4UC > 2UC streamlining mod

Personally I love that this is finally getting integrated into vp. I always use this mod, at first I thought it was imbalanced but I tried it anyway. It adds too much content to live without, makes the game way more fun. If I had it my way I would have a unique component for each civ for each era.
 
If I had it my way I would have a unique component for each civ for each era.
That would be awesome! Although, I'm afraid that would be a lot of work to come up with ideas, then to design them, then to implement them. 4UC is a good start!
 
Hard disagree on that. I'm sure anyone who's played Humankind would see why. You'd either have to make uniques weak to the point of being insignificant, or each civ would constantly spam their uniques. Even in its current iteration, VP suffers a bit from a lack of diversity in city-building (i.e., you end up building everything in every city). With more uniques, it would get even more samey. Plus, there's the inevitable yield inflation and the impossibility of balancing it, it kills the fun and challenge of power spikes too. Humankind has some good aspects and could have been much better with proper dev support and modding tools, but the core gimmick (new civ and new uniques each era) is just so bad, and there's no saving it.

edit: This was written hours before Civ7 reveal, I'm absolutely sh*tting myself that they've chosen the worst part of Humankind to copy. Just wow

Aaanyway, back to the topic, I might contribute to 2UC when the time comes, as I often prefer simplicity and symmetry. But who knows? If the game does end up feeling like Vern's AI tests with new UCs making civs more well-rounded, there might not be a need for that.
 
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Hard disagree on that. I'm sure anyone who's played Humankind would see why. You'd either have to make uniques weak to the point of being insignificant, or each civ would constantly spam their uniques. Even in its current iteration, VP suffers a bit from a lack of diversity in city-building (i.e., you end up building everything in every city). With more uniques, it would get even more samey. Plus, there's the inevitable yield inflation and the impossibility of balancing it, it kills the fun and challenge of power spikes too. Humankind has some good aspects and could have been much better with proper dev support and modding tools, but the core gimmick (new civ and new uniques each era) is just so bad, and there's no saving it.

Aaanyway, back to the topic, I might contribute to 2UC when the time comes, as I often prefer simplicity and symmetry. But who knows? If the game does end up feeling like Vern's AI tests with new UCs making civs more well-rounded, there might not be a need for that.
what do you think of VP getting a governor system but it works like the civ 5 spy system and the governors are historically named ones
 
Okay, as promised here's the UC diff of all of the civs. I've tried to call out the ones where it's ambiguous which components should be 2UC and which are 3+4. Given how the conversation around this has progressed, I'm second guessing the immediate value to having the 2UC version. It may be that the best implementation for 2UC is as a recommended modmod for anyone feeling overwhelmed by (the new) standard VP.

Anyway...

