1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Gotm71 Spoiler

Discussion in 'Civ2 - Game of the Month' started by LordValuna, Dec 10, 2006.

  1. PaulT

    PaulT Chieftain

    Joined:
    Oct 18, 2006
    Messages:
    52
    I think I'm going to bring it home waaay before 1 AD with an early horse raid on the Greeks+destroying Chinese and Sioux right off the bat with an early trireme (or two...) of ellies. The horseman can even take out the Romans with luck.

    The real crunch on this map isn't the Sioux or Chinese, it's the basterdous Germans. I need a fresh approach to that problem, then I think I've got a very early conquest on my hands :D.
     
  2. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,931
    Location:
    Michigan, USA
    Summary I conquered Greeks and Romans. Aztecs are for now a trading partner. I have not even reached the other guys yet. I got impatient and built Marco, though not as the first wonder. I just switched to Republic to take advantage of growth through celebration while my troops position themselves.

    -0975 Literacy -> Mysticism. Roman (5) -> Warrior Code. Aztec (3) -> 0g. Greek (0) -> war. Archer kills Greek warrior.
    -0900 Pyramids built. Roman, Aztec -> 50g.
    -0825 Greek unit killed in attack on my elephant. Defenseless Greek Sparta captured for 19g. Greeks offer peace and I accept. They ignore my demand for tribute. Roman (4) -> Iron Working. Aztec -> 0g.
    -0800 Greek -> 0g.
    -0775 Greek -> 0g.
    -0750 Mysticism -> Philosophy. Romans and Greeks declare war over my demand for tribute; Aztecs just ignore me. Eridu founded. Elephant kills Roman horseman and turns vet. Elephant kills Greek horseman. Chariot kills Greek Phalanx and turns vet.
    -0725 Athens captured after its single Phalanx defender killed for 14g. Elephant kills Greek Warrior.
    -0700 2 Roman warriors killed.
    -0675 Aztec -> 0g.
    -0625 Rasht founded on the island near north pole.
    -0600 Greek kill an Elephant. Romans lose a warrior in attack on my archer. Republic from hut. Archer defending Greek Thermopylae killed and the city razed for 11. Greek civilization destroyed.
    -0575 Philosophy -> Monotheism -> Seafaring. T7L0S3. Chariot kills Roman phalanx razing Cumae. Lagash founded.
    -0550 Romans kill an elephant. Kish and Nippur founded.
    -0525 Shuruppak founded. Aztec -> 25g.

    Status at -500
    Population: 0.51M; Cities: 15; Trade routes: 0D0F; Government: Monarchy
    Gold: 40 Cost per turn: 0; Total advances: 20; Production: 51MT; 0 polluted tiles
    Wonders: Pyramids
    Units: 6 Settlers, 1 Warrior, 3 Archers (1 None), 1 Chariot, 4 Elephant, 1 Crusader, 1 Trireme, 2 Caravan
    Roman: No embassy; War with me
    Viking: No contact
    Aztec: No embassy
    Chinese: No contact
    Greek: Destroyed by me
    Sioux: No contact

    -0450 Thermopylae founded again.
    -0425 2 legions of Roman Antium killed and the city razed for 12g.
    -0400 Accepted Roman offer of 100g for peace.
    -0350 Aztec, Roman -> 0g.
    -0325 Chaalus founded. Romans declare war over my demands for tribute. Elephant killed in attack on Rome.
    -0300 Roman Horseman kills my crusader.
    -0250 Seafaring -> Construction. Izibia founded. Beads to Aztec Teo establishes the first trade route for 80. Elephant lost in attack on Veii which is then captured for 14. Accepted Roman offer of cease fire hoping for tribute but they ignored me; oh well.
    -0225 Beads to Aztec Tenochtitlan for 80. Romans ignore my demands again.
    -0200 Romans declare war over my demands.
    -0175 Roman horse killed in attack on Veii. Aztec -> 75.
    -0125 Hanging Gardens built. Single archer defending Rome killed to capture the city for 30g and Construction. Roman civilization destroyed. Aztec (5) -> maps.
    -0100 -> Bridge Building. None settler from polar hut.
    -0075 Legion from hut. Larsa founded. Domestic offshore Gold for 72.
    -0050 Bridge Building -> Banking. Marco built. Anzali founded. Revolution started.
    Construction, Republic -> Viking (3) -> Math, maps.
    Literacy, Republic -> Chinese (2) -> maps, 200g
    Construction, Republic -> Sioux (4) -> maps, 350g
    -0025 Republic established. T1L3S6. Chinese, Sioux, and Vikings ignore my demands; Aztecs give 50g.
    +0001 All but two of the eligible cities celebrate. Domestic Silk for 90. Zamua founded near Aztec capital. Philosophy -> Sioux.

    Status at +0001
    Population: 1.5M; Cities: 23; Trade routes: 4D2F; Government: Republic
    Gold: 166 Cost per turn: 1; Total advances: 24; Production: 99MT; 0 polluted tiles
    Wonders: Pyramids, Hanging Gardens, Marco
    Units: 11 Settlers (1 None), 1 Warrior, 4 Archers (1 None), 1 Legion, 1 Chariot, 2 Elephant, 7 Crusader, 2 Trireme, 12 Caravan, 1 Explorer
    Roman: Destroyed by me
    Viking: 4 cities, 10 tech; War with Sioux
    Aztec: 4 cities, 13 tech;
    Chinese: 2 cities, 15 tech;
    Greek: Destroyed by me
    Sioux: 3 cities, 16 tech; War with Vikings
     
  3. Tigui

    Tigui Chieftain

    Joined:
    Mar 2, 2004
    Messages:
    53
    I'm trying a OCC this time for Gotm71. I didn't have enough time for Gotm 69 and Gotm 70. I'm now in 1260 AD, I destroyed two greek cities with musketeers. At the begining of the game, I destroyed Tenochtitlán and the Aztecs in 2550 BC. I'm trying to win by conquest this game. I will show you the balance of my log later. I wanted to say that there is still a mistake with the gotm score of Dinamo in Gotm 67.
     
  4. Tigui

    Tigui Chieftain

    Joined:
    Mar 2, 2004
    Messages:
    53
    -4000 Babyone founded
    -3950 -> horseback riding
    -3750 horseback riding -> Bronze Working
    -3400 hut -> Settler
    -3200 Babylone(2)
    -3100 Bronze Working -> Potery
    -2900 hut -> Warrior code
    -2700 hut -> Charriot Conatct with Aztecs peace
    -2600 Tenochtitlán discovered. My horseman and my chariot are ready to attack
    -2550 Tenochtitlán destroyed after a sudden attack with my chariot against his warrior. I got 16 gold and Astecs were destroyed.
    -2400 Potery -> Ceremonial Burial
    -2250 hut -> Wheel
    -2200 Babylone begin to build a granary
    -2150 Babylone(3)
    -2100 Contact with Romans. I trade Potery for Ceremonial Burial. Peace with Romans. hut -> horseman.
    -2050 -> Monarchy Sudden attack with my chariot againts the Roman Archer in Rome but I lose. hut -> Archer
    -1950 hut -> barbarians my horseman killed the barbarian horseman and became a vet.
    -1800 hut -> 50 gold.
    -1500 Monarchy -> Writing Révolution.
    -1450 My government is Monarchy.
    -1300 Babylone (4)
    -1150 Peace with Romans.
    -1100 Babylone (5) Sudden attack with my vet chariot against a Roman Archer in Rome. But I loose again.
    -950 Babylone (6)
    -875 hut -> Chariot
    -825 Writing -> Literacy
    -800 Babylone (7)
    -775 Contact with Vikings. I trade Alphabet for Construction and Writing for Mysticism. Peace with Vikings.
    -725 Contact with Greeks. Peace with Greeks.
    -600 hut -> chariot
    -525 Colossus built in Babylone (8) cease of fire with Romans.
    -425 Peace with Romans.
    -375 Literacy -> Republic
    -325 hut -> Iron Working
    -150 Republic -> Philosophy Revolution.
    -125 My government is Republic hut -> barbarians.
    -25 Allied with Romans with 50 gold for a war against Greeks. hut -> barbarians.
    +1 Trondheim(vikings) built Pyramides.
    +40 hut -> Barbarians
    +60 Philosophy -> Seafaring -> Engineering Alliance with Romans is cancelled.
    +80 War with Vikings
    +160 Aqueduc is built.
    +180 Celebebration
    +200 Babylone (9)
    +340 Engineering -> Invention
    +360 Civil desorder in Babylone. Barbarian killed near of Babylone.
    +500 Athene built Great Lighthouse.
    +600 Babylone built a library.
    +640 Babylone (11)
    +800 Gunpowder -> Bridge building
    +820 Babylone produce a Musketeer
    +920 The musketeer attack Corinthe.
    +1010 Babylone (12) Corinthe destroyed.
    +1140 I begin to attack Thermopyles.
    +1260 Thermopyles destroyed and I take Chevalry. Cease of fire with Greeks.
     
