Guerilla/Zapatista Unit Skin

It looks very good which files must I change around?

I have packed the unit already in a folder!
 
PARAMILITÄR_MILIZ

<UnitArtInfo>
<Type>ART_DEF_UNIT_PARAMILIT&#196;R_MILIZ</Type>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/Paramilit&#228;rMiliz/Paramilit&#228;rMiliz.nif</NIF>
<KFM>Art/Units/Paramilit&#228;rMiliz/Paramilit&#228;rMiliz.kfm</KFM>
<SHADERNIF>Art/Paramilit&#228;rMiliz/Paramilit&#228;rMiliz_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
----------------------------------------------------------------------------------------------------------------------------------------------------


<UnitInfo>
<Class>UNITCLASS_MARINE</Class>
<Type>UNIT_PARAMILIT&#196;R_MILIZ</Type>
<UniqueNames/>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_GUN</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>TXT_KEY_UNIT_PARAMILIT&#196;R_MILIZ</Description>
<Civilopedia>TXT_KEY_UNIT_PARAMILIT&#196;R_MILIZ</Civilopedia>
<Strategy>TXT_KEY_UNIT_PARAMILIT&#196;R_MILIZ_STRATEGY</Strategy>
<Advisor>ADVISOR_MILITARY</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>0</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>1</bPillage>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>1</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>0</bMechanized>
<UnitClassUpgrades/>
<UnitClassTargets/>
<UnitCombatTargets/>
<UnitClassDefenders/>
<UnitCombatDefenders/>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_ATTACK_CITY</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_RESERVE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
<UnitAI>
<UnitAIType>UNITAI_CITY_DEFENSE</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs/>
<Builds/>
<ReligionSpreads/>
<GreatPeoples/>
<Buildings/>
<ForceBuildings/>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
<TechTypes>
<PrereqTech>TECH_RIFLING</PrereqTech>
<PrereqTech>NONE</PrereqTech>
<PrereqTech>NONE</PrereqTech>
</TechTypes>
<BonusType>NONE</BonusType>
<PrereqBonuses/>
<ProductionTraits/>
<Flavors/>
<iAIWeight>0</iAIWeight>
<iCost>160</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>1</iMoves>
<iAirRange>0</iAirRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<TerrainImpassables/>
<FeatureImpassables/>
<iCombat>24</iCombat>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>4</iXPValueAttack>
<iXPValueDefense>2</iXPValueDefense>
<iFirstStrikes>1</iFirstStrikes>
<iChanceFirstStrikes>1</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>0</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives/>
<FeatureNatives/>
<TerrainDefenses/>
<FeatureDefenses/>
<UnitClassAttackMods>
<UnitClassAttackMod>
<UnitClassType>UNITCLASS_MACHINE_GUN</UnitClassType>
<iUnitClassMod>50</iUnitClassMod>
</UnitClassAttackMod>
<UnitClassAttackMod>
<UnitClassType>UNITCLASS_ARTILLERY</UnitClassType>
<iUnitClassMod>50</iUnitClassMod>
</UnitClassAttackMod>
</UnitClassAttackMods>
<UnitClassDefenseMods/>
<UnitCombatMods/>
<UnitCombatCollateralImmunes/>
<DomainMods/>
<BonusProductionModifiers/>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>12</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>5</iAsset>
<iPower>22</iPower>
<UnitMeshGroups>
<iGroupSize>3</iGroupSize>
<fMaxSpeed>1.75</fMaxSpeed>
<iMeleeWaveSize>3</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>3</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_PARAMILIT&#196;R_MILIZ</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<Button>,Art/Interface/Buttons/Units/PARAMILIT&#196;R_MILIZ.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,7</Button>
<HotKey/>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_AMPHIBIOUS</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
<FreePromotion>
<PromotionType>PROMOTION_MARCH</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
</UnitInfo>
</UnitInfos>
</Civ4UnitInfos>
----------------------------------------------------------------------------------------------------------------------------------------------------



But when i start the game i become a error.


Have you the good Folders?
 
that are coming with the marine model unless you do some extra stuff. i think you must simple rename the folder that the entire contents of the unit is in to be "paramilitary militia". then leave only the skin "marine_128.dds" or whatever and the marine.nif in this folder. then direct the "art defines" to all of the regular marine shaderNIF and KFM that resides in the main install folder. see if that work,

i hope i am making any sense
 
GarretSidzaka said:
that are coming with the marine model unless you do some extra stuff. i think you must simple rename the folder that the entire contents of the unit is in to be "paramilitary militia". then leave only the skin "marine_128.dds" or whatever and the marine.nif in this folder. then direct the "art defines" to all of the regular marine shaderNIF and KFM that resides in the main install folder. see if that work,

i hope i am making any sense

You make plenty of sense
 
OK i have rename this Unit and givs the name UNIT_PARAMILITÄR_MILIZ in the XML folders?


And i make an extra folder and put it in;
C:\Programme\Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\Art\Units\PARAMILITÄR_MILIZ

The PARAMILITÄR_MILIZ.dds

When any one have the Unit, please tell mee waht i have to do.

Or must i do the Unit in the Worlords Mods folder?
 
OK i have rename this Unit and givs the name UNIT_PARAMILITÄR_MILIZ in the XML folders?
you keep the XML names the same, those dont get touched by the art defines


And i make an extra folder and put it in;
C:\Programme\Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\Art\Units\PARAMILITÄR_MILIZ
No, just put it in: ;) ...\Warlords\Mods\{your_mod}\Assets\Art\PARAMILITAR_MILIZ\


The PARAMILITÄR_MILIZ.dds
This is your main mistake! You may not rename any of the graphical files!!!
You must refer to them in the "Artdefines.xml" as they are in the download here in the forum. If you rename them, least you will get is a big red dot instead of a unit, the worst is like you said, a computer crash :spear:

i hope this helps more, it is difficult with language barriers :cry:
 
@GarretSidzaka
No, just put it in: ...\Warlords\Mods\{your_mod}\Assets\Art\PARAMILITA R_MILIZ\

No that is a big mistake!

When you put in this folder you can play only this mod but no other mods at the same time!

It is better you made from the Phalanx ore other Unite the PARAMILITÄR!:goodjob:

Greetings
 
I think it is better, when you make from the "Special" Unit Delta force? the Unit?

She have the good adventures?


And from the USA Special Unit the Paramilitary Unit make.:)

I think when you made from this Unite a Mode, you can play only this Unit but no other Units in a Mods!

My English is not really good.:king:
 
So, uh for those of us who don't understand the art side of thing, how do we use this non .nif file to define a unit?
 
If you want it to replace the Marine, just put it in the same file directory as the regular Marine. If you want it as a separate unit, I would put the Marine nifs in a folder with the skin, and reference to that.

.dds files are the textures for the units, and the nifs draw from the textures in the same folder, but they have to have a given name. (You can change the name in Nifskope.)
 
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