Ferrum Rex
Warlord
- Joined
- May 23, 2006
- Messages
- 122
A Mega-City is the idea of growing your Capital(or any city really, the capital being the most effective though) to massive populations in the early stages using Settlers produced from smaller cities. You can send the settlers to you future mega-city and have them join the city. This is also aided by Wonders, such as the Hanging Gardens, which helps your city grow. The Republic form of government is also the most efficient to use because it limits Settlers to costing 1 population instead of two pop. Only One pop will join your mega-city, regardless of Government.
Controlled Growth is my idea of trying to grow 4 or 5 specialized cities. Settlers joining cities is still a great advantage to seek. Spreading this out over a few cities seems more beneficial to me though. Also an early war or two gives you experienced armies and free cities(occasionalingly techs too). Developing a War-Dedicated city, I saw myself pumping out armies, which in combination with barracks and a Great General unit settled in the city, all these armies started Veteran with 3 different specialties(promotions, i.e. March= one extra movement point. Awesome for ranged unit like catapluts or cannons). Capitals are a breeding ground for wonders under this strategy. After a few buildings you can start pumping wonders while your other cities do the grunt work. Growth Cities need little production or commerce and are the center of the settler production, surround it with the most food you can find. It may start slow, if you lack a production tile. The idea is quick growth outside of the city tile, and production from within. The last two cities would be commerce and technology. Relatively easy to produce from existing cities, these could be interchangeable with other specialized cities. Both are best as coastal or Island cities. Island cities are easily defense able. If your War-Dedicated city is not coastal, a hybrid city is very workable with Tech and Commerce specific cities and useful for multiple naval bases.
The original Mega-City idea, I believe belongs to Vale. The second is my concoction. To be fair Vale had this strategy for the demo, which has only the easiest two difficulty levels. I am curious to what other think of both strategies, as well as any other strategies.
Controlled Growth is my idea of trying to grow 4 or 5 specialized cities. Settlers joining cities is still a great advantage to seek. Spreading this out over a few cities seems more beneficial to me though. Also an early war or two gives you experienced armies and free cities(occasionalingly techs too). Developing a War-Dedicated city, I saw myself pumping out armies, which in combination with barracks and a Great General unit settled in the city, all these armies started Veteran with 3 different specialties(promotions, i.e. March= one extra movement point. Awesome for ranged unit like catapluts or cannons). Capitals are a breeding ground for wonders under this strategy. After a few buildings you can start pumping wonders while your other cities do the grunt work. Growth Cities need little production or commerce and are the center of the settler production, surround it with the most food you can find. It may start slow, if you lack a production tile. The idea is quick growth outside of the city tile, and production from within. The last two cities would be commerce and technology. Relatively easy to produce from existing cities, these could be interchangeable with other specialized cities. Both are best as coastal or Island cities. Island cities are easily defense able. If your War-Dedicated city is not coastal, a hybrid city is very workable with Tech and Commerce specific cities and useful for multiple naval bases.
The original Mega-City idea, I believe belongs to Vale. The second is my concoction. To be fair Vale had this strategy for the demo, which has only the easiest two difficulty levels. I am curious to what other think of both strategies, as well as any other strategies.