  5. TheTopCat

    TheTopCat Chieftain

    Joined:
    Dec 14, 2006
    Messages:
    23
    Location:
    Edinburgh
    Decided I'd give this a go at conquest...

    Aim was to rush to republic and then monotheism and go all-out aggresive...

    Status at -2000
    Population: 0.05M(3rd); Cities: 5 ; Trade routes: 0D0F; Government: Anarchy (On way to Republic)
    Cost per turn: 0; Total advances: 8; Production: 13MT(1st); 0 polluted tiles
    Wonders: None
    Units: 2 Settlers
    Rome: No contact
    Vikings: No contact
    Aztec: No contact
    Chinese: No contact
    Greeks: No contact
    Sioux: No contact


    Status at -1000
    Population: 0.12M(3rd); Cities: 8 ; Trade routes: 0D0F; Government: Republic
    Cost per turn: 0; Total advances: 13; Production: 20MT(1st); 0 polluted tiles
    Wonders: None
    Units: 4 Settlers, 1 Crusader
    Rome: No contact
    Vikings: No contact
    Aztec: No contact
    Chinese: No contact
    Greeks: Rec, Peace
    Sioux: No contact

    Power: Mighty, glad to have met the Greeks :) Reputation: As Spotless as always...

    Status at 1AD
    Population: 0.75M(1st); Cities: 18 ; Trade routes: None; Government: Monarchy
    Cost per turn: 5; Total advances: 26; Production: 64MT(1st); 0 polluted tiles
    Wonders: MPE
    Units: 5 Settlers, 1 Phalanx, 2 Archers, 6 Legions, 17 Crusaders
    Rome: Destroyed
    Vikings: Unc War Des 56g 4 cities
    Aztec: Unc War Des 43g 1 city
    Chinese: Unc War Des 110g 3 cities
    Greeks: Destroyed
    Sioux: Unc War Des 56g 1 city

    Power: Supreme, Reputation: As Spotless as always...

    Status at 500AD
    Population: 2.01M(1st); Cities: 31 ; Trade routes: None; Government: Monarchy
    Cost per turn: 9; Total advances: 26; Production: 106MT(1st); 0 polluted tiles
    Wonders: MPE
    Units: 1 Settler, 1 Phalanx, 2 Archers, 8 Legions, 1 Pikeman, 38 Crusaders, 5 Triremes
    Rome: Destroyed
    Vikings: Destroyed
    Aztec: Destroyed
    Chinese: Destroyed
    Greeks: Destroyed
    Sioux: Destroyed

    Errr.... win? Conquered 500 AD

    Went overkill in the end, couldn't find the Sioux & Chinese where they 'should' have been. Wounded Knee is half the map away from where Little Bighorn is... threw me off course a little bit. And also, the same again with Nanking... So in future, will make sure I swap maps instead of going all out aggressive :rolleyes:

    But that's my first ever GOTM attempt :) Def. room for improvement!!! :crazyeye:
     
  6. HooverDamned

    HooverDamned Chieftain

    Joined:
    Dec 30, 2006
    Messages:
    1
    My hats off to you bunch of upkeep-free torch wavers! It's a blast to see that this perfect game still has a following. I warmed up my skills with a SSC on a belated Ringworld GotM, then tried this month's with an "early" conquest by pushing to Crusaders and rolling over the AI. It got very dull manuervering the hoard of units, most of which never saw action as the crest of the wave took civ after civ. But my 1300AD conquest is pitiful versus the 500 BCs I'm reading here!

    I like the GotM format, but I wish there was a bit more info regarding the goal or theme of each map. Ringworld was very unique, requiring long supply lines... but what was the point of this one? A single land mass on Prince level? Conquest seems too easy a goal and even interstellar coloniztion isn't difficult with the tame AI. Was this one a time trial primarily?

    Just trying to figure out the zen of GotM. Happy new year!
     
  7. Tigui

    Tigui Chieftain

    Joined:
    Mar 2, 2004
    Messages:
    53
    I finished the game in a force retirement in 2020 AD with 3 wonders and a size of 23. I have destroyed the greek but I wasn't able to do more after. Not to bad for a firts OCC game. I may do a better game but this one was difficult for a OCC game.
     
  8. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    Welcome to CFC and GOTM HooverDamned. Sometimes we play a game which have a story. There are also games which have no story (as this one). Then everybody has an opportunity to play as they like (early conquest/early landing/power democracy/etc.).
     
  9. Ali Ardavan

    Ali Ardavan Mathematician Moderator Civ2 GOTM Staff

    Joined:
    May 29, 2002
    Messages:
    2,931
    Location:
    Michigan, USA
    Summary:With a switch to Republic just before year +1 my focus shifted to growth and expansion. I positioned my forces near Viking cities and tried to provoke them by demanding tribute every other turn, but they never attacked me; must have been the prince level. I neglected to put any forces near other rivals. After the discovery of the techs I was eager to get (Explosives, Sanitation, and Democracy) and building some essential wonders I went for Fundamentalism and swithced with an immediate revolution in +700. Vikings were destroyed in +740. Only then I realized my mistake and that it is going to take me a while to reposition my forces. I made some fresh units and used some spare ones kept around the heart of my empire to attack Aztecs. It turned out they were pretty well defended but they were also gone by +900. Getting to the Chinese and Sioux took longer. I managed to get both their capitals by +1000 and using statue of liberty revolted and established democracy the next turn. The remaining cities with the exception of a size 1 Sioux city were bought out withing the next few turns. I went back to expansion and growth mode which became boring real fast. I ended in 1200 because I was just too bored and tired to go on.

