GOTM 68 Final Spoiler -- Game submitted or abandoned

Cactus Pete

Deity
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GOTM68 Final Spoiler



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    Hope you enjoyed your game. How challenging did you find it? How did you leverage the horses?
 
Never got above last place in everything, till I vanquished Washington. Started war against him after he settled on my peninsula. Razed his city - which was a mistake, bad city planning - I resettled almost there after I had most of the peninsula to myself (except the SE part, where Rome build a city. Washington took Barcelona, my second, which I built NE of Madrid to block the entrance to my peninsula, I retook it, after bribing Toku to declare on Washington, then took Boston. Toku took NY, however. I plagued Washington's area trying to distract him and stealthily move towards Phili (Phili and NY were on the coast opposite to the SW coast of my peninsula, Phili at its S end, NY almost opposite to Madrid, a bit to the North) but failed to take Phili (all that with HAs). Blockaded the sea and carried out a D-Day taking Phili withcats and HAs. Then took Washington with conquistadors, killing the AI, and started moving the army towards NY and the coast by the Japanese town on the Eastern island (Osaka?!). NY popped so fast in one turn, like three times the usual pop(a double culture bomb?!), that all my army was driven back to Washington, so had to move thru and to a point on Inca territory to the NE of NY. Washington was out of revolt for a couple of turns, then back into it and the moment I declared on Toku, it switched to Japan. Three Japanese destroyers were too fast to come to Osaka and prevented me from getting most of my cats onto the Eastern island. I brought down the defenses in Osaka to 0, but lost quite a few of Conqs to Toku's artillery (rifles didn't come out at all). So, my army on the Eastern island was killed in assult as I couldn't move it back, and it was gradually melting under Toku's fire.
Meanwhile I took NY, but lost 5 cats and 7 Conqs to the three rifles there. I tried to move whatever I had towards the NW, and defended Boston from the initial Toku assault, but he came up with more artillery and rifles andf after losing all my Western army, I threw in the towel. I wouldn't have stayed even that long if it wasn't for Huayna warring with Toku, and taking Tokyo meanwhile.
Looking back - and above and beyond all my other deficiencies as a low-level player - I should have settled faster my peninsula, probably by not going after blocking the entrance to it, too. I could have prevented Washington from settling there and avoided early war with him, which might have also prevented Rome from settling on my peninsula.
Also, I didn't go into cottages which turned out a mistake: it seems that a good balance between cottages and farms is needed, but without enough cottages, the game is lost.
I am looking forward to seeing some successful strategies implemented.

Yah, with regard to the questions:
I didn't quite believe the importance of AH-ing first, so went through BW. Horses helped a lot: both trades and the core of the army. However, it is evident that I didn't make the most of them. I guess, I should have trusted CP more in getting them fast and conquering America with charriots and HAs.

Thanks again, CP, very nice scenario, indeed!
 
Retired 1921 - under nuclear assault.

I was able to found Hinduism in my capitol and was successful at fog-busting and quickly settling the little cul-de-sac we started on. I was able to spread Hinduism to all of china and the USA, but Japan kept it borders closed and France was in theocracy - but the $$ from the shrine was very useful. Once I got Alphabet I was able to make some tech trades but soon everyone considered me "too advanced" even though I remained far behind my peers. I was thinking a UN win was my only hope. I was able to snag the Great Library early on which was really useful for a GP farm city.

I forget the details of how it played out but I ended up at war with the USA and China at various points in the mid game and my conquistadors were of great use against their pikes/maces/xbows. I was able to make peace with China and was able to capture a USA city just across from my capitol after Japan declared war on the USA.

Japan soon became dominate (after taking most USA cities, Japan also took out the Inca's pretty early on) and when they declared war on me I thought it was game over. But I was able to bribe France and China to declared war on Japan with my timely discovery of Assembly Line. At this point they had artillery, SAM Inf, MGs, and choppers - I had infantry and MGs. I was able to regain a former USA city the Japanese had taken from me and then grabbed a crappy Japanese city and used it to sue for peace.

