I. Larkin said:
To “participate” in conflict I organize “suicide bridge”, when no trrops at risk and 1 Galley may gone.
I cannot believe there was something left for me to learn about ship-chaining...
Till I saw this I relied on a galey to survive one turn on the ocean
What do you think how many units I had left waiting several turns for finally a galley to survive on an ocean tile
Thanks for sharing this information...
To my own progress:
I waited with warfaring till I had MT and Astronomy.
I played sloppy. I reached IA and railroading through trading and discovered I had only 10 workers
That was not even enough to make my usual disconnect and connect game with Iron and Saltpeter

I had enough money though: At some point I had ~5000g which was a new Middle Ages best for me
By the time I took part in war, Abe was defeated by Monti and Joan had Riflemen.
I founded some towns in former America. I allied with Monti to weaken both. But Monty was making short work of Joan and I had to hurry to get some of her towns by blocking Monty's forces and giving Joan chance to recover. My only leader placed my capital in some central french town. I had handbuilt FP in Toledo long ago.
I then placed cheap units on all of Monty's resources and commit rop-rape as soon as Joan was gone.
But Monty was a tough opponent, he had lots of cavs and some rifles, too (I did not) so my stacks were attacked often and successful.
But in the end, superior production came through and I managed a surprising nice Jason of 8116 with a Domination Victory in 1435.
I did not like this one too much as I was sinking several galleys before finally giving up the systematic crossing of units before astronomy. I should have put more stress on balancing those three rivals but I was so focused to catch up in tech by finally getting chemistry...
[Edits: spelling and expressions]