    Status at +0500
    Population: 6.1M; Cities: 27; Trade routes: 22D7F; Government: Republic
    Gold: 5 Cost per turn: 23; Total advances: 35; Production: 291MT; 0 polluted tiles
    Wonders: Pyramids, Hanging Gardens, Colossus, Marco, Michelangelo
    Units: 18 Settlers (1 None), 1 Engineer, 1 Warrior, 4 Phalanx, 5 Archers (1 None), 1 Legion, 1 Chariot, 2 Elephant, 9 Crusader (2 None), 4 Trireme, 4 Diplomat, 16 Caravan
    Roman: Destroyed by me
    Viking: 4 cities, 12 tech;
    Aztec: 4 cities, 19 tech;
    Chinese: 2 cities, 23 tech;
    Greek: Destroyed by me
    Sioux: 3 cities, 23 tech;

    Status at +1000
    Population: 13.11M; Cities: 54; Trade routes: 77D2F; Government: Fundamentalism
    Gold: 176 Cost per turn: 101; Total advances: 42; Production: 277MT; 0 polluted tiles
    Wonders: Pyramids, Hanging Gardens, Colossus, Lighthouse, Marco, Michelangelo, King Richard, Magellan, Leo, Statue of Liberty
    Units: 27 Engineer (1 None), 2 Archers, 4 Musketeers, 13 Fanatics, 15 Riflemen (2 None), 11 Crusader (2 None), 5 Caravel, 3 Diplomat, 35 Caravan
    Roman: Destroyed by me
    Viking: Destroyed by me
    Aztec: Destroyed by me
    Chinese: 1 cities, 25 tech
    Greek: Destroyed by me
    Sioux: 1 cities, 42 tech
     
  10. dogma

    dogma Chieftain

    Joined:
    Jan 11, 2003
    Messages:
    31
    Location:
    planet earth
    I conquered the world in AD 460 and didn't lose a single unit to the AI

    -2000: 4 cities (2x2+2x1), 2 units (2 warriors), no losses; 1.42%,
    1.pop 80K, 4.3$, 1.Mfg 12s, 1.49K, 1.8%, 1.50%, 1.0, 1.25ys, 2.6.5ch,
    7.2ys, 6.2$, 1.60%; 6 advances, 5 turns of 7 bulbs (>=30)
    $114, no WoW or other city improvements; no contact with AI

    -1000: 6 cities (5x2+1), 9 units (2+1 settler, 2 warriors, 1 none archer,
    3 caravans), no losses; 1.45%, 1.pop 160K, 1.8$, 1.Mfg 23s, 1.114K,
    1.16%, 1.50%, 1.0, 1.25ys, 2.6.0ch, 7.2ys, 2.8$, 1.68%; 13 advances,
    6 turns of 17 bulbs (>=96), $371, no WoW or other city improvements;
    at peace with greek, no contact with other AI (guess aztec and ???)

    -500: 10 cities (5+4+6x2+2x1), 12 units (2+1 settler, 1 none archer,
    3 crusaders, 5 caravans), no losses (disbanded 2 warriors); 1.47%,
    1.pop 450K, 1.19$, 1.Mfg 40s, 1.146K, 1.32%, 2.50%(chinese 33), 1.0,
    2.25ys(chinese33), 2.5.0ch(greek 6), 7.1y(romans 10), 1.14$, 1.71%;
    19 advances, 4 turns of 53 bulbs (>=180), $598, Marco Polo's Embassy,
    1xbarracks, building 2+ harbours, at peace with all uncooperative AI
    vikings 4 cities, romans, greek and sioux 3 cities (Sparta size 4),
    aztecs and chinese 2 cities (Shanghai size 4, Tenochtitlan size 3)

    AD 1: 19 cities (3x8+7+6+5+4+8x2+4x1), 17 units (6+1 settler, 1 none archer,
    6 crusaders, 3 caravans), no losses (disbanded 2 warriors); 1.75%(046),
    1.pop 2.1M, 1.166$, 1.Mfg 74s, 1.245K, 1.32%, 2.50%(chinese 35), 1.0,
    2.25ys(chinese32), 2.4.6ch(sioux 7), 6.1y(chinese 8), 1.61$, 1.69%;
    26 advances, 5 turns of 110 bulbs (>=475), $223, Marco Polo's Embassy,
    Michelangelo's Chapel (and Hanging Gardens almost finished), 2xbarracks,
    4 harbours; aztecs destroyed, at war with enraged greek, cease fire
    with icy romans, at peace with remaining uncooperative AI; vikings
    4 cities, chinese and sioux 3 cities, greek 2 cities, romans 1 city

    no losses, but disbanded 3 units when they unleashed hordes of barbarians
     
  11. Dinamo

    Dinamo Chieftain

    Joined:
    Dec 27, 2005
    Messages:
    34
    Location:
    Tg-Jiu, Romania
    Here is my log:

    -4000 - Babylon;
    - 3950 -> CB;
    - 3650 - Hut - nomad;
    - 3600 - Ur;
    - 3550 - CB -> MON;
    - 3250 - MON -> MM - revolution Monarchy established;
    - 3150 - Hut - AT (Niniveh);
    - 2950 - MM -> HBR;
    - 2850 - Ashur;
    - 2750 - HBR -> POLY;
    - 2550 - POLY -> BW;
    - 2450 - Hut - Elephant;
    - 2350 - BW -> CUR;
    - 2250 - met aztecs - WRI for MON, gift MM, COL -> maps exchange;
    - 2200 - Ellipi, Hut - 100 g;
    - 2050 - CUR -> LIT;
    - 2000 - met greeks WC tribute, Akkad;
    Status at - 2000 - 6 cities, 100.000 people, 11 techs;
    - 1950 - Sparta razed;
    - 1900 - Uruk + Eridu;
    - 1750 - Samarra;
    - 1700 - LIT -> TRA, Athens captured, greeks out, met vikings - MM for MAS, 2 tech gifted -> maps exchange - Rome is a viking city !;
    - 1650 - met romans - 50g for peace , 3 tech gifted -> maps exchange - they have only one city;
    - 1600 - Hut - archer;
    - 1500 - vikings ask to remove troops - no - war;
    - 1450 - TRA -> MYS, Hut - 50g;
    - 1350 - Veii incited revolt - romans out;
    - 1300 - Hut - nomad;
    - 1250 - MYS -> PHILO;
    - 1150 - Hut - elephant;
    - 1050 - Hut - 50g;
    - 1000 - PHILO -> MONO -> POT;
    Status at - 1000 - 11 cities, 17 techs, 540.000 people, 370g, income 16/turn, cost 0 , discovery every 6 turns;
    - 975 - Hut - archer, Lagash, Rome incited revolt;
    - 875 - POT -> MATH;
    - 750 - Hut - The Weel, Kaupang captured;
    - 725 - MATH -> ASTRO;
    - 700 - Beijing captured, SEAF stealed;
    - 650 - Little Bighorn captured, Kish; Tenochtitlan captured;
    - 600 - Shanghai incited revolt;
    - 575 - Canton incited revolt - chinese out;
    - 550 - Trondheim captured, vikings out;
    - 525 - Teotihuacan incited revolt;
    - 500 - ASTO -> REP;
    Status at - 500 - 22 cities, 1.200.000 people, 22 techs, 599g, income 23g/turn, cost 2g/turn, discovery every 9 turns;
    - 475 Wounded Knee captured;
    - 425 Cedar Creek incited revolt, sioux out, Nippur;
    - 400 - Shuruppak, Zariqum;
    - 350 - Sipar, 2*hut - 2*50g;
    - 300 - Tlatelolco incited revolt;
    - 275 - Hut - MED;
    - 225 - REP;
    - 175 - last aztec city captured - end game.
    In the end I built 4 wonders and swiched to Republic for more lux. Quick conquest game, now I'll have a look at GOTM 72 and his huge map.
     
  12. TimTheEnchanter

    TimTheEnchanter I...am...an Enchanter!

    Joined:
    Jan 19, 2001
    Messages:
    1,985
    Location:
    Maryland, USA
    I started this game over the New Years holiday, just to kill some time before GOTM72 came out. I didn’t figure I would finish it, even with the small map and low degree of difficulty.

    However, when I got a start like this, it was pretty easy to keep it going and get through to the end. There were many other huts (units, barbs, gold, tech) that are not listed, but the ones here led to cities.

