Adama
Warlord
- Joined
- Mar 24, 2007
- Messages
- 137
This was my second attempt at a GOTM, so I am still a “noob” with QUESTIONS … Thanks to everyone for the help with prior questions, and I hope they helped others.
First, I should dedicate this game to the Incan leader, Huayna Capac (HiC). He was a great ally & friend.
I continued from my first spoiler and attacked Washington again … and again.
I achieved circumnavigation in 1200 AD. I revolted to Free Religion in 1240 and revolted to Free Market in 1360. QUESTION #1: If you changed two civics at once, did you revolt for more turns (more turns of anarchy?-this was Monarch level) I suffered two turns of anarchy, but only changed one civics at the time.
I got gunpowder at 1300 AD, and Replaceable Parts in 1510. About this time I sold my world map to like, well, everybody for about $150 each or more. Up until now, I have been trading with everyone I could, and remaining in a positively diplomatic role with Catherine and HiC. But, in 1530 Cathy DOWed the Incans (HiC). She asked me to DOW HiC. I said NO. Then a turn later, HiC asked me to join in the war against C, and although I didn’t need two enemies (Washington & Cathy), I reluctantly agreed. Between this and my choice of Hereditary Rule (HR) civic (HiC’s favorite), I would become HiC’s best frient (all the way up to about +18 or 20 at one point I think, and I did NOT have his religion).
After capturing one of Cathy’s island colonies near my continent, I paid her $70 for peace in 1595.
When I was capturing Washington’s cities, once or twice they tried to revolt right at the end of the normal revolt period. My units and divisions stationed within the captured city lost about 1/3rd of their fighting strength. QUESTION #2: What’s to be done about this second revolt?
QUESTION #3: How did you decide to raze or keep a city? As a general rule, I was looking to see what kind of cultural influence it would be under – if I could capture the next city before this city comes online under the nearest cultural influence, then I always kept the city. If it was just too close to a stronghold city, or under the cultural influence of a city “out-of-the-way” of my planned attack route, then I might raze the captured city. What did you guys do to determine whether to keep or raze a city? Russia was Creative, and had all game long to build culture in her cities.
My friend HiC was losing cities right and left; I tried to help him out, and traded him techs including rifling (for which I think I got yet another +1 diplo for “You have shared your advanced Technologies with us.”
The only way I could see myself getting into a position to ‘really’ help was to enter the “European” continent via Mansa Musa land… and how fortunate! In 1620, MM DOW’ed me !
In 1745 I had another revolt in a recently captured MM city (see Question # 2 above). It went away after I captured the nearest MM city.
Cathy’s still taking HiC cities; he has established a city at the “crossroads” island to the west of the old American empire. The “we yearn to join the motherland” and “war weariness” from Washington is long gone now… because Washington is gone !
While I am still deep in war with MM, HiC asks me to DOW Cathy again…. I don’t need this, but I go ahead and do it anyway to try and relieve some pressure from him. I subsequently capture a Russian city on the southend of my continent where Cathy had a toehold city. I am trading (and gifting) techs to HiC (gifted him railroads, thinking the machine guns would help with defense). They didn’t. By 1810, Cathy has the eastern part of the Russian/Asian continent to herself. HiC is reduced to OneCity (OC).
I think MM has only OC also and it’s in the heart of Russia with no port, no coastal access, so he should be latent for a while: His city is culturally ‘squashed’ by Cathy’s gamelong ‘creative’ leader trait cities surrounding his remaining sanctuary.
Qin asks me to adopt his fav civic, Police State. Wow! I DO! And then I find out that with Police State, if I build Mt. Rushmore and Jails in every city, that I wind up with NO war weariness (!) -25% WW for Jails, -25% for Rushmore and -50% for Police State.
Qin has done me a great educational favor. Last month, Saladin introduced me to Gunships (the hard way) and now I proceed to utilize fighters and gunships to aid my infantry etc in attacking Russia. First, my cavalier is snooping as only Cavaliers can, behind closed borders, when it spots a guarded group of Galleons with Cossacks, Cats, & a Grenadier headed my way. Hmmmm… there were no settlers on those ships… wonder what Cathy’s up to? I had recently refused her tribute demands TWICE , so I knew darn well what she was about. I did misunderstand about war (real noob here …
‘cause I thought if she declared war on me, there would be no resulting War Weariness (WW) on my end… if I fought on my turf… a little research has shown me however, that it doesn’t matter at all who declares war, and that WW is only lessoned if the battles take place on tiles that I culturally control (not like the ones I just captured from Mansa Musa which are only 0%-6% Mongolly mine …
. Somewhere along in here I realize that this noob has also forgotten to build a couple of dozens city jails, and some of my cities are going into starvation … oops. I did complete Mt. Rushmore in 1866.
