GOTM 19 - First Spoiler (0 AD)

ainwood

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GOTM 19 First Spoiler



Reading Requirements
  1. You must have reached at least 0 A.D.
  2. You must have contact with all other civilizations (if they haven't been destroyed).


Posting Restrictions
[*]No discussions of any events, nor any screenshots, of events post-500 AD[/list]

So: Aggressive AI? Crowded Map? Emperor?

How did you fare so far?
 
I decided to move the settler over west, and settle with the corn, giving a good food supply to allow for city growth, and make it possible to work those hills.

Anyway, I started off in a bit of a dilemma, which path to chose, the oracle path was looking attractive after all the pre-game discussion. This became more attractive when my warrior discovered the marble down south. I think I could have researched masonry and wheel, and built a city with mine down there (also perfect spot for GP farm) and would be able to get the oracle with the marble. But then what would I use it for? The oracle alone is not enough to give me a decisive advantage. Focusing on the oracle would mean that I’d be lacking in military strength, which is not a good idea in a crowded parganda of aggressive AI.

I started the game with building in the capitol
-Worker: build farm, then chop on Mongolian peninsula (I also chopped outside of the fat cross before Genghis claimed the peninsula yes, only something like 13 wood for chop, but that’s still something)
-Worker2 chopped next to capitol for increased settler speed.
-Warrior2 (a bit of queue switching to grow city to size 2 on corn, size 2 reached about the time when AH was ready for cows)
-Settler
-Barracks
-warrior3, warrior4, worker3 (I had to wait for second cultural expansion to get the copper. I bet this map was planned this way so the people who settle in spot get copper for axe rush, and the people who go for food are delayed with their copper)
-Axe, axe, axe, axe, axe, axe…..

I put the second city on the eastern gold/rice spot.
There was a bit of consideration between the gold spot, or the marble/banana/corn/cow spot to the south.
I knew I could only get one spot as the AI would be there soon, and I wanted to get some early axes.
The southern spot would provide an excellent GP farm, but that wouldn’t help my axe production, so I went for the gold spot, also to help research. Skipping on the GP farm greatly delayed my GP production, but I think I had to skip settling a 3rd city to focus on the early axes

In the second city I built
-Rax
- Axe, axe, axe, axe, axe, axe…..
(I would have loved to build a granary & library, but I skipped pottery to get to alphabet sooner, therefore no cottages, and wanted to focus on the early axes)

So I decided to go the warmongering route, try to out-warmonger the warmonger. This would mean a different game plan then my usual build superior infrastructure and out research them to leverage Tec advantage.

So I went with the research path of
-BW (for chops)
-AH(cows, and also path to alphabet)
-Wheel(I wanted to connect the cows and corn for health, link trade network, and improve unit mobility, although skipping this could have gotten me to alphabet sooner, allowing me to easily back-trade for the wheel)
-Writing
-Alphabet
Gandhi had beaten me to alphabet but had not traded it around yet, obviously thinking it was a monopoly.
I didn’t have anything else to trade away, and would soon lose alphabet, so I traded it around.
Getting IW, masonry, sailing, fishing, priesthood etc.
Then I went for mathematics and construction for the cats (culture was becoming a problem at the end of my axe war)
Then I went down the COL, machine, CS path.

I picked up a third city from the barbs, down south, next to the cows and dye, on the coast, good pre-war training for the axes, only lost 1 axe to the 3 archers. Not the best spot, not too much production for my axe rush, and without lighthouse/infrastructure it won’t contribute much now, but could be handy later in the game. although i wish the barbs had built it 1-2 spots to the east to pick up the horses and sugar at the cost of losing the coastline.

I skipped building any sort of infrastructure, normally I’d start with granary, library etc in my cities, but I can’t do that here as the AI has a production bonus letting them build infrastructure and army in the time that I would build infrastructure. So the solution, no infrastructure, limited science, lagging technology, and a load of production cities to try to fight my way out of this predicament.

My original target was Mongolia, I was planning to send the axes his way…
But then HC got a little daring, putting 2 cities right down the middle of my territory, claiming the fur, and next to my copper. Then the nerve of that guy to cancel the open boarders, literally splitting my empire of 2 cities in two. Forcing workers to walk through the forest in English territory. Who does he think he is? Placing cities right in the middle of my territory?

Something had to be done quickly, this was eating away at my core. What can I do? Check the power ratio, HC had 3 times the power rating of me. is it a good idea to declare on someone 3 times your power? Hmm, check my xml of max power rating of who I should declare on… maybe I’m crazy, but I declared on him anyway.

i did a bit of whipping/chopping for my axe men, and declared war on him, with 5 CR axe men, and a medic promoted warrior. The origional plan was just to re-unite my split kingdom.

I originally planned a limited war on HC, just to take those cities he planted in the middle of my territory. but re-enforcement axe men kept my spearhead going, so I continued it all the way, to take out his capital, losing the majority of my axe men to the final battle (this is pre-cat time so there was a 40% cultural defense), but pleased to get the capitol. Man, his capitol is a perfect GP farm! With three crabs, fresh water lake nearby, some grassland, and then the copper for a bit of production.

I had to pull my whole attacking force to take HC capitol, leaving the city SE of his capitol unguarded for 3 turns. I hadn’t seen any barbs for a very long time, most of the map was occupied (except the useless ice). Just my luck, the turn I took HC capitol there was a barb axe man appearing just north of my new undefended city. My forces were 3 turns away from him, so I couldent stop him getting to the city and an undefended worker just north of the city, but I captured a worker from HC capitol, so I decided to sacrifice him, I could move the worker to the square west of the barb axe man, so temporarily distracting him away from my city, allowing my forces to get back to the undefended city. Hence my sacrificed worker saved me from losing a city and worker.

I had about 10 turns to build a library in HC capitol(AKA super people hangout), so I pumped out a first GS from my starving capitol before switching GPP production to HC ex-capitol. i couldn’t get anything for peace with HC, as he had nothing I wanted, so I let him go with one city at some unknown location, and a settler gallery that escaped from his capitol just before I took it. i don't know if i'll bother to chace down his final couple of cities later.

Previously the only building I had built in my empire was barracks everywhere, so I took a quick break to build a few granaries and libraries, picked up mathematics and iron working in a trade, and a lot of the early skipped Tecs, self-researched construction which I held on to, and traded around COL. I also delayed attacking Genghis to first research COL and build courthouses, as I had 7 cities after taking out HC, so would need to wait for the courthouses before assimilating Genghis.

I didn’t found any religion, Buddhism spread to two cities, but I decided to stay out of the religion game so to stay friends with everyone and trade with everyone. It seems like the 3 Jew civilizations are all in bed together, and then 2 Buddhist, and a couple of leftovers, Elizabeth is still an athiest like me. Buddhism was a consideration, to get the bonus production, and later take the Buddhist city from Gandhi, but i wonder if jew (please send me a missionary) could be better for diplomacy, getting friendly with the huge powerful jew team, to leverage a world war on the non-jews. for now I’ll just try to keep my friends, I’m +1 or +2 relation with everyone.

Then into cat and sward production, and a few archers to relieve a couple of left over axe men on MP duty. Planning my war on Genghis. I started amassing sward men and cats in my capitol.

To my surprise, the stupid Genghis declared on me. Thanks, he just saved me a rep hit with the others.
He sent a stack of 3 chariots, 1 kesher, 3 cats, 2 axe, 5 swards. I let him come in, naturally pillaging the corn and stone, and let him do the attacking against my +40% cultural defense of the capitol. the stupid AI went for pillaging with the cats instead of softening up my stack, and then he suicide his sward men and chariots against my axe men and spears. Thanks for the free experience points, now I have RC2/3, medic etc.

Once his stack had finished my units quickly healed, and then my stack headed out to his territory, marching over his land, giving me a total of 10 cities. In the meantime I was researching machinery and then CS. And moving onto mace men production. Elizabeth or Gandhi will be next, Elizabeth seems like a easier target, although she seems to be liked by all. Gandhi has the Buddhist holy city within sight.

Then when I was 2 turns from taking Genghis capitol Elizabeth declared war on me (I think this was something like 100AD). Nearly all my forces were next to the Mongolian capitol. I had planned to finish off Genghis, in this war, but when Elizabeth declared I decided to end it with Genghis, leaving him the city at the tip of the peninsula (which was later a cultural pain for his ex-capitol that I had captured).

Elizabeth only sent 3 archers to pillage my gold mines, I upgraded a local archer to a cho-ko-nu (that was tyhe only time i used a cho-ko-nu in this game, and xbow would have worked just as well) and took out the pillaging archers. Pulled my forced back to just north of Elizabeth territory and healed them. I was a few turns away from CS, so I just sat there with my forces, then turned research to 0% after CS, sold machinery around, saved for several turns, and upgraded about 7 RC3 sward/axes to macemen, With my leftover cats. Just started moving onto Elizabeth territory just before the 500AD mark.

She sent 3 horse archers and a longbow to attack my city just next to the horses on the coast, this was a supprise attack by galleon, and I only had 2 archers that I instantly upgraded to longbows. Luckily she was more interested in pillaging so I lost some improvements, and then some spears came to clean out the horse archers.

