GOTM 26 Spoiler I - End of Ancient Age, Full Map of Starting Continent.

Originally posted by TedJackson
[ptw] Open

...

2550BC Baekje have Calligraphy :( Sell Alphabet to Takeda for 48gp. Sell Bajutsu to Goguryeo for 83gp. Buy Calligraphy from Baekje for 1138gp + 3gpt.

...


Well, I hope the 1138gp payment is a mis-print!! (I didn't get MY first 1000gp until at least 2510 :) )

I qualified for this spoiler in 875 BC in my game. I'll log an entry later after I get my screenshots lined up.
 
swordsman_small.gif
[ptw]1.27f

I settled in the north after moving my settler twice, and decided to send the other settler and worker to the north.
After I saw, that there are many civs near by, I left Beijing as settler factory and build in the other cities barracks and warriors.
As soon as I could buy mapmaking, I sent a galley to explore. <snip> Save that for the next spoiler! ;)

Ronald_Edited1.jpg


At 1200 BC I was ready for upgrading 28 warriors to swordsmen and moved towards the two Kharzar cities and Baekje.

Here you can see my three stacks of swordsmen close to the cities and a fourth as second wave:

Ronald_gotm26_2.jpg


1100 BC I declared war to the Kharzars and in 1050 to Baekje (first I sold them Shamanism for all the gold they had, then I allied with Korea and Mongolia against them to be safe in my backyard)
Both Kharzars cities fell immediately, but with some losses.

The war against the baekje was decided quickly, instead of having to raze all the small cities I gave peace in 875 BC. To please my alies, I donated them some luxuries. In 825 currency became available and I am entering the next aera.[ptw]
 
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1.27f
Open

My plan was initially to use a worker/warrior to scout the starting locations, but unless they saw food bonuses, I was going to settle in my initial sites. It didn’t look like setting up a settler factory would pay off without bonuses, so I planned on just building settlers as fast as I could. I chose Open, thinking I could use the treasure chests to offset the corruption penalties on my second city in the south, (and partly because I came up short against Diety-level Rome in Medal 6-4!). I also took my bonuses in the south with the spices, figuring with corruption I would need the chests to build settlers. Boy was I surprised during my first turn! I moved the warrior in the south onto the mountain first, and revealed flood plains and wheat! I was surprised but concerned, because I was afraid I might have put my chests, etc. at the wrong location, since this would obviously be my capital? But then I moved my worker in the north to the mountain, and saw an instant replay, but with a cattle too! This was going to be fun!

3900 Decision time, I still settle in the North first, making Beijing my capital directly E of the cattle. The other locations have the chests, etc, and are better prepared to be corrupt. I see more of the fortifications, looks like Cracker has prebuilt the Great Wall of China for us!! (Uh-oh, I hope that doesn’t mean that there are hordes of barbarians on the other side of the wall. Was this really a good spot for my capital?). In the south, Shanghai is founded SE of wheat, starts on a settler. I figure the one thing I can do is crank out lots of food down here, and that can translate into settlers. I will grow food faster than shields, but 1 per turn plus a chest is still a settler every 20 turns, which is as fast as a non-bonus start could get, so it can’t hurt! I start research on Terra Cotta at max, 16 turns, thinking I will build a granary in the north.

