Sole Spoiler
Predator Class
Military Game
I settled in place and developed the land for food and commerce.
Karakorum built two extra Scouts, a Settler, a Worker and three more
Settlers causing the town to be abandoned in 1830 BC. The two later
Settlers were helped on the way with a Forest Cut each. At Kazan at
the south-eastern end of the mountain chain south of Karakorum, I had
found a much preferable capital location.
4000 BC Found Karakorum
3600 BC Connect Wines
3400 BC Found Ta-Tu
2630 BC Found Kazan
2190 BC Found Almarikh
1830 BC Jump Palace to Kazan
1830 BC Found Tabriz
1790 BC Found Ulaanbaatar
The three Scouts found many Goody Huts and fairly early even popped a
Town in the Desert far east. The last, empty Hut was popped south of
the Aztecs once they had been eliminated.
3900 BC Pop Hut Technology
3650 BC Pop Hut Technology
3400 BC Pop Hut City
3300 BC Pop Hut Technology
3150 BC Pop Hut Nothing
3100 BC Pop Hut Warrior
3050 BC Pop Hut Technology
3000 BC Pop Hut Technology
2750 BC Pop Hut Warrior
_280 AD Pop Hut Nothing
In the hope of popping or trading for Alphabet, I researched for The
Wheel at full speed, then Horseback Riding and on towards The
Republic. I popped Pottery fairly early equalizing one of the Predator
obstacles. This enabled me to establish a four-turn Settler factory in
Kazan.
4000 BC Discover Warrior Code
3900 BC Learn Ceremonial Burial
3650 BC Learn Pottery
3300 BC Learn Masonry
3200 BC Discover The Wheel
3050 BC Learn Bronze Working
3000 BC Learn Mysticism
2850 BC Learn Alphabet
2670 BC Discover Horseback Riding
2150 BC Discover Writing
1990 BC Learn Iron Working
1075 BC Discover The Republic
The Scouts not only popped hut, but also pin-pointed the opposition. I
was sloppy and experienced one round of riots in my new capital.
3550 BC Meet Aztecs
2850 BC Meet Iroquois
2750 BC Meet Greece
2390 BC Meet Zululand
2150 BC Meet America
1425 BC Embassy Zululand
1425 BC Embassy Iroquois
1425 BC Embassy Greece
1425 BC Embassy Aztecs
1275 BC Riots Kazan
1075 BC Establish Anarchy
I built an inner ring in RCP3 and an outer in RCP6. I also tried to
place the towns at RCP3 and RCP5 around the designated Forbidden
Palace town. In a quick military game, it is unlikely that a second
core will be established, but once the Forbidden Palace is built, the
RCP3 cities will have minimum waste and corruption.
1600 BC Found Hovd
1425 BC Found Dalandzadgad
1350 BC Connect Horses
1300 BC Found Mandalgovi
1200 BC Found Choybalsan
1075 BC Found Erdenet
_875 BC Found Tsetserleg
_875 BC Connect Incense
_800 BC Found Ereen
_800 BC Found Baruun-Urt
_775 BC Found Batshireet
_690 BC Found Choyr
_590 BC Found Ulaangom
_510 BC Found Tosontsengel
_210 BC Found Atlay
_110 BC Connect Spices
__90 AD Connect Gems
Research now went towards Chivalry and stopped there. Being able to
trade for Engineering of course improved the war logistics.
900 BC Learn Polytheism
900 BC Learn Mathematics
900 BC Learn Map Making
775 BC Discover Currency
690 BC Discover Construction
690 BC Learn Literature
530 BC Discover Feudalism
370 BC Discover Monotheism
210 BC Discover Chivalry
190 BC Learn Engineering
I had started early but with a single Worker to build a war road
towards the other tribes. There efforts were redoubled once the core
had been made more productive and the units more powerful. The first
war was fake. Greece and lots of Jungle were in the way. I waited for
the Middle Ages to attack Greece, but they refused to trade me
Engineering at this point.
775 BC War Iroquois
775 BC PT/A Zululand v. Iroquois
775 BC Embassy America
690 BC Enter Middle Ages
I didn't wait for Keshiks to arrive, but conquered the Greek and the
Iroquois with Horsemen. I met one Mounted Warrior before two Commando
Horsemen rode down and disconnected Iroquois Horses. One even survived
the mission.
I didn't send Horsemen back very far to be upgraded, but let them
fight on. I held back one batch of Horsemen to be upgraded to Keshiks
and then used short-rushing, since Keshiks don't need Iron. In this
way I even had some use of the Keshiks costing 70 shields instead of
60. I also had a few cities producing 24 spt in the Golden Age and
several producing 20 spt, where I had to inject cash in order not to
waste shields, but couldn't really short-rush.
I used the first Great Leader to rush a Forbidden Palace and the
second uselessly to jump the Palace on the very last turn.
590 BC War Greece
590 BC PT/A America v. Greece
370 BC PT/A Zululand v. Iroquois
330 BC Flip Ereen close to Aztec capital
190 BC War America
190 BC PT/A Greece v. America
_50 BC Emerge Great Leader 1st Ogodei
_50 BC Begin War Unhappiness Costs 21 gpt
_30 BC War Greece War Happiness!
_30 BC PT/A America v. Iroquois
_10 BC Enter Golden Age after four Keshik losses on this turn
_10 BC Capture Salamanca with The Pyramids
_30 AD War Zululand
_30 AD War Aztecs
_70 AD Flip Salamanca with The Pyramids
_70 AD Build Forbidden Palace in Tabriz
230 AD Destroy Aztecs
260 AD Flip Mpondo
280 AD Capture Washington with The Colossus
300 AD Destroy Greece
300 AD Destroy Zululand
310 AD Destroy Iroquois
310 AD Emerge Great Leader 2nd Jochi
320 AD Exit Golden Age
340 AD Destroy America
350 AD Jump Palace
350 AD Conquest Victory