There was also 3 other AI wars started, about this time(around 200-300AD, involving most of the west but not me, will update details when i check the log). It’s good the aI are keeping themselves occupied. I’m on very good terms with India (he is a good devence, as I can ask him to break trade with anyone, making it impossible for them to get to me).
500AD, busy with elizabeth, but I am thinking of assimilating Gandhi with mace men power in my next war. He is one of my few friends, but he has some nice wonders. One consideration in my mind is to take rome, with the pyramids, so to get state property. I could also build my forbidden palace there. I’m too greedy, I seem incapable of razing cities currently around 10 so FP should be useful.

thinking about future plans, deciding on my next target, India has some nice wonders, he has about half the wonders and egypt has the other half. he also has the shrine for the thriving bhuddist religion. attacking him in the future would cause a lot of enemies, but give me the wonders, and the shrine for the huge bhuddist religion. one other consideration is to take backwards roman emipre with leftover masemen army, raze everything except rome(which has the pyramids, allowing for state property to keep my war machine going, and then build a forbidden palace there in rome. but then i don't know if that would be extending myself too far, also very vulnrable so far away from my empire. my leftover macemen army could allternatively clean up the final GK and HC city to stop my people thinking of their motherland. then beeling to libralism, gunpowder, Nat MT, and make a new calvary army for india (he has lots of macement and longbows). i don't know if it is a good idea to chase after the pyramids in rome. what do you guts think? still can't make up my mind, we'll see in the next spoiler.

It seems like I’m over the hurdle of the hard start, in a powerful position about 4th on score table (i'll have to check dates), definutly on the right track to ruling the world.
 
I thought it was a bit easier than an average emperor game, mainly because of the close-by copper, the rice+2 gold spot, the horses close to the south and the way that the Mongols were blocked off

I went 2w and saw the corn and settled. The hut nearby popped a scout, which was useful for finding everyone quickly. The rice and 2 gold spot was found soon afterwards and I made sure to settle that next. My third town was to the south, with the horses, plentiful food and even more hills. Each city built essentially just workers, warriors, a barracks and then only axemen for a long time.

Research went something like AH->BW->wheel->writing->alphabet

Soon, Lizzy had also settled close to the horse town (close enough so that when the borders expanded, the horses belonged to her). That town also had 2 gems in its fat cross. The Mongols had horses and axes and the Incans had axes, so I wasn't going to touch them, making Lizzy the obvious target.

Her gems city was soon mine, and I built a monolith in it asap to get its borders to expand out to the gems. Hitting alphabet first, before some civs had even gotten writing, I reaped its rewards and got all the lower end techs. This allowed me to chop away the jungle on the gems and mine them asap.

Lizzy had about 5 towns. My first push took 3 of them (I razed one of them), including London, and pillaged pretty much every square of improved land she had. The second short war got rid of the rest. The southern front was safe. The economy was going reasonably well due to the 2 gold town, the 2 gems town and the extra gold in Lizzy's territory (and organized, of course).

I'd researched/traded for currency and construction by now. I slowed up on the axemen pump and built libraries in London, Beijing, and the towns with precious metals, and started getting great scientist points. I also started down the good ol' CoL->civil service->machinery for macemen route.

By now I'd of course noticed that the Mongols were blocked in and would make easy prey. A handful of catapults and my experienced CR axemen made short work of his holdings on the mainland, reducing him to 2 cities on islands to the north which I had no plans of taking.

By 500 AD, I'm in a similar position to Vulcans, planning to take out India next with macemen and catapults and hoping to capture a tech lead to allow me to eventually conquer with pure cavalry (as opposed to the safer but slower cavalry+catapults or grenadiers+catapults)
 
You must have reached at least 0 A.D.
You must have contact with all other civilizations (if they haven't been destroyed).
I have to break these rules as I didn't reach 0AD or meet all the other civilizations :p

The game started fast and I had 3 cities up and running by about 500BC with my army up and running (swordsman and a few axemen).
I setteled the original city on the spot, another city to the south and the other to the SE.

Now I had to make the choice - declare on Huayna on the right or Ghengis on the left (I think that's what it was, I played the game on the 1st of the month so may have the leaders wrong).
It didn't matter who I declared war on, they were going to die!

So I chose Ghengis because his first city wasn't on a hill, which Huayna's was; I would attack hill cities when I had cat's (they wouldn't be along for a while though) or greatly outnumber.
I took the first city of Ghengis for the loss of 2 swordsman, but I had 3 left and a new one being made every third turn.

Then the worst thing possible happened; Huayna's hill city had a culture expansion (how?!?) and took my Iron. I totally screwed it up as I thought I had it under control.

So I changed my attack from Ghengis to Huayna in order to get my Iron back but I lost my army (needed another 2 swordsman).
At this stage I had no army and two very pissed neighbors who were bringing over their army's - all my cities were captures within 4 turns :cry:

James
 
After hasitating a short moment I decided to move the settler 2w and luckily discovered the corn and settled there. First tech to disvover was bronze working and I was a bit of doubting if it was the right dicision to move the settler because now I needed my borders to expand to get the copper for the axes. Anyway, I sent my warrior exploring finding Ghandi very soon and declared war on him ( only a few turns) to get a worker. I chopped some forrests and built some infrastructure but didn´t build a second city.

When I finally got the copper I started building axes and sent 9 of them towards Ghengis land in 1060BC. He had 3 cities. First near the iron was not a problem but his capital was as I almost lost every axe to his 2 archers and 1 axe. But in the second siege turn I got his capital by a new upgraded axe. Than it took me a while to build some more axes and I finally finished him off in 820BC. I kept his capitol (of course!) but made the mistake to keep the city on the west end. Due to no culture it took a long time to get this city running.

Okay, although HC was getting very close to my territory by building a city right in the east to my capital I decided to attack Elizabeth next. She already had 5 cities one of them right south to my capital with the iron from the peninsula in the fatcross. I took this city first in 640BC than moved to the juicy gems city and from there straight to the capital which I took in 490BC. This was followed by a longer term of peace.

I had to get my recently conquered cities running. I wasn´t pleased because they were not producing anything but costs and I had to slow down my tech discovering to almost 0%. I think it was a big mistake to skip the cottage tech to discover alphabet. I got it very late in 265BC.

I declared war on Elizabeth once again when I got alphabet and finished her off in 65 AD.

By the year 5 AD once again I already had 7 cities (sizes: 6,4,2,4,3,4,2) and of course a negative income at already 100% commerce and 0% science.

Damn it, I did the same mistakes like always. I kept those stupid cities instead of just destroying them. I don´t think I will have a chance of winning this game. I am too far behind in tech already with almost no chance of recovering from my early warfare...
 
Then the worst thing possible happened; Huayna's hill city had a culture expansion (how?!?) and took my Iron. I totally screwed it up as I thought I had it under control.

So I changed my attack from Ghengis to Huayna in order to get my Iron back but I lost my army (needed another 2 swordsman).
At this stage I had no army and two very pissed neighbors who were bringing over their army's - all my cities were captures within 4 turns :cry:
I didn’t have iron for my first war either, had to rely on lots of CR axes.
I can imagine it’s quite challenging fighting two wars at once. If you were attacking ghengis then you could have also gotten his iron from the start of the ghengis perninsula

By the year 5 AD once again I already had 7 cities (sizes: 6,4,2,4,3,4,2) and of course a negative income at already 100% commerce and 0% science.

Damn it, I did the same mistakes like always. I kept those stupid cities instead of just destroying them. I don´t think I will have a chance of winning this game. I am too far behind in tech already with almost no chance of recovering from my early warfare...


how far were the cities? i kept the cities i conquered, but i still maintained a decent research rate, first to constructon, machinery etc.

although I did have a small pause in the war when I had 7 cities to get some graneries and libraries, and later another pause in unit production for courthouses.

I also got some good cash from selling tec to everyone, getting more combined cash then the tec was worth.

anthough sometimes if feels like a ripoff to sell an expencive tec for 100g etc. i hope they are happy. but the AI are really stingy, i had to trade 3 health resources for ivory.
 
I have a question for GOTM stuff (I don't know am I right to post it here)

After victory, I must click on the button "just one more turn", then save the game and eventually submit it. But could I make some actions in this turn? For example, sign a peace treaty for techs(for higher score). And after that make a save of my game for submitting?

PS. By 500AD I had 16 cities. 25% of world population. 27% of world surface. Had destroyed Chengis Khan and Elizabeth.
Hyuana Capac & Ghandi I left with 2 cities each. In couple of turns I am going to conquer Julius and Mansa. And May be, if lack in territory, I'll make invasion in Egypt or America. I did not build any wonders, just axes, then swords, then cats & elephants.
 
how far were the cities? i kept the cities i conquered, but i still maintained a decent research rate, first to constructon, machinery etc.

Those cities had nothing. No libraries no barracks no anything. I went for the same techs but it took me until 500AD to get only construction. Now the others of course have longbowman and I can´t do anything against them with my axes. Game over Lehm!!! :cry:
 
My first GOTM and my first attempt at a story. I've submitted the game already and I'm narrating this from memory and the auto-log (to ensure I don't exceed the date conditions).

The Plan

Our people had endured several humiliations in test games prior to this and had decided that the only way to dominate emperor civilizations would be early and perpetual war. They also realized that their leader (me) was simply not good at researching and wanted to research as little as possible, perhaps nothing beyond the medieval age technologies. Being philosophical, they knew that great scientists had to be brought into the picture somewhere to inspire the populace but the details were hazy and apart from instinct, we had nothing to help us out. The grand plan therefore was to have two wars before the discovery of construction, get some cats and then reach domination with the help of cats/swords/axes, perhaps with a few knights/maces thrown in. A couple of GSs should help out with the teching.

