GOTM_131 Spoiler

Thanks to Ali Ardavan, Major Advantage and haleewud for their logs, and well done for speedy progress. I hope URUWASHI managed a bit more time for the game despite much analysis of running Civ2 under Windows 7 (as well as the start position / hut option rule which he was complimentary about in the game spoiler itself.)

Just a few background notes....

The discussion in the Future GOTM thread (see for example this post by our moderator) suggested that the group might find interest in a "normal" game with 1) more of a headstart for the AI and 2) limited good terrain. The headstart for the AI might help the interest level, and the limited terrain would provide continuing interest and keep the game from growing too large. It can also favour the human player. There were no traps or tricks intended, although I hoped Atlantis might cause a smile. It was intended to be a good map for the use of ICS and trade strategies, and with 7 players and our being purple, it meant the game would be familiar once underway. I think the logs suggest this is what happened.

I did not expect the hut option rule to have a big effect, but it might have made for some extra interest, and it has certainly increased my understanding of the options.

The techniques to create the game were learned as a side-effect from the investigation of the problem with the "all forest map" of GotM 121.

The map itself was edited from a "CivMapGen" original. Peter Blackman's CivMapGen program provides more difficult terrain than normal. The program includes an estimate of the number of reasonable city sites - for this map it is 60. It also analyses the terrain: for this map the split is Ocean 64%, 8% swamp, 6% glacier, 5% grassland, 4% plains, 4% mountains, 2% forest, 2% desert, 2% jungle, 2% tundra, 1% hills.

Magic did encourage me to play this GotM but I prefered not to having done quite a bit of setup and testing. But thus encouraged... unofficially I did move the City to the 4-special site and try OCC (I don't know a way to do this within the OCC rules because of the size-1 trick.) The Germans won.
 
Thank you Inkerman for a game well designed. It is too late but I would have encouraged you to play the game as well. I always play my custom maps. All you need to do is to make sure we have all the information you do.

The fact that there were not too many places for cities was definitely a plus. The games with a huge number of cities become a huge time drain near the end, particularly for landing startegy.
 
+1510 Americans steal Plastics. I declare war. Future Tech 7 -> 8 -> 9. Domestic deliveries for 234, 182.
+1520 Germans steal Fusion. I declare war. Future Tech 9 -> 10 -> 11. Foreign deliveries for 708, 187. Domestic deliveries for 220, 552.
+1530 Future Tech 11 -> 12 -> 13. Domestic deliveries for 378.
+1540 Future Tech 13 -> 14 -> 15. Foreign deliveries for 467. Domestic deliveries for 176, 180. T2L3S5
+1550 Barbarians kill my None rifleman. Future Tech 15 -> 16. Stealth fighter kills German rifleman. Nuremberg taken for 145g and marketplace. Domestic delivery for 204. T3L3S4
+1560 Wounded barbarian fanatic kills my transport inHormoz. Americans destroy a Harbor in BandarAbbas. Future Tech 16 -> 17 -> 18. Paratrooper saves Hormoz from barbarians. Domestic deliveries for 325.
+1570 Future Tech 18 -> 19. Barbarian leader for 100g. Domestic deliveries for 282.
+1580 Future Tech 19 -> 20. Domestic deliveries for 66, 94, 76. T1L3S6
+1590 Future Tech 20 -> 21 -> 22. Foreign deliveries for 307. Domestic deliveries for 356.
+1600 Future Tech 22 -> 23 -> 24. Foreign deliveries for 237. Domestic deliveries for 214, 390.
+1610 Carthaginians steal Fusion Power. I declare war. Future Tech 24 -> 25 -> 26. Tonbak founded. T3L3S4
+1620 Future Tech 26 -> 27. Peace reached with Germans.
+1630 Future Tech 27 -> 28. Foreign deliveries for 352, 467. Domestic delivery for 324. T2L3S5
+1640 Future Tech 28 -> 29 -> 30. Domestic deliveries for 506.
+1650 Future Tech 30 -> 31. Foreign deliveries for 340. Domestic deliveries for 290.
+1660 Future Tech 31 -> 32 -> 33. Domestic deliveries for 702.
+1670 Future Tech 33 -> 34. Senate hands peace to Americans. Foreign deliveries for 870. Domestic deliveries for 192.
+1680 Future Tech 34 -> 35 -> 36. Full space ship launched. Malta and Amsterdam founded. Foreign deliveries for . Domestic deliveries for 411, 386, 632.
+1681 Future Tech 36 -> 37 -> 38. Leptis Parva razed. Foreign deliveries for 237. Domestic deliveries for 102, 392.
+1682 Future Tech 38 -> 39. Foreign deliveries for 510, 171. Vet Stealth fighter barely managed to kill 3 defenders of Carthage. Paratroopers take the city for 446g and Oracle. Carthaginian capital escapes to Troy. Malaca bribed for 605g. Spy turned vet. Got 213g, 2 units and 2 structures.
+1683 Germans steal Plastics. I declare war. Future Tech 39 -> 40 -> 41. Got 6 new pollutions. Panormous bribed for 299g. Lost vet Spy. Got 250g. Americans declare war instead of removing troops. Domestic deliveries for 270.
+1684 Future Tech 41 -> 42. Foreign deliveries for 340. Domestic deliveries for 827.
+1685 Celts steal Fusion Power. I keep the alliance. For the first time ever the number of polluted tiles is above 10. Future Tech 42 -> 43 -> 44. Atlanta rendered defenseless and then bribed for 230g. Lost Spy. LeptisMagna founded.
+1686 Future Tech 44 -> 45. Domestic deliveries for 180, 365.
+1687 Germans join the space race. Future Tech 45 -> 46 -> 47. Foreign deliveries for 237. Domestic deliveries for 337, 140. T3L3S4
+1688 Future Tech 47 -> 48. Bhopal, Timor, and Sealcity founded. Domestic deliveries for 97. T2L3S5.
+1689 Future Tech 48 -> 49 -> 50. Foreign deliveries for 68, 160. Domestic deliveries for 298, 139. Babol and Endgame1 founded. T1L3S6.
+1690 Future Tech 50 -> 51 -> 52. Manhattan and UN built. Lengeh, Brussels, and Endgame2-3 founded. Domestic deliveries for 27. Stealth fighter lost in attack on Troy. T0L10S0
 
