiful shield output. Kill an MG in Dunaburg; Dunaburg seized for 92g. The last defender in Vladimir is finally put to rest as the city falls for 150g. ENTER.

Interturn: No real attacks from Austria, although quite a few planes are shot down thanks to the bomber stack. Also, holy moly there are a lot of arties in Buffalo. Shame they can’t attack. (89/100.)

Full disclosure: Due to my events.txt not working properly, I was unknowingly able to illegaly enter war with my former allies, which granted me a total of 3 cities by the end of my save. This GOTM seems to be close still, so in normal times I'd gladly replay the last few turns to go for 103: however on my last turn I made quite a few suicide attacks to go for the blue star, and lost a great deal of army because of it, especially in Egypt. Don't really have the time to replay from another save either...
 
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