Name(1) Unique Unit(2) Unique Economy(3) Unique Unit(4) Unique Economy
AmericaMinuteman (Musketman)Independence Hall (Royal Collection)Monitor (Ironclad)Homestead (Stable)
ArabiaCamel Archer (Heavy Skirmisher)Bazaar (Market)Hashemite Raider (Light Tank)Bimaristan (University)
AssyriaSiege Tower (unique)Royal Library (School of Philosophy)Iron Chariot (unique)Lamassu Gate (Walls)
AustriaHussar (Cuirassier)Ballhausplatz (Printing Press) §Grenzer (Fusilier)Schützenstand (Military Academy)
AztecJaguar (Longswordsman) 1Telpochcalli (Library) §Otomi (Warrior)Huey Teocalli (Grand Temple)
BabylonBowman (Archer)Walls of Babylon (Walls)Sabum Kibitum (Spearman)E-Temenanki (National Monument)
BrazilBandeirantes (Explorer)Brazilwood Camp (unique)Amazonas (Ironclad)Embrapa (Research Lab)
ByzantiumCataphract (Knight)Tetraconch (Temple)Dromon (Liburna)Aplekton (Fort)
Carthage ¶Quinquereme (Trireme)Cothon (Harbor)Atlas Elephant (unique) 2Asamu (unique)
CeltsPictish Warrior (Spearman)Ceilidh Hall (Circus)Scythed Chariot (Skirmisher)Oppidum (unique)
ChinaChu-ko-nu (Crossbowman)Siheyuan (unique)Baochuan (Frigate)Examination Hall (Chancery)
DenmarkBerserker (Pikeman)Runestone (Lighthouse)Longship (Caravel)Andelsbevægelse (Agribusiness)
EgyptWar Chariot (Chariot Archer)Obelisk (unique)Mamluk (Lancer)Nilometer (Water Mill)
EnglandShip of the Line (Frigate)White Tower (Ironworks)Redcoat (Fusilier)Steam Mill (Factory)
EthiopiaOromo Cavalry (Cuirassier)Stele (Monument)Chewa (Longswordsman)Monolithic Church (unique)
FranceMusketeer (Tercio)Chateau (unique)SPAD S.VII (Triplane)Salon (Gallery)
GermanyLandsknecht (Tercio)Hanse (Customs House)Krupp Gun (Artillery)Bräuhaus (Windmill)
Greece‡Hoplite (Spearman)Gymnasion (Amphitheater)Klepht (Commando)Parthenon (Scrivener's Office)
HunsHorse Archer (Skirmisher)Eki (unique)Tarkhan (Horseman)Ulticur (Circus Maximus)
IncaWaraq'Ak (Slinger)Pata-pata (unique)Inti Maceman (Longswordsman)Qullqa (Granary)
IndiaNaga-Malla (Cuirassier)Harappan Reservoir (Aqueduct)Dhanurdhara (Archer)Qila (Castle)
IndonesiaKris Swordsman (Swordsman)Candi (Garden)Djong (Galleass)Kampong (unique)
Iroquois ¶Mohawk Warrior (Swordsman)Longhouse (Herbalist)Prowler (Musketman)Tadodaho (Great Diplomat)
JapanSamurai (Longswordsman)Dojo (Armory)Yamato (Battleship)Kabuki Theater (Opera House)
KoreaHwach'a (Trebuchet)Seowon (University)Turtle Ship (Caravel)Chaebol (Stock Exchange)
MayaAtlatlist (Composite Bowman)Kuna (unique)Holkan (Pathfinder)Ball Court (Arena)
MongoliaKhan (Great General)Ger (Smokehouse)Black Tug (Knight)Adopt the Yassa (unique)
MoroccoBerber Cavalry (Cavalry)Kasbah (unique)Corsair (Corvette)Riad (Hotel)
NetherlandsSea Beggar (Corvette)Polder (unique)Goedendag (Pikeman)Doelen (Constabulary)
OttomansJanissary (Musketman)Siege Foundry (Forge)Great Turkish Bombard (unique)Tersane (unique)
PersiaImmortal (Spearman)Satrap's Court (Courthouse)Qizilbash (Lancer)Charbagh (unique)
PolandWinged Hussar (Lancer)Ducal Stable (Stable)Pancerny (Heavy Skirmisher)Barbican (Armory)
PolynesiaMaori Warrior (Pikeman) 3Moai (unique)Vaka Nui (Galley)Marae (Council)
PortugalNau (Caravel)Feitoria (unique)Caçadores (Gatling Gun)University of Coimbre (Imperial College)
RomeLegion (Swordsman)Villa (unique)Ballista (Catapult)Fornix (Heroic Epic)
RussiaCossack (Cavalry)Ostrog (Bastion Fort)Licorne (Field Gun)Pogost (Customs House)
ShoshoneComanche Raider (Cavalry)Encampment (unique)Yellow Brow (Tercio)Buffalo Pound (Well)
SiamNaresuan's Elephant (Knight)Wat (unique) 4Seir Morb (Field Gun)Elephant Camp (Workshop)
SonghaiMandekalu Cavalry (Horseman)Tabya (Stone Works)Sofa (Crossbowman)Gumey (Caravansary)
SpainConquistador (Explorer)Hacienda (unique)Armada (Corvette)Bullring (Zoo)
SwedenCarolean (Fusilier)Skola (Public School)Hakkapelliitta (Cuirassier)Bastu (Baths)
Venice 5†‡Great Galleass (Galleass)Merchant of Venice (Great Merchant)Fusta (unique)Piazza San Marco (National Monument)
ZuluImpi (Tercio)Ikanda (Barracks)Induna (Great General)Iziko (Amphitheater)

Footnotes:
§ Unique component is replaced with 4UC update.
¶ Unique ability references a 4UC component.
† Consider swapping the unit components.
‡ Consider swapping the economic components.
1 Jaguar moved from Warrior to Longswordsman.
2 Atlas Elephant removes War Elephant from the game.
3 Maori Warrior moved from Scout to Pikeman.
4 Wat moved from Constabulary replacement to unique building.
5 Venice has no unique military units in 2UC; their unique economy components are adjusted to account for this.


Fun fact: you can also use this table to compare which units and buildings have unique versions, and see which ones are overloaded or not!
 
Venice simply won't work without both Merchant of Venice and Piazza San Marco.
 
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