Gotm71 Spoiler

LordValuna

High Lord
Joined
Apr 14, 2002
Messages
270
Location
Hamilton Ontario Canada
Status at -2000
Population: 0.09M(1st); Cities: 3 ; Trade routes: 0D0F; Government: Monarchy
Cost per turn: 0; Total advances: 7; Production: 13MT(1st); 0 polluted tiles
Wonders: none
Units: 4 Warriors. 2 non-Archers, 1 horse
Rome: No contact
Vikings: No contact
Aztec: No contact
Chinese: No contact
Greeks: No contact
Sioux: No contact
 
Status at -1000
Population: 0.15M(1st); Cities: 4 ; Trade routes: 0D0F; Government: Monarchy
Cost per turn: 1; Total advances: 12; Production: 17MT(1st); 0 polluted tiles
Wonders: none
Units: 4 Warriors, 1 Ph. 3 Archers (1non), 2 horse(1non), 1 tri, 3 settlers
Rome: Uncooperative War
Vikings: No contact
Aztec: Uncooperative Peace
Chinese: No contact
Greeks: destroyed
Sioux: No contact
 
Status at 1AD
Population: 0.68M(1st); Cities: 5 ; Trade routes: one; Government: Republic
Cost per turn: 7; Total advances: 22; Production: 33MT(1st); 0 polluted tiles
Wonders: HG, Col
Units: 4 Warriors, 3 Ph. 2 Archers (1non), 1 tri, 3 vans, 2 settlers
Rome: Uncooperative War
Vikings: Hostile Cease fire
Aztec: Hostile Peace
Chinese: Uncooperative Peace
Greeks: destroyed
Sioux: Uncooperative Peace
no embassies

our power is only mighty not supreme! that makes Orange the key civ:lol:
 
I'm at 1100BC and now have to decide how to proceed - conquest or spaceship. There are some really nice trade/science city spots that are tempting me to put the time into a landing, despite all the civs being on the same continent. Now I just have to figure out if the real world will allow this! :D
 
Status at 500AD (edit date stupid cut and paste :cry: )
Population: 2.4M(1st); Cities: 6 ; Trade routes: dont know how this is shown, but have one incoming & 1 outgoing route; Government: Republic
Cost per turn: 19; Total advances: 27; Production: 58MT(1st); 0 polluted tiles
Wonders: HG, Col, Shak
Units: 3 Warriors, 3 Ph. 2 Archers (2non), 1 knight 1 tri, 2 vans, 3 settlers
Rome: Enthusiatic Peace
Vikings: Uncooperative Peace
Aztec: Uncooperative Peace
Chinese: Uncooperative Peace
Greeks: destroyed
Sioux: Uncooperative Peace
no embassies

our power is back to supreme! The Sioux are in second
 
Status at 1000AD
Population: 2.7M(1st); Cities: 9 ; Trade routes: have one incoming & 1 outgoing route; Government: Republic
Cost per turn: 27; Total advances: 35; Production: 70MT(1st); 0 polluted tiles
Wonders: HG, Col, Shak, Cop, Mich Chap
Units: 3 Warriors, 3 Ph. 2 Archers (2non), 3 Pik, 1 horse, 2 knight, 2 crusaders, 1 dip, 2 vans, 4 settlers
Rome: Uncooperative Allied Rep
Vikings: Hostile Peace Mon
Aztec: Uncooperative Peace Mon
Chinese: Uncooperative Peace Mon
Greeks: destroyed
Sioux: Uncooperative Peace Rep (edit) Pyr
no embassies

our power is supreme! The Sioux are in second
 
Decided to play a short and simple EC game this time. For a little variety, I adopted Grigor's lean style, which seems to work well on small maps. So, only a short growth phase, with minimal build-up. I built one barracks, no other improvements, and no wonders. I built one van, but never used it.

4000BC: Babylon (1) sets worker on forest, for the Size 1 trick.
3350BC: CB->Mon'y. Settler will build a 1-tile road, mainly for arrows.
3150BC: Ur (2) is a canal and near a whale.
2850BC: Managed to time Mon'y->maps in an oedo year for once. Monarchy.
2700BC: Another settler and another 1-tile road.
2400BC: Nineveh (3), Maps->HBR. I'm guessing that Grigor aims for Maps/Poly before BW/Curr/Trade, so I do too, but I didn't actually build any boats/ellies for maybe 800 years.
2400BC: First hut (popped by a warrior) = barb horse. A Bab settler was going to build a city nearby, but now it can't. It bravely steps into the jungle for better defense. The barbarian attacks the settler, which barely survives.
2300BC: The brave settler founds Ashur (4).
2250BC: HBR->Poly.
2100BC: Poly->BW
2050BC: 5th Settler and 1st Horseman built. I often leave my civ almost defenseless at levels like Prince, but with 7 civs on a small map, I decided to keep two units around.
2000BC: I forgot to take notes or save this turn, but can guess my stats based on notes from 1800BC/etc:

