G&K v1.0.2.21
So, I just noticed a bug with Greece's SA. If Greece walks into a CS tile, and does not attack in the same turn, but does afterwards, the CS tile is still treated as "Friendly" in terms of health regeneration. Neutral/enemy tiles are 10hp regen, friendly is 20, cities are 25 i think. In the screenshot, I had just walked onto the hill tile belonging to the CS, the very next turn I "moved" into the city, starting war with the CS. After a few turns of healing, I noticed I wasnt slowly dying, but actually healing more damage than being dealt. I then realized that my Greek unit who was not technically tresspassing was healing at friendly tile rates. I cant really take a guess as to the actual bugged coding, but I can say with confidence that the CS tile status did not change when I attacked. Leaving CS territory and reentering does not make a difference, Greek units still heal 20hp in enemy CS tiles.
So, I just noticed a bug with Greece's SA. If Greece walks into a CS tile, and does not attack in the same turn, but does afterwards, the CS tile is still treated as "Friendly" in terms of health regeneration. Neutral/enemy tiles are 10hp regen, friendly is 20, cities are 25 i think. In the screenshot, I had just walked onto the hill tile belonging to the CS, the very next turn I "moved" into the city, starting war with the CS. After a few turns of healing, I noticed I wasnt slowly dying, but actually healing more damage than being dealt. I then realized that my Greek unit who was not technically tresspassing was healing at friendly tile rates. I cant really take a guess as to the actual bugged coding, but I can say with confidence that the CS tile status did not change when I attacked. Leaving CS territory and reentering does not make a difference, Greek units still heal 20hp in enemy CS tiles.