[THIS THREAD IS UNDER CONSTRUCTION]
FINISHED DESIGNS WITH A CIV:
SEMI-FINISHED DESIGNS WITH A CIV:
FINISHED DESIGNS WITHOUT A CIV:
SEMI-FINISHED DESIGNS WITHOUT A CIV:
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FINISHED DESIGNS WITH A CIV:
The Byzantine Empire
Leader: Basil I
UA: The Second Justinian: Capturing Cities and adopting Policies boosts Production in all Cities. Finishing National Wonders grants experience for every Unit.
UB: Dikastirio: Courthouse replacement. May be built in all Cities. Grants a Culture boost when a building is finished in the City.
UU: Proktikor: Knight replacement. Gains experience 50% faster. When garrisoned in Cities, increases building Production by 5% for every Level it has (maximum 30%).
The Abbasids
Leader: Harun al-Rashid
UA: Kingdom of the Thousand Nights: Cities following your Religion have +25% Great Person Generation and a Scientist slot. Trade Routes spread the home city's Religion with twice as much intensity.
UB: Bazaar: Market replacement. +2 from trade routes for both owner and recipient. +2 Gold. +25% Gold. +2 Gold and +2 Faith on Oasis. 2 Merchant slots rather than 1.
UU: Camel Archer: Knight replacement. Ranged unit. Upon being built, gains extra Experience based on the number of Specialists in the City it was built.
Holy Roman Empire
Leader: Frederick II
UA: Stupor Mundi: Upon adopting Social Policies and Ideological Tenets, all Units gain Experience. The cost of adopting Social Policies is diminished by 5% (up to a maximum of 35%) for every City-State alliance you have.
UB: Universta: University replacement. Contains a slot for a Great Work of Writing that when filled generates +1 Culture for every +1 Science produced by Specialists in this city.
UU: Saracen Archer: Crossbowman replacment. Begin with additional experience for every City-State alliance you have.
The Rebel Alliance
Leader: Luke Skywalker
UA: A New Hope: While at War, City-States you are Friendly or Allied with can join your Civ, giving you two additional World Congress Delegates. Great Generals may be expended in City-State territory for a good deal of Influence.
UU: Rebel Gunner: Infatry replacement. Cheaper. Slightly stronger. Has a combat bonus in Friendly Territory.
UU: X-Wing: Fighter replacement. Much cheaper. Has a massive bonus while Intercepting. Requires no oil.
Venice Split
Crusader Venice
Leader: Enrico Dandolo
UA: Stato da Mar: May not settle new Cities. +1 Food from Marshes - increasing to +2 if the city is the Capital or a Puppet. If a city has a Trade Route leaving from it, the city gains +2 Local Happiness. Upon capturing an enemy Capital, gain an additional Trade Route slot.
UB: Statua di San Marco: Courthouse replacement. Instantly built in Puppet Cities. Does not remove Occupied Unhappiness. +1 Culture for each Trading Post worked.
UU: Great Galleass: Galleass repalcement. +1 Movement. Has to set up to fire, but has a +300% bonus against Cities.
Trader Venice
Leader: Andrea Gritti
UA: Serenissima: May not settle Cities. Gain Golden Age Points from discovering Civilizations and City-States. During Golden Ages, every Tile that generates Gold generates an additional +2 Gold rather than +1.
UU: Merchant of Venice: Great Merchant replacement. May be expended inside the territory of Foreign Civs to begin a Golden Age.
UB: Canali Lighthouse replacement. Has a Merchant Slot. +1 Gold from Sea Resources.
Teutonic Knights
Leader: Hermann von Salza
UA: Helfen, Wehren, Heilen: Cities following your Religion suffer no Occupied Unhappiness. Missionaries may spread Religion one additional time.
UU: Komtur: Great General replacement. In addition to the normal Great General bonus, units within 2 squares of the Komtur automatically heal every turn.
UB: Kloser: Shrine replacement. +10 Experience for units built in the city, and provides them with the Morale promotion. Is built twice as fast in Conquered Cities.
SEMI-FINISHED DESIGNS WITH A CIV:
FINISHED DESIGNS WITHOUT A CIV:
Design without a Civ #1
UA: Worked Citadels generate Golden Age points and increase the Production of Units. +3 Culture from Citadels.
UB: Mint replacement. Can be built anywhere. +2 and +1 on Copper, Silver and Gold rather than only on Silver and Gold. Whenever a Social Policy or Ideological Tenet is adopted, gain Great General points based on the city's Culture output, doubled if on Conquered Cities.
UU: Great General replacement. Whenever it is expended, gain a burst of Culture.
SEMI-FINISHED DESIGNS WITHOUT A CIV:
Unifinished Civless Civ #1
UA: Your Holy City produces +50% Tourism. +1 from Great Works and Wonders.
UB: Shrine replacement. Has a Great Work of Writing slot. +2 Culture. +2 Faith.
UU: Some sort of missionary/great prophet replacement.
Unifinished Civless Civ #2
UA: Capturing Cities gives a Production boost in all Cities. +2 Gold and +2 Science in the Capital for every Conquered City.
UB: Barracks replacement. +2 Happiness.
UU: Some sort of early, powerful siege weapon or something that makes it easier to conquer cities (Great General with a Siege Tower-like boost?)
Unfinished Civless Civ #3
UA: ???
UU: Great General replacement. May acquire City-States.
UU/UI/UB: ???
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