GOTM 86 Spoiler

Peaster

Emperor
Joined
Sep 26, 2004
Messages
1,295
"8 Triangles" small map, Indians, Emp/1S, Restarts on (?), RovBs, no techs.

Had some bad luck this time, but I also tried to play "creatively", which didn't help. Not a very tight EC game, but I fared better than the AI, at least. Though it was allowed, I didn't reveal the map, but a little black-clicking and Ali's description gave me the general idea. I started with the size one trick, and things went OK until I met the Greeks.

4000BC: Delhi(1) I want lots of cities (or settlers), monarchy, and mapmaking ASAP. Since that will happen before poly/etc, I wll expand to the large island first, and think about the AI later.
3400BC: Settler#2 with 20 food in the box. Perfect!
3250BC Bombay(2)
2700BC maps->cb
1850BC monarchy (tech and govt) ->bw.
1150BC Greeks declare war. I had about 10 cities, and wasn't worried enough. I didn't realize in time how exposed my empty coastal cities were, and I couldn't quite cover them all. The Greeks and I traded losses for quite a while (mostly triremes and a few cities).
900BC: Trade->Pots. Meet Romans and get their map. They have about 7 cities already, but give me 100g for peace.
700BC(approx): Pots->Wri, HG, more seesaw battles with Greeks,
600BC: Egypt = Pyrs, Wri->Poly
500BC: Greeks take one of my two barracks cities, and I feel forced to accept a cease fire until I can re-group.
475BC: I demand tribute and the Greeks declare war again. But now I have a dip ready, which buys back my city for only 27 gold ! And the barracks are still there (IIRC the AI usually sell improvements... or is that just barbs?).
425BC: MPE - not really urgent, since the map is almost known, and I don't need many AI techs. But it's "required" when restarts are on.
275BC: Egypt = Col.
225BC: I built a fortress near a Greek city and had placed a catapult in it, with several other units (one of my lame attempts to avoid routine EC play, and to punish the evil Greeks). The Greeks somehow destroyed my catapult leaving three other units alive! Sad, but it didn't save them.
100BC: Greeks down; no respawn (another weird event in this game!).
75BC: LH (also not really necessary, but for unknown reasons, I wanted lots of WoWs in this game).
50BC: GW (ditto) This was very useful in my recent PCC#3 game, so I thought I'd try it here, in a normal EC game. Build a few outpost cities right under the AIs' noses.
AD 1: Seaf->Phil.
AD 20: Romans build GL. They got a LOT of techs from it too (whenever I lost a city, for example) and actually challenged me with a race to Philosophy. But they didn't get monarchy until the end of the game.
AD 60: 4 Indian ellies raze an Egyptian port. Sad, I'd hope to capture it instead, for a walled base. I agree to peace with the J's in order to build a city there safely.
AD 120: Ouch! Egypt plays like a strong human player. A single diplomat (which I wasn't aware of) bribes TWO of my elephants, which go on to defeat TWO MORE of my elephants in the same turn. I have also built an outpost on the island, but it only contains a warrior, which can do nothing in response. In fact, the same dip bribes that city away on next turn, and I have to completely start over in Egypt. However, India does take Washington this turn.
AD 200: A van nets 240G, phil/mono->banking. I bribe my Egyptian city back for 85G. It comes with 3 elephants and a warrior!
AD 220: USA down with no respawn (hmm... very unusual game...).
AD 240: Ellies take Memphis
AD 260: Ellies take Thebes (and Pyr/Col). Egypt down with no respawn. I'm starting to suspect that respawns are not really on in this game, but I've already built a big beefy civ with roads and boats. Also, I've been keeping a spotless rep, in case I need lots of respawned-AI maps, which is the only thing keeping the Romans and J's safe.
AD 300: The Romans steal monarchy, which allows me to declare war. I raze Rome, buy 4 small cities, and capture a 6th one. They still have 3-4 left.
AD 340: I've built an outpost in Germany, but there are lots of units and boats coming from the homeland and from Egypt by now. Ellies take Berlin and Leipzig; Germans down; no respawn. An Archer (from a captured Roman city) and an explorer take another Roman city. Bribe one more IIRC.
Soon afterwards: I can't get the J's to declare war, and I can't believe respawns are on anymore, so - Ellies take Kyoto and Edo in a sneak attack; J's down; no respawn.
Soon afterwards: Romans down; no respawn.

I finished with about 70 cities, 15 crusaders, 18 boats, 12 dips, about 40 other units (warriors...). The DefMin says I lost 12 units in battle (only 3 ellies) but I must have lost many more units when I lost cities to the Greeks and Egyptians. Had HG, MPE, LH, GW, Col, Pyr, but the GL was lost.
 
Wow! Not a single respawn. That is really odd. Could it be that by the time the first civilization was destroyed, the big triangle (the only land available in the world) was already mostly settled?
 
IIRC I had covered the west coast of Big Island with colonies and there were about 15 other cities, Indian and Roman, spread out over the rest of it. So, there were still open spaces at least 3-4 squares away from any city. I think someone reported that respawns can occur even within 2 squares (but I've never seen that happen).

Well, maybe I had better luck than I thought. I've gotten used to the idea that respawns ON means roughly 15-20 civs altogether. Roughly 90% chance of respawning each time until the end. But these do not seem to be independent events (eg, number of respawns per game do not fit a "normal distribution"). I've always suspected that Civ2 somehow decides on a respawning factor for each game, maybe when it first creates the world. So, you get some games with a 90% rate and some with a 10% rate. But this is the only game I've played with a 0% rate!
 
Hi all,

Fun map. :goodjob: Here is the log of my Early Conquest.

I carefully looked at the starting map by opening it in map editor.

Strategy: Need 2 invasion forces:. each with 5 Elephants and 1 Diplomat. Order of attack: 1) Kill capital. 2) Empty other cities by attacking. 3) Either capture other cities or make revolt. If the Civ has writing, it is especially important to take two cities on a single turn, and guard against diplomats if there is a third city.

4000 B.C. Delhi I (3 tr, 3 pro, 2 food), go for size 1 settler
3750 Alphabet
3350 Delhi, Size 1 settler
3300 Delhi, Size 2
3200 Code of Laws
3100 Bombay II (2 tr, 3 pro, 2 food)
2950 Delhi, settler
2850 Madras III (4 tr, 1 pro, 1 food)
2800 Map Making
2500 Bombay, Settler
2400 Ceremonial Burial; Delhi, settler
2350 Bangalore IV (4 tr, 1 pro, 2 food)
2300 Bombay, Warrior to scout East
2250 Calcutta V
2100 Land on main continent with 2 warriors

2050 Monarchy
2000 Hut 1 = AT, Lahore VI
1800 Greeks to West, Gave Map M.; Trade Bronze W., Currency. Hut 2 = Legion. Supreme
1750 Hut 3 = Empty
1700 Hut 4 = AT, Karachi VII

1600 Trade, 70% Tax, cash to caravans for MPE Delhi
1550 Hut 5 = AT, Kolhapur VIII, Jaipur IX (4 tr, 3 pro, 3 food)
1500 Hyderabad X (3 tr, 3 pro, 3 food). Hut 6 = Barbarian Horse.
Strategy: 1) No more huts, to avoid Barbarians and worthless tech.
2) Plan Vans in I, III, IV, VI; Invasion Triemes in II, V; Dip in IX.
1350 Bengal 11, Chittagong 12; Delhi Settler lands on main continent
Strategy: No more cities until Hanging Guardens, any growth causes unhappiness.