Tentative start

After moving about aimlessly for a couple of turns, the people rejected the corn and decided to settle where they initially were. They were wary of settling towards one end of the continent and getting boxed in, and thus chose the initial position. The lack of food did not bother them, since they did not wish to get populous. They set out on an ambitious path (having learned from test games) to initially produce a worker+settler(chopped). This would allow them to settle the second (and perhaps only city) early, in a spot of their liking. Accordingly, the warrior scouted carefully and the men of science learned bronze working. The worker was produced and duly chopped the settler and with a few turns left for the settler to be born, the people decided that they wanted to nestle between the mountains that were SE and claim cow+gold. The rice was rejected since it was production we were after and the rice was not irrigated either. The scientists meanwhile were learning to domesticate animals so as to build a pasture in Bejing's vicinity.

The lone warrior was waiting on a hill for the settler to arrive when he was mauled by a wolf (rather surprisingly) and was in a critical state of health when the settler was produced. To compound matters, the fickle people changed their mind and decided they would rather settle south where there was only cow since it was greener and closer to the capital. This would also ease the pressure on logistics and worker tasks during our planned early war. Accordingly our injured warrior (0.6 health) limped across to the new site but behold, a barbarian threatened to wipe out both settler and half-dead warrior.:( The capital then brought out another warrior (due anyway) who tricked the barbarian into killing himself.:cool: Having tided over the early crisis after stealthily hiding for a few turns, the settler emerged to found Shanghai, albeit a bit late (T 48 or so).:goodjob: By this time we had also learned to domesticate animals and the cow+horse seemed a very good production spot.

The people cared no more to settle and were now clamouring for war. Both cities accordingly built barracks followed by axes. Having contacted the warmongering Genghis Khan and having seen Beshbalik next to our capital (on the narrow isthmus), we prepared to eliminate him. The maverick Huayna Capac seemed like a good second, especially since he seemed suspiciously fond of us and was planting cities close to us.He founded Machu Pichu NE of Beijing and a turn before we were ready to declare war on Genghis, he founded Ollantaytambo on the cow+gold spot SE of Beijing, where we had originally wanted to settle Shanghai. We did not let this distract us from our target, knowing that Huayna's cities would one day be ours. We had also acquired contact with Elizabeth, Gandhi, Julius and Washington and only one leader was still unknown. Meanwhile the men of science taught us the wheel and writing, and we were on course to learn alphabet in a fair while.

War

In the year 1120 B.C., we declared war on Genghis Khan. Beshbalik fell a turn later without any losses and our forces proceeded towards Karakorum. However, it had 4 defenders and our 6 axes decided that discretion was the greater part of valor. Genghis, deceived by our retreat, sent forces after us. Our 6 axes + 1 new chariot duly dispatched his swordsman, archer and chariot which dared fight on open ground. Meanwhile fresh axemen were trained and together with the original force overpowered the still 4 defenders of Karakorum in 790 B.C.

Unfortunately, while talking to my girlfriend on the phone, I inadvertently made a cease fire with Genghis Khan on the same turn.:blush: The people were shocked and felt betrayed, but all was not lost as it was only a cease fire and not a peace treaty. Two turns later, our forces entered the borders of Khan's last city - Turfan. This caused some of the other leaders (including Huayna) to look down upon us for declaring war on their friend. The defenders were routed and in 700 B.C, the Mongols were kicked out of the game. However, in a fit of madness,:confused: I decided NOT to raze Turfan. The maintenance cost ruined the economy and we realized that at 120 gold in the treasury, we did not have enough money to complete the research of Alphabet. The people were stunned and there was a sense of depair in the air. After much though, we spent the entire available gold on researching fishing, which was completed in 4 turns leaving us with negligible gold. With the ability to work the commerce rich water tiles however, we started generating a fair amount of gold and alphabet would be learnt soon enough.

Second War

Meanwhile, the people had lost none of their thirst for war. The forces were rushed back to the capital where more newly trained units joined them and we invaded the Incas in 490 B.C. Our troops were now numerous enough (some 12-14) and were thus moving in two columns. Along with a chariot acting as a medic, the war machine seemed well oiled. On the next turn, two Incan cities fell - MachuPichu to the NE and Ollantaytambo to the SE. MachuPichu had to be razed as its placement was in conflict with our capital. We also captured a worker, but only after he had completed a mine+road on the plains in the NE. The men of science predicted that this spot would come to contain a valuable metal. Ollantaytambo, of the famed cow+gold was now ours but Gandhi's influence meant that the cows could not be worked upon immediately.

On the very next turn Alphabet was learnt and in quick time, we traded this new technology to different world leaders and managed to get in exchange Mathematics, Mysticism, Iron Working (which showed up iron in the NE mine), Pottery, Sailing and Masonry. Meanwhile our forces proceeded further North and captured Tiwanaku. After much persuasion from the people and having learnt from my past mistakes, I razed Tiwanaku.:D We also concluded peace with Huayna, and in the bargain got Meditation and Hunting.

Great People

Even before the Incan invasion began, the people had realized that bigger forces could no longer be supported and were not necessary even. Therefore, in Bejing was built a library and after much effort and training of two scientists for a long time, our civilization was blessed with a great scientist in 220 B.C. As had been already planned, the scientist was not asked to found an academy but was asked to discover something new. The moron taught us Compass which we had absolutely no use for. :lol: However, we tricked the other civilizations into buying this new technology from us and by 25 B.C, through trading Compass around, we had acquired Polytheism, Priesthood, Archery, Currency, Calendar and Monarchy.

This last technology enlightened the people to the stupid ways of our despot :mischief: and they revolted to hereditary rule immediately. Meanwhile the men of science learned Metal Casting in 20 A.D. only to see that none of the other civilizations would give us anything for it. We could only get Code of Laws for it but it was still better than nothing and would allows us to build courthouses. We deperately wanted Construction but no one who had it would lend it to us. Not to be disheartened we decided to research it ourselves and in 220 A.D. we discovered Construction. Meanwhile constant army production (albeit at a low production level to help generate gold) had been kept up despite mounting costs of a standing army. We had a sizable army of swords and axes tearing at the leash and catapults would lend us the required balance. As soon as we learned Construction, we started manufacturing catapults everywhere.

Karakorum and Turfan, with abundant food resources had now become the centres of science and greatness. In 340 A.D. another great scientist was born (this time in Karakorum) and he taught us Philosophy this time. We had no use for it again (not being pacifists) but it brought in a small number of techs from the few co-operative leaders and we learnt Feudalism, Monotheism, Literature and Horseback Riding. The people immediately revolted to vassalage for the extra military experience and support.

On the verge of War III

At the turn of 500 A.D., we had a large number (30+ units altogether) of swordsmen, axes, catapults and an odd spearman or two knocking at the doors of Gandhi. Declaration of war was a turn away but Gandhi knew of construction before we did and he had ivory to boot. Would our ancient forces be able to tackle his war elephants and conquer the rich lands of India? Or would we be repulsed and demolished? We were at roughly half his points (600 to 1000). Sometime in the meanwhile Hatty contacted us while we were exploring Engish lands to complete our diplomatic list. To compound matters Hatty was his good friend and Hatty and Gandhi together led the points table. There was a fair chance Hatty would help him out and we hadn't even scouted where she was. It was our guess that she was located South of the English but we were completely clueless. This war would make or break our civilization.

The story will be continued in the final spoiler thread... All bets about the outcome are welcome.
 
You are gonna have to sell me on the idea of not putting an academy in the gengis capital or the double gold city and lightbulbing instead. Are you going for a straight, fast war victory?

Also I assume you didn't take a religion because no way all those civs would trade techs with you otherwise. Heck, after declaring on HC two people turned off OB on me and that's running atheism.
 
Pre-game: Yeah...Emperor Level, finally a good GOTM challenge. Since this map is Pangaea, my intention of this game is either Domination or Conquest, but Domination probably the easiest of the two. The leader is Mao of the Chinese and his traits are Philosophical and Organized. Philosophical may not be useful directly for wars, but for Domination, eventually I’ll get Great Merchants to upgrade my war machines. Organized allows me to keep more cities before I need to build courthouses. Facing 8 Aggressive AI (2 more than a standard game), I need to build up my forces earlier and consolidate my place in the world.

Game: I actually finished this month’s Gotm in 3 days, but more of the result on the next spoiler. I settled in place. Scouted my immediate neighbors and I met the Incans, Indians, English, Mongolians and Romans. My immediate neighbors were Mongolians and English, who both were closed by my territory. If I don’t attack them then, I’m sure they would later. By 1000 BC, I was at war with Genghis Khan, while Julius at war with Gandhi. By 595 BC, Mongolia was destroyed. But look at Karakorum, there are horses and bronze, hills and fishes! An excellent site to train soldiers, but the Mongolian never had the chance to use it. I guess the Chinese changed the history by eliminating the Mongolians before they even became a threat. By 400 AD, I declared war on Elizabeth. After I captured 3 cities, I had a huge maintenance cost. From then on, I razed 3 English cities except London. Sue for peace at 160 BC and acquired 3 techs. Meanwhile, the raging Romans destroyed the Indians. Wow, this is the first time in this game that an AI annihilates another AI. In 20 AD, war resumed with the English and captured Elizabeth’s 3 remaining cities. English was eliminated in 260 AD. After these 2 wars, I noticed Egypt, Mali and America are running away with tech lead. Therefore, I “persuaded” Mali to attack the Romans. This surely slowed Mali’s tech lead and one of Mali’s cities was captured by the Romans. By 500 AD, I was #1 in score and power, but #4 in technology.

