GOTM131 Iroquois - First Spoiler - Map of Home Contient

mad-bax

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GOTM131 Iroquois - First Spoiler - Home Continent Map

Hi everyone. This is the first of two spoilers for this Space Race. In order to post or read further down this thread than this initial post you must have a good map of your home continent. This means you have met all the tribes that co-habit the continent, have visibility of the entire coastline and the vast majority of inland tiles.

Please be careful with maps and use spoiler tags where appropriate.
Please do not show the location of strategic resources other than those revealed in the ancient age.
Please do not show mini-maps.

So... how are you tackling this map?

Note: the thread title says World Map - but that's because I changed my mind. I'll get Alan to change the title. You only need a map of your home continent to post.
 
The starting position had at least two drawbacks as founding position
for the Capital:

  • Too close to the coast, no space for a full Core
  • Overpowered, e.g. with the Gold Hill 2SE, which should be put to better use
Especially for a science game, these drawbacks were
serious. Therefore, Salamanca was founded one tile to the north in
order to make place for a second city on the Gold Hill at a distance
of three tiles while still making sure we would have a four-turn
Settler Factory. As for being too close to the coast, there was no
direct remedy to that except planning for a Forbidden Palace in a city
more inland, to which the initial two cities would be Core cities.

3950 BC Found Salamanca
3200 BC Connect Wines
3000 BC Build Granary
2670 BC Found Niagara Falls on Gold Hill
2550 BC Found Grand River, the Forbidden Palace City​

Our Scout went around looking for Huts and neighbours. We met India in
3800 BC and sold them Pottery for 10 gold. Popping progress:

3950 BC Pop Hut: Worker
3600 BC Pop Hut: Maps
3500 BC Pop Hut: 25 gold
3450 BC Pop Hut: Technology
3200 BC Pop Hut: Technology
3150 BC Pop Hut: Technology​

Of course especially the early second Worker was a welcome addition to
the development of the game. We researched towards The Wheel and were
able in the mean time to buy a Slave and Alphabet from India for our
popped Technologies.

4000 BC Discover Pottery
4000 BC Discover Ceremonial Burial
3450 BC Learn Warrior Code
3200 BC Learn Bronze Working
3150 BC Learn Masonry
3150 BC Learn Alphabet
2900 BC Discover The Wheel​

We had some really bad luck in fighting Barbarians. Warriors and
Archers were dying like flies at their hands. One even made it into
the working area of the Capital and disturbed the working of the
Settler Factory before it itself was killed.

We were hoping to be able with some luck to build The Colossus in the
Gold Hill city of Niagara Falls after having established
Republic, as its completion would initiate a Golden Age in our
civilization. Unfortunately we were thwarted by the Persians and then
also by the French, this time for the Pyramids as second choice. So in
the end we built The Great Lighthouse, which of course helped us
promptly to find the rest of the competion.

The Pyramids in Paris, by the way, our generals pointed out, will make
France the first choice for the establishment by war of our new
Capital and Second Core.

3800 BC Meet India
1200 BC Persia builds The Colossus
1025 BC Establish Republic
_950 BC Meet Japan
_950 BC Meet Greece
_850 BC France builds The Pyramids
_800 BC Build The Great Lighthouse
_775 BC Meet Russia
_775 BC Meet Rome
_775 BC Meet Persia
_775 BC Meet Germany
_775 BC Meet France
_775 BC Meet England
_630 BC Meet Ottomans
_630 BC Meet Korea
_630 BC Meet Babylon
_630 BC Embassy Russia
_630 BC Embassy Rome
_630 BC Embassy Persia
_630 BC Embassy Germany
_630 BC Embassy France
_630 BC Embassy England
_630 BC War Rome
_630 BC War Japan
_630 BC War France
_630 BC War England
_630 BC PT/A Russia v. France
_630 BC PT/A Persia v. England
_630 BC PT/A Germany v. Rome
_610 BC Enter Golden Age
_570 BC Enter Middle Ages​

These are the founding dates of further cities:

2430 BC Found Allegheny
2190 BC Found Cattaraugus
1990 BC Found Oil Springs on Horses
1870 BC Connect Horses
1790 BC Found Tonawanda
1650 BC Found Mauch Chunk
1425 BC Connect Ivory
1300 BC Found St. Regis
1250 BC Found Akwesasne
1175 BC Found Tyendenaga
1150 BC Found Kahnawake
1150 BC Build Forbidden Palace
1075 BC Found Caughnawaga
_950 BC Connect Iron
_590 BC Connect Furs From Korea​

Here the scientific progress, most important in a science game. Don't
ask me why I researched Horseback Riding before Literature! The idea
was to have Mounted Warriors early enough to train them on Barbarians,
and protect our cites against this seemingly overpowered
threat... Still a lack of focus, I guess.