1100 Marco Polo’s Embassy, in Delhi
Romans Receptive Tech 7 Cities 2 Masonary, Warrior Code
Japanese Icy Tech 7 Cities 2 Horseback Riding, Iron Working, W. C., Wheel
German Uncooperat Tech 7 Cities 2 Masonary, Pottery, Writing
Egyptians Icy Tech 7 Cities 3 Masonary, W.C., Writing
Americans Neutral Tech 7 Cities 2 Construction, Masonary, Writing
Greek Hostile Tech 9 Cities 3 Horseback, Mysticism
Strategy:
1) Set research to Polytheism, for Elephants. Invade: 2 Triemes and 4 Elephants
2) Have 3 Triemes for Invasion: North 1, West 2. And 1 Dip. in North Defense.
3) Plan 5 Elephants I, II, III, IV, VI, all built on 950 B.C.
1050 70% Science to Polytheism by 975 B.C.

975 Polytheism, Minimum Science. 5 Ele, 1 Dip, 3 Trieme. 16 Gold left.
Strategy: 1) Maintain attack force of 5 Elephants (kill Capital) plus 1 Dip. (bribe), to West.
2) IRB caravans I, III, IV, V for Hanging Guardens in Delhi.
3) Build settlers in mainland, to eventually build Elephants to take out respawns.
925 Athens captured (58 Gold); Sparta captured (42 Gold+ Barracks).
900 Thermopylae revolt (29 cost but 40 Gold + 1 Settler). Carthage respawns.
Strategy:
1) Position existing 5 Eles plus Settler to 14.29>14.23>13.20>14.16>17.16 North.
2) Settler to build canal at 13.18 and build Dip.
3) Those 3 North isles determine the end date.
4) Start rebuilding 3 Triemes plus 5 Elephants+1Dip, for remaing 2 South isles.
825 Hut 7 = Legion.

800 Hanging Guardens, in Delhi I
700 Washington razed, New York captured (66 Gold+Marketplace) Chinesse respawn.
625 Carthage map, in NE of main Island. Move Eles there.
550 Kyoto destroyed (26 Gold)
525 Thebes captured (56 Gold); Heliopolis revolt (60 cost, size 2 empty; 27 Gold taken+2 Settlers+units)
500 Memphis revolt (29 cost, size 1 empty, Gold 38); Egypt down --- no respawn. 5 civs left.
Oasaka revolt (93 cost, size 3 empty, Gold 115 + barracks); Japan down --- 4 civs left.
425 Carthage down (81 Gold) --- 3 civs left.
And the end was in sight.:eek:
 
I really enjoyed this quick game. I did open the Map editor , and planned 2 Attacking Forces-
Since I was able to get a Barrack, I did not wanted to wait for Polytheism, at this level Veteran Chariots are as good as Ellies, my goal was to finis in BC years.
The first armada was composed of 6 Chariots and 3 Triremes - Conquered Greeks firts ( abot 1000 BC - then sailed North towards the Americans, using the polar cap the Egyptians then the Germans - I relocated most of my units so alleviate the Barrack city , then Created 8 Ellies, 4 Triremes and went for the Romans and the Japanese-
Originally, I built cities in the middle of the BIG Island , thinking that using the rivers, I could transport my Veteran Units ( After conquering Americans- Egyptians and Germans )to a Port near the Romans. That was not necessary.

Here is My Log
GOTM 86


4000- Dheli Built - T 4 S6 L0- Resà Alphabet- Discoveries 5 Turns
3750- ALPHABET- Res--> Mapmaking
3350- Settlers- MAPMAKING- Resà Bronze Works
3150- BOMBAY ( 30.42 )
2850- BRONZE WORKS- Resà Horseback
2650- MADRAS ( 37.43 )
2500- Bombay builds first Trireme
2450- Dheli Builds first Phalanx
2400- HORSE BACK- Resà The Wheel
2300- Trireme Circumnavigates our small Continent
2100- Blackclicking reveals 2 Contienets # 6 NW and # 4 NE- 2 Horseman built
1950 - 2 Horseman land at 43.35-
1900- Greeks Land near me at 44.36- Hut 43.31= MASONRY
1800- Hut 49.33= None Legion- Hut 45.25= ADVANCED TRIBE- BANGALORE
1750- BOBMAY Builds Barracks- Sparta ( Greeks ) located at 45.35- Greeks Demand Horseback - Denied- They declare War
1700- None Legion Attacked by Spartans- Defenders destroyed- Sparta destroyed
1600- Hut 51.27= Advanced Tribe CALCUTTA
1550- Trireme Exploring NW locates Athens- Hut 30.18= 50 Gold
1400- Bngalore disbanded- Will locate a 4 Location special in the Big Continent
1200- Advanced Tribe ( 36.20 ) LAHORE
1150- Advanced Tribe ( 63.29 ) KARACHI
1100-KOLHAPUR ( 36.28 )
1050- CEREMONIAL BURIAL. ResàPolytheism – Hut 61.35= Legion
1000- 3 Veteran Chariots sailing towards Athens
950 Athens Conquered-Iron Works- Greeks destroyed
900-Hut 55.34= Advance Tribe, Jaipur
875- Advance scout trireme locates Americans
800-POLYTHEISM. Resà Code pf Laws
775- American continent at reach- Advance scout leaves 2 Units on Polar cap. Returns to Big Island for Veteran Units
750- Egyptians Built PYRAMIDS-
650- 3 Triremes 6 Veteran Chariots Approach Americans
625 – Hut – 57.27-Advance Tribe - Hyderabad
575- WASHINGTON DESTROYED- ( Monarchy )
550- Hut at 62.18= 25Gold
525- MONARCHY- Units Attack New York – ( Writing ) Americans destroyed-BENGAL ( 55.17 )
500-Hut 68.20= None Settlers
400- Chittagong ( 53.45 )-MEMPHIS Taken –( Seafaring )
375- THEBES –( Literacy ) PYRAMIDS- HELIOPOLIS ( Pottery ) – Egyptians destroyed
325- PUNJAB ( 68.28)
300- Armada sails East
275- Berlin Located
250- BERLIN ( Currency ) – Res.à Trade
200- LEIPZIG- Germans Destroyed
175- Armies approach ‘ White” Island
150- ROME ( Warrior Code )
100- VEII on sight – Triremes sailing towards Last Island
75- VEII Destroyed- Celts Respawn – Celts destroyed- SEATTLE –( 31.5 )
Sailing towards Japanese

Game is Over pretty quick, finished with only 24 cities..and I did not lost a single unit.
 
