My reaction to update 1.20

beorn

Prince
Joined
Sep 12, 2001
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388
Location
Albion, NY
Responding as a player who plays only single player, usually at Sovereign difficulty, and leans more towards builder strategies than militaristic strategies. Who reads/watches very little as far as picking up on expert players' advice. (And who avoids exploits)

1) The game is now far more compelling. Especially during Antiquity. Opponents keep things interesting and can compete in terms of culture generation, science generation, and many of the Legacy Paths. Also, they make intelligent decisions regarding the use of influence and treatment of Independents. In fact, I have seen Distant Land civs at the start of Exploration so powerful I wonder how they got that way.

2) AI military tactics are still not a strength, but in my own opinion, this is not crucial because what with the settlement limit, I rarely want to take enemy cities anyway. I can find better locations myself, and conquest is a last resort... However, Independents seem somewhat more threatening militarily now, which is a huge plus.

3) Crises went off the rails. At first, it was as though when an era reached 70%, it was as though Firaxis released a swarm of mosquitoes around the player -- the crisis has zero impact on strategy or outcome, but they were super annoying. Post patch, it's as though Firaxis crashed your computer -- the crisis wrecks everything, cannot possibly be ignored (I'm looking at you, plague), but there is so little sense of player agency that it's just stupid through and through.

4) But the core problem remains. You can turn off crises, but it's a bad idea because they are the only thing distracting you from deep problems with the ends of eras (Antiquity and Exploration). In each case, the smart play is to quit thinking of it as a historical game, avoid building unnecessary buildings which will weigh you down at the start of the next era, and do a bunch of things that feel ultra board-gamey. Oh, I'll need another military leader next era. Add a bunch of pointless trade routes, so you can take that bonus going into the next era. Build units that will carry over. Place missionaries on your settlements but wait for the final turn so that no one can flip them back and cost you the military legacy points. Etc. I like the idea of ages, but it seems to me that they did not work out how to end them while maintaining a historical game. And they are hiding this behind a crisis system that simply makes the problem worse.

5) Food and city growth is far better, far more fun, far more similar to how cities actually grow. Though I still think the food-based civs are a bit weak and need some help.
 
Place missionaries on your settlements but wait for the final turn so that no one can flip them back and cost you the military legacy points.
Turns out once you reach the military legacy points threshold in Non Sufficit Orbis, you can't lose it again (the milestone, that is). There are other reasons to keep cities converted (like getting Modern Age legacy bonuses from holdover religious beliefs that are dependent on converted settlements, or preventing opponents from getting them), but you don't need to worry about dropping below 12 points once it's been achieved. You won't be punished for that alone.
 
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Interesting. I'm pretty sure that that is a change, because early on I think I lost those points. I know that plague can remove your Enlightenment points. :) But thanks!
 
Interesting. I'm pretty sure that that is a change, because early on I think I lost those points. I know that plague can remove your Enlightenment points. :) But thanks!
I think the points can flactuate, but once a milestone is unlocked, you keep those rewards.
 
My opinion on crises: I have turned them off after about my first 5 games and I don't intend to ever turn them on again. Just annoying.
Apart from that: Before update 1.2.0 I was on my way to establish "immortal" as my standard difficulty level. Now I have to go back to sovereign because I have NO chance at all on immortal. The AI especially goes crazy for science, and they have more of everything else as well (cities, culture, wonders, legacy points, military).
 
My opinion on crises: I have turned them off after about my first 5 games and I don't intend to ever turn them on again. Just annoying.
Apart from that: Before update 1.2.0 I was on my way to establish "immortal" as my standard difficulty level. Now I have to go back to sovereign because I have NO chance at all on immortal. The AI especially goes crazy for science, and they have more of everything else as well (cities, culture, wonders, legacy points, military).

I just started my first immortal game, and I haven't noticed a big difficulty spike so far. I was playing as Egypt and Hasheput and assumed I would not go for the dual legacy that I typically do but I was actually able to complete both culture and economic surprisingly. Onto exploration. I am working my way up to deity.
 