I could see all the Chinese cities (from Hinduism) and saw they were getting pretty beat up by Japan. Japan also started losing cities to the French who were pulling away with a tech/production lead. As Japan started losing its military dominance to France I set my goal on taking out a now weakened China and Japan.

I teched Artillery and once I was able to upgrade my cannons I attacked China. Unfortunately, Japan captured a few more Chinese cities than I had hoped and pillaged way more than desirable with their choppers. Once China was down to a single island city I gave them peace (they still would not give me much tech/but I needed to end the WW).

I then attacked Japan. I took their Chinese cities fairly quickly, but just as I was going after their USA cities France deiced to dog-pile on Japan. France took out Japan's core cities and several of the USA one's before I could.

At this point it was me, France, and one Chinese island city. France had 60% of the world's pop and was way ahead on tech and power. A UN win at this point was not possible, and France was already building space ship components and I still had not discovered flight. Preemptive war on France was my only option. I built up a good stack of artillery and tanks to destroy two major stacks of french units that were in newly captured Japanese cities. I waited until these cites were one turn away from coming out of unrest and then attacked. While I had initial success--I razed one city and captured the other--I was soon under attack from modern armor plus stealth bombers....and then the nukes started to fall.

I retired as there was no hope at this point.
 
This will have to go down as the worst game I have ever played.

I was cruising, had all of the AI at +10 or better, except Toku. Careful trading, a cynical DoW on France when he was dogpiled by the others, switching religions several times to curry favour...... all of it went up in smoke.

6 turns from slow building the UN (I missed my GE). No-one else had MM, and only Qin could even research it. I go around and gift Biology to all of my allies (everyone still alive except Toku), except that in my rush I accidentally gift MM to Qin, who had a GE waiting. :wallbash:

I loaded my 3 turn old autosave, and played the last turns out again, and I win on the first vote, in 1640.:cry:
 
This will have to go down as the worst game I have ever played.

I was cruising, had all of the AI at +10 or better, except Toku. Careful trading, a cynical DoW on France when he was dogpiled by the others, switching religions several times to curry favour...... all of it went up in smoke.

6 turns from slow building the UN (I missed my GE). No-one else had MM, and only Qin could even research it. I go around and gift Biology to all of my allies (everyone still alive except Toku), except that in my rush I accidentally gift MM to Qin, who had a GE waiting. :wallbash:

I loaded my 3 turn old autosave, and played the last turns out again, and I win on the first vote, in 1640.:cry:

Sounds too sad, but otherwise it seems to have been excellently played, congratulations!

Wasn't there a rule that moves done by mistake can be rectified? Or it applies only to unit moves?

BTW, is the diplo win your specialty? The achievement of such a victory at the very beginning of the 17th seems very impressive!
 
No, the rules state no replays. You must live with any mistake made, this includes unit moves.

I am no diplo specialist, and a date of 1640 is pretty good for me, but nothing special. I was just happy to win to be honest, Deity is no picnic. Thanks for the compliment.
 
From my first spoiler, I was in bad shape at 1 AD. I only had 4 cities because of slow REX due to bad RNG luck with barbs. I was being tag teamed by Qin and JC, who were sending stacks of Cho Ku Nus and Praetorians my way.

As soon as I took the barb city that Qin captured in my back yard, I sued for peace (I think I had to give him a tech but I don't recall). I eventually got JC off my back too. JC probably joined the war at Qin's insistence. Now that Qin was out of the war, JC dropped out too.

At this point, my only real choices to win the game (at least with my non-Deity warring skills) were either Diplo or Culture. Since I only had one city with one religion at 1 AD, I figured Diplo was my best option. I quickly built a forge and hired an engineer for a later GE. I had missed the Hanging Gardens by 2 turns before and had already missed the other GE-producing wonders, so I prayed that my engineer would pull through for me in time.

