GOTM 19 Final Spoiler

Cultural 1819.

Decided to try cultural since I haven't done that in a while.

Early plan--take out Genghis and acquire HC's two good cities. Got good territory in the early grab--the gems to the south and the gold as well.

Was building forces to attack Genghis when out of the blue Romans DOW me--I had even given them extortion. Then the Mongols join in (and I had paid them extortion too)--and they have jumbos. Fortunately this version AI is pretty weak so other than a small delay this was not a problem. Mongols were finished around 600 and HC around 900.

Then I make nice with everyone and it's smooth sailing. Was really careless with my planning and got a bit unlucky popping GP. Probably should have finished around 20-25 turns sooner.

Wonders: GL, SL.
 
This was my first game of Civ in several months. I posted a "goodbye until I'm done with my dissertation" post a while back, and I mostly kept my promise. I say mostly, because I'm not quite done with the dissertation yet, but I'm close.

Anyway, here's what happened on my first game back.

Welcome back (permanently? ;) ) to the addictives. :lol:
 
no worries, harbourboy...you aren't the only Geezer to lose this game.

I lost in 1788(or was it 1887?) anyway...I moved to the coast, cut off Khan, and then attacked him with my first axes.

After taking his 3 continental cities, I then moved on Elizabeth, took 4 cities from her, razed 2, and then she got LBs...that ended my campaign against her, leaving her with two cities.

Shortly thereafter, while attempting to catch up to everyone else(at this point I was a good 6-9 techs behind everyone else), the Incans declared war on me...took my desert gold city(thanks! it was costing my cash anyway!), then for the next 200 years, I attempted to kill enough of his soldiers that he'd leave me alone so I could stop whipping out cats and archers(yes, I still had archers, not LBs)

I finally got an offensive edge on him, began to advance, and he upgarded all his melee units to maces...I then was willing to give up a small city for peace...he never got anything useful out of that city, it was a former english city that had so much cultural pressure that even with 4 of my troops there it kept revolting.

I then finally got around to turning Karakorum into a GP farm, popped 7 GS's, all of which were used for lightbulbing. I was able to make my first tech trade when I lightbulbed Education and traded it to the Romans for some tech I can't remember.

As time goes on, Mansa decided to be warlike and eliminated the Mongols...I joined in for diplo points, and Gandhi eliminated the Romans, I also joined in for diplo points....I joined the Buddhist bloc to get Huayna and Lizzy to like me more, as Elizabeth had a stack of Grens and Cats near Nottingham...and I hadn't even researched Gunpowder yet. I finally catch up the the tech leaders, after much trading of lightbulbed techs, at Radio and Artillery...however, Elizabeth went Free Religion and suddenly became Cautious and 'had too much on her hands' I quickly did the same, since it is her favorite civic, and sent every single spare unit I had to Nottingham...racking up a garrison of 30 troops, while Elizabeth soon had 25 troops of a combined Gren/Redcoat/Cannon/Cavalry nature...it felt like I was playing Risk! I was doing fine, researching Radio, hoping to run for the UN and get a diplo win...everyone was +6 except Washington, who would be my opponent(if I gifted him a couple Mongolian cities), and the 2 other largest civs were +9(Mansa and Gandhi).

However, the turn after I traded Artillery to Huayna and Elizabeth in order to get within research distance of Infantry...they both upgraded all their troops and Huayna declared war on me again. This time, I was toast. I was pleased with him, and hadn't been planning on his attack...I had actually planned on using my new Artillery to sneak attack Lizzy, then move up and take out Huayna. He beat me to it, taking out and razing 2 of my Mongolian cities on turn 1, then bringing Elizabeth into the war on turn 2...my amazing stack of somewhat obsolete units in Nottingham? I took out 2 Cavalry, at amazingly low odds, after her 8 Artillery were done destroying everything else.

Suffice it to say, this was a quick war...Huayna almost fought like a human...he didn't pillage anything...he just dropped his troops from Transports, hit me hard, and moved on. Elizabeth took all her former cities back, along with Shanghai, and Huayna took out Beijing and all of my Mongolian cities...end of game and story for me.

I didn't submit the game because I stupidly didn't save the game the turn before I was conquested, and I then went and played a game of Rhye's and Fall of Civilization without thinking, thus losing my autosaves.

