Gracious -> War...?

Pagy

Chieftain
Joined
Jan 27, 2003
Messages
3
Twice in one night (separate games), i had a nation that i was on gracious terms with just declare war on my out of the blue....

wth am i supposed to do?
i'm pretty much a newbie, but both times i didn't do anything out of the ordinary... am i doing something wrong?
 
You just can't trust the AI. Therefore you have to be prepared. A strong military is essential, especially against agressive civs like the Persians, Mongols, Japan. The AI goes for opportumities, like an undefended city. Don't give them that possibility.
 
They AI would betray trade and MPP-partners just to get that extra resource or just the land... If you look it like that , is nice to see that AI is unpredictable and not to be trusted, just like humans :)

This is what happend to me.
 
The Indians have done that to me over a desert city I had on their southern coast. I was in a struggling war with Three other civs at the time, so I reloaded & gave them the city (after selling the harbor of course). It was very strange, because it was all desert, coast & sea with no swampland or resources (throughout the entire game).
 
I've had an AI go from war-->furious-->gracious (and wanting me to sign an allience against another civ). The AI can have other motives that change its' stance, like defeating a more powerful AI, wanting to get a resource, etc.
 
Keep your friends close, and your enemies closer...

I never trust the AI, especially one that I share a border with. I am more apt to somewhat trust an AI rival separated from me by water or several other civs before I trust my neighbors. Not that I extend too much faith to any of the rivals, mind you.

If someone is about to sneak attack you, and you are not able to handle them, you have several options.

1. Let them pound you. Defend as best you can and sue for peace as often as you can.

2. Try to sign a MPP with another civ, preferably a stronger one. Then, when the fool attacks you, your ally will hit them. This may also convince the sneak attacker to back off before war is even declared.

3. Try to sign a MPP with the attacker, or make some other deal with them that involves luxuries, resources, and/or GPT. That way, when they attack you the following turn, their reputation is screwed. I do this option if I can. Very effective. :) Sometimes with will stave them off, but usually they break the deal anyway.

4. A combination of the above. Sign the MPP with a different civ, make a deal with the soon to be attacker, and let them pound you. Their rep takes a hit, the other civ is attacking them, and soon they will leave you alone to deal with the stronger enemy.

Of course, there are other options, but these are just some ideas.

Be careful with #3, sometimes the AI considers you the deal breaker, for some stupid reason.
 
The AI is CRAZY! I've had RoP agreements w/ a rival, been on very friendly terms only to have it drop off a SINGLE unit and on the following turn attack a Worker or a well-defended city. Then it will send a couple of shiploads of one or two troops a turn. I just kick back and Cannon or Artillery them and then/or wipe them out w/ Knights or Cavalry or Tanks.

It doesn't understand concentration of force. It doesn't know how to use Artillery effectively. It can only win with a significant tech advantage and a weak defense on the part of it's rival...

You as a human can beat a technologically and numerically superior AI by leveraging the practical logic of your squishy brain...

All the more reason it sends me into the stratosphere w/ rage when the AI manages to take even one of my cities... :)
 
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