GOMAW 27 - Builder's Turns!
1250 BC (0)
I think I'll found the city on the E side of the river and play it more for commerce than production. It will speed worker building. Berlin is just about at the limit of it's truly useful tiles. We'll want a Lighthouse sooner rather than later to open up working another Hill. Think I'll go with another Archer or two before a Settler. I think I won't get the Copper hooked up on this round.
Changed my mind: City will be on the W side of the river. That gets the Copper right away and gives the single best city.
1225 BC (1)
Resist the urge to whack Ghandi's Scout. We'll get another crack at him soon enough.
1200 BC (2)
Changed my mind again and founded the city on the E side of the river. May have paid off as we could have a better site in our NW than if we had founded on the W side of the river. Munich starts on a worker.
City upkeep isn't oppressive yet.
1175 BC (3)
Egyptian Warrior, although well-promoted, just wants to wander around.
1150 BC (4)
Barbs promote (barely) our starting Warrior. Swap Hamburg to a Worker, I don't think we need a 0-XP Warrior right now.
Well here's a shock. I take the Anarchy to revolt us into Slavery. Worth nothing right now but it should save on upkeep fairly soon.
1125 BC (5)
Start on Mysticism. We may want to chop Stonehenge to avoid building Obelisks. We are going to struggle with culture early.
1050 BC (8)
Start Stonehenge in Berlin. Only 14 turns, without chops.
Start research on Sailing to be able to build a Lighthouse in Berlin soon.
960 BC (11)
Not a whole lot happening with Worker and Wonder builds ongoing.
920 BC (13?)
Kill Hattie's Warrior, who had stepped into our cultural boundaries. Archer is barely surviving, but it can get two promotions next turn.
900 BC (14)
Start on Agriculture, but then notice we don't have any tiles that require it. Re-set course to Masonry.
880 BC (15)
Shuffle Archers and Huyana's guy starts to approach. Burn a couple of promotions to make the doubly-promoted Archer an anti-Quecha unit (Combat I / Shock).
860 BC (16)
Stonehenge in, start to hook up the Iron. Begin a Settler in Berlin, once the Iron is hooked up we can build an Axe or two to be safe.
800 BC (20)
I'll hand off here and the next guy gets an extra turn. I haven't moved any units yet.
Masonry completes, tech is pointed at Metal Casting. Yes, we want it. No, not now at 35 turns.
The Archer in Berlin completes, maybe a Settler next. We should also have our Iron hooked up by the next turn if you would rather smite the Quecha first. Even with the promoted Archer we really need to have the Quecha attack us on good defensive terrain. He is almost done with his scouting, so it should be possible to get him to attack us. That is the only enemy unit visible in our territory. The Lighthouse build would net us two extra food, but I think we would rather have another city right now.
The Worker from Hamburg completes, we can start to build an economy there.
Final Notes:
Munich is already connected to Berlin through the river (and Hamburg).
Not a very exciting turn, but within a couple of turns we'll have more workers than cities. I know how most folks loathe to build workers in SGs, so I got us to a surplus. We should be fine for another couple of cities, then can build some more. Since we've got Stonehenge it may be a good idea to prioritize settling the Marble site soon (hence the Masonry research). With Marble, an Oracle build is almost absurdly cheap for us. Probably ~8 turns in Berlin even without any forest chops. Much faster than researching an expensive tech. And although we could chop the wonder anywhere, I figure it should go in Berlin to concentrate the GPPs. I am not sure whether religion can cross borders during wartime, and I think we will want to have a religion. At the least it could be free money from a Shrine. We also need a religion to use the religious civics.
I think we get cheap Granaries. Won't add to our health (none of the proper resources), but probably worthwhile anyway for the faster growth.