2190 BC Discover Writing
1700 BC Discover Code of Laws
1550 BC Discover Philosophy
1025 BC Discover The Republic
1025 BC Learn Map Making
_950 BC Learn Mysticism
_950 BC Learn Iron Working
_925 BC Discover Horseback Riding
_825 BC Discover Literature
_775 BC Learn Mathematics
_650 BC Discover Construction
_630 BC Learn Polytheism
_570 BC Discover Currency
_570 BC Learn Feudalism
_570 BC Learn Engineering​

The big disappointment at the end of the Ancient Age was that of seven
scientific tribes entering the Middle Ages, four discovered
Engineering and three Feudalism, leaving us to research Monotheism for
ourselves!
 
Scout E-S, settler N as planned. Saw the expected gold, the unexpected wine and a hut. Moved the settler further W to found Salamanca NWx2 of the spot, where a 4-turner could be built quickly. As city 2 had to be on the golden hill, RCP 4 became the only choice. A partial second ring at distance 8 was built later on.

Double gambit in Salamanca: settler + granary. As soon as i had the city on the golden hill warriors were trained.

Meanwhile, the scout stepped on the hut, got Warrior Code, then moved further along the coast. India was met very early, and i could trade Alphabet for my techs. Research went to the usual path: Writing -> Maps -> CoL -> Philo -> Republic, all at max.

A second hut gave me a city, that had to be disbanded and rebuilt to fit in the RCP. Later on, i fished Mysticism, gold (twice) and a desert village.

I don't know exactly when i got knowledge of the whole home continent because part of it remained unexplored for a while. Anyway, i got Map Making in 1725 BC, built galleys and went sailing. I met some people, then with a fortunate suicide run i stumbled upon even more people, and by 1200 BC i had met all the AS in the game.

As it's supposed to be a science run, i wasn't shy of trading and/or donating techs, but this strategy turned against me when Persia completed the Colossus and England cascaded to the Great Lighthouse. I planted an embassy in London and saw that they were so far ahead of me that i couldn't possibly catch up, so i just gave up on it.

(note to self: giving away Map Making may not be a wise thing)

Having raked a substantial amount of cash from the AS i decided to not gain knowledge of Horseback Riding, in order to build chariots first and mass-upgrade them later. I finally bought that tech one turn before i had Republic.

The 1000 BC mark was met with one city + 12 towns, 34 pop units and an army of 14 workers, 1 scout, 5 warriors, 1 spear, 4 swords, 7 chariots and 6 galleys.

Republic was established in 875 BC, and the Iroquois, a peaceful nation up to that point, began to expand militarly. A pair of turns later the Golded Age is triggered with a Mounted Warrior victory.

The Middle Ages were reached in 710 BC. The scientific AS produced four instances of Feudalism, two of Monotheism and one of Engineering. Having kept Republic and contacts between landmasses, it wasn't a problem to rake all of them.

My plan for the MA is to invest heavily on research up to Astronomy (a forced strategy considered the lack of the Great Lighthouse) and then slow down to focus on improvements. Of course, in the meantime i will take over militarly all the land i can. Paris will become my new capital, because it has already a RCP 5 around it and it's both well populated and well roaded. Salamanca will turn into the FP city, with some wonder as prebuild, and one done that the whole RCP 4 around Salamanca will become virtually uncorrupted.
 
4000BC

After moving the scout, proceed 1N with settler.

3950BC

Salamanca founded, starts granary, research set to Alphabet at min.

3850BC

Scout discovers ivory to the N, nice!

3650BC

Learn WC from hut

3350BC

Learn BW from hut

3250BC

Meet India, trade Pottery and WC for Alphabet and 10g, start on writing at min.

3150BC

Granary complete, set build order to scout.

3100BC

Pop a hut off to the west and end up with Niagara Falls in an amazing location: 2 wheat, 2 cow, and a gold hill. Too bad its so far away....set it to build a worker to disband it as it would screw the RCP with little benefit.

2900BC

Pop a warrior from hut near India

2750BC

Learn Mysticism from hut

2710BC

Looks like we're alone with the pacifist.

2350BC

Settler factory is finally online....not as crisp as I'd hoped, but oh well.

2070 BC

Grand River founded

1950BC

Allegheny founded

1790BC

Niagara Falls abandoned producing a settler that will try to weave through the barbs.

