GOTM113 - Final Spoiler

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GOTM 113 Final Spoiler - Mongols, Game Submitted



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Being Regent level, there will be one final Spoiler for the remainder of your game. You can cover any topic related to your game. Did the Keshiks help you or did you use other methods to bend the AI to your will?
 
Space Race Victory in 1740 AD. Firaxis: 2780; Jason: 6776.

I pretty much had to drag the AI kicking and screaming. The only tech I was able to trade with the AI was Mono in the Middle Ages and only then because Greece got it for free. All other research was done by hand. The AI couldn't even offer monetary assistance for research in the form of gpt deals.

All-in-all, an uneventful game. The terrain was difficult at times. Destroyed the Aztecs in 730 AD. The Greeces signed up for death by 'wandering' into one of my unprotected towns with a spear/settler pair in 860AD. I don't go after them hardcore because I want them to survive, but it is clear that they are doomed from my alliances and I put them out of their misery in 1365 AD. Then the Zulu go nuts in 1625 AD and try to abuse our ROP; cavalry charges are stopped cold by tanks and mech infantry. The Zulu are destroyed in 1660 AD and all former Zulu cities are gifted to the Iroquois except for Gem Town - my 8th native luxury.

I spent most of the game creating units to disband in other cities to speed up build on the semi-corrupt areas. I slowly moved my 2nd core away from the FP to gain more productivity but I'm not sure how much good that really did. I got one GL in 1660 AD and I never used it.

I used my tech advantage to buy nearly all my slaves on tech-for-worker deals. While I enjoyed the benefits of these workers, the AI floundered under barbarian attacks and were essentially undeveloped even in the late game. I ended up roading through the AI territory from old greek lands nearly to the American borders to get everyone connected. I signed ROP deals to get the work done - something I NEVER do. I actually had to hook up a source of gems for the Zulu so I could get it on a tech-for-luxury trade.

I might have been able to pull it off faster if I had:
1) kept Greece in the race longer - might have saved 4-10 turns on their free techs
2) kept all the AI closer to me in the tech race; they were so pitiful that I don't think I would have received more than a handful of techs from them, perhaps another 8-12 turns. But after gifting them into the IA, they still had not researched eitehr communism or espionage, techs they usually chase ASAP. After researching the entire top brach of the Middle Ages, they still had not come up with Engineering either. I did buy Chiv off them though, and kicking my GA off with a Keshik was helpful.
3) Saved 4 turns by not researching Sanitation. I went after this to gain more population and more income; but after the Internet built I didn't have a problem anymore. I ended the game with over 5000gp.
4) Saved 4 turns by not researching Musical Theory. I tried to keep maximum happiness most of the game to boost my score.
5) Along the same lines, I build Sistines and built temples and Cats in every major city; which is a drain on gpt. In the industrial age I had to swallow mostly 5-6 turn research periods; which hurt. But I had almost maximum happiness in all cities for nearly the entire game.
6) I think my tech-for-worker deals really killed the AI - far more than I originally thought/planned.
7) I took too long to start consolidating AI power. I should have 'reorganized' the AI a long time ago; that might have created a worthy trading partner.

Log:
Spoiler :
330 BC – Greece has Mono and will give to me for Repub & 10gp. I can also see Republic around for about 160gp from others. They’ll also draw anarchy giving me a head start on other techs for trade and my FP will complete in 5t. I decide to trade around Repub to keep the AI in the tech game as long as possible. I’ve settled on a space ship launch, which may be murder on a small map but I’m giving it a shot.

Trade republic + 10gp to Greece for Mono. Trade republic to Zulu for WM and all 122gp. Iro only have WM & 30gp but I give it to them to keep them competitive and in the research game, hoping for a few 2 or 3-fers later. I’ll go the top part of the tree because the AI prefers the bottom path and then we’ll trade. Gun for Theo in 26t. Whomever picks up the GLB won’t have a very long time to enjoy it, unless it is the Aztecs.

310 BC – Machiavelli’s great History of the World places me at the top of the list of Most Powerful Nations. I send him a fruit basket and a signed copy of The Prince. America ranks 2nd, which is funny because they’ve been trailing this entire time.