Brief Summary:
4000 BC Beijing found
2410 BC Shanghai found
1150 BC Caesar declared war at Gandhi
1060 BC Mao declared war at Genghis Khan
1030 BC Beshbalik captured
0685 BC Karakorum captured
0595 BC Turfan captured (Mongolian destroyed)
0400 BC Mao declared war at Elizabeth
0385 BC York is razed
0310 BC Canterbury razed
0250 BC Hasting razed
0160 BC London captured, peace
0070 BC Indian civilization destroyed, Mao converted to Hinduism
0020 AD Mao declared war at Elizabeth
0035 AD Nottingham captured
0140 AD Coventry captured
0260 AD Warwick razed (English destroyed)
0320 AD Great Scientist born
0440 AD Mana Musa declared war at Caesar

3310 BC Bronze Working
2890 BC Wheels
2350 BC Animal Husbandry
1840 BC Pottery
1270 BC Writing
0580 BC Alphabet, Fishing
0370 BC Mathematics
0355 BC Iron Working
0310 BC Masonry
0250 BC Hunting, Mysticism
0160 BC Sailing, Polytheism, Meditation
0040 BC Construction
0005 AD Currency, Priesthood, Monotheism, Archery
0125 AD Code of Laws
0245 AD Compass
0260 AD Metal Casting, Calendar, Monarchy
0425 AD Philosophy
0440 AD Literature, Horseback Riding, Machinery
 
Mao learned that the foodless hills are the best places to build settlements from his papa at a tender age. So when he saw the forested hill to the east, he spent 60 years to get to the hill and started his young clan. He raised a worker and learned the art of Bronze Working. When he realized the nearest copper ore was many centuries away before accessible, he settled his first and only city, Shanghai in 2500 BC to claim the copper, the horse and the cow. By this time he met Inca, Mongols, Indian, Mali, Rome, English, Egyptian and American clans, and learned animal husbandry, and the wheel to build roads.

Mao noted that the Incans, Mongols and Romans we already annoyed toward him. Yes it did make him feel aggressive.....very aggressive :hammer: . So when he had 5 axmen trained he became mad with war fever and attached the Mongols in 1270 BC. Captured Turfan in 1240 BC and Karakorum in 1030 BC only to lose empty Turfan to a stray Mongolian axe that was guarding the horse pasture in 985. By 950 BC the advancing Chinese captured Turfan and Beshbalik to get rid the world of Mongol herds.

Mao has never done this before. Peace was his normal path to life, but this new path.....the blood Red path was much more.......how do you say....invigorating? :mwaha: Yes that is what he felt. He loved this feeling so much he said hi to Incans in 745 BC. Tiwanaku was captured in 700 BC and auto razed Machu Piccu in 640 BC, the same year the Chinese learned the Alphabet. An orgy of knowledge was exchanged with other clans, including Alphabet, during the following few years. In 580 BC Cuzco was added to the Chinese empire followed by peace in 505 BC in exchange for Archery and Meditation. During this peace time, The Incan settled a city near an Iron ore in old Mongolian lands and denied access to Mao. His people up roared and he yielded to the peoples will by adding Huamanga to Chinese empire. The ensuing second Incan war lasted for many centuries since Mao just felt so (and could not find :crazyeye: the last city-The Ice Castle.)

The war lust had made Mao arrogant and careless. For many centuries he watched the thriving English clan from a far with envy. Then just before going to sleep in one faithful night, he made his move that he will regret the very next moment. In the dawn of 250 BC he invaded England. So what was the mistake he made you ask? The very last minute, he directed two of his swords man to go take the English gem city while a fully trained team of 7 units attack the capital which was defended with 3 garrison 2 archers. London survives with one extremely wounded archer. But before the newly promoted sword and an axmen could attack the city, the city get a horse archer and a fresh archer :cry: . So the wounded units retreat to the newly captured York. By 5AD, the war is continuing and the Chinese now govern Canterbury.

While all this is happening the Chinese economy nose dive to the ground, ut the war booty keep the science going. By this time Mao established 3 science specialist cities and managed to keep well within other Clans by using couple of Great Scientist. We were part of great Hindu revolution making Mansa a wealthy ruler.

A fortune teller informed Mao that in 1200's that his clan will be the prominent clan which is about to wipeout the Indians and learn Liberalism before anyone else....unless that Egyptian witch spin her voodoo....and have banished the English and well in the path to Domination of the world (unless the goofball playing Mao change his mind as usual and go for something else the last minute).

(Stay tune for more English war blunders in the next episode of Mao...the extremely aggressive One…and loving it:lol: )
 
From comparing progress, it seems that I can improve a lot. I'm learning a lot more from this Emperor-level game than the Prince game from WOTM9. Anyhow, this is my game:

Start
======
* Settle in place
* Build: worker, worker, settler (done on turn 47)
* Research: bronze working, animal husbandry, wheel

Comments:
- Seems like most people went for the corn. I probably should have done so for better growth.


Arms buildup
=============
* There is enough open land to delay war, so I expand to 4 cities while building up axemen.
* The world is split between Judaism and Hinduism. I choose Judaism in 580 BC. Caesar is already Jewish, and I want to eventually get him to attack his neighbors.

Comments:
- I probably waited too long to start warring. I'm not used to the idea of purposely having less, better quality cities. The land nearby was not exceptional, so in retrospect going after neighboring capitals would have been better.


War
====
* More land is needed - I'm falling behind in points. Ghandi is Hindu and nearby, and his capital is the Hindu holy city and has ivory. It also looked good for a GP city.
* I Declare war on Ghandi in 505 BC, and capture Delhi with about 8 axemen in 460 BC. Then I proceed to waste time pillaging India instead of just capture more cities outright.
* Alphabet is learned in 370 BC and traded to get caught up in tech.
* Huayna Capac declares war on his own against Ghandi in 265 BC (Lucky for me Indian cities are closer to HC).
* Mansa declares war against Caesar in 235 BC. Good, this will keep them busy.
* Elizabeth declares war on me in 205 BC, interrupting my war :mad: .
* I capture an Indian city with copper in 190 BC and get peace. India has become Jewish by now (they have the Holy city).
* I move army back to defend against Elizabeth.
* Shanghai is captured due to a dumb tactical mistake :cry: . It's taken back immediately, but all buildings are lost.
* An English border city with Gems is captured in 20 AD.
* I build the Great library in 50 AD.
* Peace with the English in 100 AD.

Comments:
- When surrounded, don't attack the most peaceful neighbor, just because his cities and resources look juicy. Everyone else attacked HC or Genghis first it seems. I should have done that too. They were easier targets and had good food and commerce potential. Even Elizabeth, who did not have copper, would have been a better target than Ghandi. I was correct though to guess that the warmongers would not attack, since I was building up an army (but I still should have gone after them anyway).
- I shouldn't have went after the Indian copper city, which was far and did not have good growth prospects.
- Some of my cities probably weren't giving great return vs. upkeep, as my tech rate was not too high I think.
- I think I wasted time on techs that I could have traded for with Alphabet.


Development
============
* Grow my cities (7 now I think) and build libraries, granaries, and barracks.
* Egypt is in first place. I'm 2nd or 3rd.
* A new army begins to form, this time with catapults and hopefully Cho-ko-nus.
* The English declare war on me again in 410 AD. I wanted to build up more, but this will do. I let them come to me while I build up. 8 English units are defeated over time with only one swordsman lost.


Lessons
========
- Build less, better quality cities (especially ones with good food and commerce potential).
- Choose better war targets, preferably ones that can quickly be destroyed completely or very nearly so.
- Beeling to Alphabet in high-level games.
 
Those cities had nothing. No libraries no barracks no anything. I went for the same techs but it took me until 500AD to get only construction. Now the others of course have longbowman and I can´t do anything against them with my axes. Game over Lehm!!! :cry:

i don't know if it made a difference, but i stayed athiest for a long time, it slowed down building production, but allowed me to trade with everyone. at one stage my break even point was temporarily about 30-40%, (before infrastructure was ready) but i could maintain 100% research rate on machine & CS due to gold from trades.

also i went 0% research for mathematics, and waited a while for the AI to eventually get it, so i traded to get mathematics, then with a good saved up cash suply i ran 100% research for getting construction faster then possible from self-researching mathematics and construction. i think it was something like 130BPT (i'd have to check the save)
 
I actually kept a diary for this game but it turned out a little longer than I expected. Here are the higlights, click on the Spoiler buttons for the interim details.

4000 BC: Moved Warrior 1SW to try to get a view of coastal area to the W. No visible seafood but the ocean is an inlet just 1 tile wide. Moved Settler 1NW and discovered the stone. Founded Beijing revealing the Corn just out of the fat cross. Would have been better to settle on the forest coastal plot 2W of start as the blue circle indicated which would also have avoided the tundra 2N of cows. Not a big deal and the corn will be in the cultural borders for added health soon enough. Preliminary tech path: Masonry, BW, AH, Wheel.

Spoiler :
3970 BC: The village to the south provided a scout. Nice. In my sample games, early exploration was a big problem causing me to get hemmed in. Hopefully this will solve that problem, if he doesn't get et by a bear.

3910 BC: Genghis shows up on the sandbar to the W. I can barely see the place where it extends to the W. I can't see his cultural borders though so he must be at least Is he on a peninsula? If so, I am blocking him from expanding. This is only turn 4 and his scout had to traverse a hill so he must be fairly close. Prepare for early war.