Strategy thoughts:

Purple means landing! I may have to conquer some rivals though.

Date Notes
-4000 Delhi founded. (Considered moving to 4 special location on Tundra next door, but decided it is not worthwhile.) Settler started. T4L0S6
-3950 -> Alphabet.
-3750 Alphabet -> Code of Laws.
-3350 Size 1 settler produced.
-3300 Delhi is size 2.
-3150 Code of Laws -> Mapmaking.
-3100 Bombay founded.
-2750 Mapmaking -> Ceremonial Burial
-2600 Madras founded.
-2450 Bangalore founded.
-2250 Ceremonial Burial -> Monarchy

Status at -2000
Population: 0.04M; Cities: 4; Trade routes: 0D0F; Government: Despotism
Gold: 14; Cost per turn: 0; Total advances: 4; Production: 12MT; 0 polluted tiles
Wonders:
Units: 1 Settler, 4 Warriors, 1 Trireme
Roman: No contact
Japanese: No contact
German: No contact
Egyptian: No contact
American: No contact
Greek: No contact

-1850 2x50g from hut.
-1750 Monarchy -> Bronze Working. Landed a warrior on Greek island. They wanted Mapmaking for Bronze. I countered alphabet. They scoffed and demanded mapmaking. I refused. They declared war. My power is moderate. They are Strong.
-1700 Warrior (on hilltop) barely survived Greek horseman attack and turned vet. 25g from hut. Revolution started.
-1650 Greeks kill my warrior. Monarchy established. T3L0S7. Advanced tribe founds Calcutta.
-1500 Advanced tribe founds Lahore.
-1450 Mapmaking -> Greek (6) -> Bronze Working.
-1400 -> Currency. Karachi founded.
-1300 Currency -> Trade. 50g from hut.
-1200 Roman horseman shows up next to Lahore on big island. Monarchy, Code of Laws -> Roman (2) -> Writing, peace.
-1150 Kolhapur founded at 4 special location in the center of the big island. It will be my science city.
-1100 Literacy from hut.
-1000 Jaipur founded.

Status at -1000
Population: 0.09M; Cities: 9; Trade routes: 0D0F; Government: Monarchy
Gold: 7; Cost per turn: 1; Total advances: 9; Production: 25MT; 0 polluted tiles
Wonders:
Units: 5 Settlers, 4 Warriors, 2 Trireme, 1 Diplomat
Roman: No embassy
Japanese: No contact
German: No contact
Egyptian: No contact
American: No contact
Greek: No embassy
 
Welcome Jolburke ! I don't remember seeing you around before, but you seem to be an experienced player. Nice game and nice log - I like the strategy sections you included.

Uruwashi's game looks very good too. Beats my finish by a few hundred years.
 
Hi Peaster, Thanks for the welcome. I have not till now contributed to the CIV community.

I played CIV2 like an addict in 1997 and 1998, and enjoyed figuring several things out, like ICS and incremental rush building. I remember beating the WW2 scenario on Diety by starting as the Neutrals with 3 cities --- That was a nail biter. And I remember beating CIV3 on Sid mode (which is above Diety) on a giga map of the world, and how happy I was in that game when I became a Fascist.

Thanks again for the welcome.

P.S. Does anyone know if I can change my name from "jolburke" to something more interesting, like Maximus?
 
Thanks Peaster,you are one of my heroes.
The only times I beat you was with an open Map....beyond that you are GOD.
I think the difference, in an open map is that you can reason and figure that what your next move may be...the open map suggested that I could go from point " A" to point " B " whitout wasting turns.In this map moving from Our starting island...to Greeks is a spot...then sail with a trireme ...after conquest is an optimal point...from Greeks to main Island and so on...
I think IF I have used just 2 Triremes ( instead of 3 ) and 4 Chariots ( Instead of 6 ) I could have ended the game probably a lot sooner, but....I was playing safe.
As usual is a priviledge to play this game with Masters like you and Ali, and the newcomers like Jolburke , that make this game so incredible.
I am not an EC player, just the outlook of the game made is feasible, In fact Peaster, I thought you would have conquered by 100 BC.
 
The first game of civ I've played for a few months, and I managed to forget nearly everything. A very interesting map, I didn't look at it beforehand, but with the description given it didn't really matter I soon guessed where everything was. I went for conquest, didn't keep a log but I saved a lot so I'll try and put something together.

I didn't have many problems defeating the first batch of civs, although I sent out too few ellies which cost me quite a few turns. I seemed to have loads of respawns, at the end it only showed 12 enemies with dates, but I think it was over 20. I didn't populate the NW of the big island until late on. A lot of the respawns appeared on the poles as well which didn't help.

I finished 600 ad, 51 cities,casualties 7 elephants, 5 wonders (one of them captured).
 
Now that the end game is in sight (seven civs conquered, three civs left, in around 300 BC) and I realize I've made some tactical errors, like trying to continue on to monotheism, waiting too long for trade, not building MPE and nearly losing a trireme with 2 elephants because I forgot the exact effect of seafaring, I thought I'd check and see how I stand.

I also haven't played too many early conquest games, so I tried to follow Peaster's advice on dealing with respawns. I must say it was a little odd having the first 4 civs I destroy being the Greeks, Carthagenians, English, and the Greeks. (did i really kill them off the first time? they even had the same leader!) I wonder if i should have let the new orange settlers build their city first before killing them? I also struggled with remembering when disorder was going to strike with it being on emperor instead of diety, and lost quite a few rounds of city production to rioting mobs, and could have been better coordinated with my attacks - i also put off discovering writing, and then kept putting off building diplomats. At least I managed to have two main fighting forces, even if i inadvertently let an elephant and a legion be sent home half way across the world - it left me with an empty, exploring trireme for a while :(

My log to date is stored on my home comp - I should have the complete one posted tomorrow - I tried to make it fun to read for a while - but as it got later and i started making more mistakes, it turns more from a diary form to a standard log form (English settlers, believed to be harboring the fled Greek leader Hippolyta are wiped out, however her body was not found.)
 