I could have won if I'd started my wars out with Huayna, then Elizabeth, the Khan, and started earlier(not founding Guanzhou out at the desert gold!), thus preventing them from researching Feudalism quite so quickly...in that case, I would have been in much better shape for a later game run, especially with massive Gandhi sitting between me and everyone else!
 
Diplomatic victory in 1532. A good recovery from a bad start in a game where I was almost always at war and had no hope of ever getting any AI votes.

I sent my settler west to the coastal blue circle hoping for seafood. I was happy with the corn and settled on the coast cutting off Genghis.
Early research - AH,BW,Wheel,Writing, Mysticism (to get copper), Alphabet

I found Shanghai south of Beijing for the copper (after a border pop) and horses. I camp a warrior near Genghis' horses waiting for a worker but it doesn't come and I switch my first target to York - the double grassland gem city.

War with England
I declare was in 1540BC with a stack of warriors and chariots and capture a worker chopping jungle at the gems city. I was torn between letting the worker clear the jungle so I could have gems and possibly letting Elizabeth hook up metal. I capture York in 1510 with a fog buster warrior (no longer needed) defeating a CG archer at the start of the charge. He is promoted to Medic 2 and spends the rest of the game inspiring my army with tales of this suicidal attack. He had combat 1 from 2 animals and its the first time I've opened up the Heroic Epic on the third battle of a game.

I bolster my stack with a few axes and head to London which has four archers on a hill. I play cat and mouse for a while waiting for some archers to leave and finally launch an attack in 1100BC with a stack of 10 axes and chariots vs 4 archers. I abort after the first two units fail to scratch the top defender.
I raze Nottingham (east of London) and pillage every improvement I can find for cash but I'm in big trouble. I have a lot of unit support costs, I haven't researched pottery for cottages, the gems are still covered in jungle and my Alphabet beeline has ground to a halt. I'm running 100% cash and my only research comes from a scientist in Beijing and the loot I expected to get from London.

I finally send a worker as a sacrifice, draw out an archer and kill the other three to capture London (got my worker back) in 670BC and finish Alphabet in 625BC with the loot from the city.

I trade like mad, immediately sacrificing my Alphabet monopoly to try and dig out of the hole.
610BC Fishing, Hunting, Meditation, Polytheism, Pottery, Masonry, Iron Working
595BC Priesthood, Sailing, Mathematics, Monotheism, Archery

I'm still behind the AIs and have no commerce producing tiles at 600BC. I use my first GS for an academy at York and build gem mines and cottages at York, London, and Beijing to try and dig out of the mess. Shanghai keeps pumping units for my next war. After a Library, London starts on its quest for a Great Engineer building an aquaduct and finishing the Hanging Gardens in 215AD.

War #1 with Gandhi (580-415BC)
I can't really afford more cities but war is my only source of cash as I research Code of Laws. I capture the Jewish holy city Madras (cows, bananas and gold) in 550BC and the Buddhist holy city Delhi in 415BC. The extra commerce from the gold mine and hamlets near Delhi help offset the extra maintenance and I finish CoL in 310 BC and trade for Calendar, Literature and Currency.

I now have four happiness resources (gold, gems, spice, elephants) and am starting to research faster as my cities grow. This golden age of peace lasts from 415BC to 170AD. I am fighting a culture war with H.C. He founded the gold city and grabbed the cows from Madras and his sixth city is on the southern coast near an iron mine so our empires intersect. He closes borders but I win the culture battle to keep the Indian cities connected to my empire with an academy in York and the holy city culture in Madras. I connect the marble and am able to eventually whip the Great Library in York (125AD). I build the National Epic in York and run 2 scientists for most of the game for 45gpp/t (5/6 scientist). I stop running scientists in the capital after a second G.S. in 115AD. I lightbulb Philosophy and trade for Metal Casting, Monarchy and HBR. After researching Civil Service in 155AD, I revolt to Hereditary Rule and Bureaucracy (final civic change of the game), trade for Construction and declare war on Gandhi.

I would have liked to run pacifism for the extra great people but York (great scientist center) and London (great engineer center) have different religions (Buddhism and Taoism) and most of the rest of the world (H.C., Caesar, Hatty, and Mansa) are Hindu with Wasington Christian. Neither of these are in my borders so I stay no religion and join the Hindu dogpile on Buddhist Gandhi.