IBT – Greece loses a warrior to a barb camp. I help myself to the camp’s 25gp.

230 BC – FP builds, starting to get productive. Finally hook up horses and iron and start creating swords and horses. I will need to fight a short war with the Zulu and I intend to remove the Aztec from the game and take their land for a second core eventually.

210 BC – pick up 25gp from barbs. Start moving my stack of warriors towards Zulu city by spices. Will wait for population 2 before attacking.

Give Iro Republic for WM & 57gp.

190 BC – need to move workers back to the capital to finish improvements now that is growing past size 6.

150 BC – Tugela is now size 2 – dial up the Zulu and DOW. Look Shaka, if I hadn’t DOW’d on you, you would have DOW’d on me eventually. No hard feelings.

IBT – no response from the Zulu.

130 BC – Attack with SOD – 1 archer, 5 warriors. Eeek!

4/4 archer vs 3/3 Impi. Defeat, Impi -1hp. If the GA hasn’t been triggered, it is now. I think it was used against the Americans, though. 4/4 warrior vs 2/3 Impi – flawless loss. 3/3 warrior vs 3/4 Impi – loss, -1hp to Impi but it promotes. 3/3 warrior vs 3/5 Impi – flawless loss. 3/3 warrior vs 3/5 Impi – flawless loss. 3/3 warrior vs 3/5 Impi – flawless loss. Typical RNG luck.

I ally the Americans into war against the Zulu to keep them busy while I build horses and swords.

10 BC – 4/4 horse vs 5/5 Impi – redlines Impi but dies. 4/4 sword vs 1/5 Impi – victory – 1hp. Sink a Galey in port. That was my objective. Spice city is mine. Start Sistines in capital – not sure I want Sistines, might switch to Bach’s later. Due in 46t.

Pick up Theo but no one has anything good to trade at this time.

30 AD – 4/4 sword vs 3/3 Impi covering a settler – Impi retreats and leaves Settler to be captured. Now we’re right next to a barb camp. 1/3 Impi is run down by a 4/4 horse. Destroy barb camp for 25gp.

Buy in the Iro vs the Zulu + 1 worker & gp for Theo. Then give the greek Theo for WM & 23gp & alliance vs Zulu. That should just about finish off the Zulu. Then it will be time for the Aztecs, but I’ll go that alone.

50 AD – buy Iro worker for 110gp.

170 AD – the Greek have come up with Monarchy of all things. I have education and I’m moving towards Music Theory to grab Bachs.

250 AD – trade Aztecs Mono for WM & 44gp.

270 AD – Trade Aztecs Theo for Monarchy, 1gp & WM.

280 AD – swap university build for HG in Kazan. Due in 10t.

290 AD – 5th luxury hooked up.

IBT – Iro builds the GLB. Ha, I think I’ll trade them education next.

300 AD – MT complete – start Astro.

310 AD –wow, Sir Robin finds a GH hidden behind the Aztecs.

330 AD – trade Education to IRo for Worker, WM & 27gp. That puts an end to the GLB. Sell Education to Greece for WM & 67gp.

IBT – Greece completes the HG.

340 AD – swap HG for Sistines, for now. Prebuild for Copernicus.

360 AD – America is falling way, way behind.

IBT – Karakorum and Dalandzadgad both riot – now sure how I missed that.

370 AD – Make peace with the Zulu. Make peace with the Zulu plus feudalism & 26gp for peace, Mono and Theo. Trade Iro Feud for WM, 7gp and worker.

380 AD – trade America Monarchy for WM & worker.

390 AD – Swap Sistine for Copernicus, due in 3 turns. Bachs is due in 12t. Start Banking. Increase lux to 10% and push Bachs to 10t build.

400 AD – Zulu have Chiv. I could trade now but it would cost too much. After Cops builds, I will sell/gift them education and then trade astro for Chiv.

420 AD – Cops builds.

460 AD – pick up banking. Start engineering due in 4t ‘Give’ Zulu Education for WM & 7gp. Offer Astronomy for Chiv. Upgrade 4 horses to Keshiks for use against the Aztecs. The AI is useless, so I will kick off my GA and try to breeze through the rest of the MA.

