GOTM 29 Speculation Thread

Originally posted by Bolka
Hmmmm

The GotM is supposed to be fun for most participants, as I see it, very tweaked game rules, ultra high difficulty, or very poor starting conditions - in other words, anything that's extreme - will keep a lot of people away.
I have been trying to get a few relatives to play the GotM, and the current difficulty level (i.e Monarch-Emperor) is definately the max they care to try. Should they download an Emperor game and find out their settler is surrounded by toundra and mountains they will certainly give up, and frankly, I probably would too.

I think this is a very valid point. There does seem to be a higher participation in easier games. I would love a go at a Sid level game in GOTM, but would much prefer a regent game if it made the forum more lively.
 
I'd like to see a small or even tiny map.
This way I might even manage to finish a GOTM in time.
Pangea for a even faster game.

I like the suspense brought on by sparse resources. It could even be a designed map that bundles the resources /luxes by type and this way 1 civ might end up with all the iron and another one has all the horsies and so on.
That should make for interesting trading,

But maybe it will just unbalance the game too badly?
 
Originally posted by Shevek
I like the suspense brought on by sparse resources.

C3C 1.15b tends to distribute resources in a similarly brutal way (minus the large clusters). It would be good practice to play on a map with resources arranged like this for when the GoTM finally moves over to Conquests (if it ever, in fact, does so and also assuming the staff does not correct this resource "issue" when making the game).
 
Originally posted by Bolka
The GotM is supposed to be fun for most participants, as I see it, very tweaked game rules, ultra high difficulty, or very poor starting conditions - in other words, anything that's extreme - will keep a lot of people away.

I agree with Offa that you do have a valid point; I also view these "extreme" games with trepidation. That being said, I still plan on playing, regardless of the difficulty level. Why? Because I would gladly lose a game if it meant an improvement in my overall playing.

It has always been my experience, when moving up a level in Civ3, to get my butt kicked once or twice until I adjust to the "lay of the land" vis a vis the new level. Until playing the GOTM, this meant making the adjustment alone, with little or no feedback, groping in the dark for the answers to "what went wrong?" Now I still may (who am I kidding - will) get my butt kicked in emperor, deity, and sid levels, but with the added benefit of being able to compare my game to better players, and see where they turned left when I turned right.

I'll be the first to admit that I much prefer to win than lose, and as a result, I find winning more "fun." But keeping this "winning-is-fun" philosophy in mind, I think I'm better served if I learn how to win, even if the cost of this knowelge is a few humiliating defeats before hand.

So, even though my playing is much more comfortable with regent level play, I say to the GOTM: bring it on!
 
I'd like to see the Zulu or Aztecs as the human player's civ. A higher difficulty is in order, but the upper levels are sick.

Map? I'm thinking archipelago. Maybe I could survive on an archipelago map at diety. World Age? Does it really matter? Please, nothing huge - too much time involved.

Here's an idea, how about a diety level game w/ fewer civs? I participated in an SG game set up this way by Zwingli. It really broke down some mental blocks I had about the diety level. I'm sure ainwood could spice it up to present the veteran player some challenges.

See ya in a couple days!
 
Originally posted by dojoboy
how about a diety level game w/ fewer civs? I participated in an SG game set up this way by Zwingli. It really broke down some mental blocks I had about the diety level.

please tell us about your "mental blocks about deity".
i thought a game is more difficult with fewer civs, when it comes to trading. and trading is to say at least - ehm - "important" in deity games.

what happened to you in the sg?
 
Originally posted by bluebox


please tell us about your "mental blocks about deity".
i thought a game is more difficult with fewer civs, when it comes to trading. and trading is to say at least - ehm - "important" in deity games.

what happened to you in the sg?

I just always had the impression that its hopeless to catch the AIs in research. So, I would always abandon games when I felt it was a loss.

Zwingli set the game on a pangea map (standard) w/ 4 civs. The initial goal was to build the Great Pyramid before building any settlements. I thought for sure we'd be toast. By the time we were finished w/ expansion, we had nearly the same territory as 2 of the other civs and more than the third. Trading wasn't a problem. We won by conquest in the modern age, after building the infrastructure.
 
I like the idea of fewer resources. I find that no matter how hard the game I always end up with a domination victory in the late 1700's or the mid 1800's For some reason I just cant get my game to go any faster. It would be nice to see sir pleb finish a game with-in a few hundred years of me so I think that denying resources (as with the india game) is a good idea - my dreams might come true.
 
Originally posted by dojoboy


Zwingli set the game on a pangea map (standard) w/ 4 civs. The initial goal was to build the Great Pyramid before building any settlements .....

thank you :)

can you please tell me the the game thread?
 
Originally posted by Shevek
I'd like to see a small or even tiny map.
This way I might even manage to finish a GOTM in time.
Pangea for a even faster game.

I like the suspense brought on by sparse resources. It could even be a designed map that bundles the resources /luxes by type and this way 1 civ might end up with all the iron and another one has all the horsies and so on.
That should make for interesting trading,

But maybe it will just unbalance the game too badly?

My sentiments reflect yours. I prefer smaller games as I find larger ones not only take a LONG time to play, some over 50 hours, but the amount of micromanagement involved in the last 2 eras becomes taxing for me.

I always seem to have hundreds of units that needs addressing, every turn, which almost forces me to stive for a peaceful solution in the late eras so I don't have to wage war with 500 units (mine and enemies).
 
Z0dd and others,
There will never be a consolidation between those who play Civ with the utmost patience - like an icon painter of old - and those who only explore a small part of the possibilities. Small maps would not essentially change this fact. Perhaps it would be a good idea for you to check out the quick games, or even set up some quick games yourselves to make the forum more lively.

After the inbtroduction of sid level, I have played many "quick games" myself. To be more precise, those games are quick because I have quit them as soon as I have realized that I can not win them. I would very much like to see a game which I might or might not win in GOTM. The talk of "reaching the domination limit" in order to get a good score leaves me cold. Although I confess I am not very good at "reaching the domination limit," I also think the very idea is unappealing.
 
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