War #2 with Gandhi (170AD to 755AD)
Caesar had declared war shortly before so I raced him to grab the stub of Gandhi's empire against the west coast of Hudson Bay. I capture three cities (Calcutta, Bangalore, and Bombay) and am healing my main stack in Bombay when H.C. joins the dogpile. My stack defenders and cats had moved toward Gandhi's last city (Lahore - an iceball with silver) and was debating if I should keep for the resource or raze when H.C. showed up with a big stack of horse archers and a couple of catapults. He attacked without bombarding and lost the cats and most of his horse archers against 3 longbows. He razed Lahore in 755AD and eliminated Gandhi. I thanked him for killing two birds with one stone and prepared to attack.

I reached Education in 530AD with GS#3 which I thought was pretty good for a bad start. I debated Liberalism but decided to wait for a high value tech. I am going to have to attack the Hindu bloc and Washington doesn't like me enough to join a war or ever vote for me so it looks like a self vote. Oh, Genghis in Jewish and still has three cities on his peninsula. He closed borders and I keep meaning to attack but I need every unit I can produce to the east. I'm trying to build infrastructure (CH, forge, library, Uni, observatory, market) in captured cities and only producing units in Beijing, Shanghai (Heroic Epic), London, and Delhi.

War with H.C. (845AD to 995AD)
I attack with two stacks. My veterans leave Bombay and take Tiwanku and Cuzco while new recruits leave Shanghai to take Machu Picchu (east of Beijing) and Olly... (double gold city). I leave him four scattered cities. An iceball capital near Bombay, the iron city on the southern coast, and two tundra cities on an island north of Genghis.

War with Caesar (935AD - 1184)
H.C. did bribe Caesar to attack and he took Bangalore while I was finishing H.C. but I take most of his cities. I leave one on the mainland and one on an island near London.

War with Mansa and Hatty
I reached Scientific Method in 1160AD but decide to push further and try for Radio with Liberalism since I still have an Education monopoly. Ironically, it looks like research may not be my bottleneck despite my slow start. London is slowly producing an engineer at 10gpp/t and I still need to conquer 30% on the world's population before a vote. Mansa, Hatty, and Washington are all close in research. Mansa and Washington tend to beeline Banking, Economics, Corporation so I'm worried more about Hatty. I will try to quickly take Mansa's main cities and then Hatty. I crush their empires but Hatty finished Education the turn after I DOWed Mansa. I popped two great artists in a row which slowed Electricity so Hatty beat me to Liberalism in 1256. She traded for Banking the turn before finishing Liberalism, used the free tech for Economics and grabbed the great merchant from under Washington's nose.

I finish taking most of Hatty's cities in 1424, used the great artists to finish Radio in 1412 and finally popped a great engineer in 1434. I have 60% of the world's population (just under a self vote) so its war with Genghis and farms everywhere.

War with Genghis, finally
I land 6 units on the hill near Turfan to absorb his cats. Genghis has grenadiers! He crushes my units and sends his knights and grenadiers to pillage my corn. I crush two groups of pillagers with masses of catapults while my veterans slowly march from Egypt back to Beijing. I have so much production that I can crush Genghis' better units with waves of catapults, maces, and knights. My veterans arrive in time to help take Genghis' last city, Beshbalik, in 1523.

Mass Media 1472; U.N. built in London 1508; self-vote 1532. I could have shaved this to shortly after 1502 (captured Karakorum and passed the self-vote threshold) if I had grabbed Scientific Method or Physics (I was running about 800bpt at the end) with Liberalism but it was nice to see the engineer for the UN, research, and conquest all come together at about the same time. A fun game trying to balance the economy with constant expansion. I ran deficit research and tried to keep the economy above water while playing what was very close to an always war domination game. I didn't used the Philosophical trait very well; I popped two artists in my gp farm which lost my agressive Liberalism gambit but I did build a lot of cheap universities. A very fun game balancing different aspects of civ with the exception of diplomacy which I didn't really use.
 
continue from previous spoiler.
http://forums.civfanatics.com/showpost.php?p=5565548&postcount=42

605 AD I took Capac capital and made peace for Mashinery.
Rather needed tech, he is down to one city.
Same year Hatty declare on Masta. She spend most of game in war with him, winning strangly BTW.
770 AD I redeclare on Capac and 800AD Incas no more.

Decided to finish English first.
950AD declare and 1190 AD she down to ne city, made peace for optic and by fact that same year I discover liberalism.

Took nationalism from it.

I got GE so revotl to nationalism/free religion and after anarhy finished start golden age.

Used it to research republic.
1268 fihisned english, well, Gandy next.

