Graphics

I was going to make them the same one unless you guys have a good one to use.
 
For one of the planets, the "Rocky" planet, I think some Song of the Moon terrain art would be appropriate. I zipped in the specific graphics. Below is the art define for Bare Rock... note it is from Vanilla Civ, I believe a <Grids> tag has been added. However, fortunately there is a BareRockGrids.dds in the zipped art.

Please call it TERRAIN_BARE_ROCK, this is what I'll be calling it in the mapscript.

Code:
		<TerrainArtInfo>
			<Type>ART_DEF_TERRAIN_BAREROCK</Type>
			<Path>Art/Terrain/Textures/BareRockBlend.dds</Path>
			<Detail>Art/Terrain/Textures/BareRockDetail.dds</Detail>
			<Button>,Art/Interface/Buttons/BaseTerrain/Tundra.dds,Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,1,2</Button>
			<LayerOrder>6</LayerOrder>
			<TextureBlend01>8,0</TextureBlend01>
			<TextureBlend02>1,0</TextureBlend02>
			<TextureBlend04>6,0</TextureBlend04>
			<TextureBlend08>5,0</TextureBlend08>
			<TextureBlend03>2,0</TextureBlend03>
			<TextureBlend06>10,0</TextureBlend06>
			<TextureBlend12>12,0</TextureBlend12>
			<TextureBlend09>9,0</TextureBlend09>
			<TextureBlend07>3,0</TextureBlend07>
			<TextureBlend14>14,0</TextureBlend14>
			<TextureBlend13>11,0</TextureBlend13>
			<TextureBlend11>4,0</TextureBlend11>
			<TextureBlend10>7,0</TextureBlend10>
			<TextureBlend05>13,0</TextureBlend05>
			<TextureBlend15>15,0 16,0 17,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
		</TerrainArtInfo>

Attachment removed
 
I noticed some of the leader heads were blurry so I decided to try my luck at skinning
The results:

1 A early Thrawn Test

2 A Pelaeon I am working on

3 A very early jabba
 

Attachments

  • Thrawn.JPG
    Thrawn.JPG
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  • Captain.JPG
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  • Jabba.JPG
    Jabba.JPG
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Those are amazing when wil you have them finished?
 
Could someone make the atlas for me I seem to be unable to do it myself.
 
You know like the ones in \Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\Art\Interface\Buttons where all the buttons are the game doesn't work right without them.
 
I don't think you actually need the buttons in an atlas. You need the buttons, and you need to reference the buttons' paths wherever they are being referenced in the XML- so in the art defines, or in the promotions or technologies defines, etc. If it's an atlas, you need to set up the path one way, if not, I don't think it matters.
 
When you move away from a unit the circle asking if you want to go back to the unit is pink is there a special reason for this or is it just because I'm not using an atlas?
 
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