Gotm71 Spoiler

turn 152: 1010 AD Railroad -> Industrialization / A Milan (50)
turn 153: 1020 AD Industrialization -> Conscription
turn 154: 1030 AD Conscription -> The Corporation
turn 155: 1040 AD The Corporation -> Steel
turn 156: 1050 AD A Ghent (51)
turn 157: 1060 AD Steel -> Refining
turn 158: 1070 AD A Uruk builds Darwin's Voyage / Refining -> Combustion -> Automobile
turn 159: 1080 AD Automobile -> Electronics / >7M / A Pisa (52)
turn 160: 1090 AD Electronics -> Mass Production -> Nuclear Fission
turn 161: 1100 AD A Issus lost to barbs and they destroyed 1 city / Nuclear Fission -> Feudalism / bribed A Issus back
turn 162: 1110 AD Feudalism -> Chivalry
turn 163: 1120 AD Chivalry -> Nuclear Power / B Dublin (52!)
turn 164: 1130 AD Nuclear Power -> The Laser / capture barb leader 100 g / A Toronto (53)
turn 165: 1140 AD A Uruk builds Superhighways / The Laser -> Leadership
turn 166: 1150 AD Leadership -> Theology
turn 167: 1160 AD Theology -> Tactics
turn 168: 1170 AD Tactics -> Amphibious Warfare
turn 169: 1180 AD Amphibious Warfare -> Machine Tools / A Melbourne (54)
turn 170: 1190 AD Machine Tools -> Flight -> Miniaturization
turn 171: 1200 AD Miniaturization -> Computers / >8M
turn 172: 1210 AD Computers -> Radio
turn 173: 1220 AD -
turn 174: 1230 AD Radio -> Advanced Flight
turn 175: 1240 AD Advanced Flight -> Rocketry
turn 176: 1250 AD Rocketry -> Recycling

Status at +1250
Population: 8.41M; Cities: 54; Government: Democracy
Gold: 734 Cost per turn: 57; Total advances: 71; Production: 227MT; 0 polluted tiles
Wonders: Pyramids, Colossus, Marco Polo's Embassy, Copernicus Observatory, Shakespeare's Theatre, Michelangelo's Chapel, Leonardo's Workshop, Isaac Newton's College, Darwin's Voyage
Units: 35 Engineers, 1 Riflemen, 2 Crusaders, 1 Knight, 1 Cavalry, 1 Transport, 2 Diplomats, 11 Freight
Roman: Destroyed by me;
Viking: Uncooperative, Peace, 767 gold, 5 cities;
Aztec: Worshipful, Allied, 511 gold, 4 cities;
Chinese: Enthusiastic, Peace, 138 gold, 3 cities;
Greek: Destroyed by me
Sioux: Enthusiastic, Peace, 545 gold, 4 cities.
 
Post #100

This is the part were I launch my ship. Then move my capital close to an enemy civ so they can capture it and bring back my ship to earth. After that I try to build all the cities I can.

turn 177: 1260 AD Recycling -> Space Flight
turn 178: 1270 AD Space Flight -> Plastics
turn 179: 1280 AD Plastics -> Superconductor / >9M / set to 50/30/20
turn 180: 1290 AD A Uruk builds Apollo Program
turn 181: 1300 AD Superconductor -> Refrigeration
turn 182: 1310 AD >10M
turn 183: 1320 AD >11M / RB spaceship parts
turn 184: 1330 AD >12M (launch first ship)
turn 185: 1331 AD -
turn 186: 1332 AD >13M /A Sydney (55)
turn 187: 1333 AD -
turn 188: 1334 AD >14M
turn 189: 1335 AD / A Babylon (56)
turn 190: 1336 AD >15M / A Ur (57)
turn 191: 1337 AD A Uruk builds Statue of Liberty / A Nineveh (58) / A Ashur (59)
turn 192: 1338 AD changed to fundy / A Ellipi (60)
turn 193: 1339 AD bribed A Cedar Creek (61) / Communism (with bribing) / A Akkad (62) / A Uruk (63)
turn 194: 1340 AD -
turn 195: 1341 AD A Eridu (64)
turn 196: 1342 AD A Samarra (65) / A Lagash (66) / A Kish (67)
turn 197: 1343 AD >16M / A Nippur (68)
turn 198: 1344 AD Sioux capture capital (space ship returned / A Uruk builds J.S. Bach's Cathedral / bribed Texcoco (69)
turn 199: 1345 AD Wounded Knee (70) / revolution

