So it sounds like your opinion is that what I'm noticing is largely a weakness in the AI. For example, yes, my cities were horribly defended - my capitol had a single Warrior (with few or no promotions) as defense, and other cities were so horribly defended that I used the Pact of Nilhorn units for quite a while as defensive units, largely because that was the only way to protect my cities from (Barbarian) Orc Warriors. Simuarly, there were a number of times where an effective couter-attack on my attacking forces could have seriously weakened or even destroyed my attacking forces, but it virtually never came (partly because I plan around how the AI makes counter-attack decisions).Sureshot said:we've played the grigori in multiplayer many times, and even times when theyve rushed people. i had the experience of eerr declaring war on me in turn 5, yes turn5!! i never lost a single city to him because i made well defended cities and had a fair amount of units in them. single hero is fairly easy to deal with, and when you kill it (or just bypass it and take out their cities while their heroes are off somewhere) they're screwed. units attacking at 99% odds still get hurt, sometimes viciously so, and all you need to do is counter attack. if they have an entourage all you need to do is go raze all their cities, because theyre not going to be too well defended if theyre sparing all that for an attack.
I think I agree. It sounds like weak AI against this strategy. Since this strategy is "new" to me (the last time I recall using this sort of strategy was while playing Civ II), I misinterpreted the strength of this strategy vs the AI players as a strength of the Grigori.