I quickly meet the Khazar, Goguryeo, and Baejke (3700), and after some trading pick up Burial, Wheel, and Alphabet. I decided early on that I was going to try for a Palace Jump to the south, and with all the bonus food around, I never did build a Granary in Beijing, just cranking out settlers every 8 turns, but also able to build settlers in my other cities. I ended up saving a few turns on Terra Cotta from the Mongols (3600), and start a 40-turn run on Math. I have plenty of luxuries in the south, but only one in the north, which is tough. I get Bronze from Korea in 3200. Never fought many barbs in this timeframe, as the AI with all their bonus units usually swarmed them first. I met Takeda in 2850, it appears they are on an island, and they discover Bajutsu in 2670, which I am able to trade for, then trade around for Iron Culture and a lot of money. I build 5 cities at an RCP of 4/4.5 from Beijing, then realize it won’t matter once I do my palace jump. Meanwhile I am still building settlers in the south, using chests and a couple forest chops to hurry it along. Buy Calligraphy from the Baejke in 2310, and parlay it into Mysticism and another worker. I actually bought 5-6 workers during this time frame, usually for techs. I am beaten to Math, the Baejke get it in 1990. However, looking around, no one else has any money, so I see no point in buying it yet. I wait 3 turns, and when I see a couple of civs with money, buy it and sell it around, getting 150g. I start now on Currency, but at 90% science, hoping to get it soon enough to trade it. In 1750, Canton starts on the FP in the north.
I also lose a citizen as Chengdu is pillaged by a barb, after two warriors failed to stop it. Mapmaking is available in 1700, I buy it for 200+4gpt, but am able to sell it and my WM around for a net gain of 90g, and Confucianism. I also pick up two workers the next turn for Math from the “minor” civs. I build Macao E of Chengdu to get gems, with a temple.

Wonders start showing up, as the Ottomans finish the Oracle, Khazar gets the Colossus (on an inland lake), and then Takeda gets the Pyramids (great, they are on an island!). Buy Civil Service in 1375, and am able to sell it around to break even. I complete Currency in 1275, no one else has it, and Baejke have Construction! I trade them Currency + 275g, then trade the Raja Currency for 300g+1gpt. I assume that the AI will go for the governments, and I am sure that Poly will be available any turn now, so I decide to make a run after Literature instead (This turned out to be wrong, I should have gone for Poly). Anyway, at 90% I can get it in 10 turns. I also start to whip some temples
(I expect Republic soon, so I start whipping several culture buildings), and whip a Junk in Anyang, so I can try to explore/make contacts. Korea completes the Lighthouse, Takeda cascade to the Great Wall, my window for contacts is probably pretty slim, and my Junk moves slow with all the coast between me and Takeda as he fights his way to the sea! In 1050 Takeda has Literature! I would have finished it in a couple turns, so I can buy it cheap. I whip a couple of libraries to finish out the QSC.

End of QSC period: I have 15 cities, 47 pop (37 happy with lux maxed). Of those, 5 are in the south, and 10 in the north. All ancient techs except Shamanism (poly), Republic, and Monarchy. 2 Libraries, 3 temples, and 2 barracks. I have 24 warriors, 6 workers (+5 slaves) and 1 junk.
A lot happened in the next few turns. Forbidden palace finished in 925, and in 875 I jumped my Palace to Shanghai. I am also able to trade for Republic in 925. In 900 my suicide Junk made contact with (someone), and I trade around for contacts, but keep them separate. Takeda completed Shamanism in 900 also, putting me in the Middle Ages, and we were on our way, ready to upgrade all those warriors and overrun the Mongols (who still haven’t hooked up their iron!). Anyway, I feel like this is a very good start, but definitely a challenge with the second settler seperated by so much. It really made for some challenges, and this was on Open, I am interested to see how the Predator players handled it.

The Han Dynasty, 900BC
J2_G26_900BC.jpg
 
Ctrl G for Grid


Ted
 
As requested, here are some screenshots from my game. Click on a picture or link for a 800*600 version.

Early choices & preparation for first war
3100BC
First Settler baulked by Takeda!

2350BC
Xinjian founded in the South.

2230BC
"Fortress" city placement completed in the North.

1950BC
My 8th city, Hangchow, founded.

1750BC
Tientsin founded on the coast capturing Horses. Immediately starts bulding a Junk.

More follows...