On the religion front, I was in trouble. Toku (founder) and JC were Hindu. The other AI had each founded a religion (other than Qin who was Jewish along with Washington, the founder). There was no way to get all of the AI, or even more than two AI, into the same religion. I had Judaism in one city but could not run OR yet (had not learned Monotheism) nor did I have a monastery yet. Plus, it can be hard to convert a religion founder to another religion, although it is possible. Needless to say, I couldn't trade with anyone without pissing someone else off. At one point, I stopped trading with Washington at HC's request, who was the second biggest civ after Toku. It took a long time for Washington to talk to me again.

So, I decided to play on, avoid war if at all possible and to never declare a religion. I was hoping that all of the AI would switch to Free Religion later in the game. I had to check the Diplo screen often to make sure I knew who I could and couldn't trade with. I got more than one -1 hit for trading with a worst enemy, but I did my best to keep it at a minimum. Toku was the biggest and hated by everybody... surprise, surprise! He was going to be my opponent for the Diplo win (I hoped).

Since I was beelining Mass Media (I missed Liberalism by a long way), I was able to stay in the tech game by trading my expensive techs for a lot of cheap techs I passed along the way. Toku declared on Washington and later Louis… my heart skipped a beat every time I heard the war horn go off because Toku was not too happy with me. Luckily, I avoided any late game wars since I pretty much stopped building military units after I ended the war with JC. I had a ton of gold (~3000), so I could have upgraded a lot of units if the need arose.

I got my GE as planned and built the UN in 1605 AD. From there it was a struggle to do everything I could to get the AI to vote for me. I won the Secretary General vote easily (twice, in fact :mischief:). Getting the Diplo win was harder as many AI didn’t like me enough and would abstain from the Diplo vote. As the saying goes, the fifth times a charm. :D I finally won a Diplo victory in 1720 AD. I was getting worried as the AI were cranking out space ship parts left and right.

I'll take any win on Deity, even if it involved a little skill and a lot of luck!! :cool:

EDIT: I forgot to mention that I played this game in a single marathon session of 6ish hours. That's not usually a good idea for me because I tend to think of things between playing sessions that I should be doing and often change course when I start playing again. I guess I kept playing this game because I was half expecting to get attacked and killed at any moment since my power level was about 25% of the nearest AI.
 
I had a window of opportunity with the horses early, but settled and took barb cities to get 9, thinking that only culture victory is possible for me at deity on vanilla. Anyhow, at 1000AD, Qin declares war, and will take my capitol. Retired at this point, since I won't have time to take my punishment like a man.

:hide:
 
My game was amazingly quick. :rolleyes:

I settle on the PH, start with workboat. Washington settles his second city near the fish, then founds Hinduism in it. As a result, I lose my fish to his culture pop. Oh well, I will expand into the east, albeit slowly without those fish. In 2040, I finally get my second city founded.

Then in 2000 BC, Qin DOWs on me :eek::mad:. I spam chariots and raze one of his cities. However, he won't make peace unless I give up my second city. At first he is attacking with archers and I am holding my own, but eventually he brings swords and spears. With no copper, I can't fight them off. I research Alpha and trade for iron, but it is not in my second city's borders. Qin won't take Alpha for peace. I give up, simply can't see how to fight him off without metal.

I think some bad luck, not sure what I could have done different. :dunno:
 
Didn't get a DOW that early in my testing, so was some bad luck.

Hawk, if you founded your second city 1W of the gems, iron would have been in the fat cross. Be interested to know if you did found it there and just couldn't get your city expanded in time or if you settled elsewhere (and, if so, why).
 
Didn't get a DOW that early in my testing, so was some bad luck.

Hawk, if you founded your second city 1W of the gems, iron would have been in the fat cross. Be interested to know if you did found it there and just couldn't get your city expanded in time or if you settled elsewhere (and, if so, why).