Status at +1345
Population: 17.05M; Cities: 70; Government: Anarchy (swithing gov)
Gold: 237 Cost per turn: 108; Total advances: 76; Production: 224MT; 1 polluted tiles
Wonders: Pyramids, Colossus, Marco Polo's Embassy, Copernicus Observatory, Shakespeare's Theatre, Michelangelo's Chapel, Leonardo's Workshop, Isaac Newton's College, Darwin's Voyage, J.S. Bach's Cathedral, Statue of Liberty, Apollo Program
Units: 29 Engineers, 2 Partisans, 3 Alpine Troops, 2 Riflemen, 2 Crusaders, 1 Knight, 1 Dragoon, 1 Transport, 3 Diplomats, 0 Freight
Roman: Destroyed by me;
Viking: Uncooperative, Peace, No Embassy, ? gold, 6 known cities;
Aztec: Worshipful, Allied, No Embassy, ? gold, 4 known cities;
Chinese: Cordial, Peace, No Embassy, ? gold, 3 known cities;
Greek: Destroyed by me
Sioux: Uncooperative, Peace, No Embassy, ? gold, 2 known cities.
 
This is the part were I launch my ship. Then move my capital close to an enemy civ so they can capture it and bring back my ship to earth. After that I try to build all the cities I can.
Given how small the map is, you could have filled it with cities during normal play with turns to spare. I suppose you just want to experience the game play after your ship is recalled.
 
AN OCC
THAT TURNED INTO A NCQ
AND ENDED UP AN OCQ

The original plan was to try a One City Challenge.

But due to complications with determining the seed to find the specials, then heading in the wrong direction, then finding an inordinate number of mercenary results from huts, I decided to attempt a No City Conquest. By the time I got through the fourth civ I realized it was not going to work. So I planted my settler near the last two civs and started researching toward PolyTheism, but the end came just after it was done. The number of techs I had gotten from conquest and huts did not help things.

Initial Analysis:
Prince level (4 content)
Barbs: Restless
Free Tech: Alph & CoL (Cer-Mon-Bro-Cur-Tra-Wri...)
Map: Small (40x50), Round
Continent #1 (black-clicking useless)
Start (10,22), no huts or specials visible
Seeds without visible: 4/20,5/21,9/25,13/29,22,32

The starting location was close to the dateline so I decided to try to find the "edge" of the continent while looking for other clues to the seed.

4000bc: head west
3950bc: head north
...TOP5: Aztec, Greek, Sioux, Roman
...remaining seeds: 4/20,5/21,9/25,13,29,32
...try north again
3900bc: Hut at (6,18)! seed is 25 or 57
...nearest 4x patterns are NW, NE and SE
...TOP5: Vikings (Cyan offpage)
3850bc: Hut= Horse(NONE) but ocean offshore
...Horse confirms Whale offshore
3750bc: confirm peninsula, turn SE
3700bc: got a Whale at (13,25), seed is 25!
(4x centers at 12,28/14,32/11,45/19,13/15,15;
3x at 8,30/10,34/16,26/18,30/17,19/21,17)
3650bc: Wine at (9,27), but (12,28) is Hills!
3600bc: (11,31) is rivered grass
3550bc: other 4x looks like bad terrain
3500bc: (14,32) is Plains
(at this point I paused for a few days)
3450bc: (15,29) is Gold, (17,33) is Wheat
3400bc: Hut(19,31): 50g; (19,27) is Fish
3300bc: Hut(21,25): Horse(NONE)
3200bc: Hut(27,27): Chariot (NONE)
...Hut(7,29): Archer(NONE)
(starting to think about NCQ at this point...)
3150bc: Hut(25,33): Horse(NONE)
...new Horse meets Roman Horse: Uncoop,6Sp,exch
Alp for CERBUR,decline War,Neut,decline peace, gift CoL to Rec,end
...we are Pathetic, Romans back to Neut
3100bc: found Rome(2)!
...Hut(20,14): MAPMAKING
3000bc: moving units toward Rome
--------------------------------
Strategic Review:
got 1xArcher, 3xHorse, 1xChariot
best 4x is Hills; other has Plains
hut results good; going to try a No City Conquest
------------------------
(up to here was played the first week; resumed play Christmas weekend...)