The war with Cathy started back up with a bang… she sent stack after stack of Cossacks and other units into MM’s old territory. I had been preparing my SoD just behind the front lines and I gradually depleted it, sending units north and south to destroy her intruding marauders. A fighter (or two) and a gunship certainly way-layed a lone Cossack… and this combo proved my salvation… the range of the gunship allowed it to “reach out and touch someone” and still have movement to retreat to a safe haven afterwards. I tried to move strong gunships to also cover understrength and damaged units left unavoidably out in the open.
Cathy had fallen behind in her teching, because of the war with HiC ( I owe HiC big time!). And, HiC was my only late ( or mid) game trading partner) - Did I mention that I owe HiC big time? – and allowed me to bypass Cathy significantly. Still, it took me until 1942 to destroy Cathy’s last city. I had already checked the demographics and I knew she controlled enough land for me to have a domination victory or be close.
During this time, Liz started announcing SS casing completions after the Apollo Program, and as a noob, I started to panic and looked up the spaceship race … my research said I had nothing to fear … YET … And then, Qin, good-ol-buddy-Qin, DOW’ed Liz.
At the end, I DOW’ed Liz to take the last couple of cities I needed for the Domination victory. QUESTION #4: A lot of the Russian cities I captured later came online with like, say, 9WW and 7 “We long to join the Motherland”, which made them impossible to start with. I see nothing that would change this other than just waiting it out until the starvation brings the balance back to food and population? Of course I started jails in each, but sometimes they had no workers at the beginning, meaning only the center square working 1 hammer = 160 turn forecasted finish … enough for a ‘noob’ to panic. Was there any better way?
QUESTION #5: Regarding WW, I have seen Drama mentioned as a ‘happy’ tech; but, this doesn’t help unless you shift the cultural slider, right? The only other thing, maybe, is to build a half dozen theaters and then construct the ”Globe Theatre”, say in my GP farm? Am I missing any happiness resource here?
QUESTION #6: Is it true that medics always die in battle, even if the odds are 80.2%, 89.9%, etc.? And a corollary question, don’t count this one, if they are double-promoted medics, then their casualty rate is also doubled?
QUESTION #7: For those of you who war-mongered, what kind of promotions were you giving to your tanks? I was giving barrage (for collateral damage) and when build with West Point, etc. also barrage II. What were you giving your tanks for promotions?
QUESTION #8. I saw Cathy field a Cavalry against me. Huh? Since she has Cossacks, how the HeQ does she get a Cavalry unit?
QUESTION #9: What should I have accepted as odds in my attacks (knowing that Russia is a BIG place and it would take a long time to conquer: What did you look for? I usually try to stay clear of 60%-70% odds; I preferred 89% and above – although this may have cost me way too much time(?)
QUESTION #10: Given Russia and its size, what kind of promotions were you giving to infantry? (Riflemen, etc. also). I loved the “March” promotion. Some of each I guess? To combat Cossacks (mounted) and Riflemen, Infantry (gunpowder units). ? Did you ever seek out “blitz” promotions (i.e., for gunships, or use it with tanks where it came standard?)
Last QUESTION #11: About how many units of various kinds should be in a SoD to attack a huge territory near modern-era like Russia was in this scenario? I was building toward a war with Cathy when I discovered she was heading my way, but after seeing the dozens of units she threw at me, my little ol’ puny SoD was much better at defense than taking her on straight up. I presume that there’s absolutely no good way to avoid the sacrificial catapults and later canons that she threw at me? Checking the “Info” tab, I could see that she was in Nationhood Civic. I never adopted that – should I have to quick build units? I was getting +25% military unit production with Police State and I stayed in Bureacracy for my capital. Mistake? I had gone to Emancipation when other AI civs went there to satisfy my ‘hordes.’ And I never did revolt to Univ Suff and did no cash rushing, also a mistake, I presume? When, who, what, how …. I’m learning….