    4000 - Babylon founded
    - - tax 4/6/0 to get a beaker - working forest for size 1 settler
    3800 - Warrior
    3750 - spot whale just outside city
    3600 - Ceremonial Burial
    3500 - Hut advanced tribe Ur Can no longer do size 1 settler, but this is obviously better.
    - - Move worker to grass in babylon to speed growth to size 2
    3400 - we can hit monarchy in 3 turns on oedo year by working ocean and wine (slowing settlers) Why not?!
    3250 - Monarchy
    - - Instatnt REVOLUTION - Monarchy established
    3150 - Babylon size 2
    3000 - Babylon Settler
    2900 - notice warrior is near Athens
    - - Hut advanced tribe Nineveh
    2800 - Ashur founded - working whale
    2750 - Writing
    - - Babylon sends 2nd warrior north
    - - Athens discovered talk to Greeks (1) peace? Yes. Give ceremonial burial. Offer alliance because nineveh is undefended. - Ok, if we give Cer Bur again. Done.
    2700 - Ur settlers
    2650 - Elippi founded
    2600 - Hut nomads. Holy Cow! This is nuts.
    2550 - Horseback Riding
    - - Akkad founded
    2400 - Map Making
    - - Nineveh Settlers
    2300 - Babylon Settler
    - - Ashur builds first boat
    - - Uruk founded
    2250 - Polytheism
    - - Tax 7/3/0 to fund adventures
    - - Sparta located by archer
    - - Greeks (0) give map making
    2150 - find nice river across the bay to the east. Probably worth a turn to move settler to it
    2100 - Talk to greeks (1) they demand horse - no. Alliance cancelled (Need to cancel alliance to get recall out of the way.
    2050 - 1st elephant in Elippi
    - - Eridu founded on beautiful river locale with pheasants and silk

    Status at -2000
    Population: 0.2M; Cities: 8; Trade routes: none; Government: Monarchy
    Cost per turn: 0; Total advances: 8; Production: 33MT; 0 polluted tiles
    Wonders: none
    Units: Warriors:2, Archers: 1, Horse: 1, Elephant: 2, Trireme: 3
    Greeks: 2 known cities


    1950 - 2 units now "near" aztecs, another near Rome
    1900 - Greeks demand we withdraw (without the usual empty warning first) We renounce treaty. War
    - - Start sailing west along south pole
    1850 - Eridu Barracks
    - - Tenochtitlan located
    - - Athens razed - One unit lost
    1800 - Bronze working
    - - Hut found along south explorations (near Trondheim) - Nomads. What the hell?
    - - Irrigation spotted by "near rome" warrior
    1700 - barb horse dies attacking us
    - - Rome located, Romans(5) talk - Peace? Ok. Exchange? They want writing, monarchy for masonry no. Tribute? 50g
    1650 - Reminder of peace with romans - withdraw from Veii and other cities (if I only knew where veii was)
    - - Outpost Samarra founded by nomad somewhere in vicinity of Vikings
    1600 - greek warrior dies attacking archer/elephant stack outside sparta
    - - Sparta captured Razed (1 unit lost again) 17g plundered - Greeks destroyed
    - - Land legion next to tenochtitlan. Aztecs (3) talk - peace, OK. Want Writing, monarchy for mason? No. Tribute? 50g.
    - - first vet elephant
    1550 - Front units sail on past aztecs, leaving it for following troops.
    1500 - Viking warrior approaches exploring elephant - Vikings (1) talk - peace? Ok. Tribute? 100g
    1400 - Elephant "near" Wounded Knee
    1350 We start getting "near" Beijing messages past aztecs
    - - Romans- cancel treaty with Aztecs? No. demand Literacy? No. Tribute? War. Too bad I'm not ready for them.
    1250 - Locate Little Bighorn. Sioux(5) talk - Peace? Ok. Tribute? 150g
    - - Romans(4) cease fire? No. for Iron Working? Not interested. For 50g? Bingo! Peace? Sure. Tribute? No.
    1200 - Trade
    - - Aztecs tribute? 25g
    - - Break aztec treaty - Empty Tenochtitlan. Wait turn to see if city grows.
    1150 - Tenochtitlan does not grow. Raze it. 7g plundered
    - - We stumble upon Beijing. Land to talk. China(2) peace. News of how we treated the aztecs travels fast! give literacy, trade, masonry. Share maps. tribute? 100g
    1100 - Spot Tlateloco - Uh-oh. It's roman. That's going to cost more.
    - - Incite revolt in Tlateloco for 120g (Incident) 10g plundered. Take Iron working because we have to take something. Size 1, archer.
    - - Reputation now atrocious :dance:
    - - Vikings: tribute? 25g
    1050 - Vikings tribute - pottery
    - - Break treaty with Vikings, vet elephant kills phalanx
    - - Capture trondheim (razed) 4g plundered
    - - Break treaty with china, Attack Beijing lose 1 unit. Beijing captured, 10g plundered, war code.
    1000 - Incite revolt in kaupang for 106g, 9g plundered, warrior, size 1. Darn not eliminated. There were two wandering settlers when I last got maps, so I think I know where to look.


    Status at -1000
    Population: 0.51M; Cities: 12; Trade routes: none; Government: Monarchy
    Cost per turn: 1; Total advances: 16; Production: 52MT; 0 polluted tiles
    Wonders: none -
    Units: Warriors:1, Archers: 2, Horse: 0, Elephant:14, Trireme: 10, Diplomat 3
    Romans: 2 known cities
    Vikings: unknown # of cities (I think 1 or 2)
    Aztecs: 1 known city
    Chinese: 1 known city
    Sioux: 2 known cities
    War with all but Sioux

    975 - Warrior killed uppsala razed - vikings still hanging around
    - - elephant dies attacking roman warrior on river?
    - - Revolt in Shanghai for 106g. 11g plundered size 1 2 phalanx - Chinese destroyed.
    - - Getting sloppy...Miscounted moves. Lost a boat w/ elephant at sea.
    950 - veii costs as much as our whole treasury. Attack instead - kill phalanx, capture(raze) city 7g plundered
    925 - Hladir captured (razed) 7g plunder - Viking Civilization Destroyed.
    - - Cedar creek located.
    900 - Unit attacks out of teotihuacan, dies.
    - - Teotihuacan is now undefended. Capture, 20g plundered, Size 1 - Aztecs destroyed.
    - - sioux give 25g. Suckers.
    850 - Break treaty, attack Little Big Horn. Kill archer. Capture (raze) city 9g plundered
    - - Cedar creek revolt for 55g
    - - Revolt in wounded knee for 165g, 21g plundered, Sioux destroyed.
    - - dump vans into HG in ashur. Because one from elippi took too long to get onto boat, disband it and the boat it came on.
    - - REVOLUTION
    825 - Ashur builds Hanging Gardens
    - - Republic established.
    - - Tax 2/0/8 for happiness.
    - - Move field units into cities wherever possible (disband one or two where they are stranded) in a push for celebrations across the board
    800 - Able to get something like 10 celebrations going on.
    775 - Celebration growth
    750 - Most celebrations only add unhappies as cities reach size 5 - Able to move workers to make content/happy but that makes food an issue in most places. Now it's time to end it.
    - - Kill phalanx in Rome (one vet elephant lost) Rome Razed - Romans Destroyed
     
  13. noughmaster

    noughmaster nough-dist

    Joined:
    Jun 30, 2001
    Messages:
    66
    Location:
    Sydney, Australia
    I went for the conquest.
    Small map and I see coast, so it stands to reason some civs will be quicker to get to across the water. Need at least 2 triremes: 1 to go across Nth Pole, the other across Sth Pole.

    2000BC: 3 cities: Babylon, Nineveh on river to NE, Ur to SE. Making settlers in each.