4 Cities, 2 settlers, 1 horse, 1 warrior, about 15g, +12g/t at 70%. 7 techs with 1adv/7t.

1950BC: Ellipi (5).
1800BC: Akkad? (6). Most of the AI's have a size 2 city (me too) but Babs are #1 on most demostats.
1750BC: BW->Curr. I'll quit reporting techs, since the rest had no real effect on the game. Except that I got Writing in 1100BC, and I gave away many techs to get AI maps.
1700BC: 1st boat started/built about this time. Also, first reports on AI locations thru nearest-city data (Aztecs and Romans, then Greeks).
1600BC: Spend all my savings to rush-buy barracks in the inland city of Nineveh. Coastal cities will slowly make boats, while most new gold will go for vet ellies.
1550BC: 2nd hut = Archers. I've sent a settler south looking for a decent site and it spots a road (Greek). Also, a Bab unit makes contact with the Romans, and we give away 3 techs, but can't get the Roman map. All this wandering about seems an inefficient approach to finding the AI, but it was more fun than the Marco routine.
1500BC: 1st boat departs with 2 settlers, and no real plan. 3rd hut = Myst (not great hut luck this game, but nothing so bad as my gotm70 luck). Contact with the Aztecs results in a map; they have 2 cities.
1400BC: Uruk(7), and next turn Eridu (8).
1250BC: 1st (vet) ele, Romans pay 200g for peace, and
1200BC: So do the Greeks.
1150BC: Hut = nomads! far to the east, but not really a good location. The other huts were: 50g, ele, 50g, another barb horse (which barely lost to a Bab settler, just like the fist one did!), warrior code, etc.... fairly normal results.
1000BC: Over the next 200 years, the Babs collect gold from huts and tribute, and gather info about enemy locations.

10 Cities, pop230K, 350g, 14 techs, Mfg 32, no WoWs, 1 barracks
3 settlers, 1 horse, 4 warrior, 2 ele, 3 tri, no losses.
At war with Rome; little AI data known (approx 2-3 cities each?)

875BC: Greeks declare war, and Athens falls to Bab ele's from a boat.
825BC: 2 Bab ele's raze Thermopolae. Get Chinese map, see 3 cities + Sioux.
800BC Nippur (12) is an outpost to the SW, which will help against the Vikings later.
775BC: Ele's from another boat capture the Aztec cap, Tenoch... (13). A Bab archer bumps into Rome.
750BC: Shrupp.. (14) is an outpost vs China.
725BC: Greeks destroyed (it took a while to find their 4th city).
700BC: Bribe Teot.... Aztecs destroyed (they only had 2 cities)
675BC: Once some stray Vikings get out of the way, Rome is captured.
600BC: Cease fire with Romans in order to trade maps and find their 3rd city.
I have to withdraw an ellie from near Trondheim. It seems the Vikings and Sioux will be the last to go....
575BC: I have a spotless rep til now, but the dirty AI's just won't declare war when I need them to, so they must pay! Beijing captured in a sneak attack.
550BC: Chinese destroyed (3 cities) and Romans destroyed (3 cities). Trondheim destroyed in a sneak.
525BC: L-B-Horn captured in a sneak, and I am despicable. 2nd Vik city bribed.
500BC: Vikings destroyed (3 cities) . A fierce battle for Wounded Knee ensues. The Babs lose two ellies, and a legion (recruited in China) is heavily wounded in the attack. The flag is still up, but wait! An odd ship chain allows one more vet-ellie to attack at 2/3 strength, which brings the flag down! A nearby Bab phalanx captures the city. Sioux destroyed

23 cities, pop860K, 315g, Mfg 76, no wonders, 19 techs, monarchy
18 ele's, 10 tri, 1 dip, 1 van, 10 misc units [losses = 6 ele's]
score = 49 :)
 
Hey, Peaster!
Great job!

I still have not figured out how to play civII on my new Mac, so I am relegated to lurker status until something comes up.

Too bad - this one looked like a lot of fun. Based on previous small map GOTMs, I would have taken some risks and aimed for a conquest in about 1100BC. (That ended up to be my standard good result, usually after about 3 tries) I think my earliest official result was 850BC.