2950bc: southern Horse dies pushing Rome's Warrior into red; 2nd kills, then walks in, 11g+WARCODE,ROME DESTROYED (2nd time by Barbs?)
...Hut(22,8): 50g
Pliny MOST ADVANCED: #2=Babs
2850bc: Hut(39,29): Horse(NONE)
2800bc: Hut(28,10): Archers(NONE)
...Eastern Horse meets Sioux Horse: Uncoop,5Sp, exch Maps for POTTERY, CerBur for BRONZE, gift CoL to Recep, no share
Sioux Horse withdraws eastward, somebody north too
2750bc: Horse finds Tenoch(2): 5Sp,Neut, gift Maps & CoL to Worsh,sh maps
(only 1 city, Warrior SEward...)
2700bc: Archer kills Tenoch Warrior(yellow,VET), Horse walks in, 15g, AZTECS DESTROYED
...Hut(14,40): Chariot(NONE)
Sioux Horse withdraws southward
2650bc:
Sioux Horse withdraws eastward
2600bc:
Greek Settler to south: Neut,2Sp,peace?(no), withdraw from Athens,gift Maps,Cer,Pot to Worsh, sh maps
(Athens size 1, only Settler out!)
2550bc: Hut(44,20): Archer(NONE)
2450bc: meet Vike Warrior: Neut,5Sp,exch Maps for HORSEBACK(no others),peace?no,for 50g?no, gift CoL,Pott to Enthus,no share
2400bc: Hut(46,14): SEAFARING
...Hut(26,16): 50g
...found Kaupang(1); positioned around Athens
Viking em: 6Sp, leave Kaupang immediately
2350bc: Archer kills Phalanx in Athens,yellow-VET, Chariot kills Warrior(yellow), GREEKS DESTROYED
...Horse kills Warrior in Kaupang(yellow),razed
Vike Horse kills wounded Horse
2250bc: Hut(53,25): Horse(NONE)
...Hut(40,12): Archer(NONE)
...Enth Sioux: 6Sp,gift Sea to Worsh,sh maps
(wow- 2 cities far east, Chinese NW, Horse south)
2050bc: Hut(65,27): AT(grass)/Archer(NONE)
(Hey- I didn't know I could get an AT without 1st city! Due to Prince level?)
2000bc:
-----------------------
Strategic Review:
got 5xArchers, 3xHorse, 2xChariots (lost 2xHorse)
killed Romans, Aztecs, Greeks, found Vikes&Sioux,
Chinese NW of Sioux
few huts remaining, need more units
research now 64b
move Settler eastward with escort for good site
-----------------------
1800bc: Hut(14,14): AT(grass)/AT/50g
1700bc: Viking em: 4Sp, demo Wheel
Sioux Horse on South Pole: 6Sp,exch for Mys(no), sh maps
1550bc: meet Vike Settler: Uncoop, 4Sp, offer Wheel or all gold (135) for CF-no
...Hut(50,48): Horse(NONE)
1400bc: Sioux em: 6Sp, leave WK!
Livy MOST ADV: 1=Sioux,2=Bab,4=Vike
1250bc: Archer loses to Phalanx in Trond(yellow), Horse finishes(1), 2nd Horse razes: 49g+WHEEL,
VIKINGS DESTROYED
...Enth Sioux: 6Sp,no peace, sh maps
(2 cities, Warriors+Explorer out, Chinese NW)
1000bc:
------------------------------------
Strategic Review:
down to 4xArcher, 4xHorse, 2xChariot
got 10 techs, res now 63 turns
got 275g, need city
4 civs gone, Sioux and Chinese in NE
only Warriors and Explorers spotted
bringing Settler eastward to found nearby
moving all units except Archer to NE
------------------------------------
(paused play again for NewYears, resumed 1st week)