-0975 Hyderabad founded.
-0900 Trade -> Horseback riding (only choice). Monarchy -> Greeks. I improved their mood to Icy from Hostile but they refused knowledge exchange. I know they have Horsebackriding. Horsebackriding and Masonryfrom hut (Greeks had both).
-0875 -> Mysticism.
-0825 Bengal founded.
-0750 Ceremonial Burial, Monarchy -> Japanese (0) -> Wheel. T7L0S3. I am going to raise an army of chariots and take Athens. They are hostile and have forces near my cities on the big island and are forcing me to spend time on defense rather than expansion.
-0675 Literacy, Trade -> Roman (3) -> Mysticism, Math.
-0650 -> Philosophy. Phalanx runs into German catapult which demands 50g. I refuse. They declare war.
-0625 Germans kill my Phalanx. Chittagong founded.
-0575 German catapult killed.
-0550 Punjab founded.
-0525 Dacca founded. I demand tribute and Greeks declare war. Big battle of Athens starts: 2 Chariots and 1 Trireme lost. 2 Greek Phalanx and 1 Trireme destroyed. 1 Chariot and 1 Trireme turned vet. Greek Chariot killed.
-0500 Greek horseman kills my Phalanx. Defenseless Athens captured for 104g and Warrior Code. Accept peace deal from Greeks. T3L0S7.
-0475 Philosophy -> Republic -> Construction.
-0450 Literacy, Republic -> American (2) -> peace, Iron Working. Reached peace with Germans.
-0400 Indus founded.
-0375 Trade, Republic -> Egyptian (4) -> peace, Pottery.
-0350 Egyptians build Great Library.
-0325 Gold from capital to Egyptian Thebes for 312 establishes the first trade route. Greeks and Germans ignore my demand for tribute. Greek Sparta bought for 252. Got 104g, settler, and 3 other units. Reputation went from Spotless to Dishonorable. Greek Thermopylae bought for 116. Got 26g and 2 units. Greek home island is now mine.
-0300 Ganges and Naples founded.
-0275 Construction -> Astronomy.
-0250 Issus and Cunaxa founded. German (2) -> 50g.
-0225 Chariot and Horseman killed in attack on Greek Corinth.
-0200 Cremona founded.
-0175 Chariot killed in attack on Corinth. German -> 25g.
-0125 Rome builds Pyramids.
-0100 Hanging Gardens built. Greek Phalanx killed. Greek Corinth razed for 27g. Greek civilization destroyed. Germans declare war over my demand for tribute. German Phalanx killed.
-0075 Germans kill my Chariot.
+0001 2 German warriors killed in attacks on my units. Chariot killed in attack on German Warrior. Cannae founded.

Status at +0001
Population: 1.05M; Cities: 24; Trade routes: 0D1F; Government: Monarchy
Gold: 17; Cost per turn: 1; Total advances: 21; Production: 88MT; 0 polluted tiles
Wonders: Hanging Gardens
Units: 8 Settlers, 4 Warriors, 13 Phalanx, 1 Archer, 2 Chariots, 1 Catapult, 3 Trireme, 3 Diplomat, 12 Caravans
Roman: No embassy; Pyramids
Japanese: No embassy
German: No embassy; War with me
Egyptian: No embassy; Great Library
American: No embassy
Greek: Destroyed by me
 
first thoughts - as per thread announcement, looked at map in map editor. yep, less than favorable, but could also be a lot worse too. Looks like we might also start on one of the islands without a hut. Given the situation, looks like a chance for me to try early conquest. given the size of the triangle, might as well start with a little ICS, could squeeze 5 cities in there since we have a whale and wheat to start with. Quick check of t5 cities show 1)Romans, 2)Japanese, 3)Germans, 4)Egyptians, and 5)Americans, leaving only the orange(?) unknown. (never good with colors, and have only played a couple games in the last 2 years). anyway, here we go.

