Romans vs 4 civs, Chieftain, RH, Restarts ON.
Can't remember playing at Chieftain level for quite a while. I started a very quick practice game, and found that the size one trick doesn't work so well, since the shield box simply expands until the city is size two. Also, my scientists seemed to work faster than normal (is this my imagination?)
My standard EC plan with a large map, restarts on, is major growth, including early Pyramids, so that I can control the whole map later on. I also try to kill off 1-2 civs early on, to locate the map's respawn zone(s). I used that plan here, and delayed Marco/LH for a bit more early growth. Then I stopped growing fairly early (I finished with only 53 cities) in order to conquer. It worked out OK, but maybe I could have sent out my first flotillas a bit earlier. My luck was OK, except that I had lots of respawns this time, and they were quite spread out. The AI sneak attacked several times (usually warrior vs crusader), but I only lost one unit the whole game - an explorer. I did a little Hides trading, but it wasn't a big factor in this game. I didn't notice any raging hordes, except from huts late in the game.
4000BC: Rome.
3960: Veii (2)
3740: Antium (3)
3700: hut = chariot (I consider this an average hut result; it would be better on a larger land mass, with more huts to pop).
3660: Cumae (4), hut = currency (a bit lucky, since I had just gone from monarchy to currency). No more huts for a long time.
3620: govt = Monarchy
3440: Neapolis (5)
3360: Trade->MM
3340: 7 cities
3140: 10 cities, starting on vans for a WoW, and first boats.
3020: Pyramids (I thought Marco could wait; not sure which is more urgent)
2820: Philosophy -> Horseback Riding (an odd schedule of classes) -> Poly
2660: Marco - I didn't expect any useful techs from this and didn't get any, but I did get 4 AI maps. Also, I found that several AI were missing basic techs, such as bronze working, so I decided to skip barracks completely and send out rookie ellies/crusaders. Maybe I should have started on that earlier, maybe even with horsemen ..... In my opinion, the best thing about an early Marco's is that it usually gives you a decent game plan.
2540: LH. Here, I was switching from growth to WoWs to conquest. The Greeks sneaked, but lost a warrior. They have only one city, and are scheduled to go down in approx 2400BC. I want to finish all conquests by 2000BC.
2360: First van arrives in Athens (200g) allowing 2 patient Roman crusaders to take Athens. Greeks down, but respawn as English. I got all the respawn maps easily via Marco. Also, the Indian capitol goes down, but they have a new city -Madras- that took a few turns to locate.
2280: Indians and English down; respawn as Sioux and Carthage (near each other).
2260: Unfortunately the new respawns make quick cities, which ruins that neighborhood as a respawn zone until I can get there and raze them.
2240: Babs sneak, but lose. The Vikings sneak twice, and win once, against my explorer (my only loss). I was saving Trondheim as a Hides destination, but after the sneak, I decided to go ahead and raze it; I am a conqueror, not a merchant, after all. I made a subtle error by popping a hut on the way to the respawns; I get an advanced tribe (good!) but it permanently ruins that respawn zone.
2220: Vikings down, respawn as French, up north. The rest is a blur of finding and killing respawns (10 more), details omitted. But Carthage respawned as Carthage in TWO completely separate regions of the map. By the time I noticed, 2-3 turns later, they had a size three city with several irrrigated tiles! (is this normal??)
2180: The first Roman riot - I wasn't sure this was possible, even without HG. So, I started on HG, but didn't quite finish it.
2140: Zulu's down (the last original AI; delayed slightly, while I searched for Hlobane). Back as Babs and then Japanese (still in 2140!). The Japs popped up way to the south, far from the other respawns, which dragged the game out 4-5 turns beyond its normal end. I won't reveal the exact EC date, but I met my goal of finishing before 2000BC. A short pleasant game.
Stats at the end: 42 crusaders on 46 boats. 53 cities. 3 WoWs. Still in monarchy, about 500 gold. Score = rather low, but the Pyramids helped.