Enth Sioux: 6Sp, withdraw from WK
950bc:
Enth Sioux: 6Sp, offer 150g for peace(no),sh maps
900bc: Hut(70,46): 100g
...found BABYLON at (60,28), start Barracks
start PT (Cur/Mas/Mys/Wri)
875bc: 376g,2b,32t@2b/63b
...RB Barr 74g
...shift worker to Gold to halve research
Barracks in BABYLON
850bc: 303g,6b,16t
825bc: 304g,10b
...PRB 3r 69g
800bc: 236g,14b
1st Vet Chariot sallies
775bc: 237g,18b
...PRB 3r 69b
750bc: 169g,22b
2nd vet chariot sallies
725bc: 170g,26b
700bc: 171g,30b
675bc: 172g,34b
650bc: 173g,38b
...PRB 1r 13g
625bc: 161g,42b
600bc: 162g,46b
...Vet Chariot attacks LB, kills Phalanx, Archer
takes LB, 34g+CURRENCY(oops)
...Uncoop Sioux: 6Sp,offer CF(no),offer MAS(no),
offer 174g(no)
...2nd vet Chariot attacks WK, kills Phalanx,
city size 2 with no flag-hold
...3rd Chariot kills stray Warrior
...Horse meets Uncoop Chin: 5Sp,decline peace,
gift Pot,Whe,Hor to Recep,no maps
something in WK attacks Horse, loses, red+VET
575bc: 197g,50b,18t=70b
WK size 3 again? no flag
550bc: 198g,54b
WK size 2 with flag! vet Chariot attacks SETTLER,
loses, 2nd Chariot loses too (Set red),Archer
kills Set (vet), Horse captures WK,54g+MYSTICISM
SIOUX DESTROYED!
...PRB 2r
525bc: 215g,58b,22t=88b (Purple gone)
...Cord Chin: 6Sp,want WarCode(no),no share maps
...Vet Archer kills 2 Warriors, vet Chariot kills
Phalanx fortifying
500bc: 216g,62b
...Horse kills Warrior, 2nd Horse loses to
Phalanx in Shanghai(red)
475bc: 217g,66b
...vet Archer kills Warrior from Canton, wounded
Horse advances for gambit
...PRB 3r
450bc: 149g,70b
...wounded vet Horse attacks Canton, wounds
Phalanx, others advance
425bc: 150g,74b
...vet Archer kills wounded Phalanx in Canton,
wounded Chariot takes(razes),22g+MASONRY(+healed);
rest advance on Shanghai
...Uncoop Chin 6Sp offer CF(no),150g(no)
something from Shanghai attacks Archer, loses
400bc: 173g,78b,24t=96b
375bc: 174g,82b
...vet Chariot kills Phalanx in Shanghai,flag
drops but size 2
something from Shanghai attacks again, loses
350bc: 175g,86b
...Horse attacks Chinese Chariot in hills to west,
wins but deep red, rest deploy around Shanghai
325bc: 176g,90b
...vet Chariot kills Phalanx in Shanghai, wounded
Chariot enters&razes, 32g
Thucydides MOST POWERFUL: 1=Babylon, 2=Chinese
POLYTHEISM; start Mon (Cst/Iro/Tra)
275bc: 210g,0b,30t=117b
...wounded Horse finds Beijing, Uncoop Chin offer
CF(no),150g(no)
250bc: 211g,4b
...vet Chariot kills Phalanx in Beijing, size 2
but flag down (black)
something attacks out of Beijing, loses
225bc: 212g,8b
...no flag so no attack
200bc: 213g,12b
...vet Chariot kills Explorer in Beijing, size 1
& flag down
(SAVE)
wounded Chariot enters&razes Beijing, 43g
huh?
settler or ship somewhere?
175bc: 257g,16b
ah- found Nanking!
...Uncoop Chin offer all 129g(no)
(SAVE)
vet Chariot kills Warrior in Nanking
CHINESE DESTROYED!

Babylon size 1...
 
Congratulation ElephantU! An impressive game. I don't know if this earlier conquest in a one city challenge was possible if you built your city earlier. It probably help a lot with the huts. May be that your game would have finished later without that.
 
Given how small the map is, you could have filled it with cities during normal play with turns to spare. I suppose you just want to experience the game play after your ship is recalled.

Yes I did. I build my cities closer to each other (with some overlap) to get more cities in the end (I build around 125 cities). My main purpose was to get my ship to the stars as quickly as posible to get more extra turns. After that point I focused on getting a huge empire with big cities.

I normally can play my turns very quickly (5-10 minutes) but at some point I had turns of 30 minutes....I will describe why in my logs. Playing this style I learned a lot which can be improved to get a better result. For example I transformed all the land to plains and grassland to get a lot of food and getting big cities (which you normally would do to get big cities). After that point I wanted that every city had 50+ shields/turn for building foodfreights every turn. By changing all the land in plains and grassland I removed a lot of hills and forest which I had to build again to get those 50+ shields.

One thing is certain. This playingstyle will give higher civscores for HOF-games.