    1500BC have 4 cities: Ashur on river E of Nineveh. Have met Greeks, Romans and am building 4 elephants + just about to pop a hut SW of Babylon (which gave me a 5th city in 1450BC). Will build triremes after this. There is probably someone to the north and the others will be found by sea.

    1000BC: Have 7 cities, all making elephants, plus 2 triremes ready to take elephants west.

    750BC: Have 11 cities, incl captured Athens, Veii + 2 from nomads. Making knights & settlers in them all. Found Chinese & Sioux across sea to NW. Chinese + Aztecs destroyed. The dark blue must be across sea to SW.

    600BC: 15 cities. Little Bighorn & Wounded Knee captued + Lagash nr Vikings from popped hut. Romans have another city (at least), which I suspect is NE of Rome (captured), up the river. Am approaching Vikings from both sides. All others destroyed.

    550BC: Have knights right outside last 2 Viking cities. Will just found cities with remaining couple of settlers, as will end game next turn (barring terrible mishap attacking cities). Have had around 200 gold for a while, so maybe bribery would have been faster.
     
  14. Tigui

    Tigui Chieftain

    Joined:
    Mar 2, 2004
    Messages:
    53
    Here is the end of my log for gotm 71.

    +1320 Révolution. War against greeks and begining of an attack at Sparte
    +1330 My government changed to Republic. Sparte is destroyed and I get 23 gold and Maçonnery.
    +1350 Civil Desorder in Athènes.
    +1370 Barbarians are in the north, a little bit near of Babylone. Begining of the attack at Athènes.
    +1410 Argos destroyed and I get 29 gold and polytheism.
    +1440 Revolution. Sudden attack at Athènes.
    +1450 My government change to Républic.
    +1470 Delphes destroyed and I get 35 gold and feodalism.
    +1480 Revolution
    +1490 My government change to Monarchy
    +1520 I trade Republic for Money with Romans.
    +1530 Athènes destroyed and I get 33 gold.
    +1535 Argos destroyed
    +1570 Begining of the attack at Pharsale.
    +1585 Trondheim(viking) complete king Richard.
    +1605 Pharsale destroyed and I get 37 gold and Mathematics.
    +1615 I trade Philosophy for Bridge building with Romans.
    +1630 -> Astronomy
    +1640 Begining of the attack at Skara(viking).
    +1670 Skara destroyed and I get 5 gold and Navigation.
    +1685 Beijing build Great Librabry. I trade Invention for astronomy.
    +1690 -> Leadership
    +1710 No success in an attack at Uppsala(viking).
    +1720 Herakleia destroyed.
    +1740 Naples (Romans) built Copernicus.
    +1752 Direction -> Physics
    +1758 First dragons produced.
    +1762 Éphèse destroyed and I found Knossos.
    +1776 Viking built Leonardo's Workshop in Trondheim.
    +1778 I trade Navigation for Bank operation and wheel for trade with Romans.
    +1784 Knossos destroyed. Greek civilisation is destroyed.
    +1794 Rome(Romans) built the Great Wall. Contact with Chinese and peace.
    +1810 Babylone produce a diplomat.
    +1812 Babylone built a market.
    +1814 Revolution
    +1816 My government changed to Republic. Babylonians stole Physics to Vikings at Slim Buttes.
    +1820 I trade polytheism for Democracy with Chinese.
    +1824 Babylone built a bank.
    +1826 -> Steam engine
    +1836 I trade leadership for medecine with Chinese.
    +1840 I steal Steam engine to vikings at Witness.
    +1842 -> University
    +1852 Alliance with Romans.
    +1864 I trade feodalism for Sanitation with Chinese.
    +1865 Babylone built a city wall.
    +1866 University -> Iron road.
    +1867 Babylone built a University.
    +1868 Rome built Macro polo.
    +1871 I trade Sanitation for Magnetism with Romans.
    +1875 Babylone built a temple.
    +1876 Iron road -> Gravity Theorie. Beijing(Chinese) built Shakespire Theater.
    +1885 I trade Iron road for industrialisation with Romans.
    +1888 Gravity Theorie -> Economy
    +1896 I steal Monotheism at lindholm(Vikings). Trondheim(Viking) give the right for voting for women.
    +1898 Kaupang(vikings) built Michelangelo's Chapel.
    +1907 Isaac of Newton is built in Babylone.
    +1908 Kaupang (vikings) built Commercial socitety of Adam Smith.
    +1910 Sioux civilisation is destroyed by Chinese.
    +1913 I give Medicine to Vikings. Cease of fire with Vikings.
    +1915 Economy -> Metallurgy
    +1917 Shanghai (Chinese) built Darwin's trip.
    +1922 I give University, Steam engine, Economy, Leadership, Monotheism, Medecine to Romans.
    +1925 Metallurgy -> Consciption
    +1933 Kaupang (vikings) built Eiffel Tower.
    +1935 Construction -> Tactiques
    +1943 Babylone produce and health system. Tactiques -> Communism
    +1944 Celebration in Babylone.
    +1945 Babylone (13)
    +1946 End of the celebration.
    +1947 Babylone build a coastal forteress. Communism -> Electricity
    +1955 Babylone (14)
    +1957 Babylone produce a settler (13). Elictricity -> Espionnage
    +1967 Roman sign a peace treaty with Chinese.
    +1968 Birka (vikings) built Hoover Dam
    +1969 Espionnage -> Steel
    +1971 Babylone (14)
    +1976 Raving enge (vikings) built United Nations.
    +1977 Steel -> Integrism. I trade Electricity for Chimy and Steel for the Society with Chinese.
    +1979 Flight cancel Colossus effects.
    +1980 Civil desorder in babylone.
    +1981 I trade Electricity for Explosif and the Society for Theology with Romans.
    +1984 Babylone (15)
    +1986 I trade Explosif for Electronic and Theology for Genetic Engeneering with Chinese.
    +1989 Ambassie with Romans.
    +1991 Viborg(vikings) built J.S. Bach cathedral
    +1996 Babylone (16). War with vikings for 1800 gold that Roman gave me.
    +1997 Uppsala(viking) discover a cure for the cancer. I trade Communism for machine tools with Chinese.
    +2005 Ambassie with vikings.
    +2006 Babylone built Oracle.
    +2009 Babylone (17)
    +2013 Celebration
    +2014 Babylone (18)
    +2015 Babylone (19). Ambassie with Chinese
    +2016 Babylone (20) I trade Espionnage for Miniaturization with Chinese.
    +2017 Babylone (21)
    +2018 Babylone (22)
    +2019 Babylone (23)
    +2020 end
     
  15. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    turn 62: 975 BC A Ur build Marco Polo's Embassy

    traded with Aztecs: Masonry and Pottery (maps)
    traded with Greeks: - (maps)
    traded with Romans: - (maps)
    traded with Vikings: Mysticism (maps)
    traded with Chinese: Writing (maps)
    traded with Sioux: - (maps)

    turn 63: 950 BC -> Seafaring
    turn 64: 925 BC A Uruk (7)
    turn 65: 900 BC -
    turn 66: 875 BC Seafaring -> Mathematics
    turn 67: 850 BC A Eridu (8)
    turn 68: 825 BC hut (archer)
    turn 69: 800 BC >0,2M
    turn 70: 775 BC -
    turn 71: 750 BC -
    turn 72: 725 BC Mathematics -> Astronomy
    turn 73: 700 BC -
    turn 74: 675 BC War with Greek / A Samarra (9)
    turn 75: 650 BC Attacking Thermopylae (lost 1 archer)
    turn 76: 625 BC -
    turn 77: 600 BC Construction (trade with Romans)
    turn 78: 575 BC -
    turn 79: 550 BC A Eri settler / Astronomy -> Literacy
    turn 80: 525 BC A Lagash (10) / A Kish (11) / destroyed Athens
    turn 81: 500 BC Literacy (trade with Aztecs) / The Wheel (trade with Sioux)