<b>4000 BC: Delhi</b> founded., choose <b>Alphabet</b> for the greatest wisemen of our land to sit and ponder over.
<b>3950 BC:</b> Toynbee reports that we are the 3rd wealthiest country in the World!. its amazing what 1 gold will buy these days, and yet I still haven't funds to finish my warrior :(
<b>3800 BC:</b> The woundrous city of Delhi sends forth with great fanfare our first ever explorer, otherwise known as a small band of warriors. Consulting with the High Council reveals that even the attitude advisor thinks we should explore. A call is sent forth amoung our people for hardy young souls to go forth and settle the lands to the north.
<b>3750 BC:</b> wise men finally figure out how to identify unique sounds within our spoken language and call it the <b>Alphabet</b>, assign Wise Guys to find fancy ways to tend to the bodies of those that lived 200 years ago.
<b>3500 BC:</b> realize that the game is on Emperor level and that those are mountains the river squares start on and think i might have chosen a less than ideal start for Delhi. Revise plans for location of 2nd city.
<b>3300 BC:</b> Wise Guys figure out a slow song and dance for burying the dead and call it <b>Ceremonial Burial</b>, Assign Wise Guys to find a way to create a pictorial representation of the known world.
<b>3250 BC:</b> Volunteers finally finish gathering everything they need to go camping, and, after using the restrooms one last time, venture forth.
<b>3100 BC:</b> A new campsite, <b>Bombay</b> established, everyone uses the restroom again.
<b>2800 BC:</b> A revolutionary new way of depicting our world for all to see is finally completed, and it is called <b>Map Making</b>. Wise Guys assigned to finding ways to deal with those who take too many bathroom breaks, and poaching the emperor's whales., For that matter, Emperor Ghandi decides he wants to go on a whale-sight seeing tour and requests the grandest of vessels to be designed and built in Bombay. Greeks found to have built one of the 5 greatest cities in the world.
<b>2500 BC:</b> Sight seeing tour begins, 25% of the population ordered aboard for his entertainment.
<b>2400 BC:</b> tour takes a detour as new land is discovered far to the (consults with wise guys on how to read the parchment) east!
<b>2350 BC:<b> Another bathroom break declared, <b>Madras</b> established. Discover that the subjects are becoming more daring in their neglect of duties, to the point that a new phenomenon is discovered, and labeled <b>waste</b>. Mental note to self, we must monitor this closely, and may need to have the wise guys take further steps when they finally get around to finishing their last assignment. Bede refers to us as the Puny Indians, with no wealth.
<b>2250 BC:</b> Wise guys create a long list of rules, and call it the <b>Code of Laws</b>, to be obeyed by everyone in the empire. This concept of waste continues to be a problem, so a new form of ruling is declared to be of the utmost importance, for the wise guys to spend every waking hour researching. Small, strange structure discovered. Warriors tepidly enter and find mysterious folk, who, while they won't reveal how they made the incredibly mobile contraption on round things, they offer to let us use it for our own purposes. According to them, it is called a chariot.
<b>2200 BC:</b> Another strange hut found. this time the inhabitants are also amazed by the chariot, but have learned a way to tame the creatures pulling the thing. They call them horses, and while they also will not share their knowlege, they do allow us to form a group of their numbers into a tour group.
<b>2150 BC:</b> Yet another strange hut. These people are quite hospitable, and even let our tour group on horseback use their bathrooms. <b>Bangalore</b> founded.
<b>2050 BC:</b> another hut, however this one appears to have rotting timbers and holes in the thatched roof.
<b>2000 BC:</b> Villagers armed with long, pointed shiny sharp things come out to meet us. After much discussion, it is agreed to let their 'Legions' help us explore this strange new land. A second group of villagers are a bit more hostile. Upon seeing our chariot approach, they ride out charging bareback on horses, not so politely requesting us to cease and desist. Our friends take offense to this and return the favor, wiping this tribe from the face of the planet. Reports of the battle state that these charioteers may have taken a bit too much pleasure in their victory and are now eager to smite other, less-experienced foes. Ocean-going site-seeing tour reports finding not only Athens, but Sparta as well, of the strange, orange-clad people refered to as Greeks.
<b>1950 BC:</b> More camping takes place near Delhi, and <b>Calcutta</b> now exists nearby.
<b>1900 BC:</b> More friendly Horsemen are located in the plains east of Bangalore
<b>1850 BC:</b> Wise Guys figure out a way to change my title from Emporer to Maharaja, head of the Indian <b>Monarchy</b>. It is decided that more is needed to back this title and a more mysterious way of explaining the change is requested. Three more thatched roof huts are discovered, one revealing yet another group of free-riding horsemen, one with another set of legions, and one with a group of old men just sitting around. They apparently have been trying to figure out how to make long pointy objects fly through the air, and are eager to share this knowledge with us. (side note, its been forever since i've played on something other than raging hoardes - I'm not used to this lack of barbarism from huts - 2 legions, 3 horsemen, 1 chariot, 1 scroll, 1 empty village and only one barbarian :D Guess I should have left the trireme over on the big island to bring some of these units to greece. )
<b>1750 BC:</b> another abandoned village found, orders given to rendezvous the trireme with the veteran chariot and one of the legions.
<b>1650 BC:</b> another legion discovered, rendezvous completed on island north of Sparta
<b>1550 BC:</b> Chariot lands next to Sparta, Orange folk named Hippolyta insist on warrior code. Carnage ensues and Sparta is claimed as rightfully Indian. Hippolyta sues for peace.
<b>1450 BC:</b> Thermopylae discovered on far Orange shore.
<b>1400 BC:</b> <b>Mysticism</b> discovered, Wise guys assigned tasks of coming up for a Pantheon for me to belong to.
<b>1350 BC:</b> <b>Lahore</b> founded.
<b>1250 BC:</b> <b>Karachi</b> founded.
<b>1100 BC:</b> Pantheon complete, and it is called <b>Polytheism</b>, goal now set to find ways to create better storage.
<b>1050 BC:</b> Demand Tribute from Hippolyta, provoking her to war, Athens distroyed, Thermopylae holds out with with more defenders than i can attack with...
<b>1000</b> several units now badly wounded, but more units move into the city. Calcutta holds a protest against troops fighting overseas, so several court jesters are hired to keep people happy.
<b>975 BC:</b> Hippoltya mysteriously flees her last city, leaving the gates wide open to conquering. A pile of gold and a scroll detailing how to make clay storage containers is all that is found when sifting through the rubble of what was once the Greek Civilization. Amazingly, one of our wandering horsemen, having been trapped in a swamp recently, emerge from that to grasslands to find someone dressed in orange, claiming to be from Carthage. Horsemen attack, but are oddly overwhelmed by the masses, dragged from their horses and killed. Later that quarter century, when word of the rout is spread, the people become outraged and swear vengance. Many people run to their elephants and form brigades.
<b>925 BC:</b> Another legion is found in a secluded forest, and joins the ranks.
<b>900 BC:</b> <b>New Athenor</b> founded, upon the ruins of Athens.
<b>875 BC:</b> The settlers formerly reported as being Carthagenian, and beleived to be harboring the escaped leader Hippolyta spy hoards of angry mobs on elephants, and attempt to flee, but are tracked down and trampled by said herd, but not before inflicting significant damage to the underbellies of said elephants.
<b>850 BC:</b> Huge masses of men dressed in white, looking like they need to use the restroom are spotted on another small island. Strange orange flags again rise from the ashes of Carthage. wounded elephants investigate, find people claiming to be English. Surely this is another ruse by Hippolyta! attacks are made and the city of London is wiped from the face of the earth. no word on the fate of Hippolyta.
<b>800 BC:</b> Romans offer to trade for what we have decided to call pottery and monarchy. With their assistance, we are able to learn how to work a certain type of metal, called bronze. Using this knowledge, we are now looking into ways to turn this metal into little round objects for the purpose of tricking people into giving us various goods for those objects.
<b>775 BC:</b> Small island to the north is found to be crawling with people dressed in light blue, claiming to be Americans. They demand how to work things with clay as well. Since they offer nothing of value in return, we deny their request.
<b>750 BC:</b> word come from small fishing vessels that people calling themselves Egyptians have successfully piled many large triangular bricks one upon another to amazing heights without it falling over. They claim that it allows food to be stored for longer periods of time. We must seek out this land and city called Thebes and discover their secret. Studing the reports, we also find that Hippolyta is still at large, and the search begins anew (removed all workers from all the cities and found i am 7th in family size, so we now have a 3rd repop of the orange :mad: ).
<b>725 BC:</b> <b>New Thermopolor</b> founded. (side note - When i founded New Athenor, it became higher on my list than Delhi, whereas this city is now the last city on my list, both founded in the same location as the old city). Washinton, Berlin, and Veii all located.
<b>700 BC:</b> Hippolyta located, living in the city of Athens of all places, not even New Athens!
<b>675 BC:</b> Greeks cowardly sneak attack a herd of elephants, wiping them out. Outraged, the my charioteers on the other side of the city vow vengance and (again) wipe Athens from the face of the earth.
<b>650 BC:</b> <b>Hyderabad founded</b>
<b>600 BC:</b> Sneak Attack on the American Island, <b>New York </b>captured, along with the secret of <b>Trade</b>
<b>575 BC:</b> <b>Bengal</b> founded, Livy reports that we are the most advanced civilization in the World!
<b>550 BC:</b> <b>Currency</b> discovered, begin research on literacy,
<b>500 BC:</b> barbarian uprising dealt with, unable to ransom leader
<b>475 BC:</b> Sneak attack on Washington, Americans distroyed, gold from Washington used to put the finishing touches on lots of plants all over the palace.
<b>450 BC:</b> <b>Hanging Gardens</b> completed in Delhi
<b>400 BC:</b> Egyptians found, locating Heliopolis, capturing the city and the secret of seafaring, Veii Destroyed.
<b>350 BC:</b> Memphis captured, along with the secret of <b>Masonry</b>
<b>325 BC:</b> Thebes captured, along with the <b>Pyramids</b>, Rome captured, Antium destroyed. Egyptians and Romans eliminated. Appears that one of the other eliminated civs has also respawned...... use the weath of the romans and the egyptians to replace lost elephants.
<b>300 BC:</b> <b>Philosophy</b> discovered, <b>Monotheism</b> discovered, choose to look at forms of government better at raising taxes
<b>275 BC:</b> locate Osaka, Japanese go to war over our ability to philosophize :D, Osaka captured, finally figure out how to make large round objects and attach them to things. Japanese called it <b>The Wheel</b> Germans ditto the Japanese, but defend Berlin better. Berlin destroyed, <b>Republic</b> discovered in the ruins.
<b>250 BC:</b> Japanese land on the old Greek island, just as an expedition of 4 elephants is preparing to leave! (was beginning to wonder if anyone else had mapmaking :D), enemy phalanx in the woods somehow manages to maintain an unbroken front and the trees keep getting in the elephant's way, so takes two sets of elephants to clear them off the island, German expedition is still wounded, and reinforcements are quarter century away, so spend turn licking wounds preparing for an assault on Leipzig.
<b>225 BC:</b> should have taken out that trireme - Japan attacks and destroys elephant laden trireme. Germans take out two more elephants, but Leipzig is captured and the Germans have fallen. <b>Punjab founded for a port on the other river of the big island.</b> testing the food supply shows that there are still at least 2 other civilizations out there besides the Japanese and myself. Given that the last 4 repops were all at the wings of the Big island, start moving troops that way.
<b>200 BC:</b> capture Kyoto, and retrieve ways of using symbols to represent numbers and calculations. Japanese called it <b>Mathematics</b>
<b>175 BC:</b> Exploring Aztec warrior greets us with peace (and creates a bottleneck for my elephant...)
<b>150 BC:</b> Chinese settler greets us with peace, and points the way to his city with a road. Remaining war veterans of the Japanese and German wars converge on Beijing, various replacement forces diverted from Japan towards Tenochtitlan
<b>125 BC:</b> Advance elephant brigade destroys a small Aztec encampment and is promoted for destroying the entire civilization. Beijing destroyed, Chinese destroyed. Check F9 - shows i have a bonus score! better save, cause that means (finally!) no more respawns.