3820 BC: Gandhi appeared from the E.

3790 BC: My scout can see English borders to the SW. Liz or Vicky?

3760 BC: Liz! Also, due to mutual border pops, I can see Huey to the N. Can't talk to him yet. I can also see the edge of Genghis' border through the fog 5 tiles due W, which puts his city 7 tiles away. That shore line must be very complicated over there.

3730 BC: Liz has gold just outside of her fat cross but it isn't in a good spot. Her borders block my scout from exploring to her E. South of her is coast and 2 gems to her NW. My warrior discovers desert to the SE and there is dye and more cows to the S. That looks like a good area for my second city. No sign of Gandhi’s border to the E yet.

3640 BC: Gold and Rice to the E but lots of unworkable tiles. Ugly. Mountains may

3610 BC: Julius appears from the E (on the Gold hill). Both he and Genghis are already annoyed with me.

3400 BC: Finally met Huey. Oddly, it is my scout in the S that meets him.

3370 BC: Mansa Musa wanders in from the E. No one has met Genghis yet, confirming my suspicion that I have him penned on a peninsula. There is marble to the NE near Huey as well as pigs, clams and Deer with Sheep and Silver not too far away. I may have to build something up there. Buddhism founded.

3340 BC: Gandhi converts to Buddhism.

3310 BC: Hinduism founded.

3280 BC: Mansa converts to Hinduism. This may cause and early war in the E. So far I can see the edge of India, but no sign of Rome or Mali.

2950 BC: Gandhi founds his second city. His capital is evidently size 3 and he has ivory in his fat cross.


2830 BC: Discovered BW. As I suspected there is copper in the hills to the S which would have been in my fat cross if I had settled in place. Well, there is good land down there for my second city.

2800 BC: Ooh. There is marble to the SE of me as well. If I found in the desert I can get cows, rice, marble and 2 gold hills in the fat cross. Also two grass farms. Unorthodox but doable.

Spoiler :
2740 BC: Genghis founds Beshbalik 2S3W of me on the sandbar. I think I can take that city culturally if I don't go to war first. My scout discovers Rome's borders far to the SE of Gandhi. Julius is sending a stream of archers to his N. Is there a war brewing down there? Ah, no, one of them is escorting a settler.

2650 BC: My scout in the SE is eaten by a bear! Oh well, he gave me a pretty good picture of my neighborhood, but I wish he had found Mansa and the other two missing civs before expiring. Liz has built a city S of my planned second city. I could move that city 1 tile to the south to put pressure on her border (which would also eliminate 2 tiles of overlap with Beijing) but I want to work the copper ASAP.

2590 BC: Chopping my settler with both workers now which is due in 9 turns. Have already built a quarry and farm and will build a pasture on the turn following the settler when AH comes in.

2500 BC: It looks like Huey built a city N of the pigs. When his border pops he will get the clams as well. Doesn't look like he will get the marble but Gandhi's second city might. That's bad since Gandhi is industrious.


2350 BC: Shanghai founded. I forgot earlier that I had another forest to chop so the settler came out earlier than expected and I still do not have animal husbandry or the wheel.

Spoiler :
2290 BC: AH discovered. Horses will be in the fat cross of Shanghai when it pops. Nice. Lucky, too, since I miscalculated the timing of the settler and AH but I would rather have had the settler early even if it had meant missing the horses.

1960 BC: My original warrior defeats a barbarian, giving him the Woodsman 2 promotion. Now I can explore forests and jungles quickly. Both of my cities have a single Warrior defending with a 4th fog busting for the desert city.

1900 BC: Got the Wheel. Huey builds a city on the desert hill 5E of Beijing. That will steal the rice from my desert city but he will miss both of the gold! Well, I will have to fight him sooner rather than later. But Genghis is still simmering to the W and his power graph looks impressive. I will have Axes pretty soon, though so not worried. Chopping a 2nd settler to take the desert, then my workers will start connecting my resources. Cities 4, 5 & possibly 6 look like coming from early wars.

1870 BC: Bump into Hatshepsut near Rome's borders. She seems to know everyone but Genghis and is 2nd place on the scorecard. (Hmmm, somehow Liz has met Genghis and is annoyed with him. Is it possible that there is a land bridge between their areas? I can't get past either of them to look.) Judaism founded which shows that at least one other civ has masonry (and has for several turns). I started work on the pyramids awhile ago, but haven't connected the quarry yet.

1840 BC: Hatty converts to Judaism.

1810 BC: Connected the copper to Shanghai. Settler moving 4E to the desert tile.


1750 BC: Guangzhou founded. Started building 3rd worker since I don't have much workable land until the border pops. Speaking of which, I will need to get some culture started pretty soon. Was kind of hoping Gandhi would lend me some Buddhism, but so far he is keeping it to himself. Only the founders have any religion so far, though there is still one missing civ. Walking past Madras, I note that it doesn't have Buddhism either, so it is evidently not even spreading internally. Beijing goes to radius 3 showing that Genghis has horses! Uh-oh. Can't see his techs yet but I will need to attack him before he gets Keshiks. Beijing's culture surrounds Beshbalik on 3 sides. I now own one of its hamlets though I can't work it since it is outside of my fat cross. Still, one less hamlet for Genghis, eh?

Spoiler :
1690 BC: Beijing is the first of my cities to achieve population 2 and immediately becomes unhealthy. Heh. I still need to connect those cows, but first the stone. This is a serious gamble, but I think I can make it pay. Note in passing that there is stone by the isthmus to the SE between Madras and Cumae but neither of them will get it in their fat cross.

1660 BC: Stone connected, pyramids due in 53 turns. Will start chopping soon but first the cows. That will add 2 hammers to the pyramids and allow Beijing to start growing again. Currently stagnant due to the unhealthiness. Ah, there's Mali NE of Rome beyond the isthmus.

1570 BC: And the cows have come home! Still not connected yet but the added P makes the pyramids due in 38. Need to build a road then get to chopping. A little disappointed that the forest haven't grown in my undeveloped land. That happened a few times in my test games, allowing multiple chops from the same tile. And now Huey is sitting on some of the forests I was counting on to the E.

1510 BC: Gandhi offers Open Borders. So, he has writing which is still about 40 turns away at my current rate of research. So does Liz, but none of the others do yet. Huey and Genghis are willing to trade but none of us have anything to trade with. Odd, I had thought that you could only propose trade when one or the other had writing. No one has more than 3 cities yet, but I can't see Hatty, Mansa or Julius so they may be up to 4. My warrior is over there by Mansa exploring the far SE but he hasn't seen more than 2 or 3 cities per civ either. Genghis tells me to watch out for Liz, his worst enemy though they are now cautious toward each other since the Years of Peace factor has kicked in. I see that Genghis has a workboat roaming around which has allowed him to meet Huey and presumably this is how he met Liz earlier. So he probably is isolated, then. I see that Huey has a copper mine, and at least one Spearman. Hmm. Mansa has another stone that he will not be able to work and it is right outside his size 3 city so it will be awhile before he can even access it. Julius has double elephants, but he is not camping them yet.

1480 BC: And the final civ is Washington. George is SE of Mansa and he knows everyone but Genghis and Huey. Oddly, he is only 3 from the bottom of the scorecard.

1420 BC: Ah, at last I've found Hatty's homeland. She is parked between two American cities so that could get interesting eventually. But everyone on that side of the map is pleased with each other. I never saw a more gruntled group, except for Julius who is annoyed with Hatty and Gandhi for no apparent reason. The 3 religious folks are all mutually cautious despite being at -3 and -4 for religious differences. I thought these were supposed to be aggressive civs. Well, they include Gandhi and Mansa so what do you expect? And anyway, the game has barely begun. In my corner of the world, Genghis and Liz are back at annoyed. Liz has popped her border onto my horses! Little witch. Well, my first Axe is being trained in Shanghai's barracks.


1180 BC: And the last forest is chopped in Beijing, leaving the Pyramids with 15 turns to go. New pop due in 5 turns which can work the mines, but will cause unhealthiness stagnation. Workers heading down to Guangzhou to connect the cows and the gold. 1st Axe is sitting in Shanghai waiting for the Obelisk to build. Worker due in Guangzhou in 4 turns which will leave me with the canonical 1 per city and free to go about the business of gearing up for war.

1120 BC: Hatty has a stone quarry. I think I started on the pyramids early enough but this may be a close race. Damn.

1000 BC: Obelisk in Shanghai to start popping that border and competing with Liz for the horses. Researching toward Writing. Opened borders with far away civs America, Egypt and Mali. Hoping to get some trade routes going without sacrificing my homeland security. Pyramids in 8 turns.

Hmm, on reviewing the diplomatic situation, I notice Genghis is trading horse to Huey for crab. Surely that means he has more than one horse in his area, which means that pillaging the one I can see might not be effective. And his diplomatic screen shows that he has two cities in addition to his capital so his peninsula must be larger than I had imagined or not a peninsula at all. Also, I realize that I should have farmed the corn that is now in my cultural border to add health to Beijing which is sick again. Will get on that right away.

985 BC: And the pyramids are built in a far away land! D'oh. The cows come home again, this time in Guangzhou.

Spoiler :
895 BC: The gold mine finishes in Guangzhou, dropping the time to research Writing from 17 to 11 turns. Moving 2 Axemen from Shanghai to Beijing (which is still working on its Barracks) for an immanent war with Genghis.