Well, I made way too many noob mistakes in this GOTM, and I won’t be submitting (replayed). So maybe next month. And I’m very late finishing and posting, again … Learned a lot again this month, including, e.g., I built my first ‘airport.’ How cool are those airlifts just when you need them? Thanks in advance for those of you who take time to comment and/or answer my questions and offer tips on GK – Mongol GOTM ! I enjoyed reading everyone's spoiler posts above. IT has been REAL !
Best to all,
Adama
Military leader of the last remnant of the Human Race
First, I should dedicate this game to the Incan leader, Huayna Capac (HiC). He was a great ally & friend.
I continued from my first spoiler and attacked Washington again … and again.
I achieved circumnavigation in 1200 AD. I revolted to Free Religion in 1240 and revolted to Free Market in 1360. QUESTION #1: If you changed two civics at once, did you revolt for more turns (more turns of anarchy?-this was Monarch level) I suffered two turns of anarchy, but only changed one civics at the time.
I got gunpowder at 1300 AD, and Replaceable Parts in 1510. About this time I sold my world map to like, well, everybody for about $150 each or more. Up until now, I have been trading with everyone I could, and remaining in a positively diplomatic role with Catherine and HiC. But, in 1530 Cathy DOWed the Incans (HiC). She asked me to DOW HiC. I said NO. Then a turn later, HiC asked me to join in the war against C, and although I didn’t need two enemies (Washington & Cathy), I reluctantly agreed. Between this and my choice of Hereditary Rule (HR) civic (HiC’s favorite), I would become HiC’s best frient (all the way up to about +18 or 20 at one point I think, and I did NOT have his religion).
After capturing one of Cathy’s island colonies near my continent, I paid her $70 for peace in 1595.
When I was capturing Washington’s cities, once or twice they tried to revolt right at the end of the normal revolt period. My units and divisions stationed within the captured city lost about 1/3rd of their fighting strength. QUESTION #2: What’s to be done about this second revolt?
QUESTION #3: How did you decide to raze or keep a city? As a general rule, I was looking to see what kind of cultural influence it would be under – if I could capture the next city before this city comes online under the nearest cultural influence, then I always kept the city. If it was just too close to a stronghold city, or under the cultural influence of a city “out-of-the-way” of my planned attack route, then I might raze the captured city. What did you guys do to determine whether to keep or raze a city? Russia was Creative, and had all game long to build culture in her cities.
My friend HiC was losing cities right and left; I tried to help him out, and traded him techs including rifling (for which I think I got yet another +1 diplo for “You have shared your advanced Technologies with us.”

In 1745 I had another revolt in a recently captured MM city (see Question # 2 above). It went away after I captured the nearest MM city.
Cathy’s still taking HiC cities; he has established a city at the “crossroads” island to the west of the old American empire. The “we yearn to join the motherland” and “war weariness” from Washington is long gone now… because Washington is gone !
While I am still deep in war with MM, HiC asks me to DOW Cathy again…. I don’t need this, but I go ahead and do it anyway to try and relieve some pressure from him. I subsequently capture a Russian city on the southend of my continent where Cathy had a toehold city. I am trading (and gifting) techs to HiC (gifted him railroads, thinking the machine guns would help with defense). They didn’t. By 1810, Cathy has the eastern part of the Russian/Asian continent to herself. HiC is reduced to OneCity (OC).
I think MM has only OC also and it’s in the heart of Russia with no port, no coastal access, so he should be latent for a while: His city is culturally ‘squashed’ by Cathy’s gamelong ‘creative’ leader trait cities surrounding his remaining sanctuary.
Qin asks me to adopt his fav civic, Police State. Wow! I DO! And then I find out that with Police State, if I build Mt. Rushmore and Jails in every city, that I wind up with NO war weariness (!) -25% WW for Jails, -25% for Rushmore and -50% for Police State.
Qin has done me a great educational favor. Last month, Saladin introduced me to Gunships (the hard way) and now I proceed to utilize fighters and gunships to aid my infantry etc in attacking Russia. First, my cavalier is snooping as only Cavaliers can, behind closed borders, when it spots a guarded group of Galleons with Cossacks, Cats, & a Grenadier headed my way. Hmmmm… there were no settlers on those ships… wonder what Cathy’s up to? I had recently refused her tribute demands TWICE , so I knew darn well what she was about. I did misunderstand about war (real noob here …


The war with Cathy started back up with a bang… she sent stack after stack of Cossacks and other units into MM’s old territory. I had been preparing my SoD just behind the front lines and I gradually depleted it, sending units north and south to destroy her intruding marauders. A fighter (or two) and a gunship certainly way-layed a lone Cossack… and this combo proved my salvation… the range of the gunship allowed it to “reach out and touch someone” and still have movement to retreat to a safe haven afterwards. I tried to move strong gunships to also cover understrength and damaged units left unavoidably out in the open.