<b>Final Thoughts: </b> Wow! i think its my first BC conquest :) Casualty list is fairly light - 1 horseman, 9 elephants, 1 trireme, 5 total respawns - 3 of which by the orange - and all roughly within 2 general areas. For the Carthagenians and English, within 1 or 2 spaces of each other (same elephant killed both, in consecutive turns). Knowing the map helped greatly, especially with the triremes, in that they weren't going to sink before hand when exploring, and that each civ was on its own isolated triangle. Definitely some luck with no one discovering mapmaking until it was too late. Interesting note, i think the horsemen that finished off the game actually finished off 5 separate civs (by walking into the final undefended last city after all the elephants, legions, and crusaders did all the hard work). Special thanks to Peaster and his ECG for helping me throughout this game!
 
+0020 Germans kill my Chariot. Astronomy -> Polytheism. Roman -> 50g. Egyptian (5) -> 0g. Philosophy -> American (2) -> 0g. German Konigsberg bought for 55g. Got 5g and a wounded Warrior.
+0040 Accepted German cease fire but got no tribute. Revolution started. T2L6S2
+0060 Accepted Japanese offer of 150 and allied with them against Romans. Colossus built. Japanese slipped me Feudalism. Construction, Republic, Philosophy -> Japanese (2) -> maps. They are still on their own island and only have 2 cities there. Republic -> German -> no peace. They have a catapult parked next to size 1 Cremona defended by a Phalanx. German catapult bought for 88. Capua founded. Republic established. T2L3S5.
+0080 Construction -> American -> Seafaring, no maps. Roman Catapult killed.
+0100 Iron Working -> Roman -> cease fire. T7L3S0
+0120 Beads to Roman Veii for 168. Monarchy -> American. T2L3S5.
+0140 Domestic Hides for 64.
+0160 Turin founded.
+0180 Polytheism -> Bridge Building. Domestic deliveries for 84+68.
+0200 Gems to Washington for 450. Roman Antium bought for 2x264g. Got 51g, barracks, and 3 units.
+0220 Bridge Building -> Monotheism. 50g from hut. Hides to Washington for 336. Wine to New York for 200.
+0240 Monotheism -> Medicine. Genoa founded. Barbarian Legion and trireme bought for 82 each.
+0260 Romans steal Monotheism and land a catapult on my home island. Domestic delivery for 100. Roman Catapult bought for 108.
+0280 Silver to Washington for 485.
+0300 Medicine -> Engineering. Domestic deliveries for 100+240.
+0360 Michelangleo built. Engineering -> Sanitation. Wine to Egyptian Thebes for 510.
+0380 Pompeii razed for 11g and University. Mysticism -> Carhaginian (0) -> peace.
+0400 Sanitation -> Theology. Domestic Hides for 228.
+0420 Accepted Roman offer of 200 for peace.
+0440 Crete founded.
+0460 German Hamburg bought for 174. Got 38 and a Phalanx.
+0480 Copernicus built. Copper to Egyptian Thebes for 208.

Status at +0500
Population: 4.0M; Cities: 31; Trade routes: 13D8F; Government: Republic
Gold: 42; Cost per turn: 18; Total advances: 31; Production: 160MT; 0 polluted tiles
Wonders: Hanging Gardens, Colossus, Michelangelo, Copernicus
Units: 12 Settlers, 5 Warriors, 17 Phalanx, 1 Archer, 1 Legion, 2 Pikemen, 1 Horseman, 2 Chariots, 1 Crusader, 4 Catapults, 4 Trireme, 2 Diplomat, 17 Caravans
Roman: No embassy; Pyramids
Japanese: No embassy
German: No embassy; War with me
Egyptian: No embassy; Great Library
American: No embassy
Greek: Destroyed by me
Carthaginian: No embassy
 
+0520 Theology -> Chemistry.
+0560 Egyptians build Marco. Salt to Japanese Edo for 480.
+0580 Sanitation -> Egyptian (5) -> Banking, maps. Chemistry -> Economics. Silver to Japanese Edo for 150. Domestic deliveries for 180+194. Egyptian Elephantine subverted for 2x378. Got 45g and 3 units. Seafaring, Sanitation -> Roman -> maps.
+0620 Bach built. Economics -> Invention. Senate gives Germans cease fire. Copper to German Leipzig for 464.
+0640 Domestic deliveries for 96+164.
+0660 Invention -> Democracy. Domestic deliveries for 62. Gems to Egyptian Memphis for 120.
+0700 Democracy -> Chivalry. Democracy established. T2L3S5. Silk to Washington for 192.
+0720 Foreign deliveries for 180+232. Japanese dissolve alliance over my refusal to give them invention.
+0740 Chivalry -> Gunpowder. Domestic deliveries for 125. Verona founded. Invention, Democracy -> Egyptian (5) -> no peace (they wanted me to declare war on Carthaginians).
+0760 Domestic deliveries for 177.
+0780 Gunpowder -> Explosives.
+0800 Japanese sneak attack and kill a caravan. Foreign deliveries for 164.
+0820 Explosives -> Metallurgy. Foreign deliveries for 606.
+0840 Metallurgy -> Theory of Gravity. Leo built. Foreign deliveries for 105+216+128
+0860 Theory of Gravity -> Leadership. Foreign deliveries for 165+282. Salamis founded.
+0880 Leadership -> Conscription. Foreign deliveries for 156.
+0900 Conscription -> Fundamentalism. Domestic deliveries for 270. Foreign deliveries for 60. 2 Dragoons kill 2 Japanese defenders of Kyoto and turn vet. Roman settler bought for 216.
+0920 Japanese kill both my wounded Dragoons.
+0940 Fundamentalism -> Tactics. Newton built. Barbarian leader on American island captured for 50g. Domestic deliveries for 142+264.
+0960 Tactics -> Navigation. Foreign deliveries for 280.
+0980 Navigation -> Physics. Foreign deliveries for 648.
+1000 Physics -> Magnetism. Foreign deliveries for 285+90. Roman Veii subverted for 2x380. Got 29g, Temple, and 3 units.