The bad thing was that in the last week before submitting the game my new born son got ill and had to go to hospital (he still is but might come home tomorrow). So I played a lot less turns then I wanted. I didn't even reach the 470 turns which was the original max.
 
turn 200: 1346 AD >17M / A Shuruppak (71) / A Zariqum (72) / A Sippar (73) / bribed Viborg (74)
turn 201: 1347 AD A Izibia (75) / A Larsa (76) / A Nimrud (77) / A Zamua (78)
turn 202: 1348 AD >19M / A Khorsabad (79)
turn 203: 1349 AD >20M
turn 204: 1350 AD A Uruk builds Hoover Dam / >21M / A Hindana (80) / A Tell Wilaya (81)
turn 205: 1351 AD >22M / bribed Hladir (82)
turn 206: 1352 AD lost 1 city to Chinese/ >23M / A Umma (82!)
turn 207: 1353 AD bribed Shanghai (83) / A Adab (84)
turn 208: 1354 AD >24M / A Telloh (85) / bribed Uppsala (86) /A Nina (87)
turn 209: 1355 AD bribed Aarhus (88) / A Ebla (89)
turn 210: 1356 AD >25M / bribed Canton (90) / captured Little Bighorn (91) / A Naples (92)
turn 211: 1357 AD >26M / bribed Kaupang (93)
turn 212: 1358 AD -
turn 213: 1359 AD A Issus (94)
turn 214: 1360 AD bribed Teotihuacan (95) / A Cunaxa (96) / bribed Slim Buttes (97) / Sioux destroyed
turn 215: 1361 AD >27M / A Cremona (98)
turn 216: 1362 AD A Cannae (99)
turn 217: 1363 AD A Uruk builds United Nations / >28M
turn 218: 1364 AD capture Tenochtitlan (100) / capture Adam Smith's Trading Co / A Capua (101) / A Turin (102)
turn 219: 1365 AD A Genoa (103) / A Crete (104)
turn 220: 1366 AD >29M / A Verona (105) / bribed Tlaxcala (106)
turn 221: 1367 AD Refrigeration -> Espionage
turn 222: 1368 AD >30M / A Salamis (107)
turn 223: 1369 AD A Uruk builds SETI Program
turn 224: 1370 AD A Lisbon (108)
turn 225: 1371 AD A Hamburg (109) / A Prague (110) / A Salzburg (111)
turn 226: 1372 AD Espionage -> Guerrilla Warfare
turn 227: 1373 AD >31M / A Bergen (112)
turn 228: 1374 AD -
turn 229: 1375 AD A Uruk builds Eiffel Tower / A Venice (113)
turn 230: 1376 AD Guerrilla Warfare -> Environmentalism / A Milan (114) / A Ghent (115) / A Pisa (116)
turn 231: 1377 AD >32M
turn 232: 1378 AD A Dublin (117) / A Toronto (118) / A Melbourne (119)
turn 233: 1379 AD C Sydney (120)
turn 234: 1380 AD Environmentalism -> Mobile Warfare / A Babylon (121) / A Ur (122)
turn 235: 1381 AD A Uruk builds Women's Suffrage
turn 236: 1382 AD >33M
turn 237: 1383 AD Mobile Warfare -> Combined Arms
turn 238: 1384 AD -
turn 239: 1385 AD -
turn 240: 1386 AD A Nineveh (123)
turn 241: 1387 AD >34M / A Ashur (124)
turn 242: 1388 AD -
turn 243: 1389 AD Combined Arms -> Labor Union
turn 244: 1390 AD >35M
turn 245: 1391 AD -
turn 246: 1392 AD A Uruk builds Hanging Gardens / Labor Union -> Robotics
turn 247: 1393 AD >36M / A Ellipi (125)
turn 248: 1394 AD -
turn 249: 1395 AD -
turn 250: 1396 AD >37M
turn 251: 1397 AD Robotics -> Genetic Engineering
turn 252: 1398 AD -
turn 253: 1399 AD >38M