IN a mean time hatty and romans were beating up poor Musta.
1295 declare on Gangy.

Took all his main cities, he was left with 2 ice cities north of Masta.
1394 made peace.
Asked Hatty to declare on Romans and join war
1442 AD. May be I should not have, as hatty with her greens went on raising rampage.

still 1514 made peace. He is down to one island city.
1520 declare on Masta 1544 masta dead.
1550 declare and washington and 1583 achieve domination.

Was easy game, pangea tend to be and 2 gold help.
 
Hey Harbour boy - I'm with you mate. - Not at all easy for me.

To cut a long story short - Conquest Loss 1864.

To pick up from the first post....I went back to declare on Genghis and spent the next 500 years capturing his continental cities. Great now that I have the North West under my control I'll sweep out over the remainder of the world.

The plan was to take out Genghis then weaken Huayna back to 2 cities in the north and a London sized bite out of the English in the south. While using Gandhi as a shield from the East....Never got the chance.

In 1856 Mansu declared on me. - Enemy gunships swept over the borders to wipe out my Musketmen. - I didn't really stand a chance, so I set all cities to wealth and tried to build up enough dosh to pay him off, or alternatively to bribe others to come in on my side....This didn't work. - It took Mansu 8 years to destroy my 6 cities.

What did I do wrong????

Well for starters, not being a warmonger, I made a number of Custer sized military blunders.

- Why didn't I attack Gandhi with Axe's? - I was worried about War Elephants...But no way would he have War Elelphants available by the time my Axe stack arrived...

- Why did I stop the first war with Genghis to reclaim my horses in the south, when I should have pushed on with the attack on the Mongol capital and would have picked up the horse resource there instead....

Both of these were things which I'm sure you hardened warmongers out there knew all about.

I consider this game a good learning experience. And just to reitterate, not easy.
 
This was my third attempt at a GOTM, and the first one that I completed without sixty-four thousand noobie mistakes, mouse slips, etc. It was my first Emperor level game.

Picking up from the first spoiler thread after 500AD.

515 Hattie makes peace with M&M

605 I captured HC’s capital at Cuzco
Traded around, sometimes at a great discount, but trying to get the techs I needed.

740 Finished Liberalism (first to do so) and chose Astronomy (highest cost tech available, ignoring gunpowder for the moment)

755 DOWed Gandhi, as I began researching Gunpowder. I attacked a northern mining town and would clear a path to HC’s last city actually located on the continent.

800 My first GE was born, and I would save him for a wonder.

905 Peace with Gandhi, after I captured Bombay.
Used these peace turns to build more infrastructure.

995 DOW’ed HC again.
I capture his last city on the mainland and begin to look at Ghenghis Kahn. He has to be my next target because he is so close to my capital. I would use these peace turns again to build. Built my first Galleon of two along in this era. I would later build a couple of destroyers and that was my complete navy for the duration. I did upgrade one Galleon to a transport.

PLAN A

I am now operating under PLAN A. Hmmm… Plan A says I should not build any musketmen to speak of, but wait for rifling and build riflemen. The theory was that any plan, even a bad plan, was better than no plan at all. So, when I DOW’ed Genghis in 1178, my entire SoD consisted of Maces, heavily-promoted Axes, Cats, etc. Maybe one Musketman to ‘scare’ Genghis and ‘show him who was boss.’ Straightaway in 1184, I captured Beshbalik without much fanfare.

The HORDES

1190 Genghis attacked with hordes and destroyed my entire SoD. I don’t think the RNG even allowed me to win one battle (probably due to its realization of the poor quality of my Plan A). I was very lucky he didn’t go all the way and take my capital. He slowed a tiny bit on the way to pillage here and there with his keshiks. Fortunately, I had at least two units in every city, the stronger one a promoted longbowmen. Unfortunately, they were all promoted with G1 or G2. Garrison units are not great at offense, or stopping pillaging. But, you fight the war with the bombers you have on-hand. Luckily, I just finished giving M&M gunpowder to acquire Nationalism, and I revolted to Nationhood and drafted all the musketmen I could. I was just in time to save my capital and throw back Genghis’ hordes. So much for Plan A. [Sidenote: I discovered later with Nationhood, that in rare instances where I had a conquered city in which I had over 10% culture present, that I could ‘draft’ away excess pop instead of having to let them starve away due to enemy cultural swamping… raw noob, now noob first class].