    Status at -500
    Population: 0.17M; Cities: 11; Trade routes: 0D0F; Government: Monarchy
    Gold: 30 Cost per turn: 0; Total advances: 18; Production: 34MT; 0 polluted tiles
    Wonders: Marco Polo's Embassy
    Units: 4 Settlers, 2 Archers (1 None), 2 Caravan
    Roman: Cordial; Peace, 187 gold
    Viking: Enraged, War, 347 gold
    Aztec: Enthusiastic, Allied, 253 gold
    Chinese: Enthusiastic, Peace, 181 gold
    Greek: Uncooperative, War, 82 gold
    Sioux: Cordial, Peace, 209 gold
     
  16. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    turn 82: 475 BC -> Philosophy / A Nippur (12)
    turn 83: 450 BC hut (Advanced tribe -> A Shuruppak (13)
    turn 84: 425 BC attacking Sparta
    turn 85: 400 BC Philosophy -> The Republic -> Medicine / capture A Sparta (14) / Greek civ destroyed
    turn 86: 375 BC A Nin Pyramids / A Zariqum (15)
    turn 87: 350 BC A Sippar(16) / revolution
    turn 88: 325 BC Republic / >0,3M
    turn 89: 300 BC -
    turn 90: 275 BC Medicine -> University / hut (horsemen)
    turn 91: 250 BC A Izibia(17)
    turn 92: 225 BC A Uruk Colossus / >0,4M
    turn 93: 200 BC Polytheism (trade with Vikings)
    turn 94: 175 BC -
    turn 95: 150 BC University -> Theory of Gravity
    turn 96: 125 Bc -
    turn 97: 100 BC >0,5M / A Larsa (18)
    turn 98: 75 BC A Nimrud(19) / RB Harbor in A Uruk / Theory of G -> Monotheism / >0,6M
    turn 99: 50 BC -
    turn 100: 25 BC -
    turn 101: 1 AD Banking (trade with Aztecs)

    Status at +0001
    Population: 0.59M; Cities: 20; Trade routes: 0D0F; Government: Republic
    Gold: 91 Cost per turn: 1; Total advances: 25; Production: 63MT; 0 polluted tiles
    Wonders: Pyramids, Colossus, Marco Polo's Embassy
    Units: 10 Settlers, 1 Archers, 4 Caravan
    Roman: Neutral, Peace, 210 gold, 4 cities;
    Viking: Neutral, Peace, 308 gold, 4 cities;
    Aztec: Enthausiastic, Allied, 325 gold, 4 cities;
    Chinese: Cordial, Peace, 189 gold, 3 cities;
    Greek: Destroyed by me
    Sioux: Cordial, Peace, 224 gold, 3 cities.
     
  17. URUWASHI

    URUWASHI Warlord

    Joined:
    Jan 26, 2005
    Messages:
    213
    Location:
    West Coast
    Hello Old Timers !!
    Have been BUSY , and had not much chance to play CIV .
    In December I downloaded game 70 but could never finish it...
    Downloaded Game 71 , last Thursday and played overnight Saturday and Sunday , I am aware that the Deadline has pass today is January 8th..., anyhow , I sent my " Fast " game , today .
    I will understand the game may be disqualified, because of the time Frame, and I understand if that the case.
    Was a beautiful and fast game for me...learned a new trick....Im not taking notes every turn , but using a Tape recorder to keep a log...made it faster ...then I can type my log in an hour... :)
    Hope everyone has a great NEW YEAR!!
    I am here to download game 72 , hopefully I will have more time to play in January...
     
  18. URUWASHI

    URUWASHI Warlord

    Joined:
    Jan 26, 2005
    Messages:
    213
    Location:
    West Coast
    Im also posting my LOG ,again up to Duke to admit my game.

    GOTM 71- LOG
    TURN 1- 4000- Starting Location-10.22- No Special Detected. 11 Ocean Squares, 7 GrassLands, 1 Forest , Plains and 1 Jungle, need more Information to find a more suitable place
    Turn 2- 3950-Moved South : Another Grass land square detected. It should be 2 specials visible after the next move
    Turn 3- 3900- Moved South 11.25 , Whale located at 13.25, should be another Special at 9.27, Building Capital City at 11.25
    Turn 4-3850 - Researching Horseback Riding .Discoveries 5 Turns - Scouts will give me a better idea- Capital City Building Warriors
    Turn 5 - 3800- 2 Gold
    Turn 6- 3750 - 3 Gold- Warriors Rushed

    Turn 7- 3700 WARRIORS- move South and find a Special or a Grassland at 9.27 ( Wine ), now Have enough Information to locate all special in the Map
    Calculated all special in the Map - Rows 13 - 15 - 28 -32 and 45 each has 4 to 5 ideal spots to built Cities with 4 specials
    ROW 13 - 3.13- 19.13- 35.13- 51.13 and 67.13 are check ( Black clicking ) all return a 1 as location
    ROW 15- 15.15 - 31.15- 47.15 - 63.15 also return a 1 ..is this a Gigantic Continent or an Archipelago
    My Capital is located at 11.25 .1 , Visible whale is located at 13.25.1

    ROW 28 -12.28 (1 ) , 28.28 ( 1 ) 44.28 ( 16 ) 60.28(1 ) and 76.28 (1 )
    ROW 32- 14.32 (1 ) - 30.32(1 ) 46.32 (1 ) 62.32 (1 ) 76.28(1 )
    ROW 45- 11.45(1) - 27.45(1) -43.45(1) - 59.45(1) and 75.35 (1 )
    All locations are in the same landmass..or a Gigantic Ocean ...Location 44.28 ( 16 ) confuses me ...is that an Island ?? Where are the other 15 Islands ??

    Turn 8 -3650 - HorseBack - IF this is a Gigantic Landmass , then I will research The Wheel and have better Units to Expore and attack, Warriors Exploring East
    Turn 9- 3600
    Turn 10- 3550
    Turn 11- 3500
    Turn 12 -3450
    Turn 13- 3400 , Warriors locate a HUT on 21.25 , Horseman rushed
    Turn 14- 3350 , Warriors Find None Settlers at 21.25, Horseman Moving East, Warriors move West towards Capital
    Turn 15 - 3300 Warriors Move North - River is Located ( 20.22 ), None Settlers Moving NW to find the best spot for a City by the River, Horse Moves South to explore Plains
    Turn 16- 3250 - Horse locates Hut at 19.31
    Turn 17- 3200 - THE WHEEL- Researching Map Making - Trireme , Will Explore the Coast - Capital Building Settlers; Horseman , Find an Advance City at 19.31 ( UR ) , Settlers travel thru River NW , Warriors Move North, Find a second River
    Turn 18- 3150 - As Expected , Special ( Silk ) is located at 18.16 , part of the 13/15 Row Pattern ,Settlers will Scout locations 15.15 to find a suitable spot for City with 4 Specials
    Turn 19- 3100 - Warriors move by the River- Locate a Hut at 26.16
    Turn 20- 3050 -Horseman - HUT at 25.33 - Map making- Settlers Find a Hut at 20.14 and discover an Advance Tribe ( Niniveh ) - Researching Bronze Working
    Turn 21- 3000 - Warriors Find Hut at 26.16 ( None Horseman)


    4000-3000-BC
    THOUGHTS: Too Early to consider Conquest or Early Landing. Having 2 Advance Cities is a blessing , so far , the Map shows just a Gigantic Pangea. Have not found any other landmasses , just lakes ( 63 ),no Ocean to the East or South ... will rush the Building of Trireme and will explore the Coast.
    5 Top Cities , are Aztec, Greek, Sioux Roman and Viking , where are they ??