Status at +1399
Population: 38.73M; Cities: 125; Government: Democracy
Gold: 1444 Cost per turn: 582; Total advances: 84; Production: 777MT; 0 polluted tiles
Wonders: Pyramids, Hanging Gardens, Colossus, Marco Polo's Embassy, Copernicus Observatory, Shakespeare's Theatre, Michelangelo's Chapel, Leonardo's Workshop, Isaac Newton's College, Darwin's Voyage, J.S. Bach's Cathedral, Statue of Liberty, Adam Smith's Trading, Eiffel Tower, Apollo Program, Women's Suffrage, Hoover Dam, United Nations, Seti Program
Units: 2 Settler, 95 Engineers, 4 Phalanx, 3 Archers, 1 Legion, 3 Musketeers, 5 Partisans, 2 Alpine Troops, 4 Riflemen, 1 Crusaders, 2 Dragoon, 3 Fighters, 6 Diplomats, 6 Spy, 0 Freight
Roman: Destroyed by me;
Viking: Neutral, Peace, 191 gold, 1 city;
Aztec: Worshipful, Peace, 163 gold, 1 city;
Chinese: Worshipful, Peace, 303 gold, 1 city;
Greek: Destroyed by me
Sioux: Destroyed by me

Next time playing this style I better not destroy the purple civ. Better keeping my research high.
 
turn 254: 1400 AD >39M
turn 255: 1401 AD Genetic Engineering -> Stealth / >40M
turn 256: 1402 AD >41M
turn 257: 1403 AD -
turn 258: 1404 AD >42M / bribed Tlatelolco (will be disbanded) / Aztec civ destroyed
turn 259: 1405 AD Stealth -> Fundamentalism
turn 260: 1406 AD Tlatelolco disbanded / >43M
turn 261: 1407 AD -
turn 262: 1408 AD Fundamentalism -> Fusion Power / >44M
turn 263: 1409 AD >45M
turn 264: 1410 AD -
turn 265: 1411 AD -
turn 266: 1412 AD Fusion Power -> FT1 / >46M
turn 267: 1413 AD >47M
turn 268: 1414 AD -
turn 269: 1415 AD FT1 -> FT2 / >48M
turn 270: 1416 AD >49M
turn 271: 1417 AD -
turn 272: 1418 AD >50M
turn 273: 1419 AD FT2 -> FT3
turn 274: 1420 AD >51M
turn 275: 1421 AD >52M
turn 276: 1422 AD >53M
turn 277: 1423 AD FT3 -> FT4 / >55M
turn 278: 1424 AD A Uruk builds Lighthouse / >56M
turn 279: 1425 AD >58M
turn 280: 1426 AD FT4 -> FT5 / A Veii builds Cure for Cancer / >60M
turn 281: 1427 AD >62M
turn 282: 1428 AD >66M
turn 283: 1429 AD A Uruk builds Great Library / >70M
turn 284: 1430 AD FT5 -> FT6 / >73M
turn 285: 1431 AD A Veii builds Oracle / >75M
turn 286: 1432 AD >78M
turn 287: 1433 AD FT6 -> FT7 / >80M
turn 288: 1434 AD A Uruk builds Great Wall / >82M
turn 289: 1435 AD >84M
turn 290: 1436 AD FT7 -> FT8 / A Veii builds King Richard's Crusade
turn 291: 1437 AD >85M
turn 292: 1438 AD -
turn 293: 1439 AD A Uruk buids Sun Tzu's War Academy / FT8 -> FT9
turn 294: 1440 AD >86M
turn 295: 1441 AD -
turn 296: 1442 AD -
turn 297: 1443 AD FT9 -> FT10 / A Veii builds Magellan's Expedition / >87M
turn 298: 1444 AD -
turn 299: 1445 AD -
turn 300: 1446 AD FT10 -> FT11 / >88M
turn 301: 1447 AD -
turn 302: 1448 AD >89M
turn 303: 1449 AD FT11 -> FT12 / >90M
turn 304: 1450 AD >91M
turn 305: 1451 AD -
turn 306: 1452 AD FT12 -> FT13 / >92M
turn 307: 1453 AD -
turn 308: 1454 AD >93M
turn 309: 1455 AD FT13 -> FT14 / >94M
turn 310: 1456 AD -
turn 311: 1457 AD >95M
turn 312: 1458 AD -
turn 313: 1459 AD FT14 -> FT15 / >96M
turn 314: 1460 AD >97M
turn 315: 1461 AD -
turn 316: 1462 AD FT15 -> FT16 / >98M
turn 317: 1463 AD -
turn 318: 1464 AD >99M
turn 319: 1465 AD FT16 -> FT17
turn 320: 1466 AD >100M
turn 321: 1467 AD >102M
turn 322: 1468 AD >104M
turn 323: 1469 AD FT17 -> FT18 / >105M
turn 324: 1470 AD >106M
turn 325: 1471 AD >108M
turn 326: 1472 AD FT18 -> FT19 / >110M
turn 327: 1473 AD >113M
turn 328: 1474 AD >116M
turn 329: 1475 AD FT19 -> FT20 / >119M
turn 330: 1476 AD >122M
turn 331: 1477 AD >125M
turn 332: 1478 AD FT20 -> FT21 / >129M
turn 333: 1479 AD FT21 -> FT22 / >133M
turn 334: 1480 AD >138M
turn 335: 1481 AD FT22 -> FT23 / >143M
turn 336: 1482 AD >148M
turn 337: 1483 AD FT23 -> FT24 / >153M
turn 338: 1484 AD >159M
turn 339: 1485 AD FT24 -> FT25 / >165M
turn 340: 1486 AD >170M
turn 341: 1487 AD >173M
turn 342: 1488 AD FT25 -> FT26 / >174M
turn 343: 1489 AD FT26 -> FT27 / >176M
turn 344: 1490 AD >177M
turn 345: 1491 AD FT27 -> FT28 / >178M
turn 346: 1492 AD >179M
turn 347: 1493 AD FT28 -> FT29
turn 348: 1494 AD >181M
turn 349: 1495 AD FT29 -> FT30 / >182M
turn 350: 1496 AD >183M
turn 351: 1497 AD FT30 -> FT31
turn 352: 1498 AD FT31 -> FT32 / >184M
turn 353: 1499 AD -
turn 354: 1500 AD FT32 -> FT33 / >185M