I settled my 2nd on a plains hill somewhere SW of the gems. I think it had pigs and a couple of horse tiles, looked like a nice prod site. Barbs built a city 1E of the gems, so 1W of gems was blocked (I don't remember if they built their city before my second or after). Ironically, I survived Qin's initial attacks because I was already building chariots to grab the barb city.

I think it was a very fair map, in fact, we had a great opportunity to block the AI's and expand. Matter of fact, if any one of my three bad luck events (hinduism stealing fish, barbs stealing gems/iron, early DOW) didn't happen, I suspect I could have survived.

The good news it I've used up my share of bad luck. Should be in good shape for SGOTM14 ;).
 
Goal was domination.. :crazyeye:

But this is how it ended:
Spoiler :
Civ4ScreenShot0000.jpg


At 1 AD I had 5 cities on our peninsula and 2 on the island NE.

At 475 AD I DOW on America and take the two cities he has north of the Japanese closed border, that was easy. ;)

I'm getting ready to move on to his mainland when Qin DOWs, it was not unexpected as he had been in WHEOOHRN mode for a while ( it's a pain in the ... checking that without buffy) so I'm ready. War takes a long time on Deity :eek: but finally 1160 AD China is eliminated. :)
I was fighting with HAs, Maces and Cats and later Conquistadors and it was a costly affair, at the end I was in the red at 0% research running a GA. :lol: The GA was from Taj Mahal, I took Nationalism from Liberalism.

Meanwhile Louis had joined the war against America and was taking cities much faster than I expected leaving only the last city for me to burn. :(

At 1160 AD China was eliminated and it was time to rebuild economy. I disbanded a lot of units, set research a 0% and build universities and Oxford and launched another GA about when the last Chinese city came out of anarchy, this worked well. :cool:

I have a small fleet of caravels, but when I sail into Toku waters I'm met with a big fleet of destroyers. :cringe: Okay he is a bit more advanced than Qin. :lol:

I tech military techs like mad and in 1560 AD I'm ready. I had every city prebuild an Infantry, a Cannon and some Cavs and Machine Guns to within 1 turn, then I switched to Vassalage.
Toku has SAMs and Artillery, I have Infantry and Cannons. :crazyeye:
When I DOW, Caesar joins the fight against me, he's a bit far away but he has open borders with Toku so he'll soon been there.
I didn't expect this so I ask my friend Louis to DOW on Toku and it did not take much money for him to agree. :mischief:

My first target city is two tiles away and it has 4 SAM and 1-2 Artillery, my SOD consist of about 20 Infantry and 15 Cannons. One tile away Toku counter attacks with 22 SAMs and 3 Elephants ;) , 17 dies but my Infantry is hurt and I have to retreat and meanwhile he landed 8 artillery and 3 SAMs on my land where they were easy targets, thank God he did not use them to bomb my SOD.

Also this war goes well, but to late I realize that once again I underestimated Louis, he is doing even better and I'm 2 turns late and loose the Japanese Capital and his no 2 city to Louis. :cry: :mad: :cry: It was a mistake to ask Louis into the fight. :(

After that I make peace with Toku (he has one city left on an island) and raze one of Caesars cities to convince him to make peace for all his gold. :p

Military operations take a lot of time with this amount of units and Louis is getting big and already got Tanks so I skip the idea of domination and give Space a try. :smug:

I bribe Louis to go after Caesar hoping this will delay his teching, this works OK, but the moment Toku and Caesar is eliminated I loose the "shared war" modifier and drop from friendly to pleased with Louis and HC and this means no more tech trading, and probably the UN vote from HC. :sad:

I did not think UN would be a problem until late when I realized that you only needed about 60% to win, I thought it was 75% or is that AP in BTS :confused:

Without this mistake I would have:
Spoiler :
Lost by Space Race :lol:, Louis was probably building his last part while I was teching my last tech Ecology, but it was the closest to a deity win I have ever been. :)