Can't remember playing at Chieftain level for quite a while. I started a very quick practice game, and found that the size one trick doesn't work so well, since the shield box simply expands until the city is size two. Also, my scientists seemed to work faster than normal (is this my imagination?)
My standard EC plan with a large map, restarts on, is major growth, including early Pyramids, so that I can control the whole map later on. I also try to kill off 1-2 civs early on, to locate the map's respawn zone(s). I used that plan here, and delayed Marco/LH for a bit more early growth. Then I stopped growing fairly early (I finished with only 53 cities) in order to conquer. It worked out OK, but maybe I could have sent out my first flotillas a bit earlier. My luck was OK, except that I had lots of respawns this time, and they were quite spread out. The AI sneak attacked several times (usually warrior vs crusader), but I only lost one unit the whole game - an explorer. I did a little Hides trading, but it wasn't a big factor in this game. I didn't notice any raging hordes, except from huts late in the game.
4000BC: Rome.
3960: Veii (2)
3740: Antium (3)
3700: hut = chariot (I consider this an average hut result; it would be better on a larger land mass, with more huts to pop).
3660: Cumae (4), hut = currency (a bit lucky, since I had just gone from monarchy to currency). No more huts for a long time.
3620: govt = Monarchy
3440: Neapolis (5)
3360: Trade->MM
3340: 7 cities
3140: 10 cities, starting on vans for a WoW, and first boats.
3020: Pyramids (I thought Marco could wait; not sure which is more urgent)
2820: Philosophy -> Horseback Riding (an odd schedule of classes) -> Poly
2660: Marco - I didn't expect any useful techs from this and didn't get any, but I did get 4 AI maps. Also, I found that several AI were missing basic techs, such as bronze working, so I decided to skip barracks completely and send out rookie ellies/crusaders. Maybe I should have started on that earlier, maybe even with horsemen ..... In my opinion, the best thing about an early Marco's is that it usually gives you a decent game plan.
2540: LH. Here, I was switching from growth to WoWs to conquest. The Greeks sneaked, but lost a warrior. They have only one city, and are scheduled to go down in approx 2400BC. I want to finish all conquests by 2000BC.
2360: First van arrives in Athens (200g) allowing 2 patient Roman crusaders to take Athens. Greeks down, but respawn as English. I got all the respawn maps easily via Marco. Also, the Indian capitol goes down, but they have a new city -Madras- that took a few turns to locate.
2280: Indians and English down; respawn as Sioux and Carthage (near each other).
2260: Unfortunately the new respawns make quick cities, which ruins that neighborhood as a respawn zone until I can get there and raze them.
2240: Babs sneak, but lose. The Vikings sneak twice, and win once, against my explorer (my only loss). I was saving Trondheim as a Hides destination, but after the sneak, I decided to go ahead and raze it; I am a conqueror, not a merchant, after all. I made a subtle error by popping a hut on the way to the respawns; I get an advanced tribe (good!) but it permanently ruins that respawn zone.
2220: Vikings down, respawn as French, up north. The rest is a blur of finding and killing respawns (10 more), details omitted. But Carthage respawned as Carthage in TWO completely separate regions of the map. By the time I noticed, 2-3 turns later, they had a size three city with several irrrigated tiles! (is this normal??)
2180: The first Roman riot - I wasn't sure this was possible, even without HG. So, I started on HG, but didn't quite finish it.
2140: Zulu's down (the last original AI; delayed slightly, while I searched for Hlobane). Back as Babs and then Japanese (still in 2140!). The Japs popped up way to the south, far from the other respawns, which dragged the game out 4-5 turns beyond its normal end. I won't reveal the exact EC date, but I met my goal of finishing before 2000BC. A short pleasant game.
Stats at the end: 42 crusaders on 46 boats. 53 cities. 3 WoWs. Still in monarchy, about 500 gold. Score = rather low, but the Pyramids helped.