835 BC: Finished the Obelisk in Guangzhou just in time. Both Huey and Gandhi are touching my current 1 diameter border. Confucianism was founded in Carib which is a barbarian city owned by Washington. Coincidentally, my jungle warrior is standing right next to it, but it doesn't show the icon. Could there be more than one Carib? Ah, no. It just took a turn to display.

745 BC: My exploring Warrior is nearly beheaded by a Barbarian Axe, but Woodsman II allows me to run away! Massing Axemen on Genghis' border. He just moved an Archer into Beshbalik, then moved it back out. I guess the AI is trying to "explore", but has nowhere to go. Genghis asked me for Open Borders awhile ago which probably means he is getting frustrated by the lack of elbow room. An American scout is standing on my Eastern border (on the goldmine, in fact) which means I need to think about attacking Genghis before they meet and possibly form an alliance. Opening borders with far away civs is a useful policy for establishing my own allies, but it also means Genghis is not completely isolated from incoming explorers so I don't want it to backfire.


670 BC: War with Temujin! 5 Axes and a Spear against Archer and Spear in Beshbalik. An easy victory without loss for my troops. I would normally raze any city less than 3 pop, but since it is so close to my capital, I will keep this one. The Archer and Scout I mentioned earlier are lurking about but I don't expect them to counter attack. What worries me is how many Keshiks Genghis might have built during his long isolation.

Spoiler :
655 BC: No counter attack but he does put the Archer on the (now neutral) mined hill between Beshbalik and the rest of his territory. Odd. I have to take that hill in order to advance but it won't be a difficult battle at all. I would have expected him to retreat into his capital. I do take the Archer immediately, with a Combat I Axe, since allowing it to fortify will only make it more expensive. I now have 3 wounded troops that will be level 3 when promoted. The cows come home, yet again, in Shanghai.

640 BC: More odd behavior. He sends the Scout, which I could see from the hill on the previous turn, up to defend his border. A Scout? It isn't even promoted. I send the Combat I Spear to take it down since I want to be able to promote that unit and he won't be fighting much against cities. Normally, I would give the Spear C1 and Medic, but since I had to waste a C1 on the Axe that took out the Archer, I might give him the Medic and give the Spear C2. That will depend on whether or not I see any sign of Keshiks, which so far are not in evidence. Could it be that he hasn't built any yet or maybe doesn't even have Horseback Riding? Alphabet is 29 turns away so I can't tell what techs Genghis has, a handicap that I am not used to. Taking out the Scout allows me to see across the channel to where Genghis has his second Horse pasture. Aha, I thought so. Surely that is by design since I have never seen Horses that close together (1 diagonal tile) on a random map. But they are across the water so maybe that makes a difference. This coastline might have been designed by Slartibartfast, it is so complicated. I move up 2 unwounded Axes to defend the Spear in case of counterattack.

580 BC: The Keshiks are still not in evidence but the counterattacking Axeman took out one of mine. So, I promote the C1 Axe to Shock and the Spear to Medic and send them both into Beshbalik to heal and await reinforcements, due next turn. Meanwhile the borders of Guangzhou have finally popped to cover the Marble and the second Gold. Huey owns the rice, which I will have to take either by culture or, more likely, by force. Huey is annoyed with me for having attacked Genghis and for having close borders (like that's my fault!) Killed a Swordsman with my C1-Shock Axe without taking any damage and move the rest of my troops forward to renew the assault.

565 BC: I get my first glimpse of Karakorum and: Wow! Just, Wow! Four clams and a fish and maybe more I can't see in the fog. Also, copper right next to the city. Man, I know where my GP Farm is going! :p But can I take it? I have 5 Axes and a Spear against 2 Archers (one of them CG1), 1 C2 Axe and a Chariot and a 40% Culture Defense.

535 BC: I decide to risk it. My first 3 CR1 Axes die, as expected, to the CG1 Archer, the C2 Axe and the unpromoted Archer respectively. But they each damage their man which is all I ask. Next up is a CR2 Axe who has 56% odds against the wounded CG1 Archer. A risky battle but he wins, unscathed! Then I send the C1-Shock Axe against the wounded C2 Axe. At 40% odds I win with 8hps left! I send the Spear in to take out the unpromoted Archer at 60% odds. Normally I wouldn't do this, but if that Archer survives, he promotes and I have no chance of taking the city next round. But I win, leaving the C1 Chariot as the lone defender against my undamaged CR2 Axe (who has 11 xp and will promote next turn). Pretty good chance I will be eating seafood next turn. Still, not a certainty. Karakorum has 6 pop so Genghis can pop an Axe and I won't be able to answer it until my units heal. Also, I can see the borders of Turfan in the fog where there is at least one Axe stupidly defending a mined hill, so he could possibly reinforce from that direction. Still, I took out all of the units I attacked so I haven't given him any free promotions, and If I have to lay siege, I have 4 cities to his 2 so I will win eventually. Can't really ask for more from what started as a very risky attack.

520 BC: At the start of the turn I see the pips above Karakorum's flag go from 3 to 4 and fear the worst. (He had a Worker and a Galley in addition to the Chariot which I forgot to mention in the last paragraph.) But the pop doesn't decrease so he didn't whip any troops. When I look at the defenders, I see that he has produce ... a Settler! WTH? Is that an insult, Temujin? Are you mocking me? But wait, lets be *ahem* philosophical about this. I think I can see what happened. He must have built that galley and was in the process of building the Settler to found another city before I declared. But still, I would think the AI would be smart enough to cancel the Settler and start building military with enemies at the gate, no? This is why I never play Emperor. The AI isn't really smarter, it just has some unfair advantages. Sigh. Still, taking Karakorum is a nice consolation and nets me 2 workers which I send back to improve the homeland. My CR3 Axe kills the chariot (still without damage!) and I move my other troops into Karakorum to regroup for the final attack on Turfan. One nice thing is that the extra horses down there were in Karakorum's border not Turfan's (which is still size 1) so I won't be meeting any Keshiks.

505 BC: Genghis asks for a peace treaty. If there were something I could extort from him, I might consider it since he is pretty much neutralized and Huey is a possible danger on my flank. But he doesn't really have anything I want and I think I have enough to take him out. I know Turfan has at least an Axe and an Archer, but I doubt it has much more, and I have 2 highly promoted Axes and more on the way. Just to be sure I am not miscalculating (as I did in GOTM18) I ask to negotiate and check out his cities in the trade screen. Nope, Turfan is now his capital and only city.

475 BC: Turfan's border pops just as my wounded units come back from sickbay. He still can't access the horses, though, and I begin to doubt if he ever researched Horseback riding. I send 3 Axes for reconnaissance, leaving the Spear to quell the resistance in Karakorum, but they can't quite get close enough to see Turfan's troops. The next turn they do but something odd happens. Genghis sends the Axe that I saw earlier to defend the mined hill to the E of Turfan and he sends a Scout to defend the hamlet. Now what is the point of that? If I wanted to pillage that hamlet, a measly Scout is not going to stop me and now it will just furnish an extra promotion. Well, I take it and note that he has 2 Archers and a Spear in the city. If it hadn't popped (adding 20% defense) I might have tried taking Turfan with my existing troops, but as it is I think I'll send for reinforcements. I have 2 spare Axes that I was going to leave for homeland security to discourage Huey, but I think I'll take another risk and get this silly war over with.

Meanwhile, I look at the Foreign advisor and, what do you know, Gandhi has Alphabet and about 5 other techs I don't. Well, since I won't have a monopoly, I won't have any qualms about trading away Alphabet for whatever anyone else will give me when it comes in 14 turns. Tech parity, here I come.

445 BC: Karakorum comes out of resistance but all her citizens are angry and starving. Well, I can just whip out an Obelisk to get started on the border pop and... damn! I forgot to switch to Slavery. I was waiting until I completed the Pyramids to do it at the same time as Representation but when I didn't get that, I forgot all about Slavery. Well, might as well switch now. The anarchy will prevent Karakurom from starving and I can whip off some anger next turn. The score is 4 happy to 6 angry, whipping off 2 pop will make it 4:5 but I think the "Yearn to Join our Motherland" will go down as well since it is dependent on city size.

430 BC: It does, and Karakorum is now at happiness parity, but still starving. Looking at the city, I realize that it is because I cannot work the fishing boats, since I do not know Fishing. D'oh. Forgot about that. Gandhi knows Fishing but I have no techs to trade him for it. I have plenty of gold (from losing the Pyramids and sacking 3/4 of Mongolia) but neither of us knows currency so we can't trade gold. Grr. Well, I guess I lose a pop to starvation. No big loss as it will grow back quickly enough but I hate wasting citizens.


355 BC: Between turns Genghis produced a Swordsman and sent it after a lone Axe that was moving into position. My Axe wins but is unfit for combat. There are now 5 Axes next to Turfan against 2 Archers and 1 Spear. So I pull the trigger. The first CR1 Axe attacks and ... wins? At 18%, no less. Impressive. The second CR1 Axe attacks at 28% and ... wins, too! That just aint right. But now there is only the unpromoted Spear and any of my 3 remaining Axes can take him. I give the honor (such as it is) to the C1-Shock guy. He wins easily and the Great Kahn is no more. This is the earliest and easiest I have ever taken out Genghis and on Emperor, no less.

But, wait! He sent a Swordsman at me that wasn't there the previous turn. And I already own the only copper mine he had. That means ... that means ... ah! *slaps forehead* That means that the mine that his Axeman was guarding must have Iron under it! Which explains why he sent the Axe out there to defend it, having no way of knowing that I didn't have the tech to see that it was worth pillaging. Talk about prime real estate! I move the unwounded troops back toward the capital in preparation for Operation Machu Pichu.