1750BC

Cattaraugus founded

1675BC

Oil Springs founded

1625BC

Writing finally arrives, start on Philo at 80%, due in 10. Establish embassy with India.

1550BC

Settler makes it all the way back east and found Tonawanda.

1525BC

Mauch Chunk founded

1400BC

Philosophy complete, start on CoL at 80%, due in 13.

1375BC

Decide to change research to Map Making as contacts are going to be a must to get the tech rate going here. Due in 15.

1350BC

English complete Colosuss, thus I change my build to Oracle. Hoping to get to Map Making in tim to switch it over. St. Regis and Centralia founded.

1200BC

Akwasasne founded

1150BC

Get ivory connected, drop lux rate to 10%

1100BC

Tyendenaga founded

1075BC

Map Making complete, CoL now due in 9. Switch Grand River to Great Lighthouse, also switch a temple build in a coastal town to galley, due in 4 turns.

1000BC

Summary: 11 Cities, two settlers in route. 27 population, 8 workers, 3 warriors, 3 archers.

975BC

Kahnawake founded.

925BC

First galley makes contact with Japan. They have IW, Wheel, and contact with Greece. I trade Pottery for his TM and 13g to find out where Greece is. Looks like south is the best route to take.

900BC

Japan was so kind as to trade my contact to Greece. Has has the same techs as Japan plus Masonry. I trade Greece Philosophy and 5g for Masonry and his WM. I trade Philosophy, Masonry, and 45g to Japan fro IW and Wheel. Horses next to St. Regis, so Republic cannot get here soon enough. Ideally an early Middle Age golden age. With no obvious signs of nearby coast on the east side of the new continent, I turn my galley back to explore what is S of India.

875BC

Caughnawaga founded.

850BC

CoL comes in, set to Republic at max, due in 22 turns.

800BC

Horses are finally hooked up, start building some chariots for upgrade.

775BC

Oka founded

730BC

English finish the Lighthouse....Grand River gets an expensive Harbor. We'll have to get contacts more creatively, I see.

670BC

Chondote founded

550BC

Gandasetaigon founded

450BC

Learn Republic on the IT, revolt immediately and become a Republic. Research set to Literature, due in 5. Trade CoL to Greece getting Horseback Riding and 60g.

430BC

Ganogeh founded

410BC

I upgrade 8 chariots to MW, which should be more than enough to roll the sadly weak Indians.

390BC

Declare war on India, first MW takes Madras and kicks off Golden Age. I'll use this to get libraries and markets in place. I'll keep cities that fall into the RCP scheme, raze and replace the others. The hope is to get a leader that can be used for a FP in Japan/Greece.

370BC

Karachi is autorazed.

350BC

Literature discovered, set to Math at 40% due in 4. A galley leaving the SE corner of makes contact with Rome. They have no techs to trade, but have due have several contacts. Will hold off on trading for now to see if galley survives.

330BC

Galley survives and begins it's route around the new land. Rome sells our contact to England. They have Math but it's price is a little high at the moment and would only save me 3 turns....I decide against it.

MW force burns Delhi to the ground.

310 BC

MW force takes out another Indian city, name was forgotten...oops. My contact has been further traded and now I have contact with Germany and France. England has discovered Republic so I go ahead and trade it to Germany from Persian contact, Math, WM and some gold. Research set to Currency at 70%, due in 4 turns. I trade around with some of the new contacts to get Russian contact and some more gold. Looks like Russia is getting beat down by Germany. If they are on the verge of elimination I may gift them a tundra city to keep them around for free techs.

290BC

Lahore is captured

270BC

Bombay captured.

250BC

Suddenly have contact with Korea. They have Currency, and it only takes 10g to get it since we have it due next turn....but hey, a turn saved for 10g, I will take that any day. Research set to Construction, due in 4.

210BC

Kolhapur destroyed

190BC

I have contact with Babylon and trade them Republic for their WM and contact with the Ottomans. At least this map is full of the Scientific foes to help with free techs.

170BC

Construction completes, set to Polytheism due in 4 at 40%.

110BC

We finally enter the middle ages. I gift all the scientific civs up to parity and they manage to snare all the first tier MA techs. I trade Republic and 40g to Greece for Engineering. Trading with Babylon has me getting Feudalism for Engineering straight up. Engineering and Feudalism go to Persia for Monotheism. Research is set to Theology, due in 5 turns at 90%.

Overall, I was not pleased with my progress through the ancient age, but the GA and good luck with the scientific friends did help a bit. Still, I have a feeling that the fastest SS has definitely passed me by. We shall see!
 
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