Ok, cheesy title at best, but I figure its time to start another thread on fireball/meteor swarm and how they are currently WAY imbalanced/inappropriate.
The grossest offender is meteor swarm. Currently, this one spell is by far better overall than the other T3 spells. The only one that comes close is Air 3, and that cant be used to bust city defenses, and can't really kill people. Changing the number from 3 to 1 would still make it a very potent spell, as the collateral damage has a huge impact. Changing the effect to summoning 3 fireballs instead of 3 meteors would also be an improvement.
IMO, change meteor swarm to use a similar effect as Air 3 (except no bonus for metals of course, just a slightly higher base %), and have it also do a random amount of damage to any cities in range. Probably make it into a larger radius ring of flames, but include some miss chance since its not covering all those tiles thoroughly.
Also, Have the tower of elements also add say 5% bonus damage for sorcery spells instead of only benefiting summons. It's a pet peeve I suppose, but I feel it's wrong to have summoned units created from a sorcery spell.
As for fireball, its not as bad as meteor swarm, but it still shouldn't summon a unit as a sorcery spell. It's especially broken when given to Firebows...why should the Amurites build mages when its far easier to race for Firebows and use them for offense as well as defense. I think they should probably be given some other ability, such as the flaming arrows promo like they used to have. I forget if they cost more than standard longbowman, but if so, I would reduce the cost accordingly. But alas, I am tired, and digress.
The grossest offender is meteor swarm. Currently, this one spell is by far better overall than the other T3 spells. The only one that comes close is Air 3, and that cant be used to bust city defenses, and can't really kill people. Changing the number from 3 to 1 would still make it a very potent spell, as the collateral damage has a huge impact. Changing the effect to summoning 3 fireballs instead of 3 meteors would also be an improvement.
IMO, change meteor swarm to use a similar effect as Air 3 (except no bonus for metals of course, just a slightly higher base %), and have it also do a random amount of damage to any cities in range. Probably make it into a larger radius ring of flames, but include some miss chance since its not covering all those tiles thoroughly.
Also, Have the tower of elements also add say 5% bonus damage for sorcery spells instead of only benefiting summons. It's a pet peeve I suppose, but I feel it's wrong to have summoned units created from a sorcery spell.
As for fireball, its not as bad as meteor swarm, but it still shouldn't summon a unit as a sorcery spell. It's especially broken when given to Firebows...why should the Amurites build mages when its far easier to race for Firebows and use them for offense as well as defense. I think they should probably be given some other ability, such as the flaming arrows promo like they used to have. I forget if they cost more than standard longbowman, but if so, I would reduce the cost accordingly. But alas, I am tired, and digress.