Regarding the Celtic warrior in Atlantis.

I checked my save files a few minutes ago. In my game, in 2100BC, Atlantis was building a phalanx. In 2050BC, both a Aztec phalanx and a Celtic warrior were in Atlantis. Atlantis was supporting the phalanx and a settler (stuck on a gold mountain at 47, 7). Production in Atlantis was 0. In 2000BC, the Celtic warrior was gone and 4 shields were in the production box (even though Production was still zero.
 
@ Inkerman: Could you tell a little more about Atlantis? In general, it's been a really nice game to play. (I wouldn't share Uruwashi's enthusiasm "This game is one FOR THE AGES", that was the one we played the vikings and had to exchange freights asap.)

@Ali: Your game seems like the path I wanted to avoid by switching to conquest at 1000 AD. ;)

Here is the last part of my log:

1020 Laser -> Rocketry; SETI build; deliv 930, 270, german Explorer next to Issus, no peace
(german explorer razes Issus, 14g + Tactics)
1040 Rocket->Mob. War.-> Robot.: refuse to pay 1000g to germany, 534, 628, ???g
1060 Robot->Comb. Weap.->Space flight (1872), 1st tank in Frankfurt, kills german attackers; 656, 564, 136, 47 (trying to trigger before Eureka)
1080 Space -> Plastics -> Communism, deliv 858,145, Port Relais (use as base for stealth fighters& praratroopers on their way to Aztec/America) founded, reduce science to 1 a/t
1100 Commy -> Supercond.; attack Berlin, alpine troops hold, del. 606, 636
1120 Supercond. -> Stealth -> Espionage(2002); deliv. 488,142, 2 howitzer, 2 tanks ready to strike Berlin, raise lux for more celebration
1140 Esp.->Refrig.; 1 howitzer lost, 2 heavily wounded in Berlin attack, but we won! cap Berlin, 280g+Pyr+Magellan, deliv 666,660
1160 Refrig. -> Gen. Eng., embassy with germany
1180 genetic -> Recycling, embassy with america ,del. 232,764,376, subvert revolting Königsberg 2*287
(interturn) German dip outside Berlin, enforces peace, steals plastics, I declare war
1200 Recycling -> Environmental, Potsdam bribed 645g (142+Adam Smith), Leipzig captured
1220 Enviro -> Guerilla
(Carthags sneak attack, thanks a lot :)
1240 Leptivs Parva captured (stealth fighter & Paratrooper), Mnchen subverted (and renamed to München) 2*126g, Germany conquered, 100g gift from celts, Caralis bribed 1365 (302 in return)
1260 Guerilla -> Labor Union; Hamburg founded in Germany, oil to Eureka for 1018g
1280 Finally explore island 20, pop hut, want city, call it Dublin because of the island's shape
1300 Fusion -> Fundy, still waiting for Aztec sneak ttack, embassy with Japan
1320 some last demo-deliveries, revolt, demand Aztec tribute, they declare war; cap Tenochtitlan (327g + Coloss + MPE), cap Teotihuacan 224g, Tlatelolco 66g, celtic alliance cancelled
Final-wonders calculation: 5*600s+1*300s, 2 seed-vans each->10800g required
1340 Communism established (Fundy not triggered due to anarchy), cap Texcoco 280g, Philadelphia (aztec), demand tribute from Japan and Celts, both war, Atlantis 35g, Aztecs defeated, Edo bribed 364g (212)
