KingTux
Ruler of the Free World
Here's a mod that was inspired from boredom. As I only have a 56K modem, I'm trying to limit the size of this mod. Also, I'd like comments on this as I'm pressed for time and your comments would save me modding time, hence producing a better mod. Your suggestion, no matter how silly, might actually be a good one, so don't hold back. I will gradually get more time (hopefully)in the near future. For now, however, I haven't had the time to do much work on this. However, if other people would like to contribute, I might be able to squeeze it in. Just let me know the link, and I could put it at the beginning of this thread.
Now, on to the mod. This mod was inspired from the thought "I wish that the epic game had the stuff that the conquests have", but origionally spurred from "Geez! This Artemis Temple isn't too valuable if you lose all of the culture maturity because they won't let you build replacement temples" and "I wonder how this "OFF" button would work in this new patch. I better come up with a lame government idea". I ended up with two entirely new tech trees.
After the creation of v0.3, I noticed that most of the conquests have been integrated almost fully. I had a new ambitios goal and drafted up secret plans for v0.5 to be released after v0.4, which, until it's released, will remain that way.
For v0.4, these are the accumulative king unit abilities. As you can see, right now it's incomplete and depends upon your input.
King 1 = ?
King 2 = ?
King 3 = ?
King 4 = ?
King 5 = ?
King 6 = ?
King 7 = ?
King 8 = ?
King 9 = ?
King 10 = ?
King 11 = ?
King 12 = ?
King 13 = ?
King 14 = ?
King 15 = ?
King 16 = ?
King 17 = ?
King 18 = ?
King 19 = ?
King 20 = ?
*Note: All traits are cumulative
Here's the ancient tech tree:
(EEEEEEEEK!!! Bad screen shot. Don't worry, the arrow was fixed for Iron Working, but wasn't quite where it should have been when I took the screenshot. I'm soooo embarassed
)
And the middle ages tech tree:
For those of you interested in getting the mod, here it is:
v0.2 (2.0 MB)
V0.3 (2.04 MB, doesn't need v0.2)
v0.3 fix (v0.3.2) (108 KB, needs v0.3)
NOTE: If you've already downloaded v0.3.1, you still need to download this. It also doesn't need v0.3.1
Pediaicons.txt fix (Extract to the C:\Program Files\Infrogrames Interactive\Civilization III\Conquests\Conquests\Kingtux's Greater Epic Mod\Text directory. For those of you who don't need such lavish directions, just extract it to the Text directory under my mod's data directory.)
BTW, you need C3C v1.22 in order for this to work.
Here's the brand new readme file:
Now, on to the mod. This mod was inspired from the thought "I wish that the epic game had the stuff that the conquests have", but origionally spurred from "Geez! This Artemis Temple isn't too valuable if you lose all of the culture maturity because they won't let you build replacement temples" and "I wonder how this "OFF" button would work in this new patch. I better come up with a lame government idea". I ended up with two entirely new tech trees.
After the creation of v0.3, I noticed that most of the conquests have been integrated almost fully. I had a new ambitios goal and drafted up secret plans for v0.5 to be released after v0.4, which, until it's released, will remain that way.
For v0.4, these are the accumulative king unit abilities. As you can see, right now it's incomplete and depends upon your input.
King 1 = ?
King 2 = ?
King 3 = ?
King 4 = ?
King 5 = ?
King 6 = ?
King 7 = ?
King 8 = ?
King 9 = ?
King 10 = ?
King 11 = ?
King 12 = ?
King 13 = ?
King 14 = ?
King 15 = ?
King 16 = ?
King 17 = ?
King 18 = ?
King 19 = ?
King 20 = ?
*Note: All traits are cumulative
Here's the ancient tech tree:

(EEEEEEEEK!!! Bad screen shot. Don't worry, the arrow was fixed for Iron Working, but wasn't quite where it should have been when I took the screenshot. I'm soooo embarassed

And the middle ages tech tree:

For those of you interested in getting the mod, here it is:
v0.2 (2.0 MB)
V0.3 (2.04 MB, doesn't need v0.2)
v0.3 fix (v0.3.2) (108 KB, needs v0.3)
NOTE: If you've already downloaded v0.3.1, you still need to download this. It also doesn't need v0.3.1
Pediaicons.txt fix (Extract to the C:\Program Files\Infrogrames Interactive\Civilization III\Conquests\Conquests\Kingtux's Greater Epic Mod\Text directory. For those of you who don't need such lavish directions, just extract it to the Text directory under my mod's data directory.)
BTW, you need C3C v1.22 in order for this to work.
Here's the brand new readme file: