After playing game 60 , game # 61 seemed dull ....
But I was wrong , turned to be into a very challenging Game.
Starting location was not ideal , only 9 visible tiles ..no clues about any Specials.
Option 1 ) Irrigate starting Location 61.7 and wait 5 turns
Option 2 ) Move at Random West - North or South and reveal 12 tiles
I decided to scout the area whitin 2 or 3 turns ,and settle in the best possible spot.
Moved south one tile 61.7 and a Buffalo was revealed at 63.9 , now I was able to see 14 tiles, plus the Buffalo help me figuere whre other seeds may be , but I needed more map information.
59.9- 60.10 ( grasslands ) are located to close to the Buffalo seeds are never that close, unless thay are located on longitud 0 ….
Also tile at 59.9 Reveals a River-Grassland
I calculated that the Buffalo could be :
a ) Part of a NW Pattern , then 61 .5 had to have a whale or a Fish..not the Case.
b) another special “ maybe “ had to be located at 65.13 ( 3 moves South )
c) since seeds are allways located on the same paralells, moving to 59.9 and Settle my first city on a river/Grassland was , out of the 3 options the best choice.
Also that gave me a few possibilities, I concluded that a seed was located at 59.11, 57.7 or 57.9.
Move left to 59.9 and a Whale was revealed. ( 57.9)
Having 2 Visible seeds Whale ( 57.9 ) and Buffalo ( 63.9 ) , made easy then to calculate the rest :
The Buffalo at 63.9 was the “ A “ seed on a NE Pattern..then substacting 16 from the first number ( 63-16= 47 ) , they are allways 8 tiles apart , East or West , 8 tiles = 16 first number
...therefore IF it’s a Seed at 63.9 , is one at 47.9 and one at 79.9 Etcetera
IF “ A “is at 47.9 , and the rest of the Pattern is located at B = 49.3 , C= 53.1 D= 59.3 , E=( The Visible Whale ) 57.9 , F=53.11 and G=51.7 and H = 55.5.
That also help located the closest seeds south, 62.16, and 68.18 therefore locating all the seeds in the Map.
3900 - Cardiff Built- 59.9
PhalanxAfter Unit was buit , while working on Settlers , noticed 2 triremes.
One trireme landed 2 Units on the island, and I got worry, Changed Settler to a Second Phalanx.
Persians Declared War , and attacked my lonely City.
Luckly the Phalanx hold on, the game could have been over.
Scouting the island found 2 specials at 55.5 and 59.3 as predicted
Decided to build the next 2 cities ( Kells and Carmathen ) on top of Buffalo's Tiles , I needed the Shields. to speed up Caravans.
Armagh was built at 55.3 because I knew it was a special ( unseen ) at 53.1 Giving Armagh 2 Specials Cardiff and Armagh will build Setllers...The rest Caravans...
Soon After AI , started working on Pyramids.
1 AD - Monarchy - 13 Techs
6 Cities on Main Island, and Science City Built on Next Island ( 54.10 ) Island 6
Units 1 Trireme- 7 Phalanxes - 1 Settler -
Armagh- Pyramids , Science City Colossus-
Kells almost finish with MP , Science City working on Copernicus
1000- Republic - 28 Techs- ( 6 White )
MP built soon after 1 ad. No AI civ willing to trade -
Every Civ has 3 to 6 more techs than I do.
Decided to Builtd Grat Library to catch up with Techs , I think it was a decisive move since I could have MP tracking what the AI was researching and avoiding the research.
GL in the following turns Gaves me Wheel , Horse Back , Engineering , Iron Works, Literacy , Pottery , Writing, Warrior Code , Construction and the Republic, plus a few more as the game goes…Feudalism , Polytheism , even Gunpowder ….
Thanks to aquired Techs from GL able to catch up with AI.
Researching Sanitation
Only tech that other Civ has - Feudalism - ( Aztec )
Science City - Built Shakespeare- Working in University
Persian , Babilonians, Aztec- Enthusiatic- Maps Exchanged with Persians and Babilonians.
At war with - Sioux and Vikings
6 Cities on main Island - Science City has 3 Help cities on Island 6 Providing exclusivly Caravans and Armies .
1500- 38 Techs - 12 White - Republic -
Still only 7 Cities and 3 Help Cities-
Science City Pouplation 19 -
Changing Plans-Im too far ahead from the AI .Time to change plans and conquer....Steam Engine proves to be a gigantic factor.
None of the other Civs close to Gunpowder....Just a few Iron Clads can take the world...
3 Iron Clads allready Built supported by Science City sailing towards Sioux Mainland. ( 5 cities ), 3 More Iron Clads Being Built...
3 Caravels with one settler , Diplomat and Phalanx Each
Sioux have Phalanxes . Legion and Archers
Little Big Horn , City Walls
Will Attack Sioux Capital with Iron Clads, then take cities with Settlers defend them with Phalanxes ..Diplomats will bribe central cities.
on my way will attack any Sioux units in hopes to turn my Iron Clads to veteran units.
1500-1600-
41 Techs- 14 White- Democracy
4 Sioux Cities Taken - Will leave 1 city to avoid re-spawning of Sioux.
Persian Declare War- Just like Sioux no strong Armies to defend Cities -
5 Veteran Iron Clads Take most of Persian Cities-
Pasargade fall , Empire divides into Cathaginian and Persian
Take all but One Persian City
Total Units Lost - 1 Phalanx
1600-1700
Democracy- Discoveries 2 Turns- 26 Cities - 44 Techs
3 Iron Clads with 1 Caravel -Traveling East towrds Aztecs- 2 Aztec cities Taken - 5 Aztec cities left-
3 Iron Clads with 1 Caravel - Traveling West towards Vikings ( War ) and Babilonians
Carthaginians - 3 Cities - At war- Will build Iron Clads on Ex-Persia and Attack Gordium - ( Carthaginian Capital )
Persians and Sioux - 1 City Left
Vikings 7 Cities - ( All located )- Babilonians 5 Cities ( All Located )
1700- and Beyond - Democracy - Discoveries 2 Turns- 32 Cities-
Aztec Taken - 1 City Left-
Veteran Iron Clads Returning from Aztec War- Will attack Gordium ( Carthaginian )
5 Iron Clads Meet in Babilonia/Viking Sea.
Waiting until Vikings Break Cease Fire and will attack
- Carthagenians, Persian, Sioux , Aztecs all cities Bribed , all 4 Civilizations Destroyed
- 2 Civilizations Left- Babilonians and Vikings
All 7 known Viking Cities Taken .
Unfortunantly , Vikings manage to Build 2 New Cities, Jovik and Westness !!!
Locations Unknown .
Transporters, ( w / 2 Diplomats each ) searching for Ghost Viking Cities....
SOL Captured , will start a Revolution to Declare war on Babilonians and turn back to Democracy in the same turn
Will build all missing wanders as search for 2 " missing " cities.
4 out of 5 Babilonian cities taken . ( UR spared )
Trying to get to Space Flight to build Apollo and locate Missing Cities
One Coastal Viking City, Jorvik Located and Bribed.
After over 35 turns Searching for the Last Viking City- Noticed a Fortification.-
Diplomat finds Westness Inland City - ( 19.13 ) just 5 tiles from Vikingland !!
If I had used an Explorer and a Diplomat !!!! I could have finished the game many , many turns earlier !!
Live and learn !
Apollo - Last of 28 Wonder Built-
Figheters attack UR - Explorer Takes Last City
Units Lost- Entire Game- 18 -