Predator Class, going for Conquest (if I can find someone to conquer...).
Opening moves - worker NW, sees the cow and the coast. Settler goes N then NW to found Babylon NE of the cow. Babylon built one warrior, then a granary (using a barracks as a prebuild), one worker, then operated as a 6 turn settler + warrior factory. I never built a barracks in Babylon, but I ended up with more veteran warriors for upgrade than I knew what to do with anyway.
Research (obviously) went Pottery, Alphabet, Writing, and Map Making all at maximum, finished in 1350 BC. It took me quite a while to meet anyone, so I did Literature next since I didn't know what the tech situation would be, and I figured Literature would be the best chance at a monopoly - it turns out I had multiple monopolies by the time I met anyone.
I forgot to write down my 1000 BC stats, but as of 975 BC:
10 towns
22 population
7 workers
13 warriors
2 galleys
775 BC - I finally meet someone, but I waited for more contacts before any trades.
290 BC - Complete the Great Lighthouse and revolt to Republic (I had Republic several turns earlier, but I opted not to go through even 1 turn of anarchy until the Lighthouse completed).
Throughout the Ancient Age, I kept all known civs at war whenever possible. I attempted my best klarius imitation by tying Military Alliances to renegotiated peace deals to force AI to declare on me when they made peace. When I joined the wars for real, I used swordsmen generally, but in 190 AD, I used one bowman to start my Golden Age.
I expected the AI to research Construction for me, so I turned off research when that was the only remaining tech. It took them 31 turns to do it, so I didn't enter the Middle Ages until 320 AD, but by then one civ had been eliminated and 2 others had lost several towns. To be continued...
The home island close to the end of the Ancient Age (300 AD):
