The GOTM score rewards the player rather substatially for finishing early. This is a good thing, even though overdone in my opinion, as otherwise all comparison games would drag out to 2020 and become too demanding to play for most of us.
Another factor in any strategy is how many cities one builds/captures. Obviously the more cities, the higher the Civ2 score. In fact, the largest part of the Civ2 score is the population which increases proportionally with the number of cities. It takes more skill to accomplish the same results with fewer cities. But there is no reward for that in the GOTM score. Thus, I propose to enhance the GOTM scoring formula to account for the number of cities the game ends with. The fewer cities one has the higher the applied bonus in the GOTM score.
I have thought about the specifics of how this can be accomplished. I am going to put that in a reply. At this point I am interested to see what others think at a general level about this idea.
Another factor in any strategy is how many cities one builds/captures. Obviously the more cities, the higher the Civ2 score. In fact, the largest part of the Civ2 score is the population which increases proportionally with the number of cities. It takes more skill to accomplish the same results with fewer cities. But there is no reward for that in the GOTM score. Thus, I propose to enhance the GOTM scoring formula to account for the number of cities the game ends with. The fewer cities one has the higher the applied bonus in the GOTM score.
I have thought about the specifics of how this can be accomplished. I am going to put that in a reply. At this point I am interested to see what others think at a general level about this idea.