Cathy had fallen behind in her teching, because of the war with HiC ( I owe HiC big time!). And, HiC was my only late ( or mid) game trading partner) - Did I mention that I owe HiC big time? – and allowed me to bypass Cathy significantly. Still, it took me until 1942 to destroy Cathy’s last city. I had already checked the demographics and I knew she controlled enough land for me to have a domination victory or be close.
During this time, Liz started announcing SS casing completions after the Apollo Program, and as a noob, I started to panic and looked up the spaceship race … my research said I had nothing to fear … YET … And then, Qin, good-ol-buddy-Qin, DOW’ed Liz.
At the end, I DOW’ed Liz to take the last couple of cities I needed for the Domination victory. QUESTION #4: A lot of the Russian cities I captured later came online with like, say, 9WW and 7 “We long to join the Motherland”, which made them impossible to start with. I see nothing that would change this other than just waiting it out until the starvation brings the balance back to food and population? Of course I started jails in each, but sometimes they had no workers at the beginning, meaning only the center square working 1 hammer = 160 turn forecasted finish … enough for a ‘noob’ to panic. Was there any better way?
QUESTION #5: Regarding WW, I have seen Drama mentioned as a ‘happy’ tech; but, this doesn’t help unless you shift the cultural slider, right? The only other thing, maybe, is to build a half dozen theaters and then construct the ”Globe Theatre”, say in my GP farm? Am I missing any happiness resource here?
QUESTION #6: Is it true that medics always die in battle, even if the odds are 80.2%, 89.9%, etc.? And a corollary question, don’t count this one, if they are double-promoted medics, then their casualty rate is also doubled?
QUESTION #7: For those of you who war-mongered, what kind of promotions were you giving to your tanks? I was giving barrage (for collateral damage) and when build with West Point, etc. also barrage II. What were you giving your tanks for promotions?
QUESTION #8. I saw Cathy field a Cavalry against me. Huh? Since she has Cossacks, how the HeQ does she get a Cavalry unit?
QUESTION #9: What should I have accepted as odds in my attacks (knowing that Russia is a BIG place and it would take a long time to conquer: What did you look for? I usually try to stay clear of 60%-70% odds; I preferred 89% and above – although this may have cost me way too much time(?)
QUESTION #10: Given Russia and its size, what kind of promotions were you giving to infantry? (Riflemen, etc. also). I loved the “March” promotion. Some of each I guess? To combat Cossacks (mounted) and Riflemen, Infantry (gunpowder units). ? Did you ever seek out “blitz” promotions (i.e., for gunships, or use it with tanks where it came standard?)
Last QUESTION #11: About how many units of various kinds should be in a SoD to attack a huge territory near modern-era like Russia was in this scenario? I was building toward a war with Cathy when I discovered she was heading my way, but after seeing the dozens of units she threw at me, my little ol’ puny SoD was much better at defense than taking her on straight up. I presume that there’s absolutely no good way to avoid the sacrificial catapults and later canons that she threw at me? Checking the “Info” tab, I could see that she was in Nationhood Civic. I never adopted that – should I have to quick build units? I was getting +25% military unit production with Police State and I stayed in Bureacracy for my capital. Mistake? I had gone to Emancipation when other AI civs went there to satisfy my ‘hordes.’ And I never did revolt to Univ Suff and did no cash rushing, also a mistake, I presume? When, who, what, how …. I’m learning….
Well, I made way too many noob mistakes in this GOTM, and I won’t be submitting (replayed). So maybe next month. And I’m very late finishing and posting, again … Learned a lot again this month, including, e.g., I built my first ‘airport.’ How cool are those airlifts just when you need them? Thanks in advance for those of you who take time to comment and/or answer my questions and offer tips on GK – Mongol GOTM ! I enjoyed reading everyone's spoiler posts above. IT has been REAL !
Best to all,
Adama
Military leader of the last remnant of the Human Race