GOTM scoring

Ehh Matrix, will you then give medals in all three categories?? Or just the GotM rating???
If you want to prevent the some Fanatics from getting all the medals the you could also begin a post system like in Formula 1 racing!!!

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Veni Vidi Vici.

Coolbook: Cunobelin Of Hippo, Håkan Eriksson, vladmir_illych_lenin, stellar converter, Stormerne.
 
GOTM score, normal score and quick finish all separately.

You know, it's hard to make the rules clear to everyone. When the next GOTM starts, I'll make a rules page, to give the exact rules. Then, everyone should read it before he can download the game.

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<FONT size="1">Chemistry is: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>
 
I find that I post a little too often in this forum (how come?
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) But I feel that I must tell this.

For now the ranking determined by the normal score is the same as the ranking determined by the GOTM score. But don't draw conclusions immediately, because of this: there is a trend that the players who have a higher score have finished later. This might on one hand be coincidence, but it could also be a normal trend of skill differences of players. In any case, it makes the scoring system more difficult to test

But if it turns out that the GOTM scoring system only prevent people from playing on when they actually have won, is that good enough, or do I have to adapt the formula? The formula does assume that the score will rise lineair, which ofcourse it doesn't; only by approximation.

I think this is false alarm, but I also think you (the players) should be aware of it.

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<FONT size="1">Chemistry is: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>
 
It seems like the GOTM scoring system is just getting more and more complicated. So I'm just going to play my best, and what ever score I get, so be it. I trust that Matrix will work out a fair system.

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If you only get sunshine you end up in a desert.
 
I agree with you Johan511. When I play I never think off the score. I am to emotional involved in the game to think off the score.
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This is my cool book:
John Valdez, vladmir_illych_lenin, Thunderfall, shadowdale, stormerne, Stellar Converter
 
I am sorry, but I am desperately confused with this whole thread.

I don't mean to be a pain in the butt or put anyone down at all.

Can someone please explain the scoring system in really really simple terms?

I am pathetic, I know. I don't mean to be confused and I have read the thread twice. I don't know what I'm not getting. All I know is that I love the idea of GotM and it has everything going for it, but how can I get the best score if I don't know what influences what I am aiming for? For that matter, to this point, I have no idea what I would be aiming for.

Matrix, maybe you could help? What is this factor 4 thing? And also stormerne, what is a linear slide?

Maybe it's got something to to with maths, and I know I suck at that. I only know simple basic maths, but anything beyond multiplication, division, addition and subtraction is beyond my grasp. I can't even figure out long division.

Anyway, please, someone, simple terms?

MrLeN
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Where there is money, there are liars!
 
When you end the last turn (2020 AD), your GOTM score will be the same as your normal score, except for the fact the I divide every score with 100, so 1047 will be 10.47 points (10 when rounded); 453 will be 4.53 (5 when rounded). However, when you end sooner your score is being multiplied, which can go up to a maximum of 5.

There are max. 420 turns. For every 105 turns <u>you haven't played</u>, your score will be multiplied once. E.g.:You've got 1000 point and ended in the 315th turn. That means you haven't played 105 turns, so your GOTM score will be 1000*2=2000. And then divided be 100, so it'll be 20. But now someone else also had 1000 points, but he ended in the 210th turn. That means he'll get 1000*3/100=30 points. And if someone ended in the 262th turn with 1000 score, he'd get 25 point.

Is it clear to you now?
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If it isn't, just contact me and I'll try to explain further.
---
And now the problem I was facing: this system works perfectly except for one thing; at least, that's my hypothesis: the original idea was: when you have (almost) conquered the world, there aren't that many points to get (at least, not in a sort period of time), so the best thing to do was to finish it, so that the multiplication would be highest. But, because you can make your cities grow so extremely fast in a republic or democracy (by luxuries), the effect of my scoring system is forced and unimportant. This can't be corrected however
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.

This means that, whenever you have the time to use the rep/dem-luxury-growth, do it, until most of our cities are at their max. population.

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<FONT size="1">Chemistry is: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>
 
That's exactly what im doing! Having fun playing it and in the end i will just see my score. End of month will then see how many times it's less than the #1 and give a good laugh.

Can anyone help me with these?

Submit your saved games! Be sure to include the following information in your e-mail:
all 3 saved games
your name (nickname is ok)
your Civ2 version (Classic, FW, Civ2 Gold, or TOT)
score, percentage rating, and finished year
directions on how to finish the game (preferably by just hitting enter)
you don't need to take any screenshots

What does this mean?
directions on how to finish the game (preferably by just hitting enter)

 
Well, you can't save the game <u>after</u> you've finished, so you'll have to save it just before. And when you have always wait at end of turn turned on, you have to say what I have to do to finish. But it's not important. Just save it at the last turn and mail me that savegame (and the savegames of 1 and 1000 AD).

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<FONT size="1">Chemistry is: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>
 
Matrix you said:
Just save it at the last turn and mail me that savegame (and the savegames of 1 and 1000 AD).

Well i am in 300 AD and i don't have 1 AD but i have 40 AD and 125 BC.
Can't you accept this two instead of 1 AD?
I didn't saved it exactly in 1 AD because i forgot and since iexactly in those dates but had to be three with 500 years between them at had read that they didn't had to be least i just continued playing!
Please make an excepcion to this rookie civfanatic since i am almost sure i won't score!
 
Originally posted by Bakunine69:
Matrix you said:
Just save it at the last turn and mail me that savegame (and the savegames of 1 and 1000 AD).

Well i am in 300 AD and i don't have 1 AD but i have 40 AD and 125 BC.
Can't you accept this two instead of 1 AD?
Ofcourse you can. No problem! <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>
The savegame of 40 AD will do.