1274 I recaptured Beshbalik from Genghis; my folly of Plan A had cost me at least these fifteen turns and countless fine upgradeable, mace, axe, longbowmen and similar units, population drafts, and a lot of effort cleaning the egg off of my face. [I also learned that “nothing” upgrades to a Musketman !].

1340 Captured last of Genghis’ cities and destroyed the Mongolian Empire.

1370 Hopped to the island and destroyed the last two of HC’s cities, and in the process the Incan Empire.

1400 Ceasar DOW’ed Gandhi from the other side.
I am building jails along, plunging forward toward Physics for the free scientist, but Washington beats me to Physics in 1406 (by about 5 turns). Seems like a vicious tech race in which I am barely holding my own by trading, often at almost a two-for-one trading exchange rate.

1454 Bombay had its first of two Indian revolts; it did not flip to Gandhi though.

1478 I had put off trading or researching for Chemistry because I had the Parthenon (which I captured in London) and it became obsolete in 1478 when I traded M&M Democracy in exchange for Chem & also $1,270g.

1514 Completed the Statute of Liberty with my second Engineer.

1520 M&M DOW’ed JC and asked me to join; I did. Couldn’t really get involved with closed borders, but I did manage to sink a Roman galley with my Galleons!

1523 I started Oxford at Bantu (my first GP city which was captured from the Barbs!). I also built the Nat'l Epic there.

1535 Gandhi captured a Roman city; it appears M&M and Gandhi will divvy up Roman cities among themselves.

1538 I completed West Point at Beijing (I already have the Heroic Epic there). Now I plan to get the Pentagon.

PLAN B

Somewhere above I resort to Plan B after my miserable failure with Plan A. Plan B is exactly like Plan A (okay, so I am a very slow learner!), except I decided not to build anymore muskets, or any riflemen, and instead wait for assembly line and build and draft infantry instead.

I sold a few techs for deep discounts; seemed like the thing to do at the time. I sold one of my enemies (Gandhi) Chemisty – with the attendant Grenadiers—in 1556 for $830g, or about 19% of its original value.

I had plans to DOW Gandhi again and get to him before his newly acquired Roman cities were able to get online good and contribute to his empire. I gave Hattie a "two-fer". I gave up Democracy and Steam and received only Steel. Another trade that I might regret later.

1577 Wow! Now I did get an unexpected dividend. I was trading Steam (now cheap) around, and offered M&M Steam for $1,400g and if he would DOW Hattie. He accepted, (although I would have taken only the $1,400g at this point, preparing for war with Gandhi as I was). But, now he was helping me by warring with Hattie.

1580 Since M&M was now fighting ‘for me’ against Hattie (making my war plans against India more secure) I gave M&M {cringe} Assembly Line in exchange for Artillery ( a tech I often ignore and stick with cannons or cats). I was moving toward Modern Armor, Mech Inf and the U.N. as my final techs I wanted on the tree. I would not make two of the three….

1586 I am drafting infantry as I can, without depleting cities though.

1595 I revolted to Police State and Emancipation. I wanted PS for the War Weariness and to build Mt. Rushmore. It also gave me a 25% military unit boost in production, for which reason I would retain it until the end of the game.

I DOW’ed Gandhi again, and no sooner than, began to break out in a cold sweat, --remembering Genghis’ counterattack with hordes of his UU, the Keshiks. I now found myself wracking my brain trying to remember what Gandhi’s UU is…. Oh yeah, there for a minute I thought we might be in trouble.

1604 Captured Delhi.
1667 Used a GE toward the Pentagon. I had about three GP farms [although several cities did produce a GP or two], and as Forrest Gump might have said, “My GP farms were a lot like a box of chocolates; you never know what you might get.” I did not even try to specialize them, because as a noobie, looking at the map early on, a GP farm (i.e., excess food ANYWHERE on what I could see on the map) appeared to be a pipe dream to me. I had twenty-one GP born in this game; I was anxious to hear how many others got, who actually knew what they were doing, and of course, more about ‘how’. 21 GP was not too bad for me as a noobie.

1670 Destroyed the Indian Empire.

1688 DOW’ed M&M

1694 Captured Rome from Mali.

1697 My Pop is 51% and my Land is 45% of the world (M&M second with about 18% each). I have no idea how to secure a conquest victory – I guess you have to raize cities instead of keeping them to avoid Domination??? Unlikely, since I have rarely ever met a city that I did not like…

1700 Hattie is still at war with M&M also, and is actually helping me in tiny, small, insignificant ways, such as surrounding a couple of Malinese cities with her culture, and bombarding a couple of coastal cities with her Frigate and later destroyer.

