GOTM 46 second spoiler - Entering the industrial age

- Entering the Medieval
The Medieval starts in 250ad with Spain destroyed and Egypt holding the Lighthouse. We are at war, but Cleo has burned off most of her army trying to attack my town at the chokepoint. The Alpha continent has not yet been located, but I know that Egypt has started colonizing somewhere south. My government is Monarchy, as it will remain (an oversight on my part).

- First Contact
My first suicide galley survives two turns at sea, travelling east from Spain, to meet the Zulus in 360ad. Xerxes happens to have a galley in the area, so I meet him next turn, and trade contact with the Iroquois. The situation over there is that they have the same basic tech level as me (medieval, with just the Persian free tech, Monotheism), and the Persians and Zulus split the continent between them. The Iroquois are reduced to their capital and an iron town in Persian land, and two towns on the eastern peninsula. Of course, these guys never get to talk to Cleo - she knows my sordid past.

- The Mainland is Mine
Once I am sure the Egyptian army is broken, I put together a stack of death, and head into enemy territory. Egypt never makes medieval, so the resistance is of poor quality. In 480ad I capture the Lighthouse, and their last mainland city, Thebes itself, falls to me in 580ad. I lost an army failing to take a single hit point from the defending spear but got a new leader in compensation ;) - he jumps the palace to Thebes in 640ad. In the ensuing peace deal, I take the town on the southern iron island.

- New Egypt is Mine Too
Of course, now that I have Egypt's lighthouse, I can reach New Egypt easily. I start landing troops around the horses in 610ad, and get a boot order. Of course, I dow. As this island has been highly corrupt until a couple of turns ago, there is little resistance, and the conquest is mainly limited by the speed of my foot soldiers. Egypt is destroyed in 760ad. I start preparing to move on the Alpha.

- The Beach-head
I will use the Iroquois peninsula as the dropping off point for my conquest of Alpha. I dow on them in 820ad, with a stack of units on a hill near one of their towns. Somehow, I fail to advance from this point until 890ad, when I take my first Iro town. The second falls the next turn, but I don't bother heading across the bay to take their capital, preferring to sit back and build up my forces.

- Xerxes's Error
The next town north along the peninsula (blocking my way) is Persian, and in 950ad two immortals come wandering out into my territory. I show them the boot and Xerxes dows. Killing them earns me a leader who forms my third army. I buy Shaka into the war - he is also helping me in my Iro war, and he kills the Iroquois in 1110ad. Meanwhile, I head north to the blocking Persian town, and lay siege with my catapults in 990ad. The game crashes three times in succession - ah, Persia has the Great Wall. Splendid. I take the town with maces instead. Now the next town along is Zulu. What a mess these people have made.

- Switch Sides
I give Xerxes peace in 1100ad, having taken only the one town, and give Shaka war in 1130ad, buying Xerxes onto my side, with a ROP which I plan to abuse later. I capture the two Zulu towns on the peninsula, getting a leader who rushes Pentagon. I romp through former Iroquois territory, capturing towns until I reach the dom limit. I start having to raze towns in 1180ad, but the attack is slowing down as I get further into Zululand, where the towns are larger and the terrain hillier.

- Bring Out the Guns
I settle the two-tile saltpetre island, and my research reaches Military in 1220ad. It is time to modernize my army, and I have Leonardo to help me do it. With cavalry, cannon and the odd musket, my military looks pretty unstoppable. On with the conquest...

- Switch Sides Again, Yojimbo!
Shaka gets peace and a ROP in 1265ad, and I then immediately ROP rape the Persians by pillaging all their resources. I also have twenty cavalry sitting next to Persepolis, but I didn't do my homework properly; they aren't enough to chew through the dozen-odd defending pikes. At least about fifteen survive, so they all run back home to heal up. They return in 1295ad to finish the job, and I raze Persepolis, along with the Pyramids, Great Wall and Sun Tzu :devil: . Meanwhile, I have raped the Zulu ROP as well, pillaging their resources in 1280ad. My armies, cannon and foot soldiers are attacking the Zulu, while the Persians get the cavalry treatment. The end is in sight.

- The End Arrives
Persia is finished in 1320ad, and the Zulu follow the next turn. Conquest victory is declared in 1330ad, scoring 5539 Firaxis points, and just under 9800 Jasons. Play time was a snappy 80 hours :D
Throughout the course of the game, I got no fewer than 15 great leaders, who were used for all kinds of palace-jumping shenanigans, as well as the creation of at least six armies.
I was really happy with my progress up to the destruction of Egypt, but then I went into slo-mo until about 1100ad. In retrospect, I realise that I should have switched to Republic, disbanded all my homeland units, and researched flat out for Military. I am confident that had I done this, I would have been finished before 1250ad. Still, I'm pleased with the outcome. Roll on the Zulus...
 

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I got 2 leaders - first forms sword army - down to 3hp failed attack on Thebes, killed on counter attack. Second formed knight army helped take first of Persia's core towns to fall, but 2 turns later this town flipped losing not just the army but also 9 other knights stationed to reduce flip risk!

Conquest 1210AD but unable to submit as computer crashed and unable to load autosaves (kept saying maximum hyperlinks exceeded) and had to reload at last save which was 3 turns earlier (I tried replaying moves but something must have been different as I got a better outcome attacking Spain).

This was my first attempt at PTW - my impressions were that ring placement (settled 1 north and RCP 3) resulted in cities not sited where I wanted so after this I ignored ring placement. Also shock to find armies so underpowered compared to C3C, had not realised sword army would only have 1 movement point.
 
I got the leader ball rolling at the siege of the Egyptian chokepoint. Every turn, Cleo would dump about six units next to my town, which was garrisoned with a pretty classical combined arms stack; catapults, pikes to fend off Egyptian horsemen, swords to kill Cleo's first five units, and a horse to kill the last unit and duck back into the town.
Once the Epic was built (i.e. rushed, but I had a town that could have built it by hand) the leaders just kept coming; often another one would turn up as soon as I had used the last. I've never seen anything like it. 6 armies, 2 palace jumps, Epic, FP, Pentagon, Academy, Leonardo, Michaelangelo, and the last unused... but yes, PtW armies are so weak that they are basically a waste of a leader. Broadly, I consider PtW armies to be defensive peices, while C3C armies are definitely offensive.
 
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