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Good growth potential for the starting location, but a little short on commerce; was this a significant problem, especially for research, or did you manage ok?
A decent number of towns could be built thanks to the starting location of Moscow. Other food bonuses for semi-corrupt towns plus a few forests helped build settlers too and as our isolation became evident I realized that a large number of towns would be very useful to keep the upkeep down once we got to republic. (We could expand easily and didn't have to build a lot of weak military units.)
You get an isolated start, which has advantages and disadvantages - was this overall better for you or not?
I've already mentioned the main advantage, but there was no way to makes gain through warfare. Are you forcing a builder's game upon us? I'm game.
How did your contacts go?
Utterly terribly, but it remains to be seen how big the loss is compared to other players. I spotted borders very early, around 1800 BC, and thought that the blue AI would bring Map Making on a galley. (It's not the kind of tech you want to research as long as you know one AI.) So I went for Literature (building libraries - phew,) Philosophy, CoL, and Republic. But there was no galley until 450 BC and that was an Ottoman galley. However, I did have a monopoly on literature then and later got to trade Republic to three civs, so things improved.
Fill up your landmass, or did you get help? Finally, how does it look going forward?
Ha-ha. Ottomans settled on the frozen isthmus to the west shortly after the uprising. They had to eat ALL the barbs! I placed a spearman within view to enjoy the show. So, no I didn't fill up the landmass but I had tightly placed towns going as far west as the gems.
Condensed timeline:
Build order: warrior,warrior,granary,settler,worker
It would be interesting to know if early worker instead of a second warrior would have paid off.
RCP 4 or 5? 5 gives room for one more town and more towns on coast, but I chose 4. I think now it was wrong, but RCP gives nice ring of RCP6 too.
3700-Popped map, spotted nearby wine.
although founding town on gold is always tempting.
3400- Spotted distant gems.
3200- Spotted strange icy land bridge/peninsula.
2850 - Popped CB. Probably dumb if we are alone.
2750 - But now scout sees grass.
Nice place for a peaceful FP in conquests, little more.
2190 - Scout dead, but finished exploring. Alphabet (40t.) Saved up 27 gold.
1790 - Blue borders. 4 towns. Settler factory starts running.
1600 - Wine connected.
1525 - Two warriors fail to take a barb camp.
1375 - Writing.
1300 - Economically dispersed the barb camp.
1200 - Temple in Minsk.
925 - Literature. When will someone come to see me?
900 - Again, a barb camp comes in handy.
750 - Philosophy.
570 - CoL
450 - Finally met someone. And it is not the morons with the blue borders but the Ottomans, who know
everyone. Gems connected.
430 - Naturally, Ottomans are world leaders and won't trade contact with us. We use Literature to buy contacts,
then Map Making.
410 - Barb uprising. Sold Incence to Vikings to afford speeding up Republic.
350 - Sold Gems to Vikings for IW.
270 - Republic. Trade World Map, Masonry, WS, Myst, Math, HB, Currency. We revolt and get 7 turns on both rolls.
170 - Ottomans, recently with 600 g-coffers, before uprising,has been looted down to 11 because of their colony on our continent.
The toughness of the map is clear when we note that every AI can trade with each other but we can only trade with Vikings.
30 BC - Finally entered MA. 4 turns to FP.