Decided to play a short and simple EC game this time. For a little variety, I adopted Grigor's lean style, which seems to work well on small maps. So, only a short growth phase, with minimal build-up. I built one barracks, no other improvements, and no wonders. I built one van, but never used it.
4000BC: Babylon (1) sets worker on forest, for the Size 1 trick.
3350BC: CB->Mon'y. Settler will build a 1-tile road, mainly for arrows.
3150BC: Ur (2) is a canal and near a whale.
2850BC: Managed to time Mon'y->maps in an oedo year for once. Monarchy.
2700BC: Another settler and another 1-tile road.
2400BC: Nineveh (3), Maps->HBR. I'm guessing that Grigor aims for Maps/Poly before BW/Curr/Trade, so I do too, but I didn't actually build any boats/ellies for maybe 800 years.
2400BC: First hut (popped by a warrior) = barb horse. A Bab settler was going to build a city nearby, but now it can't. It bravely steps into the jungle for better defense. The barbarian attacks the settler, which barely survives.
2300BC: The brave settler founds Ashur (4).
2250BC: HBR->Poly.
2100BC: Poly->BW
2050BC: 5th Settler and 1st Horseman built. I often leave my civ almost defenseless at levels like Prince, but with 7 civs on a small map, I decided to keep two units around.
2000BC: I forgot to take notes or save this turn, but can guess my stats based on notes from 1800BC/etc:
4 Cities, 2 settlers, 1 horse, 1 warrior, about 15g, +12g/t at 70%. 7 techs with 1adv/7t.
1950BC: Ellipi (5).
1800BC: Akkad? (6). Most of the AI's have a size 2 city (me too) but Babs are #1 on most demostats.
1750BC: BW->Curr. I'll quit reporting techs, since the rest had no real effect on the game. Except that I got Writing in 1100BC, and I gave away many techs to get AI maps.
1700BC: 1st boat started/built about this time. Also, first reports on AI locations thru nearest-city data (Aztecs and Romans, then Greeks).
1600BC: Spend all my savings to rush-buy barracks in the inland city of Nineveh. Coastal cities will slowly make boats, while most new gold will go for vet ellies.
1550BC: 2nd hut = Archers. I've sent a settler south looking for a decent site and it spots a road (Greek). Also, a Bab unit makes contact with the Romans, and we give away 3 techs, but can't get the Roman map. All this wandering about seems an inefficient approach to finding the AI, but it was more fun than the Marco routine.
1500BC: 1st boat departs with 2 settlers, and no real plan. 3rd hut = Myst (not great hut luck this game, but nothing so bad as my gotm70 luck). Contact with the Aztecs results in a map; they have 2 cities.
1400BC: Uruk(7), and next turn Eridu (8).
1250BC: 1st (vet) ele, Romans pay 200g for peace, and
1200BC: So do the Greeks.
1150BC: Hut = nomads! far to the east, but not really a good location. The other huts were: 50g, ele, 50g, another barb horse (which barely lost to a Bab settler, just like the fist one did!), warrior code, etc.... fairly normal results.
1000BC: Over the next 200 years, the Babs collect gold from huts and tribute, and gather info about enemy locations.
10 Cities, pop230K, 350g, 14 techs, Mfg 32, no WoWs, 1 barracks
3 settlers, 1 horse, 4 warrior, 2 ele, 3 tri, no losses.
At war with Rome; little AI data known (approx 2-3 cities each?)
875BC: Greeks declare war, and Athens falls to Bab ele's from a boat.
825BC: 2 Bab ele's raze Thermopolae. Get Chinese map, see 3 cities + Sioux.
800BC Nippur (12) is an outpost to the SW, which will help against the Vikings later.
775BC: Ele's from another boat capture the Aztec cap, Tenoch... (13). A Bab archer bumps into Rome.
750BC: Shrupp.. (14) is an outpost vs China.
725BC:
Greeks destroyed (it took a while to find their 4th city).
700BC: Bribe Teot....
Aztecs destroyed (they only had 2 cities)
675BC: Once some stray Vikings get out of the way, Rome is captured.
600BC: Cease fire with Romans in order to trade maps and find their 3rd city.
I have to withdraw an ellie from near Trondheim. It seems the Vikings and Sioux will be the last to go....
575BC: I have a spotless rep til now, but the dirty AI's just won't declare war when I need them to, so they must pay! Beijing captured in a sneak attack.
550BC:
Chinese destroyed (3 cities) and Romans destroyed (3 cities). Trondheim destroyed in a sneak.
525BC: L-B-Horn captured in a sneak, and I am despicable. 2nd Vik city bribed.
500BC:
Vikings destroyed (3 cities) . A fierce battle for Wounded Knee ensues. The Babs lose two ellies, and a legion (recruited in China) is heavily wounded in the attack. The flag is still up, but wait! An odd ship chain allows one more vet-ellie to attack at 2/3 strength, which brings the flag down! A nearby Bab phalanx captures the city.
Sioux destroyed
23 cities, pop860K, 315g, Mfg 76, no wonders, 19 techs, monarchy
18 ele's, 10 tri, 1 dip, 1 van, 10 misc units [losses = 6 ele's]
score = 49