Status at +1000
Population: 18.74M; Cities: 35; Trade routes: 35D25F; Government: Democracy
Gold: 31; Cost per turn: 96; Total advances: 48; Production: 236MT; 0 polluted tiles
Wonders: Hanging Gardens, Colossus, Michelangelo, Copernicus, Bach, Leo, Newton
Units: 14 Engineers, 1 Phalanx, 1 Legion, 27 Riflemen, 3 Cavalry, 1 Catapult, 1 Cannon, 5 Caravel, 2 Diplomat, 6 Caravans
Roman: No embassy; Pyramids
Japanese: No embassy, War with me
German: No embassy;
Egyptian: No embassy; Great Library, Marco
American: No embassy
Greek: Destroyed by me
Carthaginian: No embassy
 
+1020 Magnetism -> Steam Engine.
+1060 Steam Engine -> Atomic Theory. Foreign deliveries for 132+255
+1080 Atomic Theory -> Amphibious Warfare. Foreign deliveries for 198. Domestic deliveries for 60.
+1100 Amphibious Warfare -> Electricity. Foreign deliveries for 148.
+1120 Electricity -> Refrigeration. Domestic deliveries for 64+62. Foreign deliveries for 240.
+1140 Refrigeration -> Railroad. Foreign deliveries for 168.
+1160 Railroad -> Industrialization. Foreign deliveries for 107+82. Took advantage of Egyptian suggestion and declared war on Carthaginians. Two cavalry killed two defenders of Carthage and turned vet. Carthage captured for 72g and marketplace. Senate signs cease fire.
+1180 Japanese take undefended Bengal and snatch gunpowder. An engineer is lost too. First pollution appears. Industrialization -> Corporation. Frigate kills Japanese trireme and chariot in Bengal. Carthaginian Utica subverted for 2x112g. Got 48g and a unit. Carthaginian civilization destroyed.
+1200 Domestic deliveries for 26. Bengal liberated for 123g. Its marketplace is gone.
+1220 Corporation -> Genetic Engineering. Foreign deliveries for 400+270. Domestic deliveries for 35.
+1240 Japanese land another chariot on the big island and the senate hands them cease fire! Genetic Engineering -> Communism. Domestic deliveries for 84. Foreign deliveries for 132+600.
+1260 Communism -> Steel. Lisbon founded. Roman settler bought for 220.
+1280 Steel -> Espionage. Foreign deliveries for 582+210.
+1300 Espionage -> Refining. Roman embassy established. Roman Neapolis subverted for 2x244. Spy turned vet. Got 77g, 3 units, temple, and marketplace. The big island is now mine.
+1320 Shakespeare built. Refining -> Combustion. Foreign deliveries for 180.
+1340 Egyptians steal Railroad. I declare war. Combustion -> Machine Tools. 2 Egyptian units killed. Accepted Roman request and declared war on Japanese. Japanese embassy established. 2 vet Cavalry kill 2 musketeers defending Kyoto which is then captured for 142g and marketplace. Senate hands Japanese a cease fire. Japanese Edo subverted for 2x534. Spy lost. Got 298g, marketplace, and 2 units. Japanese civilization destroyed.
+1360 Foreign deliveries for 320. Egyptian embassy established.
+1380 Machine Tools -> Electronics. Foreign deliveries for 156.
+1400 Electronics -> Miniaturization. Adam Smith built. Foreign deliveries for 86, 108. Domestic deliveries for 216, 36. German embassy established.
+1420 Miniaturization -> Automobile. Cure for Cancer built. Foreign deliveries for 144+146. Domestic deliveries for 539.
+1440 Automobile -> Mass Production. Foreign deliveries for 114+166. Domestic deliveries for 162. Sanitation -> Americans.
+1460 Mass Production -> Computers. Foreign deliveries for 234.
+1480 Egyptians land a catapult and a cannon on the big island. Computers -> Recycling. Both Egyptian units killed. Domestic deliveries for 262. American embassy established.
+1500 Recycling -> Nuclear Fission. Domestic deliveries for 182.

Status at +1500
Population: 31.18M; Cities: 41; Trade routes: 57D37F; Government: Democracy
Gold: 17; Cost per turn: 123; Total advances: 70; Production: 393MT; 1 polluted tiles
Wonders: Hanging Gardens, Colossus, Michelangelo, Copernicus, Bach, Leo, Newton, Shakespeare, Adam Smith, Cure for Cancer.
Units: 21 Engineers, 34 Riflemen, 4 Cavalry, 2 Artillery, 1 Frigate, 5 Transport, 3 Spy, 10 Freight.
Roman: 3 cities, 28 techs; Pyramids
Japanese: Destroyed by me
German: 1 city, 20 techs;
Egyptian: 4 cities, 38 techs; War with me; Great Library, Marco
American: 2 cities, 28 techs;
Greek: Destroyed by me
Carthaginian: Destroyed by me
 
