civilizationfanatic2000
Prince
Because every Civ grows the same way with minor differences pre-determined at the start of the game. I feel very strongly that aside from the Three Traits and an environmental bias, there should not be any further built-in features for a civilization. Most changes should come from the environment- biome, climate, animals, and more- as well as political changes. A game where you start as what would be a Barbarian faction in most games, then grow to become one of the strongest economies in your region is a different game from one where your state is conquered but your civilization lives for millennia after. This isn't possible in Civ. Which is a shame. Because it is fun.There’s plenty that’s permanent, though. All of your religious beliefs, your pantheon, the wonders you pick, the Great People you earn.
And the temporary bonuses give flexibility. Making them permanent seems like it’d completely defeat the purpose of that and then cause balance issues, because you basically don’t need to make important choices if you can switch something in, make it permanent, and go onto the next thing.
Why does all of this not count as “evolving” your civ? Does it need to be plastered on the screen with a new UI box for it to count?
Also the permanent changes that are there don't change things enough. Especially religion.
Just make the game hard to optimize.At any rate, I think excessive customization is a net negative, and I don’t want my faction to continue to evolve with a novel’s worth of accumulated abilities. It’s explicitly what lead to games feeling “samey” and boring because in essence you’re able to make optimal choices nonstop.
This is one of those things where I truly believe that the audience doesn’t really understand what it’s asking for.