    Turn 22- 2950 - None Settlers find that 15.15 is Ocean, but Locate a HUT on 14.14
    Turn 23- 2900- None Settlers learn Masonry from Hut at 14.14, a New Island is visible to Settlers at 11.15/ 12.16 Horseman locate a Hut at 31.33
    Turn 24- 2850 - " THE HAPPIEST Civilization " , NONE Chariots dicovered at 31.33, Babylon Builds Trireme...sailing North to meet with NONE Settlers at 14.12 and Explore New Island
    Turn 25 - 2800- Trireme Uncovers a Landmass 12.15 ( 5 ) , Find Romans , Learn Bronze works and Masonry , demanded tribute...Ignored. None Chariot Tips hut near Rome ( Pottery ). None Horseman Find Hut at 22.8
    Turn 26- 2750 - Researching Ceremonial Burial.- HorseMan Get $ 50 from Hut at 22.8 - Trireme uncovers Island ( 5) , with 2 Specials....Ideal for a Science City
    Turn 27- 2700- Chariots , Find $ 50 at Hut at 27.27
    Turn 28- 2650 - Trireme , locates a new Landmass ( 2 ) . 20 % of the Map has been Explored....are any passages thru the North Pole and the South Pole ?? None Settler Irrigating 12.16 to Build Science City ( ? )
    Turn 29- 2600 - Warriors Learn Mathematics from Hut at 28.10. Encounter Aztecs...Learn Writing and get $ 50 in Tribute. UR Builds Chariot , will join Horseman and Chariot and Explore South of the Continent
    Turn 30- 2550 - Population 100.000
    Turn 31-2500
    Turn 32- 2450 - Chariot Locates Hut at 14.40- Advanced City- Ashur-
    Turn 33-2400-Encounter Greeks - Demand Tribute- They remove their Units
    Turn 34-2350- 2 Chariots and Horseman Converge near Athens
    Turn 35 -2300 - University City Built at 12.16- Attack Greeks and Destroy Sparta - GREEK CIVILIZATION Destroyed
    Turn 36- 2250 - Researching Monarchy-
    Turn 37-2200- Babylon Built Settlers
    Turn 38- 2150 - Trireme lands None Horse near Babylon , expolring Unknown territory - Loads New Settlers
    Turn 39-2100 - Horseman find Archers at Hut on 6.18 -Niniveh Builds Settlers- Warriors Discover Advanced City ( Akkad ) at 40.12, Sea SW of Akkad returns a ( 6 ) , body of Water to the East Returns a ( 1 ) ...is this the " Atlantic " Ocean ???
    Turn 40-2050- Chariots in the South back to full strengh, will join Chariot from UR and Horseman from Babylon and attack Rome , still 12 Tiles away. Trireme ( + Settler ) Exploring SW of Babylon
    Turn 41-2000- Trireme Locates a Hut at 7.29 , Settlers land, Found an Advance tribe ( URUK ) , University City Builds Phalanx.

    THOUGHTS- 3000-2000 BC- 25% of the Map has been uncovered- AI as expected is slow at this level , Rome could be taken with 4 Units...shall I go for the Early Conquest ??? Or Start working on Colossus at Univeristy city ??
    Where are the other Civs ?? Is it worth to build Marco or Just Explore and destroy the other Civs ?? Monarchy is 10 turns away...shall I research Republic and go for the Early Landing ???


    Turn 42- 1950 - Eridu Build ( 17.21)
    Turn 43- 1900-
    Turn 44-1850-
    Turn 45- 1800-5 Units will converge Near Rome and Attack
    Turn 46-1750 - 2 Settlers from the Main Land will Build Cities at Island ( 2 )
    Turn 47- 1700 - Monarchy- Researching Currency-
    Turn 48-1650 - MONARCHY- Slave 1 City Built at 12.8
    Turn 49- 1600- Southern Army 3 Tiles From Rome
    Turn 50-1550 - Warriors find Archers at Hut 46.14. Trireme Sailing Near Tenochtitlan , Scouting the Northern Pass
    Turn 51 - 1500 - Romans demand my troops to be removed , Ignored. WAR with Romans, Army Attack Rome - Rome Destroyed- No Units Lost- Population 200.000
    Turn 52- 1450 -Units Moving North towards Aztecs- Slave Cities Producing Triremes
    Turn 53- 1400 - Archer find a Hut at 44.20 - Horseman Barbarian
    Turn 54- 1350 - Babrbarian Attack Archers ( Mountain ) , Barbarian is Defeated. Horseman Find a Hut ( 39.29 ) None Settlers
    Turn 55- 1300- CURRENCY- Researching Trade, Babylon and University City Build Triremes, None Settlers Move to 39.25, all triremes supported by University City - ( Hope to Build Shakespeare!!! )
    Turn 56- 1250 KISH Built at 39.25
    Turn 57-1200 Triremes ( 2 ) Moving North , will Pick up troops East of Tenochtitlan and attack Aztecs
    Turn 58-1150 - MOST ADVANCED Civilization. Chariots Exploring North Pole ( 39.1 ) find Hut $ 50.
    Turn 59- 1100- Veii ( Roman ) Found at 32.24 , romans offer Peace and 25 Gold
    Turn 60- 1050 TRADE --Researching Literacy
    Turn 61-1000- 4 Chariots Loaded to 2 Triremes East of Tenochtitlan - Warriors Finds Hut at 53.25 ...SAFARING

    THOUGHTS: 2000 to 1000 BC - All Civs seem Stagnant , so far , all have size 2 cities, and Warriors or Phalanxes at Best . Real time Frame - Today is the 6th of January , the game is due Today, though I prefer the Early Landing , it may be feasible to finish it by Conquest ASAP-
    Greeks have been destroyed, Romans have more cities , at least Veii , Aztecs seem to only have one City, I could take all those cities in a few Turns, I will still start to Build Wonders at Science City with Caravans from Island 5 , and change the Wonders accordingly