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<FONT size="1">Chemistry is: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>

[This message has been edited by Matrix (edited March 02, 2001).]
 
The Civilization Time Warp states King has 450 turns, In your message Matrix you said that it had 420. Don't get me wrong 420 is a geeat number, it just may be wrong in this case.
Now lets take another look at the numbers based on this new info.
If you take 105 x 5 = 525 - 450 So you end before you start.
105 x 4 = 420 (great number) but leaves only 30 turns to play, I don't see anyone reaching this goal
105 x 3 = 315 Giving you a solid 135 turns to kill the computer and organize your civ for some points. But you'll have to aim for atleas 250 points to reach the 750 mark. This is somewhere in the mid 900's.
105 x 2 = 210 240 turns, A lotfty goal to shoot for Ending on the year 1500, you've played 200 turns, so make sure you count the next 9 to get your score doubled. You'd need around 400 points to pass the early finisher.
After this there is no bonus so you've just got to work you civ to the TOP!
*note* all scores were made up by yours truly and really don't mean anything, but the numbers are right, check'em out at the WAR Academy.





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If you only get sunshine you end up in a desert.

[This message has been edited by Johan511 (edited March 02, 2001).]
 
First of all, indeed you have 450 turns instead of 420 in King. I haven't checked that yet and I have to make a new table for myself to convert the date into the turn.

Secondly, the explanation I gave above is not <u>entirely</u> accurate. You have to look at the formula in the first post in this topic. Then you'll see that this GOTM score doesn't work in steps. You can also have a multiplication of e.g. 1.94786. I only used the exact numbers above to make give a clear example of the calculation.

When you end the game the first turn, you'd get a multiplication of 5. If you play till the last turn, you won't get a multiplication (just 1x). In between the multiplication is differs smoothly! It isn't rounded of truncated.

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<FONT size="1">Chemistry is: having fun, drinking beer, having more fun, drinking more beer, hang above the toilet and have a good night sleep!</FONT s>

[This message has been edited by Matrix (edited March 03, 2001).]
 
Let me simplify the whole thing for everyone.

First lets start off with a table showing how years from 4000BC to 2000AD are divided up into game turns depending upon the level you play.

*** (Bear in mind there will be an additional 20 turns @ 1 year per turn for years 2001-2020AD irrespective of level).

Code:
Years    |  CHEIFTAN/ PRINCE KING EMPEROR/
Per Turn |  WARLORD               DEITY
========================================
  50     |             60     60   60
  25     |             40     40   40
  20     |  250               50   75
  10     |   50       150     50   25
   5     |   50        50     50   
   2     |   50        50     50   50
   1     |  150       150    150  150
========================================
Total    |  550       500    450  400
Turns    |
4000BC-  |
2000AD   |
========================================
Grand    |  570       520    470  420 ***
Total    |   
4000BC-  |
2020AD   |

Notice how for all levels of gameplay 6000 years is dispersed in total in top table.

You can apply the logic which follows to any level.

Lets just analyze EMPEROR/DEITY for the sake of clarity:

a) 60 turns @ 50 years : 4000BC-1000BC
b) 40 turns @ 25 years : 975BC-0AD
c) 75 turns @ 20 years : 1AD-1500AD
d) 25 turns @ 10 years : 1510AD-1750AD
e) 50 turns @ 2 years : 1752AD-1850AD
f) 150 turns @ 1 year : 1851AD-2000AD

g) 20 turns @ 1 year : 2001AD-2020AD ***

==========================================

Now lets take GOTM3 for example:

That was an EMPEROR level game.

I finished that on year 940AD with 1540 points.

i) I know I have 100 turns from a) + b) above.

ii) 940AD falls somewhere in the c) category. The interval here is 20 years/turn. So I divide 940/20 to get 47.

=> So my total game turns was 147.

=> The total possible game turns was 420.

iii) So I derive my score as follows:

1540 * (1 + 4 * (420-147)/420)
=> 1540 * (1 + 4 * 273/420)
=> 1540 * (1 + 4 * 0.65)
=> 1540 * (1 + 2.6)
=> 1540 * 3.6
=> 5544

Note also this was a BLOODLUST game, so no spaceships were involved. Earlier comments on spaceships starting off prior to the point that game turns are 1 year per turn does confuse things further.

Lets clear up that mystery while we are at it too:

For arguments sake, let us suppose for a moment that this EMPEROR game had not been BLOODLUST.

I had in fact launched a spaceship in 1750AD. Lets say I had the largest spaceship possible with 40,000 population, all 39 structurals,16 components and 12 modules.

I know from experience that takes 11.7 years, so rounded down this will take 11 years to reach planet.

If I launched in 1750AD, it would arrive in 1761AD, not 1772AD.

The table implies game turns at this point are in two year increments. There is a caveat. It's not so, once a spaceship gets launched.

So in essence all you need to do is:

1) derive the launch year by taking the number of years it took for the journey to planet (rounded down) from your arrival year.
2) Derive number of turns it took to initially get to launch year.
3) Add number of years for journey, ((rounded down) as this will be equivalent to turns) to get your answer in turns.

For the hypothetical scenario I described I would have used 211 turns to reach Alpha Centauri in 1761AD.

<IMG SRC="http://forums.civfanatics.com/ubb/cwm40.gif" border=0>

One last note!!!

Civ II already weighs your score based upon following table depending on the level you played at:

Cheiftan 20% of final score
Warlord 40% of final score
Prince 60% of final score
King 80% of final score
Emperor 100% of final score
Deity 120% of final score

Here's mud in your eye!
<IMG SRC="http://forums.civfanatics.com/ubb/beerchug.gif" border=0>

[This message has been edited by CivGuru (edited April 23, 2001).]
 
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