Ted
 
I thought for a while when I originally read this game and speculation was going on what to do with the 2nd settler. I decided to try and hike it back to the capital. I used the N start by the dyes, moved the warrior to mountain and saw a juicy looing site for a settler spot. Then since I was clueless on what to do with my treasure boxes until reading an FAQ post today I moved them around. I sent them N-S-E but brought them home rather quickly. I met Khazer 1st and then Baekje. Held off a little on trades hoping to meet someone else while traveling N with 2nd settler. When I got close to home I realized I better trade so I got Burial and Wheel from those two for my martial arts in 3700bc. In 3200 I got my 1st settler out of Beijing and went N to another floodplain rich area with a cow. That had to be good but the horses were beconing me to rope them in. In 3100, I finally settled Shanghai 3 S and 2.5 W of Beijing. In 2510 I met Ghandi, Takada and Korea so I finally dumped my masonry on them and got IW, Contact with the gogu, and 186g while giving 130g and Masonry to Takada for Writing. In 1475 a Shaman gambit at full speed I could muster worked nice to get Civil, MM, Bajuitsu, Math a worker, world maps all around and 97g. In 710 Monarchcy came in and it propeled me to MA getting almost all gold from other civs, tech and 3 luxs. Ottomans are up Mono on me but I feel good about where I'm at.
I still can't seem to be able to get settlers out fast enough. I 4 turned maybe 3-4 of them but then I see I need waqrriors or something else and I screw the cycle up. I couldn't get Shanghai going quick enough to provide the cover for settlers.
It was cramped and and I only had 8 cities in 1000BC but I saw Mongols were stupid and did not have iron hooked up. I had been selling WM and trding it every round or so and had good intel on most close Civs. I needed space and when Mongol cities popped borders I moved in with swords. Blew 2 of them attacking across a river I didn't see at first but I got the 2 cities I wanted from them. I was plotting a war against Korea to take the border city with the iron and when I got 1 turn of being set up for it they tried to threaten me. They declared and I got the city with 1 loss. 2 turns later I got monarchy and thats where I sit.
I think I may have blown it trying to get temples in quite a few of my cities early. That takes time and I still have one city going at it.

Future plans are to take out Korea unti lthey are in frozen tundra, return to take the Mongol iron still needing a hookup + a few more cities and then getting Khazers and possibly Baekje. This is Space race so I really would like to keep the good researchers around for a while. Ghandi is getting to big for his own good and I think Baekje against him will do nicely, if possible, while I build my infrastructure. trying to keep research high and will need more producing cities and an FP up in Korea after I'm done with them.
No leaders or prebuilds yet.

My future begins to unfold!

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PTW 1.27f Open

1st Diety game :hand trembles:

I start with all the bonuses at the Southern city and establish the capitol in the north (Beijing). I figure I'll use the treasure chests in the non-capitol group to allow for some expansion in the south before performing a palace jump. I settle both cities on the spot in 4000BC.

I research Alpha @ 20% and build warriors at both locations.

At 3750BC I see the strange tiles to the West (Great Wall?) of Beijing and and notice the Baejke near the southern city.

3700BC, meet Khazars, trade for Burial Ritual and Wheel

3600BC, Meet Mongols and Baekje, trade for Terra Cotta and Alphabet. Set research to Bajitsu (9.1.0)

3550BC, Meet Goguryo

3500BC, Trade for Bronze Culture from Baekje

3150BC, Meet Korea but they are behind in techs

2800BC, Beijing produces 1st settler, move him west near cow and wheat
2750BC, Canton built near Beijing

2550BC, I use 1 chest towards a settle build @ Shanghei (south)

2500BC I pop rush settler @ Shanghei

IBT Meet Takeda and Rajaputana
2190BC I trade for Caligraphy, Iron Culture, and Tao Mist. Trades as follows: Korea: Cal. for Wheel &100g, Takeda: IC for Cal & 2g; Baekje: Tao Mist for 89g; Korea: 110g for IC

1830BC Research complete on Bajitsu. Did not get it first as everyone else already had it. Also bought a worker for 120g from Khazars. Start minimum research on Shamanism

1750BC Buy another worker from Khazars for 120g

1650BC Buy a 3rd worker from Khazars for 120g

1525BC Buy techs: Civil Service, Map Making, and Confusism Baekje: Civil Service for WM & 238g; Khazars: Map Making for Civ Ser, WM, 1gpt, 58gold ; Korea: WM &22g for Civ Ser.; Mongols: Conf., WM & 34g for MM; Takeda: WM for WM & 12g

1475BC At this time I had 18 warriors, 4 local workers, and 3 foreign workers. Lots of map trading brings in about 78g

1400BC Baekj construct Pyramids

1375BC Gorguryean construct Oracle; Takeda build Great Lighthouse

1225BC Lost of map trading brings in about 41g. I found I could go round and round, trading my WM for WM + 1 g. Stupid and boring? Yes! but I was able to get some much needed gold

1175BC Trade for Math from Gorguryeo from WM and Civil Service

1000BC I had at least 8 horseman and 5 swordman by now and was planning on attacking the Mongols.