Status at +1500
Population: 185.18M; Cities: 125; Government: Democracy
Gold: 406 Cost per turn: 5126; Total advances: all + 32 future techs; Production: 3201MT; 0 polluted tiles
Wonders: All except Manhattan
Units: 1 Settler, 85 Engineers, 3 Phalanx, 3 Archers, 1 Legion, 3 Musketeers, 5 Partisans, 2 Alpine Troops, 4 Riflemen, 1 Crusaders, 2 Dragoon, 3 Fighters, 6 Diplomats, 5 Spy, 5 Freight
Roman: Destroyed by me;
Viking: Uncooperative, Peace, 1656 gold, 1 city;
Aztec: Destroyed by me
Chinese: Worshipful, Peace, 1601 gold, 1 city;
Greek: Destroyed by me
Sioux: Destroyed by me
 
This is the part where I let my cities grow with help of foodfreights. I changed all the citynames. To know where to deliver a foodfreight I called my cities A1, A2 ...A10, B1, B2 and so on. The cities A1 and A2 were delivering food to each other. Using the g button (go to) it was easier to deliver those foodfreights (the cities were not always close to each other).

turn 355: 1501 AD FT33 -> FT34
turn 356: 1502 AD -
turn 357: 1503 AD FT34 -> FT35
turn 358: 1504 AD >186M
turn 359: 1505 AD FT35 -> FT36
turn 360: 1506 AD FT36 -> FT37
turn 361: 1507 AD >187M
turn 362: 1508 AD FT37 -> FT38
turn 363: 1509 AD FT38 -> FT39
turn 364: 1510 AD FT39 -> FT40 / >188M
turn 365: 1511 AD FT40 -> FT41
turn 366: 1512 AD FT41 -> FT42 / FT42 -> FT43
turn 367: 1513 AD FT43 -> FT44 / FT44 -> FT45
turn 368: 1514 AD FT45 -> FT46 / FT46 -> FT47
turn 369: 1515 AD FT47 -> FT48 / FT48 -> FT49
turn 370: 1516 AD FT49 -> FT50 / FT50 -> FT51 / >189M /4134 points (3244 cit)
turn 371: 1517 AD FT51 -> FT52 -> FT53 / >190M / 4149 points (3249 cit)
turn 372: 1518 AD FT53 -> FT54 -> FT55 / >192M / 4176 points (3266 cit)
turn 373: 1519 AD FT55 -> FT56 -> FT57 / >193M / 4195 points (3275 cit) strange thing hapened with science full and beaker changed to empty. Was afraid of negative tech as mentioned in GOTM 68 but didn't happen.
turn 374: 1520 AD FT57 -> FT58 -> FT59 / >197M / 4228 points (3298 cit)
turn 375: 1521 AD FT59 -> FT60 -> FT61 / >199M
turn 376: 1522 AD FT61 -> FT62 / >203M
turn 377: 1523 AD FT62 -> FT63 / >206M
turn 378: 1524 AD FT63 -> FT64 -> FT65 / >212M / 4361 points (3401 cit)
turn 379: 1525 AD >217M
turn 380: 1526 AD >224M
turn 381: 1527 AD FT65 -> FT66 / >229M
turn 382: 1528 AD >237M / 4523 points (3558 cit)
turn 383: 1529 AD FT66 -> FT67 / >243M 4568 points (3598 cit)
turn 384: 1530 AD >252M / 4629 points (3659 cit)
turn 385: 1531 AD >259M / 4679 points (3709 cit)
turn 386: 1532 AD FT67 -> FT68 / >269M / 4739 points (3764 cit)
turn 387: 1533 AD FT68 -> FT69 / >276M / 4783 points (3803 cit)
turn 388: 1534 AD >279M
turn 389: 1535 AD FT69 -> FT70 -> FT71 / >289M
turn 390: 1536 AD >296M
turn 391: 1537 AD FT71 -> FT72 / >305M / 4951 points (3956 cit)
turn 392: 1538 AD >314M
turn 393: 1539 AD FT72 -> FT73 / >320M
turn 394: 1540 AD FT73 -> FT74
turn 395: 1541 AD 5149 points (4144 cit) / launch spaceship (1552 arrival)