I mostly enjoyed my first post update game, with one exception. I had turned crises on and got the exploration plague - even with enough gold to buy a physician in every settlement it wasn’t possible to keep up. In the end I lost many units, including 5 commanders that didn’t respawn in modern. I was only playing sovereign and it wasn’t enough damage to change the game trajectory, but was annoying enough I’m going to try the no plague mod
 
I mostly enjoyed my first post update game, with one exception. I had turned crises on and got the exploration plague - even with enough gold to buy a physician in every settlement it wasn’t possible to keep up. In the end I lost many units, including 5 commanders that didn’t respawn in modern. I was only playing sovereign and it wasn’t enough damage to change the game trajectory, but was annoying enough I’m going to try the no plague mod

It's so frustrating that they don't tell you your commanders are taking plague damage until they're dead. I've definitely save scummed over this. The only alternative is to check the whole map every turn which is lame. I've taken to never letting a commander sleep so I have to check each one and manually skip turn, that way I can see if they're in a plague or other trouble.
 
I just started my first immortal game, and I haven't noticed a big difficulty spike so far. I was playing as Egypt and Hasheput and assumed I would not go for the dual legacy that I typically do but I was actually able to complete both culture and economic surprisingly. Onto exploration. I am working my way up to deity.

Well I went from getting dual legacies in ancient and exploration to losing in modern. I just couldn't keep up with their yields. Isabella had science and culture in the thousands, I had no way to keep up with that. Doesn't seem like I am ready for deity.
 
It's so frustrating that they don't tell you your commanders are taking plague damage until they're dead. I've definitely save scummed over this. The only alternative is to check the whole map every turn which is lame. I've taken to never letting a commander sleep so I have to check each one and manually skip turn, that way I can see if they're in a plague or other trouble.

Plague will only affect districts (urban or rural). So once the crisis hits, give all your idle commanders a vacation in the countryside and park them on an unimproved tile. There they can safely go to sleep. Alternatively, the game gives you notifications when a city gets sick. Check on every city that gets hit and bring everyone to safety.
 
Well I went from getting dual legacies in ancient and exploration to losing in modern. I just couldn't keep up with their yields. Isabella had science and culture in the thousands, I had no way to keep up with that. Doesn't seem like I am ready for deity.

How did you lose? You will never catch deity yields. They cheat them extensively as well as unit production. It's common to see 2500+ culture and science in modern, but if you capture their city they have barely built any modern buildings. Gotta win other ways like wrecking the leaders militarily or rushing culture or economic win.
 
How did you lose? You will never catch deity yields. They cheat them extensively as well as unit production. It's common to see 2500+ culture and science in modern, but if you capture their city they have barely built any modern buildings. Gotta win other ways like wrecking the leaders militarily or rushing culture or economic win.

I was really only suited for cultural victory and I couldn't keep up. Isabella got 14/15 of the relics but before she could finish me off like that she completed the space race.

I just started a new game as Franklin, antiquity went well. I got science and economic paths. Just started exploration as ming.
 
How did you lose? You will never catch deity yields. They cheat them extensively as well as unit production. It's common to see 2500+ culture and science in modern, but if you capture their city they have barely built any modern buildings. Gotta win other ways like wrecking the leaders militarily or rushing culture or economic win.


This game went much better. Gonna try deity next game...I am thinking a Xerves KoK Persia - Mongol - ??? for a militaristic win?
 

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Prussia was my first deity win.


Well I just won what I would consider an incredibly easy game on deity as Xerves KoK that went Persia - Mongolia - Prussia.

War is just too powerful. I won by military in each age, and in modern I won by I think turn 56? That is faster than most other victories I do.

That being said, not sure I will do deity again. I feel it boxes you in too much to how you have to play. I prefer a more relaxed game so may go back down to sovereign or if that starts getting really easy then immortal.
 
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