295 BC: Alphabet comes in. Immediately trade for Fishing, Archery, Ironworking, Polytheism and Mathematics. Next turn trade for Meditation, Monotheism, Sailing and Priesthood. I couldn't trade to Hatty, since she didn't have anything that I could trade for in 295 and had already gotten it from someone else in 280. Julius is the only one that doesn't have Alphabet now (and Huey, of course) but he does not have anything to trade me.

Spoiler :
205 BC: Karakorum pops its borders so I now have Horses. Building infrastructure everywhere while I tech up to Construction. Huey doesn't have horses (which is why he was trading with Genghis) but he has iron. In the interim Mansa has demanded clams and Washington demanded copper! I gave in to both demands because I don't want to get involved with that side of the continent. Huey demanded that I stop trading with Hatty (only Open Borders) but I refused. I am going to war with him as soon as I get some Cats so I don't really care. Liz demanded Monotheism, which I gave in to, but it irks me. She had several techs that I could use but they were all more expensive than anything I had to trade with. Witch!

190 BC: Julius discovers Christianity! He must have lightbulbed Theology, since I traded him Monotheism just a few turns ago. Looking at the log, I see that Mahavira, a great prophet was born in 205. He also has Monarchy but will not trade to me for Alphabet since he thinks I am too advanced, forsooth. Everyone is at least 3 techs ahead of me that I can see and probably plenty more that I can't. I check if he will go to war with Gandhi (with whom he is annoyed) for a tech, but he "has other things to worry about." He must be planning a war with either Mansa or Gandhi, but both of them are red in the Go To War box.

160 BC: Julius declares on Mansa. I was hoping for Gandhi, who is still in the lead. Looking at the Foreign Advisor's tech screen, I noticed earlier that Gandhi knows Literature, which means he may be building the Great Library. I checked the Top 5 Cities and sure enough, India has built the GL and the Parthenon. Looks like no SE for me this game.

85 BC: Both Buddhism and Hinduism finally appeared in my lands on the same turn. I could convert to Buddhism which would endear me to Gandhi, Huey and Liz who are all on my borders. Hinduism is only observed by Mansa. Washington, Julius and Hatty are all Jews, which is the faction I really want to align with. For now, I will stay a pagan, but I might convert to Buddhism if I go to war with Huey, just to keep Gandhi and Liz off my back.


95 AD Finally research Construction. Julius still doesn't have Alphabet so I trade both to him for Monarchy. Now I can build the winery on the grapes that have been on my land since the start of the game. Since I won't be getting Representation any time soon, I might as well adopt Hereditary Rule for the additional happy. Throw in Organized Religion as well, even though I don't currently have a State Religion. 2 turns of anarchy, plus a third if I adopt Buddhism later. Building an Aqueduct in Shanghai so that I can build the Hanging Gardens there. I had been winning the culture wars on my borders but somehow Liz started accelerating. The horse tile went from a low of 73% up to currently 80% English.
 
Thank you to all the people who take the time to write such detailed diaries of their games. I use up all my energy playing so am not so good at writing up my adventures.

I settled in place and then built Shanghai in the Rice/Gold land to the East. Everything else went into axes, which were used to attack and then wipe out the Mongols. I then ended up at war with the Incans and took a couple of cities before taking peace when England declared on me.

At 0 AD, I have 3 cities, the third being Karakorum, which seemed like a great location, but has been crap so far, because sea resources are so easily pillaged.

Things aren't looking that flash for me at this stage, because, after the highlights against Genghis and Huayna, it's really a case of everyone else streaking ahead. I've just got construction so maybe I will be able to reinvigorate things with a few catapults, and maybe take on Elizabeth, but not sure how I would stop Hatsepshut or Mansa Musa from just storming ahead out of my reach.

Still, this is really only my second ever Emperor game, so just trying to make sure I learn as much as I can.
 
Moved east and settled the plains hill between the cows and rice. Got some pretty good real estate--the corn/gems/sugar/horse and the 2gold/marble/cows. Squeezed in a fourth city that was a little marginal.

Decided to try for cultural--haven't done that in a while.
Plan is get CH up since we're organized, take Mongols and HC with cats, and then make nice with everyone. At OAD I'm a turn away from con, have COL and have done some trading (curr, mon). Building forces for Mongol attack but am about 10-15 turns away.
Good chance to take Mongols pre LB--both Mongols and HC are pretty weak.
 
This was my first emperor game. It did not go well. I didn't chop enough workers or settlers, but went straight for axes and alphabet. Took Khans closest city, but ran into eight defenders in Karakorum. At this point it was looking promising tech wise from trading and i had a ten axe army, but i couldn't take the monogl capital and was over run by everyone in like 1150 AD. I was gifted three techs throughout the game, one from Mansa (Metal Casting - only one other civ had this i traded it for five or six techs), Ghandi (Calendar) and George W. (Monotheism) That prolonged my struggle, but couldn't push me over the top. I am impressed by most other peoples warmongering success.
 
I am still a “noobie” and this is my first ever Emperor. My goals were:
1. Be the first to Circumnavigate the globe, 2. Build a strong navy, and 3. … wait, just kidding (j/k). My first goal was to avoid getting myself into a situation where I figured I might as well replay ‘cause I had made so many noob mistakes. SO, for starters, I decided I’d better go with the Adventurer Class (AC).

NOT as EASY as …

4000 BC I begin by thinking I’ll just play like I was on Contender with bonuses … but it doesn’t work that way. I tried to determine how I could best utilize my free worker and keep it busy until …

TEMPLE of SID MEIER

Between bouts of cursing and blessings of the gods, as the early map unfolded I went from despair to euphoria and back again… I had thought about moving north to settle 1N, 1NW. If I had moved my settler, I would have spied the stone and settled on top of it. Thus, ensuring some early ‘wonder’ful production. On AC level, I had the gold in the hills 2N, so I couldn’t go S: thus, I settled in place. Later, when the copper shows up in the 2S hills, I build altars in the name of AC and Ainwood in the Temple of SM.

3970 BC I debated starting research with the Wheel to make sure my worker stayed busy, but I elected to go with AH instead, and since I had Archery in my hip pocket, I built an Archer first, skipping Warriors for the rest of the game.

By 3520 BC I finished AH and had met HC, GK, Lizzy, & JC. Wow! The neighbors had all dropped by to say hi and I had barely a hut to entertain them in yet. Since I had mining, my worker stayed busy …. Duh … mining. [he wanted to hang around unemployed and hunt & fish, but I found him a real job in the mines].

By 3070 BC I had finished BW and met M&M (makes five so far). Changed production to Settler periodically when my capital wasn’t growing, and also inserted Barracks into the que (Remember AC started with an extra Archer and worker, along with the normal Warrior and initial Settler).

By 2830 I could put my worker on the road gang (finished the Wheel), and I had met Washington.

I did very little scouting, just along the coast SW and a clockwise route a few squares out and down SE. Why scout? Everytime I turned around there was a new Civ… there goes the neighborhood. And, I hoped to be sending Axemen in scout’s clothing around to visit neighbors with a little ‘pointed-stick diplomacy’ soon enough.

Circa 2560 I had researched Pottery and could start on Granary. Now I would research Writing (ca. 2140 BC) and Alphabet (ca. 1180 BC). As I have done in my few learning games where I was not a spiritual leader, I completely skipped religion (and those much pre-game-show discussed “slingshot units” – j/k).

Ca. 2620 I had founded my second city, SHANGHAI, to the east 1N of the two gold mines. At Shanghai, I started immediately on what would be the ONLY worker I would build in the game, I think (the rest I capture while at war). But, I never ever seem to build enough workers. Since I did not have Mysticism (and detest building Obelisks because of their short life span), after the worker, I had to build a library.

1750 BC Stonehenge was built far away, and by my calculations this noob would have fooled around too long and not have completed it if I had taken that course. The ORACLE was completed elsewhere ca. 1240 in my game I think.

Circa 1660 BC Founded my third city, Guangzhou 5S right between the cows and horses (since I wanted them in my inner ring because I haven’t any obelisks to build).

ALL THAT SPARKLES IS NOT GOLD (GYM City in South with Gems)

During this time I was building Axemen (usually with City Raider- CR1) in assembly line fashion, with an occasional Archer (given garrison I –G1). I had visions of early warmongering like you experienced gamers out there. A funny thing happened on the way to war though, I found a Barb city and that was my first “war.” Gained a little experience and captured and kept “Bantu”, down on the Gems in the south above Liz’s English Island Getaway. I started to rename it “Mao’s GYM” but I didn’t ….

Completed Iron Working ca. 910 BC and Math ca. 700.

CUBAN MISSILE CRISIS

About this time, Lizzy settled a city about 8S & 2W, and threatened to block the mountain pass at 7S, 1W. Besides, I had seen Axes for sure in Genghis-ville, and he was trailing in score; hadn’t seen any axes in England yet. I decided I must take her out, although I wasn’t ready for war. DOW’ed her in 685 BC Destroyed this size one Canterbury without losing an axe. Pillaged toward London.

655 BC Adopted Slavery. Captured Nottingham, SE on the English Isle/Peninsula in 520 BC and ceasefire with Liz was established.