I stopped playing and went to sleep. Two days later, when I was able to restart, I decided to scrap the Mongols idea and go after Korea, who was weak but Culturally threatening by Northern core.

900BC Declare war on Korea. Capture 1 city with 8 horses.

875BC Capture another Korean city. Sign MA with Mongols against Korea for WM, 161g and 7gpt. I did not want 2 fronts since I thought I would not be able deal with it with my current economy.

800BC Trade for Literature. Baekje: Lit for WM, 3gpt, 32g. This would also secure my southern boarder from sneak attack. Besides, the Baekje and Khazars were concerned with Takeda at this time.

750BC Capture Seoul

710BC Capture P'yongyang, cutting off the Korean horses

570BC Successfully Palace jump to Shanghei! (1st ever deliberate palace jump). I had built the Forbidden Palace in Canton 3 turns before and needed to build a settler in Canton to ensure the jump would be down to the south.

430BC End war with Korea after MA with Mongols runs out. I have captured all thier usefull cities and leave the tundra to them for now. I get Currency, Republic, Monarchy, WM, 19g, and 5gpt, entering the Middle Ages. I then trade Monarchy to a bunch of civ's to be named later and Tokugawa for 384g and WM, hoping they revolt to Monarchy and keep the tech pace slow.

Below is how the Koreans view thier dire situation (before I sued for peace) (I love thier attitude!:D ) and where the Han are at in 430BC:


gotm26-enterIA-grahamiam.jpg



I plan on going around the continent to attack all the other civ's before I come back and finish off the Koreans. Looks like Mongols 1st, which will put me in a good position to go after Raja. Baekje are currently at war with Raja and will give good techs for help! Of course, after some more sleep, I may change my mind and think better of abusing my neighbors (doubtful)

Hopefully, I'll have time to post on the next thread.
 
Hurricane, thanks. I'll add yet another item to my growing knowledge of the game. I keep looking, and while there is a great deal in the way of things they didn't tell you in the manual on this site, the info isn't apparently in any one place.

Originally posted by Offa

Congratulations to HighDesert: a shockingly great effort for someone playing Civ3 for 6 weeks. Why didn't you play before?
Thanks, I have now finished and am going back over the game. I am replaying the opening to include all the stuff I missed as well as a little more aggressive with my army. Is it appropriate to discuss a replay here?

As to why I haven't played before...I was a Civ2 player years ago. I received Civ3 as a Christmas present two years ago, but it just sat on the shelf until mid-October. I kind of stumbled onto CivFanatics and GOTM appeared very interesting and well done. Since then I've been learning from the masters, so to speak, playing old GOTMs and reading the spoilers, even downloading timelimes from QSC and play through those to understand the game. A number of the elite have spent a lot of time helping others to learn their techniques and I have been a grateful recipient of their efforts. Tried GOTM25, but had a bit of bad luck with an aggressive rival and abandoned it to replay and enjoy the game as I think it was intended with the Mongrol UUs.
 
[ptw] 1.14f
Conquest

Preamble

My first diety game that hasn't yet ended in disaster and also my first attempt at submitting a GotM.

The dawn of civilization:

After sending the treasure chests (another great idea gleaned from the GotM pregame discussion) and spearman from each settler camp out into the wilderness, I decided to establish the capital using the southern group, by the spices. This was due to the extra shielded grassland.

I also decided to just plonk down my second city where it stood, rather than move it down to near my capital. Moving is a great idea but I'm going to try and take as much of the land in between the two, distant cities.

Notice a little fortress east of Shanghai.