    Turn 62- 975-Trireme near Island 5 loads Chariot , will Start exploring the Sub- Artic and sail west
    Turn 63- 950- 3 Units Approach Veii ( Roman )-Aztecs Civilization DESTROYED- Slave 3 City Built at Island 5
    Turn 64-900- Trireme , Exploring Artic . Explorers Uncover Hut at 1.1 ( Barbarians ), 3 Units that conquered Aztecs , sailing East by the Sub- Artic- Archer ( 48.20) and Warrior ( 58.22 ) , continue Scouting
    Turn 65- 875 - VEII Attacked -Roman Civilization Destroyed- Shurupack Built at 21.43
    Turn 66- 850- Advanced Trireme Scout Locates Beijing at 53.5
    Turn 67- 825 - Slave 4 City Built at Island 5 - 3 Triremes ( 5 Units ) Approaching Beijing from the East
    Turn 68- 800 - LITERACY - Researching Mysticism
    Turn 69- 775 - Advance Trireme ( Explorer , 67.9 ) Encounters Sioux and Chinese- Tribute Demanded 50 Gold each Civilization
    Turn 70- 750 - Niniveh Build Settlers, will Built a City with 2 Specials on location 18.10- Ashur my Southermost and Westernmost city Builds Trireme, will Explore the South Passage-Population 600.000
    Turn 71- 725 - Explorer Locates Little Big Horn ( 71.13)- Horseman Scout Encounters Vikings ( Kaupang at 54.36 )
    Turn 72- 700-Kish Located at 39.25 , bordering Ocean # 16 , will build Trireme to Explore Discovered Vikingland - Beijing Destroyed- AShur's Trireme ( 2 Chariots ) Sailing South towards the Antartic
    Turn 73- 675 - Scout Explorer , discovers Sioux City of Wounded Knee ( 68.18 ) - Sippar Built at 18.10-
    Turn 74- 650-Trireme from KISH exploring Ocean 16 , Scouting for Viking Capital -Trireme from Ashur Sailing West by the Antartic
    Turn 75- 625 - Northern Fleet , splits in 2 and 2 , to attack Sioux From Both Sides and locate Chinese City(s )- Slave City Produces Caravans , will be sent to University city and Build Wonder
    Turn 76-600 - Explorers , Scouting South Of Sioux/ China Land- Ashur Trireme locates Land Mass at 71.47
    Turn 77- 575- Mysticism - Researching Philosophy- Chariot Learn Feudalism from Hut at 70.46
    Turn 78-550 -PYRAMIDS - Ocean 16 is a Landlocked Sea , not a way to get to the Vikings - Trirems and 4 Units near Little Big Horn- Little Big Horn Conquered - POLYTHEISM
    Turn 79- 525 - Trondheim ( Viking ) Located at 60.36
    Turn 80-500- 4 Triremes approach Wounded Knee from East and West -Slave Cities Build 2 Caravans- Wounded Knee Conquered-
    Turn 81-475 Population 800.000
    Turn 82 -450 - Izibia Founded at 47.15 ( 4 Special Location )- - 4 Triremes ( 8 Units ) Sailing Towards Trondheim- Wounded Knee Builds Diplomat
    Turn 83- 425 - Population 900.000- Explorers Locate Cedar Creek (Sioux ) at 65.13- Cedar Creek Subverted by 114 Gold - SIOUX DESTROYED- Larsa Built at 24.20
    Turn 84- 400-Demanded Tribute from Vikings - Vikings declare WAR- Trondheim Destroyed- Nimrud Built at 7.41
    Turn- 85- 375- Philosophy and Monotheism - Researching Medicine
    Turn- 86 -350 - Kaupang Destroyed-7 Units Land By Vikingland, searching for City (s )
    Turn - 87 - 325- Upsala ( Viking ) Located at 58.42
    Turn- 88- 300 -Diplomat Deployed near Canton - Canton Subverted -
    Turn- 89 - 275-Canton Subverted - CHINESE CIV DESTROYED- Troops Locate Hladir - Upsalla Conquered
    Turn- 90-250 - Khorsabad Built -( 55.25 ) -Units Nearing Hladir ( Viking )
    Turn- 91- 225-- Colossus Built
    Turn- 92 -200- Hladir Conquered - VIKINGS Destroyed!!
     
  19. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    turn 102: 20 AD A Zamua (20)
    turn 103: 40 AD >0.7M / Engineering (trade with Chinese)
    turn 104: 60 AD Monotheism -> Chemistry / Barbs near Sparta / A Khorsabad (21)
    turn 105: 80 AD >0,8M / A Hindana (22) / Warrior Code (trade with Romans)
    turn 106: 100 AD A Uruk build Library / A Tell Wilaya(23)
    turn 107: 120 AD A Uruk build Copernicus' Observatory
    turn 108: 140 AD hut (Chemistry)
    turn 109: 160 AD -> Sanitation / >1M / A Umma (24)
    turn 110: 180 AD Sanitation -> Iron Working
    turn 111: 200 AD A Adab (25) / A Telloh (26)
    turn 112: 220 AD A Nina (27)
    turn 113: 240 AD -
    turn 114: 260 AD A Ebla (28)
    turn 115: 280 AD Iron Working -> Bridge Building
    turn 116: 300 AD -
    turn 117: 320 AD -
    turn 118: 340 AD A Uruk builds Aquaduct / Bridge Building -> Invention
    turn 119: 360 AD A Uruk builds Shakespeare's Theatre
    turn 120: 380 AD A Naples(29)
    turn 121: 400 AD >2M / A Issus (30)
    turn 122: 420 AD Invention -> Democracy
    turn 123: 440 AD A Cunaxa (31) / bribed A Cumae (32) / Horseback Riding (capture)
    turn 124: 460 AD -
    turn 125: 480 AD bribed A Neapolis (33)
    turn 126: 500 AD A Cremona (34)

    Status at +0500
    Population: 2.53M; Cities: 34; Trade routes: 0D0F; Government: Republic
    Gold: 116 Cost per turn: 7; Total advances: 34; Production: 124MT; 0 polluted tiles
    Wonders: Pyramids, Colossus, Marco Polo's Embassy, Copernicus Observatory, Shakespeare's Theatre
    Units: 12 Settlers, 1 Phalanx, 1 Archers, 1 Diplomat, 1 Caravan
    Roman: Receptive, Cease Fire, 214 gold, 3 cities;
    Viking: Hostile, Peace, 267 gold, 4 cities;
    Aztec: Cordial, Allied, 250 gold, 4 cities;
    Chinese: Receptive, Peace, 139 gold, 2 cities;
    Greek: Destroyed by me
    Sioux: Receptive, Peace, 306 gold, 3 cities.
     
  20. Magic_gorter

    Magic_gorter Moderator Moderator Civ2 GOTM Staff

    Joined:
    Apr 6, 2006
    Messages:
    2,699
    Location:
    Amersfoort (Netherlands)
    turn 127: 520 AD Democracy -> Gunpowder / A Cannea(35) / A Capua (36) / revolution
    turn 128: 540 AD lost horsemen (attacked by Romans) / A Turin (37) / Democracy
    turn 129: 560 AD -
    turn 130: 580 AD >3M
    turn 131: 600 AD -
    turn 132: 620 AD Gunpowder -> Explosives
    turn 133: 640 AD A Genoa (38) / bribed A Antium (39) / A Crete (40) / A Verona (41)
    turn 134: 660 AD >4M
    turn 135: 680 AD -
    turn 136: 700 AD Explosives -> Economics
    turn 137: 720 AD A Uruk builds Marketplace
    turn 138: 740 AD >5M / A Salamis (42)
    turn 139: 760 AD A Uruk build Isaac Newton's College / Economics -> Navigation
    turn 140: 780 AD -
    turn 141: 800 AD A Uruk builds University
    turn 142: 820 AD Navigation -> Physics / >6M
    turn 143: 840 AD B Lisbon (43) / A Hamburg(44)
    turn 144: 860 AD -
    turn 145: 880 AD Physics -> Atomic Theory
    turn 146: 900 AD bribed A Veii(45) Roman civ destroyed
    turn 147: 920 AD Atomic Theory -> Magnetism
    turn 148: 940 AD A Uruk builds Leonardo's Workshop / Magnetism -> Metallurgy
    turn 149: 960 AD Metallurgy -> Electricity / first caravan 138g / A Prague (46)
    turn 150: 980 AD Electricity -> Steam Engine / B Salzburg (47) / A Bergen (48)
    turn 151: 1000 AD Steam Engine -> Railroad / A Venice (49)

    Status at +1000
    Population: 6.76M; Cities: 49; Government: Democracy
    Gold: 233 Cost per turn: 26; Total advances: 45; Production: 195MT; 0 polluted tiles
    Wonders: Pyramids, Colossus, Marco Polo's Embassy, Copernicus Observatory, Shakespeare's Theatre, Michelangelo's Chapel, Leonardo's Workshop, Isaac Newton's College
    Units: 22 Engineers, 2 Musketeer, 1 Galleon, 2 Diplomats, 10 Caravan
    Roman: Destroyed by me;
    Viking: Receptive, Peace, 349 gold, 5 cities;
    Aztec: Worshipful, Allied, 204 gold, 4 cities;
    Chinese: Enthusiastic, Peace, 120 gold, 2 cities;
    Greek: Destroyed by me
    Sioux: Enthusiastic, Peace, 406 gold, 4 cities.
     

Share This Page