I would indeed have gone Maps/Writing/HB/Poly first. In fact, I would have bagged the whole trade path until later: 3 ships, 2 Dips, 4 Ellies. Try to get the first ship out by 2000BC. I don't think I would have built 10 cities though - 6 would be plenty. And no roads at all, unless I lost my nerve.

Is this map mostly land? With Monarchy in 2850, I have been known to start raiding with horsemen.
 
Hey Grigor!!! I knew you were still with us ! I'd like to see you play this one, and I'm SURE you could do better than 500BC.

I was playing this one just for fun, and it WAS fun. But I didn't plan very hard, and had no help from huts. Yes, it is (mostly) one big land mass "1", surrounded (mostly) by one ocean , also "1"... so, black clicking was no help at all. Lighthouse was not necessary, but it would have helped in sending troops westwards without using the poles... maybe worth the 200s even on this map.

Using horsemen (non-vet?) to conquer early ? IIRC you could have reached 2 or 3 of the 6 AI's pretty quickly, but several cities were defended by fortified phalanxes on rivers (by the time I got to them, anyway). You probably could have raided the Greeks successfully, since they were nearby and they built on grass IIRC.

I thought 10 cities was a bit more than you usually made, but since there are 7 civs on this map, I wanted some insurance. Maybe I'll replay it and see how lean I can go.

Well, I hope you can get Civ2 working again soon. What about your old computer, or maybe an old laptop ?
 
The old computer is a laptop, and it needs a battery. It is pretty much the reason for the new computer.

I am hoping for an OS9 emulator to get debugged.

In really fast conquest games I like to start churning out the army after 6 cities. But I usually capture some from the AI so I end up with more.
 
Here is the first part of my log. The other parts will follow soon...when I have time again.....because my son was borned yesterday.

turn 1: 4000 BC-A Babylon
set at 40/60/0
Goal Monarchy
First goal -> Ceremonial Burial

turn 2: 3950 Bc
turn 3: 3900 Bc
turn 4: 3850 BC
turn 5: 3800 BC
turn 6: 3750 BC Ceremonial Burial -> Monarchy
turn 7: 3700 BC
turn 8: 3650 BC
turn 9: 3600 BC
turn 10: 3550 BC
turn 11: 3500 BC
turn 12: 3450 BC
turn 13: 3400 BC
turn 14: 3350 BC
turn 15: 3300 BC
turn 16: 3250 BC Monarchy -> Bronze Working
Revolution to Monarchy set 30/70/0

turn 17: 3200 BC
turn 18: 3150 BC
turn 19: 3100 BC
turn 20: 3050 BC
turn 21: 3000 BC
turn 22: 2950 BC
turn 23: 2900 BC
turn 24: 2850 BC
turn 25: 2800 BC
turn 26: 2750 BC
turn 27: 2700 BC A Ur (2)
turn 28: 2650 BC
turn 29: 2600 BC
turn 30: 2550 BC Bronze Working -> Currency
turn 31: 2500 BC
turn 32: 2450 BC
turn 33: 2400 BC
turn 34: 2350 BC A Bab settler
turn 35: 2300 BC
turn 36: 2250 BC
turn 37: 2200 BC Currency -> Trade
turn 38: 2150 BC
turn 39: 2100 BC A Nineveh (3)
turn 40: 2050 BC A Ur settler
turn 41: 2000 BC

Status at -2000
Population: 0,05M; Cities: 3; Trade routes: 0D0F; Government: Monarchy
Cost per turn: 0; Total advances: 6; Production: 10MT; 0 polluted tiles
Wonders: -
Units: 1 Settlers.
 
Thanks Peaster. Today he's coming home with his mother from the hospital and I will be busy the next couple days with dealing everything....as you must know as being a father.

With my game I'm almost in 1400 AD and have all the cities build that was possible (except the north pole). Now I'm building the improvements to get those cities big.
 
My first try on this map yielded a solid (solid for me :P) 520AD conquest. I think I can cut that time in half if I plan ahead, though.

I ended up doing a lot of stupid crap near the end. I build marcos (with two civs left, and I knew where both were...WTH was I thinking) and walked alot of crusaders the wrong way, was in anarchy at the end of the game, etc..

I think this would be a great map for horseman to dominate on. I'm going to try again with pure ICS+horseman and see how I do now that I know where stuff is...
 
It's great to see that you're trying the GOTM game. It's great to have more players.

Building Marcos is not totally useless in a GOTM. You've got the points for building that wonder. If you have enough money you alway should try building a few extra wonders for those extra points. How earlier you finish the more an extra wonder is worth (in GOTM score).
 
