Great Person improvements not providing resource?

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GlobularFoody

Warlord
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Mar 22, 2010
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I just started a game with Babylon to test this feature from the patch. I put an academy down on some cotton but it didn't give me the resource.

Has anyone else tried this yet?
 
From the patch notes:
All great person tile improvements now connect all strategic resources.

The point of this was when you'd get a Coal pop up underneath an Academy, you'd have the difficult choice: keep the Academy and lose the Coal, or replace the Academy with a Mine and lose the science? Now, you don't have to decide.

I'm betting they coded this the hard way, and had each GP improvement explicitly link to each strategic. No need in spending the effort to do the same for luxuries, when in the vanilla game luxuries don't pop up mid-game.
 
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