Beijing - The Capital
GotM26-start-1.jpg


Shanghai - The den of inequity
GotM26-start-2.jpg


I did a detailed log of play but think it would be rather boring to post that and will therefore just post a summary of my ancient-era game:

I traded whenever I could in the game, as I knew I'd never be able to keep up with my own research. I tried to be the first to research along the bottom path, to monarchy but was easily outpaced each time.

I think the only sensible things I did in the game were to give in to any demands made of me and also, my early decision to setup a ROP with the Baekja and build a road network to their capital really helped me stay in the game regarding techs. I was selling him iron and luxuries for techs, which really helped me. My initial plan to take all the land in between my two cities was now out of the window, as the Baekja were proving to be a powerful player in my game. This was OK though, they were mostly gracious to me and helped me to stay in the ballpark, techwise.

I built up an army of 16 swords and 2 horseman. I waited a long time before using them to knock The Goguryeon's out of the game, as they were sending large amounts of units across my lands to attack Korea. Once they finally disappeared into the north, I declared war and took over their two cities very quickly.

I wanted to next attack The Cuban ;) Khazars but Korea beat me to it and swept them off the map.

It wasn't until 270 BC that I finally got my first medieval tech. I traded dyes, furs, WMap, 48g and 27gpt for engineering from The Baekja and then offered The Mongols engineering, WMap and 25g for Feudal War.

I'm still in despotisim and am probably not doing very well but I am having a great time and really hope I can pull off a victory.

Me at 1000 BC
Shambo-1000bc.jpg


Score at 1000 BC
Shambo-1000bc-score.jpg


Postamble

After playing and then reading other's posts:

I didn't even know about palace jumps, was vaguely aware of ring-city-placement and completely missed the chance for a four-turn settler factory, using the wheat and cow. I also missed the chance to cut timber in my corrupt, second core, in order to speed along building / settlers.

Not long after starting I wish I had moved my spare settler, as my second core was pretty useless.

One thing I couldn't be bothered with was per-turn trading. The game is crying out for notification of new techs discovered or at least a spreadsheet-like screen of who has what. Plus, an autolog.txt file would be a godsend. Each turn; what's happening, been built, etc. Pop it up, add some custom notes, so easy.

Finally, I'm not sure which was more frightening, playing a GotM at diety or posting my results here. Hope my entry was OK. I'm happy to post my detailed notes if that would be required or useful, maybe even interesting, although they do go on :rolleyes:

Also thanks for these games, Cracker, Ainwood, Thunder et all, very cool.

+ + + End of Ancient Era + + +
 
Originally posted by Shambolica
[
Finally, I'm not sure which was more frightening, playing a GotM at dEIty or posting my results here. Hope my entry was OK.
+ + + End of Ancient Era + + + [/B]

I think your entry is great, and would think it a great pity if people are intimidated by posting. I prefer a narrative style like yours, and your pictures are great. The site would be more fun if more of the conquest players described their games.

Very few people seem to have put their capital in the south.
 
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1.27

Like others, I started by moving each worker to its nearby mountain to learn a bit before settling. And then I made what seems to have been the most popular choice so far - capital in the north after moving that settler two steps (SW,W), and a second town in the south with that settler moved to be on top of the spices.

Beijing (in the north) built warrior, warrior, granary, and then pumped settlers. As things turned out I was quickly hemmed in by rivals and I'm not sure in retrospect that the granary in Beijing was helpful. But I think that if it wasn't helpful it at least didn't hurt much either - once it was built a number of settlers and workers were pumped quickly.

Shanghai (in the south) built a warrior, a couple of settlers (one assisted by some forestry and one by a pop rush), and then built up population to become the new Palace location. The southern location also became hemmed in rather quickly.

I first contacted Khazars when they sent their scary pile of warriors past my capital in 3700BC. I subsequently met Korea (3400BC), Baekje (3400BC), Mongols (3350BC), Coguryeo (3300BC), Rajaputana (2470BC), and Takeda (2390BC - I think they traded for contact with me.)

In the early stages I found happiness to be even more of an issue in this game than usual. I sometimes had my luxury slider fairly high, up to 50% a couple of times. Not a problem though, I use that slider as necessary in the early game, maximizing growth comes first for me in that phase.

