[GRAPHIC MODPACK] Ethnic Wonders of Civilizations

I would need to see the xml code you're using, and also need to know if the later era improvement has another surface size then the previous era improvement. (if it uses another "leafnode" then the other in techspeech ;) )

PM me the code, or link of the whole civ4city xml file and I'll take a look at it.
 
Thanx, Geo,
I have not internet connection at home, but I will send you tomorrow from work pack with three nif files and xml settings.(?) I will be glad, if you manage find, where I made mistake. Thank you. :worship:
P.S. where shall I leave to you link for my files download?
 
Just PM me the link, its the easiest. And if I solve the problem, I'll provide you with a link to the corrected files. In case you don't have your own upload space, use the CFC one temporary. It's civ4 stuff, so should be allowed.
 
Sorry hrochland, what you gave me simply won't run because you gave me XML files which contain improvements that aren't included (graphicwise) in your download. From the look of it the whole GreenMod is in those XML files.

You have to give me or the whole mod in which this hospoda improvement exists, or create a minimod with ONLY the entries necessary to run this improvement.
I checked out the hospoda entries themself, and I wondered why you used the fortress as a template. Have you tried to run another improvement as a template? In any case, I couldn't find obvious errors in the hospoda entry.
 
This part is for HrochMod3,2 for Civ4 1,61 only. My mod is oversize, so I manage not I single remade it for Warlords :( Only my work for Warlords is SlovakiaMod 1,7 - little and simple...

I find error. I wanted write manage not :(
 
Hi,

I am trying to incorporate your City Artstyles into my mod I'm working on and I'm running into a few problems. Some of the artstyles (Middle East, Africa) are showing up fine, but the others are a little messed up in that they don't have all of the buildings in that artstyle. I've attached some screenshots that will hopefully show what I mean.

All I did was copy your PlotXML file over unaltered, and copy over your CityXML unaltered, simply adding my buildings to the proper nodes. I then changed the Artstyles in my CivilizationsXML file. I also copied over the artfiles to the proper directory.

This is a great mod and goes a long way on adding flavor to the game. I also wanted to throw it out there that if anyone wanted to do a native american cityset, that would be awesome, I have a couple of native american civs in my mod and it would look cool to see some teepees and stuff.

Thanks for any assistance you could provide me.

Thanks,
ripple01
 

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Those screenshots are indeed not so clear, but I see your "problem".
For the first 2 pics (Greco-roman and Far-East citysets) I didn't alter a thing. If you start a Warlords game you'll notice that in the Ancient era those sets have mixed structures as well. ;)
Actually, what you see is what was intended in the third and fourth pic, because there's not many new structures to work with I mixed existing civ structures with new graphics in the Ancient and some cases Classic era too.
For the last pic (Persia I suppose?) I'm more or less waiting on Prestidigitator to get moving and work on Mesopotamian cityset which I could implement on Persia and Egypt. So there the first 2 era's will show the european structures and then change into the middle-east cityset in medieval -and renaissance era's.

Okay, since when I released this minimod, a new .dds file was released for the mesoamerican cityset. I will incorporate this one in the mod when I find the time and the stone houses will probably only show up in the ancient era then.

The main reason why I do this mixing is to avoid cities with too many similar looking houses in it. One cityset per artstyle simply isn't enough to keep things progressing throughout 4 era's. With 2 citysets it is doable.

To recap:
Greco-roman: Ancient era mixed buildings, then pure greco-roman until Industrial Era
Far-east: same as above
Europe: different sets/era. The Classic era is a bit mixed with the medieval cityset.
Viking: ancient era is mixed with european ancient cityset, the classic and medieval era are pure norse. Renaissance goes back to the European renaissance cityset.
Meso-american: currently first 2 era's mix with European ancient era cityset. Medieval and renaissance are pure meso. This will be changed a bit when the time comes.
Fertile crescent: first 2 era's come from the european ancient cityset. I simply have no unique graphics for these era's. Medieval -and renaissance switch to Middle-east for obvious reasons.
 
I know I already commented here but I have to say again that this is an awesome idea, both the unique city styles, and the unique national wonders. If there are any buildings you'd like made I'd be happy to make them for you. I'm a good modeller (my avatar) but I'm not so good at skinning and texturing. Anyway let me know if you have any requests.

Also for the national wonders you don't have to make them all civ-specific because that would be too much work I think. You could make a general Asian one, African, and American, but maybe for some of the Euro civs you could make some unique ones because Oxford will look funny in Russia.
 
GeoModder - Thanks for the explanation. I just wanted to make sure I had it installed right.

Chugginator - As I stated in my previous post, I'd love to see someone make a nice native american cityset with teepees and campfires if possible. Unfortunately, there are no native american civs in vanilla or warlords, but in my upcoming mod I have a couple I am using and it would be a neat addition.

Cheers,
ripple01
 
GeoModder - Thanks for the explanation. I just wanted to make sure I had it installed right.

Chugginator - As I stated in my previous post, I'd love to see someone make a nice native american cityset with teepees and campfires if possible. Unfortunately, there are no native american civs in vanilla or warlords, but in my upcoming mod I have a couple I am using and it would be a neat addition.

Cheers,
ripple01

What are the Inca and the Aztecs? If they aren't native american civs... :huh: It wouldn't be hard to model a teepee or campfire though.
 
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