+1510 Nuclear Fission -> Nuclear Power. Domestic deliveries for 44+266+282.
+1520 SETI built. Nuclear Power -> Laser. Foreign deliveries for 468.
+1530 Laser -> Guerrilla warfare. Magellan built. Foreign deliveries for 500.
+1540 Guerrilla warfare -> Mobile warfare -> Robotics. Domestic deliveries for 220+704. Foreign deliveries for 168+320. DaryaKenar founded.
+1550 Robotics -> Labor Union -> Flight. Domestic deliveries for 422.
+1560 Flight -> Radio.
+1570 Egyptians land forces on the big island. Radio -> Advanced flight. 2 Egyptian units killed. Domestic deliveries for 234+110. Foreign deliveries for 344+112.
+1580 Advanced Flight -> Rocketry -> Combined Arms. T2L2S6. Foreign deliveries for 226.
+1590 Combined Arms -> Space Flight. Egyptian Alexanderia built on big island razed for 25g.
+1600 Hoover dam built. Space Flight -> Environmentalism -> Plastics. Foreign deliveries for 243.
+1610 Plastics -> Superconductor. Foreign deliveries for 190. Domestic deliveries for 162.
+1620 Superconductor -> Fusion Power -> Stealth. Romans declare war when I ask them to remove their troops. 2 Roman units killed. Senate gives cease fire to Egyptians. Foreign deliveries for 187. Domestic deliveries for 84.
+1630 Stealth -> Future Tech 1. Six Roman units killed.
+1640 Egyptians steal Fusion Power. I declare war. Future Tech 1 -> 2 -> 3. Two Egyptian units killed. Foreign deliveries for 212+954.
+1650 UN built. Future Tech 3 -> 4 -> 5. Foreign deliveries for 226.
+1660 Future Tech 5 -> 6. Domestic deliveries for 120. 1 Roman unit killed.
+1670 Future Tech 6 -> 7 -> 8.
+1680 Future Tech 8 -> 9. Foreign deliveries for 140+?.
+1690 Future Tech 9 -> 10 -> 11.
+1700 Apollo built. Future Tech 11 -> 12. Domestic deliveries for 750.
+1710 Future Tech 12 -> 13 -> 14. Space race starts. Foreign deliveries for 268+264.
+1720 Egyptians steal Plastics. Romans land in Japan. Future Tech 14 -> 15 -> 16. Two Egyptian units killed. Senate gives Romans peace.
+1730 Future Tech 16 -> 17. Foreign deliveries for 198. Romans declare war when I ask them to remove their pathetic troops. 3 Roman units killed.
+1740 Egyptians build Suffrage. Future Tech 17 -> 18 -> 19. Foreign deliveries for 176.
+1750 Future Tech 19 -> 20. Foreign deliveries for 75.

Status at +1750
Population: 54.28M; Cities: 42; Trade routes: 69D51F; Government: Democracy
Gold: 41; Cost per turn: 420; Total advances: 88+19FT; Production: 564MT; 0 polluted tiles
Wonders: Hanging Gardens, Colossus, Michelangelo, Copernicus, Bach, Leo, Newton, Shakespeare, Magellan, Adam Smith, Cure for Cancer, SETI, Hoover, UN, Apollo.
Units: 23 Engineers, 34 Riflemen, 4 Cavalry, 2 Artillery, 1 Frigate, 5 Transport, 3 Spy, 6 Freight.
Roman: 3 cities, 31 techs; War with me; Pyramids
Japanese: Destroyed by me
German: 1 city, 27 techs; Allied with Egyptians
Egyptian: 4 cities, 49 techs; Allied with Germans,war with me; Great Library, Marco, Suffrage
American: 2 cities, 34 techs;
Greek: Destroyed by me
Carthaginian: Destroyed by me
 
+1752 Future Tech 20 -> 21 -> 22. Foreign deliveries for 226. Domestic deliveries for 478.
+1754 Future Tech 22 -> 23.
+1756 Future Tech 23 -> 24 -> 25. Foreign deliveries for 296. Domestic deliveries for 85.
+1758 Egyptians build Eiffel Tower. Future Tech 25 -> 26 -> 27. Foreign deliveries for 226.
+1760 Future Tech 27 -> 28.
+1762 Future Tech 28 -> 29 -> 30.Domestic deliveries for 264.
+1764 All rivals unite against me. Future Tech 30 -> 31 -> 32.
+1766 Future Tech 32 -> 33.
+1768 Future Tech 33 -> 34 -> 35.
+1770 Future Tech 35 -> 36 -> 37.
+1772 Future Tech 37 -> 38.
+1774 Future Tech 38 -> 39 -> 40.
+1776 Future Tech 40 -> 41.
+1778 Future Tech 41 -> 42 -> 43.
+1780 Future Tech 43 -> 44.
+1782 Future Tech 44 -> 45 -> 46.
+1784 Egyptian destroyer kills an Engineer. Future Tech 46 -> 47.
+1786 Future Tech 47 -> 48 -> 49.
+1788 Future Tech 49 -> 50. Freshly built AEGIS sinks Egyptian transport and unit aboard.
+1790 Future Tech 50 -> 51 -> 52. Foreign deliveries for 184.
+1792 Future Tech 52 -> 53.
+1794 Future Tech 53 -> 54 -> 55.
+1796 Future Tech 55 -> 56. Prague and Salzburg founded.
+1798 Future Tech 56 -> 57 -> 58.
+1800 Future Tech 58 -> 59. Bergen founded.

Status at +1800
Population: 78.11M; Cities: 44; Trade routes: 74D49F; Government: Democracy
Gold: 40; Cost per turn: 695; Total advances: 88+58FT; Production: 822MT; 4 polluted tiles
Wonders: Hanging Gardens, Colossus, Michelangelo, Copernicus, Bach, Leo, Newton, Shakespeare, Magellan, Adam Smith, Cure for Cancer, SETI, Hoover, UN, Apollo.
Units: 19 Engineers, 34 Riflemen, 4 Cavalry, 2 Artillery, 1 Frigate, 5 Transport, 3 Spy, 11 Freight.
Roman: 3 cities, 43 techs; War with me; Pyramids
Japanese: Destroyed by me
German: 1 city, 42 techs; Allied with Egyptians
Egyptian: 4 cities, 56 techs; Allied with Germans,war with me; Great Library, Marco, Suffrage, Eiffel
American: 2 cities, 46 techs;
Greek: Destroyed by me
Carthaginian: Destroyed by me

+1802 Future Tech 59 -> 60 -> 61. Venice founded.
+1804 Future Tech 61 -> 62. Domestic deliveries for 44. Egyptian transport and unit aboard sunk.
+1806 Future Tech 62 -> 63 -> 64. Full space ship launched.
+1807 Future Tech 64 -> 65. AEGIS kills Egyptian Destroyer. Domestic deliveries for 122+87. Foreign deliveries for 92.
+1808 Future Tech 65 -> 66 -> 67. King Richards built. Senate gives Romans cease fire. Milan founded.
+1809 Future Tech 67 -> 68. Foreign deliveries for 110+260. Domestic deliveries for 178+330. Ghent founded.
+1810 Future Tech 68 -> 69 -> 70. Domestic deliveries for 82+115+90.
+1811 Future Tech 70 -> 71. Statue of Liberty and Sun Tzu built. Foreign deliveries for 228. AEGIS sinks Egyptian destroyer.
+1812 Egyptian destroyer sinks an empty transport. Future Tech 71 -> 72 -> 73. Oracle built. AEGIS sinks Egyptian Destroyer. Foreign deliveries for 912. Domestic deliveries for 744+198. Pisa founded.
+1813 Future Tech 73 -> 74 -> 75. Dublin founded. Domestic deliveries for 290+720.
+1814 Future Tech 75 -> 76 -> 77. Foreign deliveries for 294. Domestic deliveries for 46+70. T0L2S8.
+1815 Future Tech 77 -> 78 -> 79 -> 80 -> 81. Darwin and Manhattan built. Melbourne and EndGame founded. Domestic deliveries for 288. Several factories sold.
+1816 Future Tech 81 -> 82 -> 83. Lighthouse and Great Wall built. T0L10S0
+1817 Space ship arrives.
 
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