1727 Emptied Pissant, ah, that’s Pisae, for the first time with a gunship (which can’t capture a city). M&M dutifully sent three more units to “fortify” the city, which my fighters and artillery and infantry and gunships again dispatched with utmost efficiency, again leaving the city vacant as my SoD moved alongside, heading around the city for the next target to relieve cultural pressure once I actually ‘occupied’ Pisae. Finally took Pisae when the timing was right to capture Walata on the very next turn (1738).

1776 Cashed in a GM trade mission in Washington, USA for $3,150g. I thought the year was a nice touch, huh?

1776 Built the U.N. [this would have been my fall-back position- harrumph… {coughs, looks-down-at-feet} ah you know, PLAN C ].

1778 Won a Domination Victory, base score 5,932, adjusted score 65,811.

Although it obviously doesn't win any awards, as a noob first class, I felt very humbled to win at all. And for Harbourboy, et. al., I certainly won't use the word easy. Darn it! Did it without thinking ... Actually, truth is, I have learned almost every single thing I know about the game by reading the GOTM forums and the information that has been given me and answers to my questions here. Thanks to everyone. OH, and in case you missed it in my first spoiler, I was playing Adventure Class. That made a HUGE difference for a noob and is a swell idea for noobs like me who might not even attempt an Emperor level game otherwise. One Question: {you knew there would be one} ... Depending on the GOTM scenario next month and the Adventure Class options, am I eligible to play Adventure if I want to? I will not know if I placed in the standings in the top half of those submitting until after the July GOTM starts, but I will be out of town in July travelling, and I will certainly not finish it before the June GOTM postings are up, say in mid-July. I would guess I could choose Adventure Class one more time if Contender looked like too tough a level for me, regardless of where I place until it is actually posted?? Thanks again for everyone's patience and guidance to this noob.
 
I think it is your free choise, to choise advanturer or other options.
Next time dificult will be different, so it is up to you. I do not think there are any limitations.
 
This was my third attempt at a GOTM, and the first one that I completed without sixty-four thousand noobie mistakes, mouse slips, etc. It was my first Emperor level game.
Nice job getting the win! :goodjob: I've been doing this for 9 months and still have not won on Emperor. Should have won this one but I underestimated Hatty's threat and got overrun by some 70 to 80 Cav, rifles and cannons.

[Sidenote: I discovered later with Nationhood, that in rare instances where I had a conquered city in which I had over 10% culture present, that I could ‘draft’ away excess pop instead of having to let them starve away due to enemy cultural swamping… raw noob, now noob first class].
You can whip away that starving pop as well ... and you can whip more than one item per turn. Only one will build per turn, but you can queue up two or three items all 1 turn away. Something I did not know until a few months ago.

Depending on the GOTM scenario next month and the Adventure Class options, am I eligible to play Adventure if I want to? I will not know if I placed in the standings in the top half of those submitting until after the July GOTM starts, but I will be out of town in July travelling, and I will certainly not finish it before the June GOTM postings are up, say in mid-July. I would guess I could choose Adventure Class one more time if Contender looked like too tough a level for me, regardless of where I place until it is actually posted?? Thanks again for everyone's patience and guidance to this noob.
Since you won't know if this game places you in the top half (it might, as several of us veterans seem to have faltered on this one), I would suggest the following: if the game is at a level that you have not won at, feel free to take adventurer if you wish. But if the game is at a level that you have won at before, then you should probably go with contender. This is not official policy, but I think it follows the spirit of the adventurer option.

dV
 
One Question: {you knew there would be one} ... Depending on the GOTM scenario next month and the Adventure Class options, am I eligible to play Adventure if I want to? I will not know if I placed in the standings in the top half of those submitting until after the July GOTM starts, but I will be out of town in July travelling, and I will certainly not finish it before the June GOTM postings are up, say in mid-July. I would guess I could choose Adventure Class one more time if Contender looked like too tough a level for me, regardless of where I place until it is actually posted?? Thanks again for everyone's patience and guidance to this noob.

I've asked this question before myself. Alan told me that whether or not you can submit Adventurer saves is based on the PUBLISHED results, not the ones that haven't been published yet, even if you think you might be in the top half of the standings.