500 AD – Bach builds, pick up Engineering. The AI is floundering. Make more Keshik. Intend to blitz through the Aztecs and then fight a short war with the Iroquois to pick up Ivory. I’ll need to trade for gems. Lux to 0% again. Invention in 5t.

510 AD – 6th Luxury is connected. Happiness is NOT a problem. Zulu has a worker available – trade them engineering for worker, WM & 6gp.

580 AD – Start war with Aztecs. Tlatelolco falls to keshiks without loss. Mongol GA begins. Tenochtitlan falls next with a loss of 1 keshik.

600 AD – capture an Aztec settler and pick up 2 new slaves.

620 AD – Calixtlahuaca falls with 1 worker inside. It is clear that the Aztecs have been overrun by barbarians. Their infrastructure is non-existent. Start Newton’s prebuild. Give engineering to Greece for WM & 25gp. Give it to America for WM & 27gp.

640 AD – Tlaxcala falls, lose 1 keshik.

660 AD – give Iro Astro for WM & 1 worker.

690 AD – pick up Physics, go for ToG due in 4t at +45gpt. Texcoco falls. Teothucan falls. Aztecs have 1 city.

700 AD – Argos flips to the Mongols due our great culture.

730 AD – build leos. Xochicalco falls. The city is razed. The Aztecs are no more.

750 AD – now that leo’s is build, give Invention to everyone. Greece gives up WM & 53gp. Iro will give WM & 12gp. I give it to the Zulu and America for WM.

830 AD – Enter IA – build Sistines. Zulu complete the GW. I am the World’s Wealthiest Nation with 2806gp. I set steam for 100% research, 5t @ -117gpt.

860 AD – the Greek declare war on me and capture a city I left unprotected. They are just dumb.

Sign Iro into the war for banking. Build an embassy with the Zulu and see they have no strategic resources. They don’t even have a library built. Sign the Zulu into war for gunpowder, they also give WM, 77gp and a worker.

870 AD – retake my city at the cost of 1 Keshik, capture a settler for 2 slaves.

880 AD – Give Iro gunpowder for WM & worker. Rails come in. Set for Industrialization.

940 AD – complete industrialization, set for medicine in 6t.

1000 AD – most of my cities are in WLTKD. Hooked up 7th native luxury. Buildng rails ad factories. Fighting phony war vs. Greece, but he Iroquois are tearing Greece apart – which is fine by me.

1020 AD – rail backbone finished. America is hopeless behind. Give Iroquois chem for WM, 5gp & worker.

1080 AD – Plebos Nexia falls to keshiks; lose one keshik. Mycenae falls to keshiks, no loses.

Give Iro Economics for WM, 9gp & worker.

1090 AD – gain SM, prebuild set to ToE in 1t. Prebuild for Hoovers set but will take a little while to complete. Next is Replaceable parts and a palace move. Palace is already building towards Aztec old lands.

America and Zulu are still plagued by barbs.

1100 AD – ToE builds, pick up the usually AT & Electronics. Swap Kazan to Hoovers and continue to rail.

1120 AD – make peace with Greece.

1130 AD – Iro finally build sun’s.

1140 AD – trade Zulu chem for WM, 22gp & worker.

1170 AD – Pharsalos defects to Mongol rule. Greece continues to shrink.

1180 AD – Zulu have come up with Navigation of all things. Give them Econ and Physics for Nav, 33gp and WM. America doesn’t even have Chiv. Greece is down to 2 cities.

1200 AD – Give America Chiv for WM, 1gp & worker.

1255 AD – trade Iro physics for WM & worker.

1260 AD – Palace builds, it’s a start. Need to get eastern empire up and running. The Iroquois must like me – they have another worker for sale. Give them Magnetism for WM, 3gp & worker.