turn 396: 1542 AD FT74 -> FT75 -> FT76
turn 397: 1543 AD FT76 -> FT77
turn 398: 1544 AD -
turn 399: 1545 AD FT77 -> FT78
turn 400: 1546 AD 5348 points (4323 cit)
turn 401: 1547 AD FT78 -> FT79 / 5388 points (4358 cit)
turn 402: 1548 AD -
turn 403: 1549 AD FT79 -> FT80 -> FT81
turn 404: 1550 AD FT81 -> FT82
turn 405: 1551 AD C Sydney builds Manhattan Project / FT82 -> FT83 / 5611 points (4541 cit)
LANDED in 1552 with 6011 points (4541 cit/560 achievements/400 spaceship/100 peace/410 future technology) =360%

Status at end
Population: >320.0M; Cities: 125; Government: Democracy
Gold: 4805 Cost per turn: 5793; Total advances: all + 82 future techs; Production: 5050MT; 0 polluted tiles
Wonders: All
Units: 1 Settler, 75 Engineers, 2 Phalanx, 3 Archers, 1 Legion, 3 Musketeers, 5 Partisans, 2 Alpine Troops, 4 Riflemen, 1 Crusaders, 2 Dragoons, 3 Fighters, 6 Diplomats, 5 Spy, 80 Freight
Roman: Destroyed by me;
Viking: Uncooperative, Peace, 2531 gold, 1 city;
Aztec: Destroyed by me
Chinese: Worshipful, Peace, 2381 gold, 1 city;
Greek: Destroyed by me
Sioux: Destroyed by me

The part where I had to bring the foodfreight from city A to B and vv did cost me around 5 to 10 minutes. Because I had to transform some tiles to hills (to mine) to get a city 50+ shield cost me 5 minutes. Then looking at the cities which had not enough shields to build a freight in 1 turn I had to RB. This did also cost a lot of time. In the beginning it cost me 15 minutes, but after getting more 50+ shield cities this was just 5 minutes.

When doing this with a big map it will cost at least 1 hour to play 1 turn.

Unfortunally I had not enough time to get all the futuretechs because of reallife time
 
Elephant --

What a fabulous game!!!

It's always nice to see new strategies after all this time...
 
Sadly I cannot take credit for the strategy, it just evolved as my original plans went down the tube. I noticed I was getting a worthwhile mercenary force and just decided to see how far I could get. I think if I had started with a NCQ plan and gotten the same hut luck I might have finished around 1000BC. Finishing earlier would have meant smaller AI cities too - several times I had to wait for a city to build another defender before I could finish it off. I think I only got three or four vet Chariots built in Babylon that contributed toward the conquest; no Elies were ever made.
 
Research would have been cheaper if you had kept the Sioux (Purple) as a pet civ and destroyed the rest.

Yes I realised that after a while. The only problem was that their cities were on the wrong places so I thought it was better to destroy/capture them.

Next time I certainly will let the purple civ alive for better research.
 
The idea of a "pet" civ is that you choose one city to survive (surrounded and crippled), but take or wipe the rest.
 
Back
Top Bottom