THE LAY OF THE LAND

Every body and his brother had (or eventually would) come and beg for Alphabet. I refused them one and all; didn&#8217;t make me the most popular guy on the block. I have Genghis bottled in off to the W; Gandhi has a long border with me to the east, Liz on the isle/peninsula to the south, and HC is north of me. SO, I wanted to keep them out; I did not open borders with any of those. I did seek to establish open borders with other civs. I didn&#8217;t really want the neighbors religions (ah, did I?) since I knew I&#8217;d be going to war with them. And I like to know about where their little toy soldier units are when I start a war so that they don&#8217;t come in for pillaging from the back side unexpectedly. I did gift Priesthood to GK when he asked; he was the last in score and seemed to be bottled up where I could watch him. Even without open borders, and trading around with enemies, etc. I had decent relations (+1 to <-1> with majority).

445 BC I put a temporary Scientist to work in Beijing, just so I could say I had at least started to work with Mao&#8217;s traits (since I had pretty much ignored his UU, and continue to do so).

About 400 BC I got Construction, followed next by Monarchy, because I mistakenly felt I would need Hereditary Rule much, much earlier than I actually did as it turns out. That b.i&#8230; witch Lizzy rebuilt a city at the mountain pass (this time she named it Coventry, as if THAT was going to fool me&#8230;) and I DOW&#8217;ed her to remove it in 415 BC, before it had a chance to become impregnable. I had warned her. Her friend Gandhi went to <-4> with me in diplo, so I feared his reaction. I went on to capture London, and much to my surprise (okay, so I am a noob and hadn&#8217;t checked the demographics, cities/wonders&#8230;.) London had the Parthenon !! Cool. Since so far I was really utilizing the Philo trait to leverage my GPP points in &#8230; let&#8217;s see&#8230; surely somewhere I was running at LEAST a scientist or two? NO? oh well&#8230;. Along in here I took Liz&#8217;s second capital, York and established a second cease fire. So far, no War Weariness and no significant &#8220;We Yearn To Join Our Motherland&#8221; (WYTJOM) in captured cities, which I have kept (except for the mountain pass cities which were either razed or size one anyway).

295 BC I finally met the LAST &#8216;other&#8217; civ &#8211; it was Hattie! She and I became buds ( I went under her fav civ- I had no religion).

265 BC Began my first Wonder, the Hanging Gardens at Bantu (old Barb city). I had decided it might work as a GPP farm; okay, so I AM a noob and don&#8217;t really know what a GP farm should look like, but it was the first time I had seen a city that I thought I could develop with a surplus of food.

145 BC DOW&#8217;ed Liz for the last time, but her friend Gandhi went <-6> diplo because of it. I destroyed the English Civ in 100 BC, and began hurrying what was left of my massive army ( well, would you believe a couple of units, anyway?) back up toward my borders with Gandhi.

55 BC I reach half a million population.

FANCY FOOTWORK

I had the strong hunch that Gandhi would DOW me soon. Besides, who else could be a better second target for my greed, land-lust, avarice and general imperialistic expectations? But, he made menacing drive-bys with a chariot near my northeast, and then actually brought a small SoD near my gold mines with a pillage look in their eyes. I was whipping away, adjusting garrison troops, and I upgraded my lone portable happiness warrior (I only expected to use him for HR happiness) to an axeman. All this seemed to scare Gandhi and he hesitated there at my border for two turns- just what I needed to get my veterans from the English campaign ready to counterattack at Calcutta which was 4S, 5E of Beijing. Gandhi DOW&#8217;ed me in 20 AD I captured Calcutta in 50 AD and barely managed to keep the pillagers in the NE at bay. I reached one million in population by 185 AD and Gandhi paid me a measely $50g & $3gpt for peace with him. While he made no progress, and I took a city, I lost my bid for the Chichen Itza by just a few turns due to my &#8216;fancy footwork&#8217; preparing for Gandhi&#8217;s DOW. I am glad I was right; I would have felt a might bit foolish if I sac&#8217;d so many $$$, time, etc. if he had not.

The AI&#8217;s love to rebuild &#8216;razed&#8217; cities, I guess. Now, HC and his Incan settler has built a city that will dissect my newly acquired southern English colonies from the mainland. I realize that sooner or later, he will be my next target. During this peacetime, I am revamping my infrastructure, whipping away, chopping everything not absolutely necessary. I have decided to research down the military track (in this noob&#8217;s mind, anyway), and make a dart for Liberalism. Traded for older techs, sold older techs, and ran into an interesting situation &#8230;

THE AI&#8217;s ALWAYS OVERVALUE WORLD MAPS

Hmmm&#8230; since I had not scouted much, I needed a world map. After I got Paper in 290 AD , I tried to beg, borrow, exchange, or steel a map but no AI civ would budge. I finally overvalued it myself and gave up Literature for a map. Then I was able to recover most of my cost by selling my new maps around the AI civs.

CIVICs

655 BC Adopted SLAVERY
350 AD Adopted HR, Vassalage & Serfdom

WHO&#8217;s NEXT ?

425 AD DOW&#8217;ed HC, and captured Huamanga, that pesky mountain pass city that threatened to cut off my English subjects from their new Despot ruler. In 485 AD I captured Tiwanaku in the north, a few tiles away from the Incan capital. My wars are now fought with War Elephants and heavily promoted Axemen, catapults, a couple of medic Spearmen, and a well-flanked Chariot or two. My garrisons are mostly Archers with G1 or maybe G2, a couple of Longbowmen (upgrades and just now new builds), and an occasional garrison of Axe with C1.

Now as I break at 500 AD, Gandhi is like <-8> because of my war with his new bestest friend the Incans & HC, and my army is split between the north (up in Incanville) and the south (returning from capturing the Incan mountain pass pest pesky city). I hate it when my Stack of Doom becomes a Mood fok Cats (it&#8217;s all backwards and split up wrong). SO, I&#8217;m expecting M. Gandhi to show up with a DOW again, if he&#8217;s brave enough. [hoping I don&#8217;t have to eat those words later this month]. I still only have Axemen, War Elephants, Longbowmen, and NO Maces. Skipped Machinery so far, and no one has been willing to trade it to me, so no macemen. Alas, though, I hope to have musketeers soon enough.

The only other war going on (or that I know of) is now between Hattie (who DOW&#8217;ed) and M & M (the Dowee). Washington has a funny named city which I presume he acquired courtesy of the Barbs.

PHILOSOPHICAL trait

I used my first GS (ca. 175 BC ) to help me finish researching Philosophy, and as a result, I founded Taoism then. My second GS built an Academy in Beijing. My third GS was born in 440 AD and he applied 2,421 bkr&#8217;s to Education. I began researching LIBERALISM (one of my goals) in 485 AD. I&#8217;ll be curious to see how others have been able to leverage this trait and where, and what you did, and how you did it on this map&#8230;.
At 500 AD I am building Heroic Epic at Beijing (capital), and have built Nat&#8217;l Epic at Bantu (GP farm), with the HG there.

STATISTICS (for the &#8216;diehard&#8217; civver in you)

Cities .. 500BC .. 5 AD ... 500AD
Founded 3 ....... 3 ...... 3
Barb .... 1 ....... 1 ...... 1
English .... 1 ....... 4 ...... 4
Incan ......................... 2
Indian ......................... 1

Total ....... 5 ....... 8 ....... 11

Hammers 29 ...... 51 ....... 58
Coins 38 ...... 104 ....... 124
Beakers 45/55 ....... 122 ...... 201
$$$gpt @ 100&#37;
Research <-18g> <-64g> <-74g>

Beijing Size ....... 5 ....... 8 ....... 5(whipping)

Tech pursued ...... Construction ... Civ Svc ....... Liberalism


SCOREs at 500 AD Hattie 1181 [Mao} 1159 Wash 1074 Gandhi 1013 M&M 992 J. Ceasar 663 H.C. 537 Genghis 412 Liz Destroyed

I own 18.46% of the World&#8217;s Land (M&M has 15%); I have 16.23% of the World&#8217;s Population (Hattie has 18.oo%).

NOW &#8230;..

QUESTIONS (You knew there&#8217;d be a few from me)

#1 How do you decide to open borders with other Civs, or do you always to get religion, etc.?

#2 Can you get to the Foreign Advisor screen during negotiations to tell who&#8217;s friendly with the civ offering you a deal? I am almost sure I did once, but now the negotiating screen covers the icons up at the right top hand side of the screen&#8230;. If I close the &#8216;deal&#8217; screen from the other AI, it&#8217;s gone. Is there a way to hot key this or otherwise get to view the relationship information with other civs while having an offer from another AI civ open at the same time?

#3 I presume that I should work a cottage with 2F & coins to build it even before a gold mine, since the gold mine has -0- food and might stagnate the city, thus never improving the cottages? How long and how many cottages before you finally relent and work the gold mine? What good is an early gold mine if you keep building cottages to work before it?

#4 Similar to 3 above, when do you forego a cottage (or perhaps other useful tile) to begin the Scientist specialist work?

#5 When good-&#8216;ol-what&#8217;s-his-name does his treatise on the most &#8220;powerful&#8221; civs in the world, what is he measuring for that indication?

#6 How can I print out the Event Log? [Or can I? Does it just have to be reviewed &#8220;on screen&#8221;?]

Thanks to everyone and I enjoyed all the posts. Thanks for patiently answering noob questions too. I (and others?) have learned a lot. Last but not least, please offer comments on improving my choices, including civics, slingshots, war strategies & tactics, GPPs, etc.

Best regards
Adama,
Military Leader of the Last Remnant of the Human Race
 
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