Power at the end:
Spoiler :
Civ4ScreenShot0001-2.jpg



I had lots of fun, thanks CP :goodjob:

Horses: Not having horses made the AI avoid HBR but it was good for trading anyway :crazyeye:
I traded horses for happy resources with my two far away buddies Louis and HC.
HAs and Conquistadors did well in the war against Qin. :)
 
Retired 1884 after my nuclear assault on Toku failed miserably

Congrats to Mitchum (and after that unlucky start!) and neilmeister (that counts as a win in my book)! I really wanted a military win (largely because I lack the skill and subtlety required for peaceful wins, and there was no hope for Space) and maintained an estimated probability of 25% for a win until the very end when reality hit hard. Here is my sad story.

In 1 AD Qin had recently culture bombed his sneakily-stolen former barb city near my iron, thus culturally stealing my copper on the eastern island. I was trying to decide between attacking Washington (only 5 cities, Friendly, tech leader) or Qin (bigger, badder, thorn in my side, with GLH and Colossus in his easternmost city). I chose the wiser, wimpier course and DoWed Washington, mostly using cats with LB support, starting with Boston (next to the iron and dyes). That went pretty well, and I also managed to take his island city with the gold, wheat, fish, and clams (although it took awhile to claim all of those culturally). I still had a decent strength advantage on him despite his shiny new muskets so I figured I should keep pressing while I could. At the beginning of the war I had landed a couple Guerilla LBs and a cat on the hill next to New York to distract George--it seemed to work, as he only sent 1 LB up to Boston. After Boston fell I reinforced my NY beachhead and took that city, then landed more troops in the forest next to Atlanta. After that fell I moved everything I could scrape up against Washington DC. I knocked him down to 1 redlined unit but couldn't finish him off. The next turn, up popped a grenadier. I lost a couple more units taking it, and the city was mine. But it was a very near thing. I made peace and left George with 1 city up north, conveniently placed to block Toku on one front with his closed borders. Leaving George alive (not that I had much choice at that point) also left him as a trading partner; he still had quite a few techs I didn't, but with him nerfed I would inevitably get others before he did and then do some trades before I killed him off.

Somewhere along in there my island wine/copper city revolted and joined Qin's empire--that culture bomb served him well, but I will make him pay in the end! Oh yeah, he also beat me by 1 turn to Liberalism in 1070 AD. :cry: Time to die! Once I got conquistadors, but shortly before I got grens, I attacked Qin's Thorn City (golly, it had a lot of units in it) and my former island copper/wine city. With my core lands secured I then sent everything west to take his city near America. I had to take peace at that point, extorting 560 gold. Before my new western possession came out of resistance I gifted it to George since it was going to be culturally pressed and I didn't want to waste units defending it during my next assault on Qin. George was typically stingy and gave me nothing for it. After 10 turns of peace I attacked again with grens and cannon (and lots of lesser units), transporting 8 units at a time via galley across the narrow sea to my northeast. That city fell with some messiness, immediately followed by the prize of his easternmost city with GLH, Colossus, and Versailles. Meanwhile, Qin was harassing/pillaging near Boston and then Julius DoWed me with a frigate, galleon, two grens, and a cat on my island. I didn't have Astro (hoping to get my money's worth out of the Colossus, not that I had beakers to spare anyway) so despite having Chemistry I had no counter to the Chinese and now Roman frigates pillaging my seafood and whales. Pretty much everyone else had rifles by now but nobody else had cannon. My plan was to skip Rifling and tech Steam Power to unlock ironclads and then Railroad for the production boost and machineguns. Yes, I know ironclads are universally reviled but if you're on the defensive, don't want to tech Astro, and are beelining Steam/Rail anyway (as I often do), they're pretty handy. And although Mguns can't attack, they give you an almost invincible base from which to attack cities with cannon (which kill in Vanilla). Nothing can touch them until maybe infantry, and if you've been careful your Mguns will have lots of promos by then.