I traded aggressively with the other Civs. But not until I met Baekje (I knew three Civs at that point) - I didn't trade techs until then because I wanted to meet more Civs if possible and reduce tech prices. I gifted a lot of tech in early contacts, particularly making certain that all the close Civs got Masonry right away. I hoped that that one of them would build Pyramids for me. But no such luck - Oda built the Pyramids somewhere far away. I also included foreign workers in early trade deals whenever possible.

I was determined from the beginning to jump my Palace quickly, to get two productive regions up and running. The first settler I produced in the north founded Nanking on the coastal dyes east of Beijing, and it immediately began a prebuild for my Forbidden Palace. It completed Forbidden Palace in 1400, probably the earliest I've ever done that :) And I jumped the Palace immediately, moving it to Shanghai in 1375BC. Definitely the earliest I've done that! Starting with two settlers sure can be nice! :lol: The second region around Shanghai wasn't very strong. By the time the Palace moved there it had only developed a few cities and was hemmed in. But it was nonetheless a second productive region and very good to have, boosting my Republic research noticeably.

From the beginning I built at ring 4 from Nanking (my intended Forbidden Palace) and also from Shanghai (my intended Palace jump.) By building at ring 4 from both locations I ensured that I wouldn't benefit from, nor be penalized by, the Palace rank corruption bug.

Research: I started by researching Terra Cotta at the maximum rate I could afford. But I ended up trading for it rather that finishing it, getting it from the Mongols in 3350BC. After that trade I researched Mathematics at the 40 turn rate. During that time I continued trading and didn't fall much behind. In 1675 I learned Mathematics and started Shamanism. I held off on trading Mathematics - one of my rivals was bound to learn Map Making fairly soon. In 1650 that indeed happened, and I was able to trade to also get Civil Service and Confucianism! So I started research on Republic at the maximum rate I could afford at that time.

And then in 1225, with the help of some activity outside the scope of this thread, I entered the Middle Ages. At that date, my cutoff for this thread, I expected to learn Republic in seven turns, and my world looked like this (with Forbidden Palace on the coast south of Takeda in the northern area and Palace at Shanghai in the center of the southern area):

sirpleb26-1a.jpg


At that date (1225BC) I had:
13 towns
3 swordsmen
4 horsemen
1 junk
7 native workers (had built more but joined some to towns)
7 foreign workers
5 barracks
1 temple
Forbidden Palace in Nanking
364 gold in treasury
embassies with all known rivals
 
swordsman_small.gif
[ptw] 1.21f

After reviewing the two positions, my initial thought was to establish the capital near the Dyes space. The Spice location had additional forest visible, and I thought that would be useful to chop down and help the production at my 2nd site. Since I didn't expect much from this location, I moved the worker to the mountains, and saw Floodplains and Wheat! From what I could see here, it looked like a 6 turn Settler production. So I moved the other worker to its nearby mountain and saw Cattle, Wheat and Floodplains. This would definitely support a 4 turn Settler Factory, so this is where the Capital will be! So, Beijing and Shanghai founded in 3900 BC. I knew I wanted a Granary here, so I started research on TerraCotta at 100%.

I noticed the fortresses at the outskirts of Beijing culture. I wasn't sure what they were (never having built an Ancient Age fortress), but after I saw stacks of Khazars and Baekje moving along them, I figured that this was the 'Great Wall', which makes sense. (It also makes sense that there are lots of floodplains near the Han cities; floods have been a constant problem for real world China.) This 'Great Wall' has been a real benefit: free roads, faster scouting, faster settling, quicker contact as the other civs used the roads. A very nice advantage to go with the Deity level game setting.