1265 AD – Universal Suffrage and Hoovers builds in the same round. Give Zulu Magnetism for 2 workers, 3gp & WM.

1285 AD – America has a worker – sell them Banking for WM, 5gp & worker.

1295 AD – Zulu have PP. Gift all AI into the IA.

1315 AD – Wall Street builds. Declare war on Greece since they are on the way out anyway.

1320 AD – capture Knossos and 2 slaves. Greece has 1 city. Athens is the only city left.

Trade Medicine to Zulu for WM, 4gpt, 45gp. Hopefully the Zulu will research Sanitation. The Zulu call it highway robbery. For 125gp? What sliding fee scale are they looking at?

1330 AD – Great history of the world is complete and Mongols get top billing. Oddly it is again the Americans that are next in line, then Zulu. I would have thought it was the Iroquois.

1350 AD – the Zulu have a worker available – give them steam for WM, 25gp & worker.

1365 AD – Iroquois destroy Greece.

1385 AD – Give America medicine for WM & 48gp.

1395 AD – Give Iroquois medicine for WM & worker.

1415 AD –Give Zulu Industrialization for WM & worker.

1445 AD – Centralia overthrows the Iroquois and joins the Mongols. The Ivory is mine.

1460 AD – give Zulu Replaceable Parts for WM, 6gpt & 45gp. Give Iroquois Steam for WM & 8gp. Give America Economics for WM & 2gp.

1490 AD – Give Zulu Industrialization for WM, 10gpt, 30gp. Give America Steam for WM & 18gp.

1495 AD – Give Zulu Scientific Method & Sanitation for Nationalism + 20gp. Give Iro Electricity for WM & 2gp.

1505 AD – Give Iroquois Replaceable Parts for WM & 10gp.

1520 AD – Sign a ROP with Iroquois so I can complete their road network. Give them all luxuries and Iron. Start roading towards Zulu.

1530 AD – Give Zulu Spices & Ivory for WM, 3gpt, 40gp. Sign an ROP with Zulu so I can road to their gems.

Give America Electricity, Ivory, Silks and Coal.

1535 AD – palace moves again further into 2nd core.

1545 AD – complete the palace build. SETI builds in Kazan.

1550 AD – Trade Zulu Corporation for WM, 7gpt, 20gp and Gem (that I connected for them). Give America Replaceable Parts.

1555 AD – Internet builds. Had a HUGE impact on research times.

1565 AD – Zulu trade MT, WM, 11gpt & 50gpt for Atomic Theory.

1590 AD – Give Zulu Refining for WM, 32gpt, 78gp. Give MT to Iroquois for MW & 76gp.

1595 AD – Apollo builds, switch all prebuilds to space ship parts. I’ve got plenty of prebuild options now.

**Computer Crashes while looking at the spaceship launch screen.** Reload, replay 1605 AD.

1610 AD – Cockpit & Docking Bay complete.

1615 AD – Engine is complete.

1620 AD – sell Zulu Electronics for WM, 30gpt, 75gp. Give Iroquois Industrialization for WM & 21gp.

1625 AD – In what must be the most ridiculous decision in the game, the Zulu attempt to violate our ROP and declare war on me. Unfortunately I have mech infantry and tanks blocking every possible entry into my lands. The succeed in destroy one tank I have planted in their land to guard MY gems. Time to bequeath the Zulu lands to the Iroquois.

Ibabanago and Mpondo both fall.

Iroquois join the war for Scientific Method. America joins for Industrialization. Swap all mech builds to tanks.

1630 AD – Bapedi falls. Delphi falls. Immediately give Delphi to the Iroquois.

1635 AD – Laser discovered, start robotics. Ngome falls. Iroquois LB block the invasion road. Zulu are now cut in half.

1640 AD – Lounge completes. America loses Houston. Send 3 tanks to take it back. Iroquois lose Corinth to Zulu. Treacherous Zulu!

1645 AD – Iroquois retake Corinth. Zimbabwe folds to onslaught of 7 tanks. Gift away Bapedi to the Iroquois. Houston falls.

1650 AD – New York, Isandhlwana and Swazi fall. All will be gifted to the Iroquois once the resistance has been put down. Gift Houston & Ngome to the Iroquois.

1655 AD – Gift Swazi and New York to the Iroquois. Ulundi falls – and has Sun’s. It should be a nice gift to the Iroquois. Evac 3 new slaves. Umfolozi falls. Gift Isandhlwana and Zimbabwe to Iroquois.