cap Caerphilly 151, Kells 137+Eiffeltower, Caerdydd 151+GW, Porth 135; lux 50% for celebration
1360 Fundy -> Fut1; cap Armagh 314, Caernarfon 164, Tintagel 159, too many american musceteers for now
1380 Eureka discovers Cure for Cancer, cap Kyoto 216g, Satsuma 162, Japan defeated, cap Boston 336, Washington 150, America down to New York, cap Cork 267, Celts defeated
final wonders-plan: Oracle (Berlin 4vans->400g), Hoover (Dacca 7v->1000g), UN (Delhi 7v), Apollo(Punjab 4v), Manhattan(celtics 7v+some units), start selling sewers/aqaeducts
1400 demand Carth tribute, war, cap New York (333g+GL+SoL), America defeated, cap Malaca (408g+WS), cap Carthage (361g+Sun Tzu), carths down to Troy + unknown Panormus, use vans for wonders, rush Apollo, gold requiered: 160+932+1000+1000, disband some more units, rush all
1420 Fut1->Fut2, build Apollo, Hoover, Manhattan, UN, Oracle, bribe Troy 714g (556 back), settle last engineers, increase happiness, bribe Panormus 195g (194 in return), Carthagian Empire assimilated, GAME OVER!

I haven't played the "alternate EL-ending" until the end, I think I could have launched a standard spaceship around 1130 AD.
 
Unfortunatly I could not play the game. After 2 weeks I MANAGED to get Civ II on windows 7, as a fact I FOUND a way to Install CIV II without any patches and it works PERFECT, then again as I upgraded from Vista to windows 7 , all my programs were Wiped.
All important documents were transfered to the new system....except, I could not find the FOLDER callled OLD WINDOWS where all my personal files, pictures and MPS were supposed to be ! For some UNKNOWN reason all my personal files were in a " Hidden " Old Windows folder.
I did try to load my last SAVE from Game 131, but ...CIV II was unable to open it, since it did recognize the Folder...but the file was Hidden....so no Info !!

Since I had played close to 1 AD....I could not Restart de game as one of our Honor Rules.

BUT I played it ( I will NOT submit it ) and it was a fun Game !
I build my Empire on Islands 18 and 19 , since many of the Specials could be exploited by cites on both Continents, ditto with locations 127.57 and 3.55

Just downloaded 132, and I am currently studing the Map.
 
@ Inkerman: Could you tell a little more about Atlantis?

I mentioned there were a few things intended for a bit of entertainment without affecting the game very much. (It was a 7-player game on a poor terrain, continents, normal-size map, with a headstart for the AI.)

Atlantis was an island city popular with the Celts as a holiday destination. Also the legendary city has a reputation bigger than the reality.

At the start we see it as size 3 but it is actually size 1, and apart from 1 science all its resources are being used to maintain things as they are. A Celt NON-warrior is on the island. If and when the Indians take Atlantis, either by bribery or assault, something unfamiliar is seen.

I wonder if anyone was able to conquer before the late stages of the tech tree?
 
Back
Top Bottom