The capital produced 3 warriors, which went scouting, a Granary (2900 BC), and then Settlers, 3 five turn and 9 four turn, along with 2 two turn Workers along the way. I allowed Beijing to grow so that it is sizes 5, 5, 6, 6 during the 4 turns making a Settler; I waste 4 shields per Settler, but gain up to 8 Commerce per settler this way. Beijing founded 8 cities on the 5.x ring around it; five of these cities will be targeted for full development in my eventual quest to launch a spaceship. In several of the last few GOTMs, I've used the 5.x ring for my first ring: it allows a large number of productive cities in the early game, and supports the full development of several of these cities for the later stages of the game. These first ring cities typically produced warrior, worker, barracks, then Veteran units. Shanghai produced 2 ten-turn Warriors for scouting, and then 2 Settlers, chopping wood for each settler. Here is the scout patterns of my scouting warriors in 1790 BC just before I learned Map-Making. None of them ran across any huts.


cvst_g26_bc1790F3croplines.jpg


These are the highlights of my game so far:

3900 - Beijing and Shanghai founded, start research on TerraCotta at 100%
3750 - Meet Khazar stack moving along Great Wall; trade MartialArts for BurRites
3600 - Meet Mongols (by Scout); Trade Masonry for TerraCotta; Trade TerraCotta and Masonry to Khazars for Alphabet; start Research on Mathmatics at minimum
3400 - Meet Baekje stack on Great Wall; Trade Masonry for BronzeCulture and 6 Gold
3250 - Meet Goguryeo near Shanghai; we are up 3 Techs so no trade, but we gift him 1 gpt
3250 - Also meet Koreans, with Scout; trade them Masonry and BurRites for Wheel and 34 Gold
3000 - We top Wealthiest Nation list with 112 Gold, gaining 5 gpt
2850 - Scout meets Takeda (across strait); they are Behind in Techs, so no trade
2710 - Buy Khazar Worker for 120 Gold
2510 - Meet Rajaputana; we are equal in Technology, no trade; IronCulture and TaoistMysticism are available, but I'm waiting for Calligraphy to come out. Sell Alphabet to Goguryeo for 29 Gold
2350 - Koreans and Baekje now know Calligraphy; Buy Calligraphy from Baekje for 102 Gold and 6 gpt; Trade Calligraphy to Takeda for IronCulture and 12 Gold; Trade Calligraphy to Raja for TaoistMyst; Sell Calligraphy to Khazars and Mongols for 131 Gold and 54 Gold respectively; I know all Techs and have all gold except for about 25 Gold.
1830 - Learn Math, begin Shamanism at minimum; only other known Tech is Bajutsu; no trade
1750 - MapMaking is out!! Trade TM and a little gold to several civs for their TM's; Sell Math to Raja for WM and 233 Gold; Trade Math and WM to Takeda for MapMaking and WM; Trade Baekje Math for Confucianism, WM and 20 Gold; Trade Korea Math for WM and 77 Gold; I know all Techs, have entire Map and All Gold; Change Research to Literature at 80% (15 turns)
1550 - Takeda complete Pyramids (THAT doesn't help)
1450 - Trade WM to Rajaputana for Literature (Several know it, and I had a lot of research into it); Begin Construction using 1 Scientist
1350 - Trade MapMaking to Mongols for CivilService
1300 - Shamanism is out; Trade Khazars Literature, CivService, MapMaking, Math and 10 Gold for Shamanism (no 20 turn deals for them; their time is not long); Sell Korea Shamanism for WM and 117 Gold; Sell Mongols Shamanism for 68 Gold and WM; start Republic at 90% (20 turns); Road network now connects Shanghai, so total of 3 Luxuries are connected
1100 - Iron connected, 18 warriors upgraded to Swordsmen; can Khazar survive much longer?
1075 - Raja demand TM and 31 Gold; We pay it, our target is elsewhere; We declare on the Khazars, get Baekje to Ally for WM and 141 Gold; Get Goguryeo to Ally for CivService (they're far, far behind in Techs); start moving Swords
1050 - Chinan, near Shanghai, is undefended and a Khazar Otomo is adjacent; gift to Raja to make him even happier
1025 - Chimkent falls to us, with only 1 Swordsman lost; on towards Balkash
1000 - End of QSC
0875 - Big Turn; Balkash is taken, and the Khazars are no more; Republic is learned, and a suicide junk makes contact with the other continent. Am able to trade Techs for Maps and Contacts, which I get without having to trade Contact with any of the civs on my Continent. Surprisingly, the Tech leaders on the other continent have Construction and Currency, but are missing Shamanism and Literature; Trade Sham and Lit to --- for Currency; Trade Baekje Currency and Shamanism for Construction; Trade Goguryeo Literature for Bajutsu (I'm now Medieval); Gift Korea Currency (to make them Medieval); Gift several Techs to ---, who might be Scientific, but they're not; Trade Republic to Korea for Feudal Warlords; Trade (2nd Continent Tech Leader) Republic and Feudal Warlords for Engineering; Also sell Techs for lots of cash; end of Report