Give Iroquois Sanitation for WM, 21gpt & 5gp.

1660 AD – first GL. Hmm. I’ll keep him for a rush build of a space part. Probably don’t need it, but I don’t need an army either. The Zulu are gone when Umtata falls. Gift all Zulu cities to the Iroquois except for Gem Town. Congrats to the Iroquois on their bid for world domination. If the Americans get of line, they’ll be next. I put a heavy garrison on Gem Town and gems.

1665 AD – Stasis Chamber completes. UN builds off a pre-build I had no other use for. No, I don’t want to hold an election. I want to go to the stars. Thanks for asking, though.

Keep all my elite units from the Zulu battle and 3 Keshik. All other units are decommissioned. Give America Corporation for WM & 10gp. Give the same to the Iroquois for 50gp.

1675 AD - Give Iroquois Refining for WM, 11gpt, 70gp.

1680 AD – Life Support builds.

1685 AD – Full Cells build.

1690 AD – changing city builds to wealth. Up lux to 30% for happy faces because I don’t need the gold anymore.

1695 AD – Satellites finished. Start Eco. Prebuilds for last part begun. Give America sanitation.

1705 AD – Thrusters complete.

1730 AD – wow, I’m actually under my supportable units for Republic. That’s amazing. I’ve got 111 units. I’m allowed 121.

1735 AD – SF comes in, change prebuilds to SS parts – both Casing & Supply due in 1t.

1740 AD – Battlefield Medicine prebuild becomes a wonder. Exterior Casing builds. Supply Builds. Ready to Launch.

**Computer crashes at launch.** rename race.bik to race1.bik. Reload. Tells you how often I go for a space victory.

Victory: 1740 AD, Firaxis Score: 2780, Jason Score: 6776
 
Sole Spoiler
Predator Class
Military Game


I settled in place and developed the land for food and commerce.
Karakorum built two extra Scouts, a Settler, a Worker and three more
Settlers causing the town to be abandoned in 1830 BC. The two later
Settlers were helped on the way with a Forest Cut each. At Kazan at
the south-eastern end of the mountain chain south of Karakorum, I had
found a much preferable capital location.

4000 BC Found Karakorum
3600 BC Connect Wines
3400 BC Found Ta-Tu
2630 BC Found Kazan
2190 BC Found Almarikh
1830 BC Jump Palace to Kazan
1830 BC Found Tabriz
1790 BC Found Ulaanbaatar​

The three Scouts found many Goody Huts and fairly early even popped a
Town in the Desert far east. The last, empty Hut was popped south of
the Aztecs once they had been eliminated.

3900 BC Pop Hut Technology
3650 BC Pop Hut Technology
3400 BC Pop Hut City
3300 BC Pop Hut Technology
3150 BC Pop Hut Nothing
3100 BC Pop Hut Warrior
3050 BC Pop Hut Technology
3000 BC Pop Hut Technology
2750 BC Pop Hut Warrior
_280 AD Pop Hut Nothing​

In the hope of popping or trading for Alphabet, I researched for The
Wheel at full speed, then Horseback Riding and on towards The
Republic. I popped Pottery fairly early equalizing one of the Predator
obstacles. This enabled me to establish a four-turn Settler factory in
Kazan.

4000 BC Discover Warrior Code
3900 BC Learn Ceremonial Burial
3650 BC Learn Pottery
3300 BC Learn Masonry
3200 BC Discover The Wheel
3050 BC Learn Bronze Working
3000 BC Learn Mysticism
2850 BC Learn Alphabet
2670 BC Discover Horseback Riding
2150 BC Discover Writing
1990 BC Learn Iron Working
1075 BC Discover The Republic​

The Scouts not only popped hut, but also pin-pointed the opposition. I
was sloppy and experienced one round of riots in my new capital.

