Grassland to Plain

Charybdis

Scion Doomgiver
Joined
Dec 10, 2001
Messages
290
Location
Australia
Anyway to do this via spell or something?
 
If you scorched a temporary plain it would still return to Grassland afterward. Same issue as bugged people about using End of Winter Gameoption and having a tile "thaw" and clear out your Pirate Coves as the Lanun.


And I agree: I want a spell to turn Grassland to Plains.

Used to only want it because of Plains/Hills City tiles, but now I want it because of Creation's lovely Valleys tending to be Pure Plains, or Pure Grass. Not quite ideal for cities the way I like to build them :)
 
Mine is more for my scion fetish ;)
 
It should be easy to code, but the real question is where should the spell be placed? I was thinking sun1, which would also help avoid the problem of the AI refusing to move a stack of units if even one of them is unable to move by replacing blinding light with... um... I can't think of a good name for the spell.
 
Add it to earth, never really seen the point of wall of stone except as an 'oh damn!' defence maneuver, and I rarely build earth nodes early so its not like I have the spell anyway if I do get a suprise war.
 
Hey I like wall of earth, works great for choke point cities, and handy for defensive style players. :king:
 
I'm planning to make Wall of Stone instead make a temporary Fort-like improvement in my modmod, but I'd first have to add a python function for Improvements similar to setTempTerrain for terrains.
 
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