Strategy thoughts: The starting location has no visible specials and map analysis reveals next to nothing. Small map and restarts off favor conquest. I am going to try a quick conquest, somewhat ICS style.

Date Notes

-4000 Babylon founded. Warrior started. T4L0S6
-3950 -> Ceremonial Burial.
-3750 Warrior ready; settler started.
-3700 Resource seed is 25.
-3500 Ceremonial Burial -> Monarchy. Horseback riding from hut.
-3150 Writing from hut.
-2800 Ur founded near whale.
-2550 Monarchy -> Bronze Working.
-2500 Revolution started.
-2450 Monarchy established. T3L0S7. Mapmaking from hut.
-2200 Nineveh founded near wine on river. Polytheism from hut.
-2050 Barbarian horseman from hut. Chariot from another hut.
-2000 Bronze Working -> Currency. Barbarian kills my warrior.

Status at -2000
Population: 0.05M; Cities: 3; Trade routes: 0D0F; Government: Monarchy
Gold: 11 Cost per turn: 0; Total advances: 11; Production: 8MT; 0 polluted tiles
Wonders:
Units: 1 Settler, 1 Warrior, 1 Chariot
Roman: No contact
Viking: No contact
Aztec: No contact
?: No contact
Greek: No contact
Sioux: No contact

-1900 Settler survives barbarian attack.
-1850 Ashur founded near northwest whale.
-1800 Archer from hut.
-1700 Currency -> Masonry. Trade from hut.
-1650 Ran into Roman warrior. Roman (1) scoffs at Monarchy for Pottery (wanted Trade). Gave them peace and got a tribute of 100! My power is Supreme already! Aztec warrior is nearby also.
-1600 Monarchy -> Aztec (3) -> Pottery, peace, 50g.
-1550 Monarchy -> Roman; cut off. Mapmaking -> Aztec; cut off.
-1500 Cordial Aztecs refuse to trade maps.
-1400 Greek(0) -> peace, 100g. None archer from hut.
-1350 Ellipi founded. Code of Laws -> Aztec (3) -> Enthusiastic; cut off.
-1300 Masonry -> Literacy. Aztec (3) -> maps. Greek -> 0g
-1200 First offshore city built: Akkad on 3 tile island by fish. Roman (3), Aztec -> 25; Greek -> 0
-1100 Uruk founded.
-1050 Roman, Aztec -> 25; Greek -> 0

Status at -1000
Population: 0.16M; Cities: 7; Trade routes: 0D0F; Government: Monarchy
Gold: 15 Cost per turn: 0; Total advances: 13; Production: 22MT; 0 polluted tiles
Wonders:
Units: 1 Warrior, 2 Archers (1 None), 1 Chariot, 2 Elephant, 1 Trireme, 3 Caravan
Roman: No embassy
Viking: No contact
Aztec: No embassy
Chinese: No contact
Greek: No embassy
Sioux: No contact

Strategy thoughts: I am getting ready for war. My hut luck was not great but it has given me a tech edge I may as well put to good use. Greeks are my first target. I just need a few more elephants. I am also 4 turns away from a wonder; given that I have already met 3 of my rivals and tech exchange is not a priority I am thinking about skipping Marco in favor of Pyramids.
 
turn 42: 1950 BC Trade -> Map Making
turn 43: 1900 BC
turn 44: 1850 BC A Ashur(4)
turn 45: 1800 BC
turn 46: 1750 BC
turn 47: 1700 BC
turn 48: 1650 BC Map Making -> Masonry

set at 70% tax/30% science/0% lux

turn 49: 1600 BC
turn 50: 1550 BC A Ellipi (5) / hut (Archer)
turn 51: 1500 BC
turn 52: 1450 BC A Ur settler
turn 53: 1400 BC
IRB 4 caravans for Marco Polo
turn 54: 1350 BC
turn 55: 1300 BC
turn 56: 1250 BC
turn 57: 1200 BC

set at 70% tax/0% science/30%

turn 58: 1150 BC
turn 59: 1100 Bc A Bab caravan / A Akkad (6)
turn 60: 1050 BC A Nin caravan / >0,1M / hut (Archer)
turn 61: 1000 BC A Ash caravan / A Ur caravan / 4 caravans to A Ur for MP

Status at -1000
Population: 0,1M; Cities: 6; Trade routes: 0D0F; Government: Monarchy
Gold: 29 Cost per turn: 0; Total advances: 8; Production: 13MT; 0 polluted tiles
Wonders: -
Units: 1 Settlers, 2 archers (4 caravans just helped build Marco Polo).

I'm trying an early landing game. On the moment I can launch I will go for the sabotage trick. After that part I'm going for a blue star.
 
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