Government types

GeneralZed

look around...
Joined
Oct 24, 2004
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Switzerland
I wonder which one is the best. Fascism looks nice, but the corruption is too high for my taste, democracy could get quite expansive in big wars and the others are quite too average.
Which one would you get and why? I'm needing some good advice of professional people ;)
 
Republic. Comes early, reasonable WW, gold bonus, reasonable support, what else could you want?
 
Governments:
Communism: Best for late-industrial wars and for big empires
Fascim: Best for medium-sized empires that wants to destroy land through war.
Democracy: If you want brute economic power this is the government
Republic: If you want economic power and moderate military power than this is for you.
Fuedilism: If you have tiny cities that aren't growing this is best for you since it provides huge unit support for town cities.
Monarchy: Best if you want all-war in the early age. it provides the best unit support other than communism.
 
I only have Vanilla, but I've recently been playing the current GOTM with the GOTM modpack, including the beefed-up unit support for Republic. Does anyone else think that this makes Republic tremendously overpowered? During the middle ages, I was getting >300 gpt and 4 turn research, while waging constant wars. According to Civassist, switching to Democracy would actually hurt my economy because of unit support. Get a few luxuries and a wonder to take care of WW and there's no downside to Republic at all if you've got enough big cities. Am I right in thinking that this makes all other government types obsolete except in certain game variants (always war for monarchy/communism and no war for Democracy)?
 
Related question (to save forum space..)

Has anyone gone from a monarchy/Republic to a Deomcracy, and then back to a Republic/Monarchy/any other warmonger goverment, for the explicit purpose to conquer new territory for resources (or just to be greedy?)

Just wanted to know if the civilization as a whole can stand such shifts all in the same game.

Trust moi, I got my own maniacal reasons. (or lack of...) =^^=
 
How bout w/o. My Greek game (C3C 1.22) has been in Anarchy twice for only ten overall turns. The restless subject quotient at the present is pretty stable even in Anarchy, and the idea was to use Demo and the (5 turns) upcoming Replacable Parts to get most of the Railroads in place.

The idea then was to revert to Republic (going to bypass Comm and Fasc) and wait for the MPP with the Byzans and Americans to possibly activate since the Celts are directly east of my empire on another continent. (and happen to be the second largest empire, which would almost beg a future war.

Also, I'd like to finish off what remains of the Indians (9 cities) and probably absorb the English (14 cities) as well, giving overall control of my continent.

The only question I really had, was: would a revert from Demo to Repub cause unseen penalties besides the obvious, or should I just take a baseball bat and clam myself 'down'. =#@=

Nice that I kept all that short...
 
Gaian Knight said:
Related question (to save forum space..)

Has anyone gone from a monarchy/Republic to a Deomcracy, and then back to a Republic/Monarchy/any other warmonger goverment, for the explicit purpose to conquer new territory for resources (or just to be greedy?)

Just wanted to know if the civilization as a whole can stand such shifts all in the same game.

Trust moi, I got my own maniacal reasons. (or lack of...) =^^=

I've never done that for conquest per se but I have been forced to do it during drawn-out wars in Democracy just to stabilize my empire.

Gaian Knight said:
The only question I really had, was: would a revert from Demo to Repub cause unseen penalties besides the obvious, or should I just take a baseball bat and clam myself 'down'. =#@=
No penalties that I know of other than the obvious. If reverting to a more primitive government is the right move, then go for it; just watch that anarchic stage if you're not religious.
 
Republic till communism comes out then switch and watch the money come rolling in. Atleast this is true if you have a good size military.
 
Communism is probably the best government to go in C3C, if you're planning on owning big empire, decent military support, and low corruption and shields (NOTE: building Secret Police HQ and Forbidden Palace would prove Communism valuable). However, the only disadvantage I'm practically aware of is not being able to rush improvements and units by paying gold.

If you happen to store too much gold in your civ account, you might as well conduct espionage missions to mess with other powerful rivals if necessary.
 
