Sounds like a lot of good games going so far. Randy especially with his ultra-fast conquest program.
My game is unfortunately mired by lack of thought, missed opportunities and general apathy.
I had started with the intention of going for Domination. My last game (Diplomatic) suffered in score because of a failure to gain territory early on. I hoped that by striving toward domination, I could learn to improve on my ancient age agressiveness. As it turns out, I have a lot to learn.
I'm writing this off the top of my head so don't sue me for accuracy later.
Opening Moves
I settled in place (I really hate moving unless there's an obvious benefit.)
The worker mined one river grassland before moving to chop the deer.
I think my build order was warrior,warrior,granary,worker, warrior, settler.
Having the extra worker helped get berlin improved ahead of growth.
A barb got in my way so instead of going N to the FP-Wheat, I went E to the Bonus Grassland. Couldn't get to the extra food up north with R3 spacing and thought R5 would be too far on a crowded Panagea. I was therefore stuck with R4 which, per Sir Pleb's accurate assessment, was not optimal. All but one of my inner core cities need an aquaduct. That was very poor planning and will slow me down as I try to build more expensive units.
Tech
Having been burnt last GOTM with no pottery, I researched that at max. I ended up trading for it anyway but the gold spent was not wasted. I then tried a bunch of unsuccessful minimum science gambits. These Monarchy civs are researching faster than the civs last Month. The tech was led by the Zulu but everyone had their own monopoly tech in the ancient age and the owner usually got their own two-fer. Very impressive trading for the AI.
I did get Literature first but am going for the Great Library so didn't trade it. I did used it to rush librarys in any captured town with 4 or more foreigners.
War
I knew that I wanted to, what's the word...foment?... wars between the AI's. The starting locations looke strong for Greece, Rome, Zulu and England. When Iron working became available, Rome and Zulu both got it first and had Iron hooked up. I had been saving gold not researching hard. I formed some embassies and got a three man dogpile on Rome: Greece, America and Zulu. America had been in the tech forefront and I didn't want them to get ahead. Greece, Zulu and Rome all had their AA UUs available so I hoped they would spend the GA in despotism, while all their sheild investments depleted in even combat. The plan worked well. They were evenly matched opponents, only one city was razed and all three rushed their citizens to oblivion during their GA. All three civs honored our agreement for the full twenty turns and Greece and America continue their war on Rome. This let me engage the northern part of the continent without fear of a back stabbing.
With horses hooked up so early (I had roaded that tile before the Wheel, just to get to the BGs) that I started making chariots in mass. Every town except the FP-Wheat Frankfurt made a worker, a barrack, and then chariots. With that said, I only got about 8 made.
None of the northern Civs had iron readily available. I prioritized my victims by how close they were to getting iron.
- The ottomans were reduced to one city by my chariots and ensuing peace treaty (grabbed one or two remaining towns.) A barrack was rushed with Ottoman citizens lives and used to upgrade the non elite chariots to horsemen.
- The Arabs were next, having Iron in there borders but not connected. Horsemen drove them down to what I thought was one town and their capital. I settled for peace and realized they had settlers on galleys as two more towns showed up in the next few turns (Island to the NW). A leader was created during the war that built the pyramids in an arab town to help my culture. (In retrospect, I should have moved the leader closer to home to work on a 20k potential city. Having not done that, I am crossing that victory off of my potential list.)
- Ottomans eliminated after peace expired.
- England was next having settled the Horse/Iron town north of the floodplains but not yet connecting it to their capital. I must have missed an iron source because I saw swordsmen as I neared London. I took town towns from them and settled for currency and put myself in the next age. I did not gain wines but traded for them with several luxuries and 8gpt.
- All along I had been saving horsemen in the south for the Zulu. When I got to 6 horses, I noticed a stream of yellow swords heading toward Greece (so I thought) They would have kept heading that way if I hadn't killed the barb camp they were after.
So instead of declaring on Greece, their swords turned around and "patrolled" the Zulu city on my southern border. I did a lot of defensive shuffling to prepare for that onslaught. When I had 8 horses, I delcared and promptly lost two veteran horses and an elite chariot to the impi settler pair in my lands. A third horse (last remaining from the English attack) finally killed the little bugger.
I was shaking in my boots now with the 8 horse stack approaching Zimbabwe, but the RNG evened itself out and we took their capital and the Oracle with 5/8 horses remaining.
The Other Continent
During the Zulu war, a Chinese galley made the crossing and ended up inside the borders of my ex-Arab town that we got through the peace treaty.

We were ahead so I traded some old techs for contacts and maps. Then I sold contact for Republic (I thought I had also gotten Monarchy but appearantly never closed the deal. Next turn was too late and contacts were everywhere.)
Near Future
The leader-rushed Pyramids were well timed and many civs lost a lot of shields. The Zulu had already gotten the Oracle and Literature was not know so except for the English Great Lighthouse, there was no cascade. I should self build the GLib in 6 more turns (~10AD). I am undecided if I want to attempt Sun Tsu's or just build units and capture it. I need to build my FP soon as it has already been too long delayed.
I got feudalism and greece got engineering. I haven't gifted Korea up yet as I'm trying to keep the tech pace slow. I was going to head for knights but if others get feudalism soon, I will beeline to Cavalry instead.
I also need to revolt to a better govenment but am waiting for the GLib to finish. I should have done the revolt and FP earlier. Learning, learning, learning.
Good luck all.
{If I get time, I comeback and edit in dates and screenies.}