Well, that was the plan, anyway. I managed to see off JC's land units, but then Louis DoWed me, landing a bunch of grens, LBs, and cats by the gold city (1505 AD)! I only had 3 weak units in the city with my stronger forces still up north after their Roman battles. To top it off, I finally got Steam Power so I could build ironclads and.... there's no coal!! :wallbash: The nearest was near Boston, in Chinese territory. And I see that Qin now had RR and is laying track (and is presumably building Mguns). Toku also has Steam Power. I've gotta kill Qin, build up my empire, and then weaken Toku before he gets too far ahead.

OK, this is getting to be seriously grim. I need the coal to build ironclads to deal with the frigate-pillaging threat and to lay track, but I won't have any Mguns until I get RR in 7 turns. I really need those Mguns to protect my cannon and grens so I'm going to have to wait to attack Qin. Fortunately, I just popped a Great Eng and used him to rush Iron Works in my marble city so I'll be able to crank out units pretty quickly. Qin doesn't have a Heroic Epic, as I'm the only one he's fought and I never let him get any 10XP units. Back on the island, rather than let Louis kill my weak units with no losses, I evacuate the city, let it fall, and then retake it the next turn.

I was rushing to meet the deadline after this so I have no notes. I made peace with JC, got my Mguns and blasted Qin with cannon, taking all his cities. Midway through that war JC and Louis started going at it. By the time I was through with Qin and could spare units to "assist", Louis was down to 2 cities. I had the dubious honor of razing his last city, on the southern tundra. Toku was (and had been for a long time) a beast so my grand plan at this point was to take out everyone else for Domination. I wanted to strike quickly while JC was still recovering so I hit a big stack in one of the southern French cities and took it. Unfortunately JC had another stack I didn't know about and hit me back. I held the city but would lose all my units if he attacked again. I hit him again and then gifted the city to Toku (who had closed borders with everyone but me), losing a crappy city but saving my units. After a couple turns to heal I headed north to take Paris from JC but Toku DoWed JC the turn before and took it! This pattern repeated for another few cities, as Toku kept arriving firstest with the mostest (with his tanks), just ahead of me and my infanty/artillery. He finally got a little tired, I guess, and I was able to sneak in and take the last 4 of JC's core cities, but Toku had mopped up all of Louis's old cities; even if I took out HC I'd have less than the 64% for Domination, so it was time to alter the Plan (again).

I'd been beelining toward Fission and Rocketry to build nukes and timed the Manhattan project to finish just when I got Rocketry. I planned to build/whip 7 or so nukes in 5 turns and then take Toku's coastal cities amphibiously (probably after 2 nukes each), and hit his 2 cities that bordered on HC with conventional forces; I couldn't nuke them because HC's land would be affected, but Toku couldn't fight back because he didn't have open borders with HC, heh heh. Well, after 3 turns of building nukes, Toku got SDI (1868). Daaaaarn. :suicide:

What to do? I could nuke HC (I was the only one with Fission) but Toku would still have 40+% of the land and was well on his way to completing his spaceship; either way I'd still have to attack Toku, time was growing short, and he'd have Fission soon and then could build his own nukes. (I'd planned to secure all the uranium for myself but Toku had captured a former northern Roman city with U.) OK, proceed with the plan but build more nukes since SDI gives a 75% of shooting them down. In 1880 I had 17 nukes ready for launch, but Toku was now stocking his cities with MechInf. Sigh. No choice. Launch! The 1st one erupts in a mushroom cloud! Yay!! :clap: That leaves 16 more, so I can expect 4 more hits, give or take! #2 is intercepted. #3. 4. 5,6,7. 8 gets through. And that's it. 2 out of 17. Is there something I don't understand about SDI? 25% should get through, right? Well, the game was lost but I played a couple more turns. Took those 2 border cities at high cost and gave them to HC. Came within 1 unit of taking 1 coastal city but failed. Built 2 more nukes for grins and launched. Neither made it so I was 2 for 19. My high water mark was around 37% in land and pop and I was tops in score (barely) for awhile.

