Commander Bello
Say No 2 Net Validations
mitsho said:Well, as I said, I like the idea a lot. But the food surplus must have some effect:
- sell it on the market (to other civs)
- more food -> less starving AND -> ability to grow more different luxury foods (that use more input and provide less (nutritial) output (but more econmical) -> more money and/or more health (-> more growth)
correct?
Before I answer those questions, allow me to point out another benefit of my conception:
The AI will be enabled to optimize it's national production!
If there are those 5 food surplus, it would check for the city with the highest production modifiers (forge, blacksmith, factory, whatever) if there is still a "food field" which could be switched to production (in Civ3 terms, switching from a mined grassland to a hill). If after this switch there still is at least no shortage, it would check for the next field or for the second best production city....
And the city governor could easily tell you about the outcome of your latest settings: "Sir, this will cause a national shortage on food. Do you want to proceed?"
Again, less micro-management needed, but optimized output....