Having said that though, he also said that once you win at a difficulty level, you shouldn't be playing the adventurer saves anymore...thus why I keep getting my rear handed to me in anything harder than a standard monarch level game...I won a cultural victory on the first Immortal GOTM using adventurer...and thus have never played adventurer again. I've actually found that not using it helps me make better decisions at first than I used to...I don't generally win, but that's mainly because I tend to have a really bad mid-game...but my opening game is pretty solid now, I think.

Congrats on winning! :goodjob:
 
Very sloppy endgame play turned what could have been a pretty nice domination score into a rather pedestrian one... Had a decent start, took out GK and half of England with axe, giving me room to operate. Got beaten to the Gold cite by Gahndi (who actually founded cities in such a way that he did not have access to both gold!! Anyway... Cotinued on to take out England, Ghandi and JC. At this point, I was well on my way to 100k+ domination victory, but this is when things went splat...

I had all my troops on the eastern front, intendint to take on Mansa next... I was great buds with HC, but for some reason, he DOW out of the blue. My long border with him, and my troops all in the east were such that before I could scramble the defence, I had lost a city, and gotten pillaged a bit. Not that serious a blow yet... I push north, got the city back, and illiminated him from the continent.

Problem is this delayed my actions against MM just enough that after I took a couple of cities pushing east, he got infantry (which matched mine, and forced me to stop my push until tanks).

Still, I was doing OK, at about 8 research turns away from tanks (oil being hooked up as well), and still lookking on pace to tickle the 100K level, when all heck broke lose...

-HC declares on my, and razes a small poorly defended city... Now, this attack was not a real threat... He was always going to get pushed back, but the problem is that the ww from my previous war with hinm was still high, and I got about 12 sad faces for each major city. DId not have police state available yet (representation running), and in order to stay afloat, I had to bump culture to the 60% range, which really slowed my research.

Two turnes later, Washington compounds the problem... War syrens, and he land 3 galeons full of cavs and cannons on the pinincula where GK started. These cities where still being guarded by axeman, and I had to scramble troops all the way from the east, and start fighting a two front war... Also had to drop science to zero to get cash to upgrade emergency decences to prevent loosing my GP farm (which was the uber fishing city that started as GK's capital). This delayed my rush to tanks even more....

Anyway, eventually I did push washington back, and make peace, and also managed to make peace with MM for 10 turns. During those 10 turns, I managed to finish researching tanks, build a handful, and research fascism... Then, MM got smacks... Walk through is lands with cannons and tanks in about 10 turns, and as his cities started comming out of rebelion, pusjed over the domination limit.

Final result... A rather pedestrian late 19th century domination victory for some 60K points. Blah...

Hope that WOTM10 goes slightly more to plan (once I have a plan that is).
 
I don't generally win [in anything harder than a standard monarch level game] but that's mainly because I tend to have a really bad mid-game...but my opening game is pretty solid now, I think.
That perfectly describes the point I am at as well ... so how do we fix it! :lol:

Maybe we need a thread or war academy article called "Fixing Your Midgame".

I think I am making some improvements by being more aggressive earlier, being more strict about city specialization (naming cities for their purpose is useful here), and getting the hang of the synergies in the game (mixes of traits, civics, research paths, etc.). Overexpansion may still be slowing me down too much, so I am trying to break the habit of keeping every conquered city.

dV
 
500ad I was far behind in tech, and everyone was ticked at me. I managed to switch religions and jump onboard with a war that got the 3 most powerful civs pleased with me...

Rode it out for a space loss to Ghandi... but at least I didn't get wiped off the map =P
 
jesusin, contender, goal fastest conquest.
Result: Conquest victory, 1583AD.

So my goal at 1AD with 12bpt, with 4 cities, with negative cash was to learn something new while I lost the game. I made some stupid tactical mistakes, like leaving my main production city undefended. Uh? You mean mounted units can cover two tiles in a turn? I retook it, but Granary, Library, Barracks and Heroic Epic were gone and had to be rebuilt. So many hammers not used in Cats and Elephants!

So I crunched out warriors, stole a worker from Genghis, hooked up copper, and took him out with about six axes.

On the West front a single Gengis sword got lucky and killed 6 of my axes, one after another. The first battles I had 90% advantage, but later on he was combat4. I finally took Karakorum with 4 Cats, 2 Ele and 5 Axe. Made peace with Hat and Eliz. Gengis was gone in 350AD. I built the GL.