When I learned Republic, I did Qitai's suggestion for 2 chances at reduced anarchy. First I selected Show Me the Big Picture, went to F1 and started a Revolution - 8 Turns, yuck! When I exited, I was given the choice to start a Revolution, which I did. When I checked at F1, I was now down to 5 turns, so this took 3 turns off my anarchy period. :)

In prior games, I'm usually the one beaten by the AI to the prime city spot, and have to watch as their Settler founds a city just before me! In this term, I watched one Baekje Settler bounce from spot to spot as my 4-turn Settlers used my road system to just beat him to his next spot on 3 occasions!! That was gratifying! He did beat me to the 4th site, but I was still able to found adjacent to the Khazar Fur space and claim it from the Khazar's.

At 1000 BC my empire consists of 15 Han cities, and 1 Khazar city. I've built 1 Granary in Beijing, and 5 barracks in my first tier cities. At 875 BC I've added an additional Han city, and taken the 2nd Khazar city. Here's a screenshot of my empire at 1000 BC. My swordsman stack is just visible above the lower right information screen, as it heads to Balkash. My Chariots are in the NorthWest, in Canton and Nanking; they will be seeing action someday soon, but not as Chariots!


cvst_g26_bc1000MainResize.jpg


Here's my F3 screen from 1000 BC showing my army and WM; I also have 3 Khazar workers, 1 bought and 2 captured.

cvst_g26_bc1000F3crop.jpg


Near term goals: take on the Baekje with Swords, and unify all the Han holdings. Will launch against the Mongols soon after, hoping to use Raja and Korea as allies. Cultivate certain civs to help my reseach, while I primarily race along the top Mediaval track. Probably use the Goguryeo to start my GA once I have Riders available. Next stop: the Industrial Age.
 
Originally posted by civ_steve
When I learned Republic, I did Qitai's suggestion for 2 chances at reduced anarchy. First I selected Show Me the Big Picture, went to F1 and started a Revolution - 8 Turns, yuck! When I exited, I was given the choice to start a Revolution, which I did. When I checked at F1, I was now down to 5 turns, so this took 3 turns off my anarchy period. :)

:hmm:

I think we need to have some discussions as to whether this exploit should be allowed.
 
Originally posted by ainwood
Nice. :)

How much corruption (%age-wise) did Shanghai have pre-palace-jump? My concern was that a city that far away would have >50% and get worse with every new city in the main core.:(
...

For me, Shanghai and the other 2nd site cities were totally corrupt, and never generated more than 1 Shield/ 1 Commerce for the city. By improving the floodplains I could support additional Taxmen, and get each city up to 3-4 gpt each. I saw the key advantage for the site was some additional cash in the early stage of the game, and a 2nd location to make warriors and generate contacts with. (This would have been VERY useful if the 2nd Settler were on another continent or island, which isn't the case.)
 
Likewise,

Shanghai (& Xinjian) were both fully corrupt until I built the FP in Shanghai. The main gain, as noted above, was the slightly earlier contacts with some civs and a slightly extended trading period before they all met :)


Ted
 
Originally posted by ainwood


:hmm:

I think we need to have some discussions as to whether this exploit should be allowed.

I'd hesitate to call this an exploit. Length of anarchy upon Government change is a random factor and this gives the player some capability to lessen the impact of a particularly bad random result. (You'd never do it if you received a good result.) It is easy to do, isn't reloading, it's available to everybody and helps lessen the random effect on what's likely to be a one-time event within the game. I'd consider the Free Palace Jump to be a more game altering and considerably more powerful 'exploit' and that is accepted.
 
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