Depends. Monarchy is good, no war wearniess and military support, always do democracy if you don't go to war a lot and commi, secret police HQ and low corruption. win. :)
 
Early: No choice :p
Mid: In 90% of all times, Republic is by far the best Government. Exception: Lots of prolonged wars (Monarchy, 9%); lots of tiny cities with absolutely no Growth possible (Feudalism), only when you have no fresh water or nothing but Jungle. Occasionally, you can trade for Polytheism and mange to get first to Philosophy, while CoL is not known - since anything is better than Demo, go for Monarchy here.
Mid to late: Your empire is huge, and you're going to fight a lot (Communism) - but 'huge' means about 4x OCN! You are in Monarchy, and now the game gets more peaceful (Demo). You are REL, and fast Workers and the slightly lower corruption will help (about 2x OCN) -Demo. Or, you build up a lot of units and can overrun the last enemy in no time (Demo) - from a certain number of units (~150) unit support in Demo costs less than Republic. Stil, in 90% Republic is the best Gov again.

Fascism? For the AI. NEVER worth it.
 
Republic is fine if you build military but not much in the way of workers. If you use a strategy of having 2 or 3 workers per city, unit costs are immense. Fascism has the same corruption level as republic but you can have substantially more units and no war weariness. Even though i never play a warring strategy, in fact my strategy is one of die-hard pacifism, I find I have profited the most from facism. Low corruption coupled with a commercial civilization and 200% workers coupled with an industrial civilization make facism almost irresistable to me.
 
By the time Fascism comes along, most of my land improvements are done. There are still some rails to lay, but that's about it. If I want double speed workers I'd rather spend my time researching Replaceable Parts. I usually have quite an army of slaves to finish with the rails so worker support and speed doesn't tend to factor in.

Republic's commerce bonus easier pays for most of the additional unit support while supporting a significantly higher science rate.

Republic is simply more flexible than Fascism. You can't make much use of gold in Fascism. It just sits there. Early in the Industrial Age, I turn off science and rush buy a bunch of factories in my core cities. Some of those go on to build coal plants. Now I've almost doubled my production in a much shorter time period than possible under Fascism. I can now easily nab Women's Suffrage which takes care of most of your WW problems. Likewise, I can turn off science for a few turns and generate gobs and gobs of gold for upgrading to infantry.

For war, Republic lets you rush temples, barracks, harbors, airports and units wherever they are needed. At peace, sell your techs to the AI for generous amounts of gpt. This kills their research and gives you more gold yet again.

For a long war, you're better off switching but I don't think I'd pick a government that kills off a good portion of my population.
 
I'm a Democracy lover, which is ironic because I play aggresively. As soon as I can get it, I switch to it as soon as I'm at peace. I tend to play militaristic and builder (My own strategy style, not civ's ;) ) Since I want to build everything as quick as posible, I focus on production first in all my cities, this includes growing cities quicker so that I have more production. I mine alot of grassland and plant forests on plains. Keep in mind I do try to keep enough of an eye on growth.

If I'm experiencing WW, I'll buy off the warring civ.

Therefore I tend to be an economic power, generally at peace, so democracy is my favorite. Otherwise if I'm forced to fight a long war, I prefere Monarchy early, and Comunism later. Early on I'll swith to Republic as soon as I'm at peace, then instantly to Democracy as soon as I get it.

I usually declare war on someone when I have way too many units built to support. An effective way to cut down on my army size and expand the empire! :mischief: :lol:
 
Does anyone know the specific benefits of Demo over Rep other than the increased worker rate? I know it says "increased commerce and production" and corruption is less, but can anyone quantify that? I know most deity-level players tend to stick with Republic, and I usually do too, but in my current game (PTW, regent) I just started a revolution to Dem. Old Civ 2 habits die hard... I'm just wondering if it's worth 8 turns of anarchy in the early (but post-Steam) IA.
 
For non-religious, you should never waste 8 turns of anarchy to go from Republic to Democracy. It is highly unlikely that you'll get away with staying there so you'll have to spend another 8 switching back.

Besides the 50% faster workers, Democracy has slightly less corruption and much worse WW. That's it. Oh, and the unit support is worse too.
 
I disagree. I believe that if you are playing in a Republic, you are wasting time and money by not switching to democracy. The benefits are better. It's not 8 turns either. The smaller your empire the less turns it takes and if your empire is large anyway, you will comeout ahead on corruption in the end. Republic is not for large empires.
 
Pre-conquests, there is 2/3 as much distance corruption in democracy as in republic. In C3C democracy has 3/4 as much distance corruption as republic. I don't think a switch from republic to democracy is worth it, except possibly for a religious civ, or perhaps to save unit costs in C3C if the savings are significant.
 
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