Since I had no research at all, I delayed trading Alphabet away, if I was not going to go anywhere researching they could as well suffer a delay. Some AI got Longbows shortly after 1AD.

I attacked Eliz next because of her unjungled Gems. And Gandhi at the same time. In 1000AD I had 11 cities, 45 military units, 55bpt when -10gpt. Guilds were researched in 1100AD. After that I went after Cesar. The Incan had only Archers, would have been an easy prey, but they were my friends and they were near home, so they were to be left for the end. Cesar put up a good fight, I lost 1 whole stack before I razed their Iron and Ivories. I also lost 2 citie sin tactical mistakes. In 1300AD I had killed 3 AI and Cesar was living in a single tile island city. It took me 4 cavalry to kill him later on!

In 1400AD I knew Military Tradition and GunPowder, 0% research (a big mistake, engineering was important for speed) I used 2 GM in merchant missions and upgraded all my knights. When I took the Pyramids I revolted to Police State, Patria (for the first time), mercantislism. Conscription turned out to be a great thing, even if it was only for musquets.

Dowed Musa, he was quickly OCC in spite of his grenadiers. I was scared of Hatty because of her power. Killed half of Washinton, positioned my units and went against Hatty, directly to the +25% defense wonder city. I razed it to be sure she wouldn't retake it. I started razing every city after that, I almost passed the domination limit in the end. Riflemen are very good defenders, but I already had too many units. Researched Engineering to bring back my veteran units towards the Incans after finishing Hat and Wash, but they didn't arrive in time, my new units were enought, the Incans had no rifles, nor cavalry.

After taking the last city I revolted just in case I passed the domination limit because of border pops. I hope that is not against the rules, it was quite a logical revolution anyway, since I didn't have any more enemies to kill.


My game has been very similar to a domination, because I didn't want other AI to resettle the cities I took.

I have learnt how to win wars with worst units and less units. I have learnt the usefulness of conscription. Police State is great too.

Well done:
- Foregone building a worker, stole it.
- Clear tech path
- Stack composition (50%cats, 50%mounted units).
- Focused military civics.

Terrible mistakes:
- Initial optimism, I wanted to kill them all at the same time.
- Tactical blunders lost me 3 cities.
- I forgot that researching is also part of the game. That almost costed me the game.
- 36 hours is a bit too much time.
 
@da Vinci, Multineer, Thralia, et. al.

Thanks for the info. And post the link when you guys publish the guide to "Fixing Your Midgame!" We could all use that.

The more I visit here, the more I become convinced that there should be a "surgeon's general" warning on the side of the game package about the addictive nature of CivIV. Maybe a link to the "Civ Anon" website and local listing of addiction centers and group meetings would be a satisfactory compromise. "Hello, my name is Adama and I have a CivIV problem." "Huh?" "Yeah, well that's not my real name, it's my CivIV name. Wait, I'm really not sure anymore...."

Having completed GOTM 19 early (for me), {on time?}, I ventured over to the Warlords WOTM forum... I tried to install Warlords on my computer {I bought it at the same time I bot Civ IV 3-4 months ago, but had never loaded it}. In the middle of the install, our power blinked; that's a reasonably rare occurrence here. I had a dickens of a time convincing my machine that it didn't have a good install, and although things wouldn't run, I finally was able to reinstall. Anyway, for those of you who are more experienced at Civ, I have to ask, is that a "built-in warning" within the software, or was it just a message from the Oracle that the gods advise , ... "abandon hope all ye who enter here?"

Thanks again for the answers.
Adama
Military Leader of the last remnant of the human race
 
jesusin, contender, goal fastest conquest.
Result: Conquest victory, 1583AD.
...
Well done:
...
- Stack composition (50%cats, 50%mounted units).
- Focused military civics.
...

Jesusin, what happened? I know you can do much better than this? :confused: You're not loosing your edge, are you? ;)

Engineering is vital for military campaigns. Perhaps more important than civil service?

When I attack, I have a batch of bombard promoted cats which will take down the walls in one turn. Then I attack with CR-promoted cats, until defenders can be defeated with CR-promoted swords. I build much more cats than other units, and I loose many more cats than any other units. Knights are useful, but I prefer to bring pikes/crossbow/longbow/swords/mace/war-elephants with my cat-stack. Are you serious with 50% cats and 50% mounted?

Perhaps this is all known to you, but I'm interested to hear your experience in warfare.
 
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