3550 BC Meet Aztecs
2850 BC Meet Iroquois
2750 BC Meet Greece
2390 BC Meet Zululand
2150 BC Meet America
1425 BC Embassy Zululand
1425 BC Embassy Iroquois
1425 BC Embassy Greece
1425 BC Embassy Aztecs
1275 BC Riots Kazan
1075 BC Establish Anarchy​

I built an inner ring in RCP3 and an outer in RCP6. I also tried to
place the towns at RCP3 and RCP5 around the designated Forbidden
Palace town. In a quick military game, it is unlikely that a second
core will be established, but once the Forbidden Palace is built, the
RCP3 cities will have minimum waste and corruption.

1600 BC Found Hovd
1425 BC Found Dalandzadgad
1350 BC Connect Horses
1300 BC Found Mandalgovi
1200 BC Found Choybalsan
1075 BC Found Erdenet
_875 BC Found Tsetserleg
_875 BC Connect Incense
_800 BC Found Ereen
_800 BC Found Baruun-Urt
_775 BC Found Batshireet
_690 BC Found Choyr
_590 BC Found Ulaangom
_510 BC Found Tosontsengel
_210 BC Found Atlay
_110 BC Connect Spices
__90 AD Connect Gems​

Research now went towards Chivalry and stopped there. Being able to
trade for Engineering of course improved the war logistics.

900 BC Learn Polytheism
900 BC Learn Mathematics
900 BC Learn Map Making
775 BC Discover Currency
690 BC Discover Construction
690 BC Learn Literature
530 BC Discover Feudalism
370 BC Discover Monotheism
210 BC Discover Chivalry
190 BC Learn Engineering​

I had started early but with a single Worker to build a war road
towards the other tribes. There efforts were redoubled once the core
had been made more productive and the units more powerful. The first
war was fake. Greece and lots of Jungle were in the way. I waited for
the Middle Ages to attack Greece, but they refused to trade me
Engineering at this point.

775 BC War Iroquois
775 BC PT/A Zululand v. Iroquois
775 BC Embassy America
690 BC Enter Middle Ages​

I didn't wait for Keshiks to arrive, but conquered the Greek and the
Iroquois with Horsemen. I met one Mounted Warrior before two Commando
Horsemen rode down and disconnected Iroquois Horses. One even survived
the mission.

I didn't send Horsemen back very far to be upgraded, but let them
fight on. I held back one batch of Horsemen to be upgraded to Keshiks
and then used short-rushing, since Keshiks don't need Iron. In this
way I even had some use of the Keshiks costing 70 shields instead of
60. I also had a few cities producing 24 spt in the Golden Age and
several producing 20 spt, where I had to inject cash in order not to
waste shields, but couldn't really short-rush.

I used the first Great Leader to rush a Forbidden Palace and the
second uselessly to jump the Palace on the very last turn.

590 BC War Greece
590 BC PT/A America v. Greece
370 BC PT/A Zululand v. Iroquois
330 BC Flip Ereen close to Aztec capital
190 BC War America
190 BC PT/A Greece v. America
_50 BC Emerge Great Leader 1st Ogodei
_50 BC Begin War Unhappiness Costs 21 gpt
_30 BC War Greece War Happiness!
_30 BC PT/A America v. Iroquois
_10 BC Enter Golden Age after four Keshik losses on this turn
_10 BC Capture Salamanca with The Pyramids
_30 AD War Zululand
_30 AD War Aztecs
_70 AD Flip Salamanca with The Pyramids
_70 AD Build Forbidden Palace in Tabriz
230 AD Destroy Aztecs
260 AD Flip Mpondo
280 AD Capture Washington with The Colossus
300 AD Destroy Greece
300 AD Destroy Zululand
310 AD Destroy Iroquois
310 AD Emerge Great Leader 2nd Jochi
320 AD Exit Golden Age
340 AD Destroy America
350 AD Jump Palace
350 AD Conquest Victory​
 
I played a milked Space Race game. I focused on land and population growth on primary, but tried to keep as fast research pace as possible. I also conquerred the world with horsemen, and left all AIs around to gain maximum war happiness.

In the end, I finished Space Race in 1295 CE with a quite high score for this victory condition, about 11900 Jason. Now that the Jason calculator for this game is out, I discovered I was doing pretty well, as I was losing only 1 Jason point per turn.
 
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