Misc thoughts: I was always behind everybody in tech, including Washington even though I'd reduced him to 2 cities. Dang, Deity is hard! I wasn't able to make good use of the horse monopoly--mounted units were pretty obsolete by the time I got them. Cavalry were potentially useful at the end (since I didn't have tanks) for rushing to take nuked cities but you know how that turned out.

Diplo: I got lucky with nobody attacking me (until JC). Oh yeah, Louise DoWed me once, too, briefly taking one of my island cities. Founding Hinduism, which spread to America and China and converted them, helped keep my immediate neighbors sweet at the beginning. They dropped it after I attacked them, so I switched to NSR from then on, improving relations with the other AI (although none of them were ever warm). I was lucky Toku didn't attack me, although I was shielded to some extent by his closed borders with America (and everyone else but China). I temporarily got OBs with him for around 20 turns late in the game, conveniently timed to help me shift units over to attack Louis and then JC.

This was the best I've ever done at Deity, and I certainly enjoyed the challenge, although it sure was a bummer when Toku got SDI. If he hadn't let himself be distracted from buiilding spaceship parts I just mighta won, yeah, that's it! Thanks for all the great games, CP!
 
Domination victory, 1730 AD
Game with gold medal (brigther than usually) and domination award deserves to be described.
Washington got religion in New York, and has stolen my fish from Madrid. He had many luxurious resources which I needed for my greedy empire :drool: I made armies and decided to attack those horseless cowboys. I attacked them after they completed plantations, because I lacked some techs.
In 2 wars I took his best cities, and many of his techs. During second war, "pleased" Inca was probably bribed to attack me...or he was simply crazy. So I conquered all Inca cities except those on ice which were not worth conquering.
Next victim was Japan. I also gave some tech to French in order to make them backstab my enemies. I took a part of Japanese empire, but my war weariness and high military losses which I suffered during surprising defeat of my forces in the battle at Kyoto, forced me to make peace, and delayed the rest of conquering for the next war.

I go around and gift Biology to all of my allies (everyone still alive except Toku), except that in my rush I accidentally gift MM to Qin, who had a GE waiting. :wallbash:

I also made similar accidental mistake, when due to game lag, I gifted one horse archer to France while I was moving units through their lands. I intended to do something else with another unit, but lag caused activation of another command by that click. Anyway, it hasn't changed anything, because I had many units in those times, and horse archers were mostly obsolete.

Much greater losses were those which I suffered when I attacked damaged Japanese riflemen (the French damaged them) in Kyoto. Unexpectedly, first units made much smaller damage to defenders than I thought it's possible. That caused all battle to go in wrong direction which resulted in a futile loss of large quantities of units. I already had huge war weariness which forced me to move culture slider very high, and my gold reserves were falling low. My high military losses caused Tokugawa to decline negotiations few turns more, which lead my empire near the edge of bankrupt. It is needed to have more gold before deity wars, because with high culture slider you can't get enough gold for maintaining costs. In next war I took all the rest of Japanese empire, except their island city.
When I intended to attack largest (by land) of opponents, France, I was waiting for them to realize their WHEOOHRN plans. When they attacked Romans, I was waiting for few turns for them to kill each other. Then I backstabbed tha French, and gained domination victory by crushing their rifleman/artillery/grenadier armies under the horseshoes of my proud mounted armies :D
 
How far did you tech before shutting down research, JK?

During game I mostly had 0% science. In some moments I put science at 100% when I'm sure what tech I need next. My playing with slider 0 or 100 is mostly caused by my wish to make best decision what to research next, and circumstances change often. Another reason for that is building libraries, or making academies. Turns before birth of great scientist have 0% science. After he is born, and academy is built, then research is set to 100%. That tactics makes better use of academy or library bonuses :)
 
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